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|type =settlement large
 
|type =settlement large
 
|image =FNV Nellis AFB Entrance.png
 
|image =FNV Nellis AFB Entrance.png
|map marker image =Nellis_Air Force Base loc.jpg
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|map marker image =Nellis Air Force Base loc.jpg
 
|map marker ='''Nellis Air Force Base'''
 
|map marker ='''Nellis Air Force Base'''
|leaders =Colonel [[Roy Blackwell]] (pre-War)<br />[[Pearl]]
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|leaders =Colonel [[Roy Blackwell]] (pre-War)<br />[[Pearl (Fallout: New Vegas)|Pearl]]
 
|doctors =[[Argyll]]
 
|doctors =[[Argyll]]
 
|robots =[[Mister Gutsy (Fallout: New Vegas)|Mister Gutsies]]
 
|robots =[[Mister Gutsy (Fallout: New Vegas)|Mister Gutsies]]
 
|merchants =[[Boomer munitions manager]]<br />[[Boomer chef]]
 
|merchants =[[Boomer munitions manager]]<br />[[Boomer chef]]
 
|buildings =[[Nellis array]]<br />[[Nellis hangars]]<br />''[[Biodiesel refinery]]''<br />''[[Loyal's house]]''<br />''[[Mess hall & munitions storage]]''<br />''[[Nellis Boomer museum]]''<br />''[[Nellis children's barracks]]''<br />''[[Nellis medical station]]''<br />''[[Nellis men's barracks]]''<br />''[[Nellis schoolhouse]]''<br />''[[Nellis women's barracks]]''<br />''[[Nellis workshop]]''<br />''[[Pearl's barracks]]''
 
|buildings =[[Nellis array]]<br />[[Nellis hangars]]<br />''[[Biodiesel refinery]]''<br />''[[Loyal's house]]''<br />''[[Mess hall & munitions storage]]''<br />''[[Nellis Boomer museum]]''<br />''[[Nellis children's barracks]]''<br />''[[Nellis medical station]]''<br />''[[Nellis men's barracks]]''<br />''[[Nellis schoolhouse]]''<br />''[[Nellis women's barracks]]''<br />''[[Nellis workshop]]''<br />''[[Pearl's barracks]]''
|quests =[[Ant Misbehavin']]<br />[[I Could Make You Care]]<br />[[I Hear You Knocking]]<br />[[Render Unto Caesar]]<br />[[Still in the Dark]]<br />[[Sunshine Boogie]]<br />[[The_House_Always_Wins#Part_Three|The House Always Wins, III]]<br />[[Things That Go Boom]]<br />[[Volare!]]<br />[[Wild Card: Side Bets]]<br />[[Young Hearts]]<br />''[[Bear Necessities]]''<br />''[[Highway to the Danger Zone, I]]''<br />''[[Malleable Mini Boomer Minds]]''<br />''[[Old School Ghoul]]''<br />''[[Iron and Stealing]]''<br />''[[Suits You, Sarah]]''
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|quests =[[Ant Misbehavin']]<br />[[I Could Make You Care]]<br />[[I Hear You Knocking]]<br />[[Render Unto Caesar]]<br />[[Still in the Dark]]<br />[[Sunshine Boogie]]<br />[[The House Always Wins#Part Three|The House Always Wins, III]]<br />[[Things That Go Boom]]<br />[[Volare!]]<br />[[Wild Card: Side Bets]]<br />[[Young Hearts]]<br />''[[Bear Necessities]]''<br />''[[Highway to the Danger Zone, I]]''<br />''[[Malleable Mini Boomer Minds]]''<br />''[[Old School Ghoul]]''<br />''[[Iron and Stealing]]''<br />''[[Suits You, Sarah]]''
 
|local map =Nellis Air Force Base map.png
 
|local map =Nellis Air Force Base map.png
 
|factions =[[United States Armed Forces|U.S. Air Force]] (pre-War)<br />[[Boomers]]
 
|factions =[[United States Armed Forces|U.S. Air Force]] (pre-War)<br />[[Boomers]]
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}}{{Games|FNV|AR}}
 
}}{{Games|FNV|AR}}
   
{{Quotation|Here we have prospered and multiplied. Here our mighty guns destroy any savages that may try to harm us before they can even reach our gates!|[[Pete (Fallout: New Vegas)|Pete]]}}[[File:NVPeteHereWeHaveProspered.ogg|noicon|135px|center]]
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{{Quotation|Here we have prospered and multiplied. Here our mighty guns destroy any savages who might try to harm us before they can even reach our gates!|[[Pete (Fallout: New Vegas)|Pete]]|sound=NVPeteHereWeHaveProspered.ogg}}
   
 
'''Nellis Air Force Base''' is a [[Fallout: New Vegas locations|location]] northeast of [[New Vegas]] in the [[Mojave Wasteland]]. It is a pre-[[Great War|War]] air force base that was once the [[United States]] Air Force Warfare Center and, after the war, became the home of the [[Boomers]], a xenophobic group who were former occupants of [[Vault 34]].
 
'''Nellis Air Force Base''' is a [[Fallout: New Vegas locations|location]] northeast of [[New Vegas]] in the [[Mojave Wasteland]]. It is a pre-[[Great War|War]] air force base that was once the [[United States]] Air Force Warfare Center and, after the war, became the home of the [[Boomers]], a xenophobic group who were former occupants of [[Vault 34]].
   
