Fallout Wiki
Fallout Wiki
No edit summary
No edit summary
(247 intermediate revisions by more than 100 users not shown)
Line 2: Line 2:
 
|games =FNV
 
|games =FNV
 
|type =settlement large
 
|type =settlement large
|image =FNV_Nellis_AFB_Entrance.png
+
|image =FNV Nellis AFB Entrance.png
|map marker image =Nellis_Air Force_Base_loc.jpg
+
|map marker image =Nellis Air Force Base loc.jpg
 
|map marker ='''Nellis Air Force Base'''
 
|map marker ='''Nellis Air Force Base'''
|leaders =[[Pearl]]
+
|leaders =Colonel [[Roy Blackwell]] (pre-War)<br />[[Pearl (Fallout: New Vegas)|Pearl]]
 
|doctors =[[Argyll]]
 
|doctors =[[Argyll]]
  +
|robots =[[Mister Gutsy (Fallout: New Vegas)|Mister Gutsies]]
 
|merchants =[[Boomer munitions manager]]<br />[[Boomer chef]]
 
|merchants =[[Boomer munitions manager]]<br />[[Boomer chef]]
|buildings =[[Nellis Array]]<br />[[Nellis Hangars]]<br />''[[Biodiesel refinery]]''<br />''[[Loyal's house]]''<br />''[[Mess hall & munitions storage]]''<br />''[[Nellis Boomer museum]]''<br />''[[Nellis children's barracks]]''<br />''[[Nellis medical station]]''<br />''[[Nellis men's barracks]]''<br />''[[Nellis schoolhouse]]''<br />''[[Nellis women's barracks]]''<br />''[[Nellis workshop]]''<br />''[[Pearl's barracks]]''
+
|buildings =[[Nellis array]]<br />[[Nellis hangars]]<br />''[[Biodiesel refinery]]''<br />''[[Loyal's house]]''<br />''[[Mess hall & munitions storage]]''<br />''[[Nellis Boomer museum]]''<br />''[[Nellis children's barracks]]''<br />''[[Nellis medical station]]''<br />''[[Nellis men's barracks]]''<br />''[[Nellis schoolhouse]]''<br />''[[Nellis women's barracks]]''<br />''[[Nellis workshop]]''<br />''[[Pearl's barracks]]''
|quests =[[Ant Misbehavin']]<br />[[I Could Make You Care]]<br />[[I Hear You Knocking]]<br />[[Render Unto Caesar]]<br />[[Still in the Dark]]<br />[[Sunshine Boogie]]<br />[[The_House_Always_Wins#Part_Three|The House Always Wins, III]]<br />[[Things That Go Boom]]<br />[[Volare!]]<br />[[Wild Card: Side Bets]]<br />[[Young Hearts]]<br />''[[Bear Necessities]]''<br />''[[Highway to the Danger Zone, I]]''<br />''[[Malleable Mini Boomer Minds]]''<br />''[[Old School Ghoul]]''<br />''[[Iron and Stealing]]''
+
|quests =[[Ant Misbehavin']]<br />[[I Could Make You Care]]<br />[[I Hear You Knocking]]<br />[[Render Unto Caesar]]<br />[[Still in the Dark]]<br />[[Sunshine Boogie]]<br />[[The House Always Wins#Part Three|The House Always Wins, III]]<br />[[Things That Go Boom]]<br />[[Volare!]]<br />[[Wild Card: Side Bets]]<br />[[Young Hearts]]<br />''[[Bear Necessities]]''<br />''[[Highway to the Danger Zone, I]]''<br />''[[Malleable Mini Boomer Minds]]''<br />''[[Old School Ghoul]]''<br />''[[Iron and Stealing]]''<br />''[[Suits You, Sarah]]''
|local map =
+
|local map =Nellis Air Force Base map.png
|factions =[[U.S. Army]] (pre-War)<br>[[Boomers]]
+
|factions =[[United States Armed Forces|U.S. Air Force]] (pre-War)<br />[[Boomers]]
 
|cell name =NellisAFB
 
|cell name =NellisAFB
 
|refid ={{ID|000dda4a}}
 
|refid ={{ID|000dda4a}}
|footer =[[File:Nellis Airforce Base.jpg|240px]]<br />Overview of the AFB's layout
+
|footer =[[File:NellisAirbase map.jpg|240px]]
}}{{Games|FNV}}
+
}}{{Games|FNV|AR}}
   
{{quotation|Here we have prospered and multiplied. Here our mighty guns destroy any savages that may try to harm us even before they can reach our gates!|[[Pete (Fallout: New Vegas)|Pete]]}}
+
{{Quotation|Here we have prospered and multiplied. Here our mighty guns destroy any savages who might try to harm us before they can even reach our gates!|[[Pete (Fallout: New Vegas)|Pete]]|sound=NVPeteHereWeHaveProspered.ogg}}
   
'''Nellis Air Force Base''' is a [[Fallout: New Vegas locations|location]] approximately 7.1 miles (11.4&nbsp;km) northeast from [[New Vegas]] in the [[Mojave Wasteland]]. It is a [[pre-War]] air force base that once was the US Air Force Warfare Center and after the war became a home for the xenophobic [[Boomers]], who were former occupants of [[Vault 34]].
+
'''Nellis Air Force Base''' is a [[Fallout: New Vegas locations|location]] northeast of [[New Vegas]] in the [[Mojave Wasteland]]. It is a pre-[[Great War|War]] air force base that was once the [[United States]] Air Force Warfare Center and, after the war, became the home of the [[Boomers]], a xenophobic group who were former occupants of [[Vault 34]].
   
 
==Background==
 
==Background==
In [[Timeline#2077|2077]], during the [[Great War]], Nellis was struck by several atomic warheads,<ref name="pete">[[Pete (Fallout: New Vegas)|Pete]]s dialogue files</ref> killing all the inhabitants and leaving the base highly radioactive. Over the following decades, wastelanders avoided