 
==Background==
 
==Background==
In [[Timeline#2077|2077]], during the Great War, Nellis was struck by several [[Nuclear weapons|atomic warheads]],<ref name="Pete">[[Pete (Fallout: New Vegas)|Pete]]s dialogue files</ref> killing all the inhabitants and leaving the base highly radioactive. Over the following decades, [[Wastelander (Fallout: New Vegas)|wastelanders]] avoided Nellis because of their fear of the [[radiation]].
+
In [[Timeline#2077|2077]], during the Great War, Nellis was struck by several [[Nuclear weapons|atomic warheads]],<ref name="Pete">[[Pete (Fallout: New Vegas)|Pete]]'s dialogue files</ref> killing all the inhabitants and leaving the base highly radioactive. Over the following decades, [[Wastelander (Fallout: New Vegas)|wastelanders]] avoided Nellis because of their fear of the [[radiation]].
   
 
In [[Timeline#2231|2231]], the Boomers came across Nellis Air Force Base and settled there after sojourning the wastes looking for a new home. Their [[Pip-Boy 3000|Pip-Boy]] Geiger counters indicated that the base was radioactive, but no longer dangerously so, unbeknownst to the wastelanders.<ref name="Pete" /> Since settling, they have been using the base's remaining defensive structures and their own stockpile of heavy arms, retrieved from [[Area 2]], to keep any strangers from setting foot anywhere nearby.
 
In [[Timeline#2231|2231]], the Boomers came across Nellis Air Force Base and settled there after sojourning the wastes looking for a new home. Their [[Pip-Boy 3000|Pip-Boy]] Geiger counters indicated that the base was radioactive, but no longer dangerously so, unbeknownst to the wastelanders.<ref name="Pete" /> Since settling, they have been using the base's remaining defensive structures and their own stockpile of heavy arms, retrieved from [[Area 2]], to keep any strangers from setting foot anywhere nearby.
   
 
==Layout==
 
==Layout==
Nellis' location is discreet and well-defended, most accessible by a cracked and cratered road littered with signs suggesting that entrance in to the area is strictly forbidden to all outsiders. The front gate is vigilantly guarded day and night by a howitzer team. Nellis Air Force Base's main entrance can be approached from two different locations, with the most notable one being via the old road leading east from [[Fields' shack]]. When approaching from the old road, the player character will encounter [[George (Fallout: New Vegas)|George]], who provides the [[Nellis artillery timing details]]. The second approach can be accessed by the unmarked [[Train tunnel (Fallout: New Vegas)|train tunnel]] (with a very hard lock) located east of [[Raul's Shack]] which avoids the dangerous artillery range entirely.
+
Nellis' location is discreet and well-defended, most accessible by a cracked and cratered road littered with signs suggesting that entrance in to the area is strictly forbidden to all outsiders. The front gate is vigilantly guarded day and night by a howitzer team. Nellis Air Force Base's main entrance can be approached from two different locations, with the most notable one being via the old road leading east from [[Fields' shack]]. When approaching from the old road, the player character will encounter [[George (Fallout: New Vegas)|George]], who provides the [[Nellis artillery timing details]]. The second approach can be accessed by the unmarked [[Train tunnel (Fallout: New Vegas)|train tunnel]] (with two very hard locks) located east of [[Raul's shack]].
   
 
Upon entering the base, the most obvious structures are the control tower and the [[Nellis hangars|hangar]]s to the west. Two runways stretch parallel to the east, occupying the majority of the bases' territory. The [[Boomers]] have made good use of the land between them, converting a parcel into an irrigated farm plot. The pipes are connected to an inaccessible shack, implying they have access to reclamation facilities. North of the farm is the [[Nellis array]], which provides power for the entire facility via solar panels. Along the northeast corner of the fencing is an unlootable graveyard.
 
Upon entering the base, the most obvious structures are the control tower and the [[Nellis hangars|hangar]]s to the west. Two runways stretch parallel to the east, occupying the majority of the bases' territory. The [[Boomers]] have made good use of the land between them, converting a parcel into an irrigated farm plot. The pipes are connected to an inaccessible shack, implying they have access to reclamation facilities. North of the farm is the [[Nellis array]], which provides power for the entire facility via solar panels. Along the northeast corner of the fencing is an unlootable graveyard.
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One hangar houses the remaining parts of a [[B-29 Superfortress|B-29 bomber]], while the other is used to house the [[Virtual reality|VR]] terminals, used to train pilots. The building also serves as a mess hall and storage area. During the day, several important members of the Boomers can be found gathered here.
 
One hangar houses the remaining parts of a [[B-29 Superfortress|B-29 bomber]], while the other is used to house the [[Virtual reality|VR]] terminals, used to train pilots. The building also serves as a mess hall and storage area. During the day, several important members of the Boomers can be found gathered here.
 
 
Quonset huts and shacks provide living quarters, medical, and educational facilities on the west side of the base. [[Pearl]] and [[Loyal]] have their own homes, while the rest of the Boomers make do with segregated barracks. Also, the Boomer Museum is located amongst the eastern Quonset huts. Of note is a bio-diesel storage hut near the crane and tracks, showing the Boomers' capabilities, despite their isolation.
+
Quonset huts and shacks provide living quarters, medical, and educational facilities on the west side of the base. [[Pearl (Fallout: New Vegas)|Pearl]] and [[Loyal]] have their own homes, while the rest of the Boomers make do with segregated barracks. Also, the Boomer Museum is located amongst the eastern Quonset huts. Of note is a bio-diesel storage hut near the crane and tracks, showing the Boomers' capabilities, despite their isolation.
   
 
==Buildings==
 
==Buildings==
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* [[Lindsay]]
 
* [[Lindsay]]
 
* [[Loyal]]
 
* [[Loyal]]
* [[Pearl]]
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* [[Pearl (Fallout: New Vegas)|Pearl]]
 
* [[Pete (Fallout: New Vegas)|Pete]]
 
* [[Pete (Fallout: New Vegas)|Pete]]
 
* [[Raquel]]
 
* [[Raquel]]
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* [[Boomer teacher]]
 
* [[Boomer teacher]]
 
* [[Boomer chef]]
 
* [[Boomer chef]]
  +
* [[Boomer guard]]
 
* [[Janet (Fallout: New Vegas)|Janet]] (if the quest [[Young Hearts]] is completed)
 
* [[Janet (Fallout: New Vegas)|Janet]] (if the quest [[Young Hearts]] is completed)
 
}}
 
}}
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[[File:SnowglobeNellisAFB.png|right|175px]]
 
[[File:SnowglobeNellisAFB.png|right|175px]]
 
{{Notable content
 
{{Notable content
| [[Snow globe - Nellis AFB|Nellis Air Force Base snow globe]] - inside the [[Nellis Boomer museum]]
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| [[Snow globe - Nellis AFB|Nellis Air Force Base snow globe]] - Inside the [[Nellis Boomer museum]]
| [[Howitzer firing mechanism]] - in one of the gun cabinets inside the [[Nellis workshop]]
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| [[Howitzer firing mechanism]] - In one of the gun cabinets inside the [[Nellis workshop]]
| ''[[Duck and Cover! (Fallout: New Vegas)|Duck and Cover!]]'' inside [[Pearl's barracks]] among the books on the hanging bookshelf behind the sofa; must be stolen.
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| ''[[Duck and Cover! (Fallout: New Vegas)|Duck and Cover!]]'' inside [[Pearl's barracks]] among the books on the hanging bookshelf behind the sofa; must be stolen
| A Transfer Order and Col. Blackwell's Key which is used on a locked gun case (very hard) in [[Vault 34]] Armorycontaining the [[Pulse gun (Fallout: New Vegas)|pulse gun]] can be found in a filing cabinet in [[Pearl's barracks]].| ''[[Dean's Electronics (Fallout: New Vegas)|Dean's Electronics]]'' inside [[Loyal's house]] on the table; must be stolen
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| ''[[Dean's Electronics (Fallout: New Vegas)|Dean's Electronics]]'' inside [[Loyal's house]] on the table; must be stolen
| A [[Fat Man (Fallout: New Vegas)|Fat Man]] and three [[Mini nuke (Fallout: New Vegas)|mini nukes]] - can be pick-pocketed from a Boomer while sleeping in one of three tents south-east of the [[Mess hall & munitions storage]] hangar. Alternatively, the Boomer can be stealthily killed (without loss of reputation) for the weapon. Two more mini nukes can be found on the bottom floor of the [[Nellis array]] on the shelves. Another mini nuke can be stolen from the Boomers' munition store. It is inside a wooden box on the top shelf.
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| A [[Fat Man (Fallout: New Vegas)|Fat Man]] and three [[Mini nuke (Fallout: New Vegas)|mini nukes]] - Can be pick-pocketed from a Boomer while sleeping in one of three tents south-east of the [[Mess hall & munitions storage]] hangar. Alternatively, the Boomer can be stealthily killed (without loss of reputation) for the weapon. Two more mini nukes can be found on the bottom floor of the [[Nellis array]] on the shelves. Another mini nuke can be stolen from the Boomers' munition store. It is inside a wooden box on the top shelf.
 
| [[Thump-Thump]] - can be found in the Nellis array generator building bottom floor next to a skeleton and to the left of the ant mound, along with 12 rounds of [[40mm grenade (Fallout: New Vegas)|40mm grenade]] ammo.
 
| [[Thump-Thump]] - can be found in the Nellis array generator building bottom floor next to a skeleton and to the left of the ant mound, along with 12 rounds of [[40mm grenade (Fallout: New Vegas)|40mm grenade]] ammo.
 
| The base bio-diesel refinery has 102 [[maize]] inside. Located north-north-east of the [[Nellis Boomer museum]]. Must be stolen.
 
| The base bio-diesel refinery has 102 [[maize]] inside. Located north-north-east of the [[Nellis Boomer museum]]. Must be stolen.
| Two [[Sunset Sarsaparilla star bottle cap]]s - found on the south-eastern most table in the mess hall among other bottle caps
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| Two [[Sunset Sarsaparilla star bottle cap]]s - found on the south-eastern most table in the mess hall among other [[Bottle cap (Fallout: New Vegas)|bottle caps]].
  +
| A key to a locked gun case (very hard) in the armory of [[Vault 34]] that can open the gun case for the [[Pulse gun (Fallout: New Vegas)|pulse gun]] that can be found in a filing cabinet in [[Pearl's barracks]].
 
| Several suits of [[Combat armor (Fallout: New Vegas)|combat armor]] can be stolen from the hangar where Loyal is found during the day. They are in metal boxes marked as armor case.
 
| Several suits of [[Combat armor (Fallout: New Vegas)|combat armor]] can be stolen from the hangar where Loyal is found during the day. They are in metal boxes marked as armor case.
| There are at least nine [[Fallout: New Vegas skill magazines|skill magazines]] on the base, including six in the [[Nellis schoolhouse]] (three on the teacher's desk and three more in the desk). Copies of ''[[¡La Fantoma!]]'', ''[[Patriot's Cookbook]]'', and ''[[Tæles of Chivalrie]]'' can be found in the Boomer museum.
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| There are at least nine [[Fallout: New Vegas skill magazines|skill magazines]] on the base, including six in the [[Nellis schoolhouse]] (three on the teacher's desk and three more in the desk). Copies of ''[[¡La Fantoma!]]'', ''[[Patriot's Cookbook]]'', and ''[[Tæles of Chivalrie]]'' can be found in the Boomer museum.
  +
| [[Rebreather]] - Made by [[Jack (Boomer)|Jack]] during [[Volare!]].
 
}}
 
}}
   
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==Notes==
 
==Notes==
* On the way there (before the bombardment), a man named [[George (Fallout: New Vegas)|George]] will make a wager on the player character getting back alive. His wager is 300 caps. If a Barter check of 40 is passed, he will only need to be given 200 caps. However, passing the Barter check actually nets less caps on the wager (600 vs 400).
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* On the way there (before the bombardment), a man named [[George (Fallout: New Vegas)|George]] will make a wager on the player character getting back alive. His wager is 300 [[Bottle cap (Fallout: New Vegas)|caps]]. If a Barter check of 40 is passed, he will only need to be given 200 caps. However, passing the Barter check actually nets less caps on the wager (600 vs 400).
** Optionally, upon returning back after the bombardment, if a Speech check of 60 is passed, the courier may threaten <lie> to have the Boomers change their target trajectory, forcing George to add an additional 100 caps to the wager.
+
** Optionally, upon returning back after the bombardment, if a Speech check of 60 is passed, the Courier may threaten /lie/ to have the Boomers change their target trajectory, forcing George to add an additional 100 caps to the wager.
** If the courier bets 300 caps, returns to George from Nellis, and has a speech check of 60 without the use of a [[Fallout: New Vegas skill magazines|skill magazine]], the courier may convince George to front 1000 caps, a profit of 700 caps. If the courier uses ''[[Meeting People]]'' to increase their speech, the courier will only be able to double their money at whatever they waged earlier.
+
** If the Courier bets 300 caps, returns to George from Nellis, and has a speech check of 60 without the use of a [[Fallout: New Vegas skill magazines|skill magazine]], the Courier may convince George to front 1000 caps, a profit of 700 caps. If the Courier uses ''[[Meeting People]]'' to increase their speech, the Courier will only be able to double their money at whatever they waged earlier.
* There are several methods of getting past the artillery:
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* There are several ways to get past the artillery, see [[Highway to the Danger Zone#Notes|Highway to the Danger Zone]].
** The artillery will always fire on the player character, regardless of Sneak skill or [[Stealth Boy (Fallout: New Vegas)|Stealth Boys]], so run at all times.
 
** On Hardcore mode, companions are likely to die if they follow the player character. Having them wait outside the perimeter until making it through is the best course of action.
 
** When getting to Nellis AFB, the ideal way is to closely follow the rock wall on the left after going into the artillery field, and to not stop moving. When approaching the corner where the fence meets the rock wall, the shelling will stop. From there, the fence should be followed to the entrance.
 
** [[Turbo]] can be used as well, in order to move faster than the artillery shells. The downside is that the player character will need to have several hits of Turbo, and of course, there is the risk of addiction.
 
** Another way to easily get through is to hug the right rock wall while entering from the road, and running as fast as possible towards the locked railroad doors (very hard). Once the railroad doors are reached, turn around and continue hugging the right rock wall up the railroad tracks. This will eventually lead to the fence. Turn left and hug the fence until reaching the main gate.
 
** The aforementioned railroad doors come from some underground tracks which can be accessed from an entrance south-east of Raul's shack (Lockpick 100).
 
** Another simpler (yet more expensive) way is possible if one has a high enough DT or HP. This involves stocking up on stimpaks and using the hotkey wheel for easy access. Start by sprinting straight towards the fence upon leaving the small canyon, and use the stimpaks whenever hit. A high-level character can do this without expending many stimpaks.
 
 
* If Jack is given [[scrap metal]], it will increase fame with Nellis. If the player character gives enough (about fifty units), an instant Idolized status with the Boomers will be gained.
 
* If Jack is given [[scrap metal]], it will increase fame with Nellis. If the player character gives enough (about fifty units), an instant Idolized status with the Boomers will be gained.
 
* If the [[Boomers|Boomer]] with the [[Fat Man (Fallout: New Vegas)|Fat Man]] is killed, they will eventually respawn, possibly being a source of infinite Fat Men and [[Mini nuke (Fallout: New Vegas)|mini nukes]]. The respawn sequence takes about 3-5 in-game days.
 
* If the [[Boomers|Boomer]] with the [[Fat Man (Fallout: New Vegas)|Fat Man]] is killed, they will eventually respawn, possibly being a source of infinite Fat Men and [[Mini nuke (Fallout: New Vegas)|mini nukes]]. The respawn sequence takes about 3-5 in-game days.
* There are two [[Brotherhood of Steel (Mojave chapter)|Brotherhood of Steel]] paladins in the ruins of the town, who will have been shelled to death by the time the Courier reaches them. They play a part in [[Still in the Dark]]; [[Raseleanne|one of them]] carries a [[Brotherhood of Steel mission holotape#Mission statement KH-792|statement]] that [[Nolan McNamara|McNamara]] wants.
+
* There are two [[Brotherhood of Steel (Mojave chapter)|Brotherhood of Steel]] paladins in the ruins of the town, who will have been shelled to death by the time the Courier reaches them. They play a part in [[Still in the Dark]]; [[Raseleanne|one of them]] carries a [[Brotherhood of Steel mission holotape#Mission statement KH-792|statement]] that [[Nolan McNamara|Elder McNamara]] wants.
 
* In the far north east corner of the base is a makeshift graveyard. As with all graves, barely audible whispering can be heard while standing above them without the radio on.
 
* In the far north east corner of the base is a makeshift graveyard. As with all graves, barely audible whispering can be heard while standing above them without the radio on.
 
* Although they will not bomb the player character once they have introduced themselves, or anybody wearing a Boomer flight/jumpsuit, Mini Boomers can occasionally be seen leaving or returning to the base while bombs rain down.
 
* Although they will not bomb the player character once they have introduced themselves, or anybody wearing a Boomer flight/jumpsuit, Mini Boomers can occasionally be seen leaving or returning to the base while bombs rain down.
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* Nellis Air Force Base was named in honor of Republic P-47 Thunderbolt Pilot 1st Lieutenant [[Wikipedia:William Harrell Nellis|William Harrell Nellis]], who was killed in WWII during the famous Battle of the Bulge after flying 70 missions and being shot down twice before.
 
* Nellis Air Force Base was named in honor of Republic P-47 Thunderbolt Pilot 1st Lieutenant [[Wikipedia:William Harrell Nellis|William Harrell Nellis]], who was killed in WWII during the famous Battle of the Bulge after flying 70 missions and being shot down twice before.
 
* The real world Nellis Air Force Base, like the in-game version, has a large solar panel array allowing it to be almost completely self-sufficient in terms of electricity.
 
* The real world Nellis Air Force Base, like the in-game version, has a large solar panel array allowing it to be almost completely self-sufficient in terms of electricity.
* The posters found for Nellis Air Force Base show a Aircraft that bears a similarity to Post World War II bombers such as the B-45 Tornado. This is in keeping with the style of the game.
+
* The posters found for Nellis Air Force Base show an aircraft that bears a similarity to post World War II bombers such as the B-45 Tornado. This is in keeping with the style of the game.
  +
* A replica of the real world Nellis Air Force Base welcome sign can be found along side the South Gate. This sign shows a target, four triangular fighters and the words “Testing, Training, Tactics” and is nearly identical to the real world sign, only difference being “Home of the Fighter Pilot” does not appear.
   
 
==Bugs==
 
==Bugs==
* {{Platforms|pc|ps3|xbox360}} The guard that opens the gate may stand with his back turned and will not interact with the player character.{{verify|verified}}
+
* {{Platforms|pc,ps3,xbox360}} The guard that opens the gate may stand with his back turned and will not interact with the player character. {{verify|verified}}
** {{Platforms|pc}} This can be fixed by opening the console (~), selecting the gate by left clicking it and typing unlock into the console. This will unlock the gate and allow the player character to walk in and initiate conversation with the guard, then proceed normally from there.
+
** To work around this, the player character can first provoke the Boomers by shooting the pacing guard and try to lure the guard that normally triggers the Boomer dialogue near the gate. If done quickly enough, the player character may then put away their weapon and be forgiven by the Boomer guards, and afterwards talk to the guard near the fence to trigger the dialogue and proceed normally.
* {{Platforms|pc|ps3|xbox360}} Shelling may continue when near the Nellis fence and just inside the base.{{verify|verified}}
+
** {{Platforms|pc}} This can be fixed by opening the console (~), selecting the gate by left-clicking it and typing unlock into the console. This will unlock the gate and allow the player character to walk in and initiate conversation with the guard, then proceed normally from there.
* {{Platforms|ps3}} At times, the textures and layout maps fail to load correctly, leaving any character or robot that wanders into the afflicted area stuck in the ground if it reverts to normal.{{verify|verified}}
+
* {{Platforms|pc,ps3,xbox360}} Shelling may continue when near the Nellis fence and just inside the base. {{verify|verified}}
* {{Platforms|pc|ps3|xbox360}} There is a greenhouse that has planks nailed to the main door. It may be activated, but nothing will happen.{{verify|verified}}
+
* {{Platforms|ps3}} At times, the textures and layout maps fail to load correctly, leaving any character or robot that wanders into the afflicted area stuck in the ground if it reverts to normal. {{verify|verified}}
* {{Platforms|pc|ps3|xbox360}} If the gate to the entrance of the air base is left open, some of the Mini-Boomers may walk out and be attacked by the mortars. They will not die or even be affected by the missiles, and will keep walking and never return. When the player character walks with them the mortars do not fire, but if 2-5 steps are taken away from them, the mortars will begin firing again. This can lead to the mortars firing huge distances, potentially all the way to the outer walls of New Vegas and beyond.{{verify|verified}}
+
* {{Platforms|pc,ps3,xbox360}} There is a greenhouse that has planks nailed to the main door. It may be activated, but nothing will happen. {{verify|verified}}
* {{Platforms|pc|ps3|xbox360}} At times, the guards at the front gate or in the guard towers will randomly attack, even at accepted status.{{verify|verified}}
+
* {{Platforms|pc,ps3,xbox360}} If the gate to the entrance of the air base is left open, some of the Mini-Boomers may walk out and be attacked by the mortars. They will not die or even be affected by the missiles and will keep walking and never return. When the player character walks with them the mortars do not fire, but if 2-5 steps are taken away from them, the mortars will begin firing again. This can lead to the mortars firing huge distances, potentially all the way to the outer walls of New Vegas and beyond. {{verify|verified}}
* {{Platforms|ps3|xbox360}} Boomers will pile up just inside the west entrance/exit door of the mess hall & munitions storage, vibrating and stuttering off of each other. Companions will be "lodged" inside the cluster upon entrance, and it takes several minutes for them to work free. Sometimes upon exiting, the Boomers will all "burst free" and exit at the same time as the player character and their companions, to then roam the base normally.{{verify|verified}}
+
* {{Platforms|pc,ps3,xbox360}} At times, the guards at the front gate or in the guard towers will randomly attack, even at accepted status. {{verify|verified}}
* {{Platforms|xbox360|ps3}} Sometimes, after completing most or all of the quests for the [[Boomers]] and then making a trip back to the base, a random infamy gain will be incurred with the Boomers for no reason. None of the Boomers will be hostile, and no evidence or bodies of what could have happened can be found. It could possibly be caused by the completion of [[Heartache by the Number]], and choosing to kill [[Alice McLafferty]], which in turn can turn [[Janet (Fallout: New Vegas)|Janet]] from the [[Young Hearts]] quest (if she was brought to Nellis) hostile and force the Boomers to put her down at the player character's expense.{{verify|verified}}
+
* {{Platforms|ps3,xbox360}} Boomers will pile up just inside the west entrance/exit door of the mess hall & munitions storage, vibrating and stuttering off of each other. Companions will be "lodged" inside the cluster upon entrance, and it takes several minutes for them to work free. Sometimes upon exiting, the Boomers will all "burst free" and exit at the same time as the player character and their companions, to then roam the base normally. {{verify|verified}}
* {{Platforms|ps3}} By going near the base, discovering it, and leaving it without approaching the Boomer who was firing the missiles, [[Raquel]] will appear later at some point (usually after fast traveling) and ask the player character to meet Mother [[Pearl]]. They will then be forced to go back to the base with her to see Mother Pearl.{{verify|verified}}
+
* {{Platforms|ps3,xbox360}} Sometimes, after completing most or all of the quests for the [[Boomers]] and then making a trip back to the base, a random infamy gain will be incurred with the Boomers for no reason. None of the Boomers will be hostile, and no evidence or bodies of what could have happened can be found. It could possibly be caused by the completion of [[Heartache by the Number]], and choosing to kill [[Alice McLafferty]], which in turn can turn [[Janet (Fallout: New Vegas)|Janet]] from the [[Young Hearts]] quest (if she was brought to Nellis) hostile and force the Boomers to put her down at the player character's expense. {{verify|verified}}
* {{Platforms|pc|xbox360|ps3}} Female Boomers at Nellis may have facial hair, despite being female.{{verify|verified}}
+
* {{Platforms|ps3}} By going near the base, discovering it, and leaving it without approaching the Boomer who was firing the missiles, [[Raquel]] will appear later at some point (usually after fast traveling) and ask the player character to meet Mother [[Pearl (Fallout: New Vegas)|Pearl]]. They will then be forced to go back to the base with her to see Mother Pearl. {{verify|verified}}
* {{Platforms|xbox360}} Sometimes, nobody will ever come to the gate, leaving the rail tunnel as the only viable entrance.{{verify|verified}}
+
* {{Platforms|pc,ps3,xbox360}} Female Boomers at Nellis may have facial hair, despite being female. {{verify|verified}}
* {{Platforms|xbox360}} There is a howitzer near [[Raquel]] that sometimes when jumped on or walked over can send the player flying into the sky, although it is enough hight that when you come back down you will die.
+
* {{Platforms|xbox360}} Sometimes, nobody will ever come to the gate, leaving the rail tunnel as the only viable entrance. {{verify|verified}}
   
 
==Gallery==
 
==Gallery==
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Nellis Airforce Base.jpg|Overview of the AFB's layout
 
Nellis Airforce Base.jpg|Overview of the AFB's layout
 
Nellis Pipboy.png|The Nellis Vault Boy art
 
Nellis Pipboy.png|The Nellis Vault Boy art
FNV_Nellis_Entry_Monument_Closeup.png|Close-up of the entry monument
+
FNV Nellis Entry Monument Closeup.png|Close-up of the entry monument
 
NELLIS.png
 
NELLIS.png
Nelliswarning1.jpg
+
Nelliswarning1.jpg|Restricted area warning sign
Nelliswarning2.jpg
+
Nelliswarning2.jpg|"''Danger! Do not enter. Any military may kill you''" warning sign
Nelliswarning3.jpg
+
Nelliswarning3.jpg|No trespassing sign
Nelliswarning4.jpg
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Nelliswarning4.jpg|Keep out sign
 
FNV loading bulletinboard09.jpg
 
FNV loading bulletinboard09.jpg
 
</gallery>
 
</gallery>
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[[de:Nellis Air Force Base]]
 
[[de:Nellis Air Force Base]]
[[es:Base Aérea de Nellis]]
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[[es:Base aérea de Nellis]]
 
[[pl:Baza Lotnictwa Nellis]]
 
[[pl:Baza Lotnictwa Nellis]]
 
[[pt:Nellis Air Force Base]]
 
[[pt:Nellis Air Force Base]]
 
[[ru:Авиабаза Неллис]]
 
[[ru:Авиабаза Неллис]]
  +
[[uk:Авіабаза Нелліс]]
  +
[[zh:奈利斯空軍基地]]

Latest revision as of 18:16, July 14, 2019

 
Gametitle-FNVGametitle-AR
Gametitle-FNVGametitle-AR
Here we have prospered and multiplied. Here our mighty guns destroy any savages who might try to harm us before they can even reach our gates!Pete

Nellis Air Force Base is a location northeast of New Vegas in the Mojave Wasteland. It is a pre-War air force base that was once the United States Air Force Warfare Center and, after the war, became the home of the Boomers, a xenophobic group who were former occupants of Vault 34.

BackgroundEdit

In 2077, during the Great War, Nellis was struck by several atomic warheads,[1] killing all the inhabitants and leaving the base highly radioactive. Over the following decades, wastelanders avoided Nellis because of their fear of the radiation.

In 2231, the Boomers came across Nellis Air Force Base and settled there after sojourning the wastes looking for a new home. Their Pip-Boy Geiger counters indicated that the base was radioactive, but no longer dangerously so, unbeknownst to the wastelanders.[1] Since settling, they have been using the base's remaining defensive structures and their own stockpile of heavy arms, retrieved from Area 2, to keep any strangers from setting foot anywhere nearby.

LayoutEdit

Nellis' location is discreet and well-defended, most accessible by a cracked and cratered road littered with signs suggesting that entrance in to the area is strictly forbidden to all outsiders. The front gate is vigilantly guarded day and night by a howitzer team. Nellis Air Force Base's main entrance can be approached from two different locations, with the most notable one being via the old road leading east from Fields' shack. When approaching from the old road, the player character will encounter George, who provides the Nellis artillery timing details. The second approach can be accessed by the unmarked train tunnel (with two very hard locks) located east of Raul's shack.

Upon entering the base, the most obvious structures are the control tower and the hangars to the west. Two runways stretch parallel to the east, occupying the majority of the bases' territory. The Boomers have made good use of the land between them, converting a parcel into an irrigated farm plot. The pipes are connected to an inaccessible shack, implying they have access to reclamation facilities. North of the farm is the Nellis array, which provides power for the entire facility via solar panels. Along the northeast corner of the fencing is an unlootable graveyard.

One hangar houses the remaining parts of a B-29 bomber, while the other is used to house the VR terminals, used to train pilots. The building also serves as a mess hall and storage area. During the day, several important members of the Boomers can be found gathered here.

Quonset huts and shacks provide living quarters, medical, and educational facilities on the west side of the base. Pearl and Loyal have their own homes, while the rest of the Boomers make do with segregated barracks. Also, the Boomer Museum is located amongst the eastern Quonset huts. Of note is a bio-diesel storage hut near the crane and tracks, showing the Boomers' capabilities, despite their isolation.

BuildingsEdit

InhabitantsEdit

Notable lootEdit

SnowglobeNellisAFB

Related questsEdit

NotesEdit

  • On the way there (before the bombardment), a man named George will make a wager on the player character getting back alive. His wager is 300 caps. If a Barter check of 40 is passed, he will only need to be given 200 caps. However, passing the Barter check actually nets less caps on the wager (600 vs 400).
    • Optionally, upon returning back after the bombardment, if a Speech check of 60 is passed, the Courier may threaten /lie/ to have the Boomers change their target trajectory, forcing George to add an additional 100 caps to the wager.
    • If the Courier bets 300 caps, returns to George from Nellis, and has a speech check of 60 without the use of a skill magazine, the Courier may convince George to front 1000 caps, a profit of 700 caps. If the Courier uses Meeting People to increase their speech, the Courier will only be able to double their money at whatever they waged earlier.
  • There are several ways to get past the artillery, see Highway to the Danger Zone.
  • If Jack is given scrap metal, it will increase fame with Nellis. If the player character gives enough (about fifty units), an instant Idolized status with the Boomers will be gained.
  • If the Boomer with the Fat Man is killed, they will eventually respawn, possibly being a source of infinite Fat Men and mini nukes. The respawn sequence takes about 3-5 in-game days.
  • There are two Brotherhood of Steel paladins in the ruins of the town, who will have been shelled to death by the time the Courier reaches them. They play a part in Still in the Dark; one of them carries a statement that Elder McNamara wants.
  • In the far north east corner of the base is a makeshift graveyard. As with all graves, barely audible whispering can be heard while standing above them without the radio on.
  • Although they will not bomb the player character once they have introduced themselves, or anybody wearing a Boomer flight/jumpsuit, Mini Boomers can occasionally be seen leaving or returning to the base while bombs rain down.
  • The VR simulators in the second hangar cannot be used.
  • With Veronica Santangelo as a companion during Pete's narration of the Boomers' history, she will comment on the similarities between them and the Brotherhood. The Boomers recognize her affiliation to the group.
  • If the player character tells the guard that they ran through the artillery field, people will comment on it.
  • With Cass as a companion, Boomers will walk up to her and say, "Whatever you're selling, we have plenty of it."
  • With ED-E as a companion, both Boomers and the Mister Gutsies in the base will comment "I can take care of your robot problem. Just saying."
  • Nellis has by far the most children in the game, with a total of eight.
  • There are patrolling Mister Gutsy units around the base.

AppearancesEdit

Nellis Air Force Base appears only in Fallout: New Vegas.

Behind the scenesEdit

  • Nellis Air Force Base was named in honor of Republic P-47 Thunderbolt Pilot 1st Lieutenant William Harrell Nellis, who was killed in WWII during the famous Battle of the Bulge after flying 70 missions and being shot down twice before.
  • The real world Nellis Air Force Base, like the in-game version, has a large solar panel array allowing it to be almost completely self-sufficient in terms of electricity.
  • The posters found for Nellis Air Force Base show an aircraft that bears a similarity to post World War II bombers such as the B-45 Tornado. This is in keeping with the style of the game.
  • A replica of the real world Nellis Air Force Base welcome sign can be found along side the South Gate. This sign shows a target, four triangular fighters and the words “Testing, Training, Tactics” and is nearly identical to the real world sign, only difference being “Home of the Fighter Pilot” does not appear.

BugsEdit

  • PCIcon pc Playstation 3Icon ps3 Xbox 360Icon xbox360 The guard that opens the gate may stand with his back turned and will not interact with the player character. [verified]
    • To work around this, the player character can first provoke the Boomers by shooting the pacing guard and try to lure the guard that normally triggers the Boomer dialogue near the gate. If done quickly enough, the player character may then put away their weapon and be forgiven by the Boomer guards, and afterwards talk to the guard near the fence to trigger the dialogue and proceed normally.
    • PCIcon pc This can be fixed by opening the console (~), selecting the gate by left-clicking it and typing unlock into the console. This will unlock the gate and allow the player character to walk in and initiate conversation with the guard, then proceed normally from there.
  • PCIcon pc Playstation 3Icon ps3 Xbox 360Icon xbox360 Shelling may continue when near the Nellis fence and just inside the base. [verified]
  • Playstation 3Icon ps3 At times, the textures and layout maps fail to load correctly, leaving any character or robot that wanders into the afflicted area stuck in the ground if it reverts to normal. [verified]
  • PCIcon pc Playstation 3Icon ps3 Xbox 360Icon xbox360 There is a greenhouse that has planks nailed to the main door. It may be activated, but nothing will happen. [verified]
  • PCIcon pc Playstation 3Icon ps3 Xbox 360Icon xbox360 If the gate to the entrance of the air base is left open, some of the Mini-Boomers may walk out and be attacked by the mortars. They will not die or even be affected by the missiles and will keep walking and never return. When the player character walks with them the mortars do not fire, but if 2-5 steps are taken away from them, the mortars will begin firing again. This can lead to the mortars firing huge distances, potentially all the way to the outer walls of New Vegas and beyond. [verified]
  • PCIcon pc Playstation 3Icon ps3 Xbox 360Icon xbox360 At times, the guards at the front gate or in the guard towers will randomly attack, even at accepted status. [verified]
  • Playstation 3Icon ps3 Xbox 360Icon xbox360 Boomers will pile up just inside the west entrance/exit door of the mess hall & munitions storage, vibrating and stuttering off of each other. Companions will be "lodged" inside the cluster upon entrance, and it takes several minutes for them to work free. Sometimes upon exiting, the Boomers will all "burst free" and exit at the same time as the player character and their companions, to then roam the base normally. [verified]
  • Playstation 3Icon ps3 Xbox 360Icon xbox360 Sometimes, after completing most or all of the quests for the Boomers and then making a trip back to the base, a random infamy gain will be incurred with the Boomers for no reason. None of the Boomers will be hostile, and no evidence or bodies of what could have happened can be found. It could possibly be caused by the completion of Heartache by the Number, and choosing to kill Alice McLafferty, which in turn can turn Janet from the Young Hearts quest (if she was brought to Nellis) hostile and force the Boomers to put her down at the player character's expense. [verified]
  • Playstation 3Icon ps3 By going near the base, discovering it, and leaving it without approaching the Boomer who was firing the missiles, Raquel will appear later at some point (usually after fast traveling) and ask the player character to meet Mother Pearl. They will then be forced to go back to the base with her to see Mother Pearl. [verified]
  • PCIcon pc Playstation 3Icon ps3 Xbox 360Icon xbox360 Female Boomers at Nellis may have facial hair, despite being female. [verified]
  • Xbox 360Icon xbox360 Sometimes, nobody will ever come to the gate, leaving the rail tunnel as the only viable entrance. [verified]

GalleryEdit

ReferencesEdit

  1. 1.0 1.1 Pete's dialogue files
Nellis Air Force Base
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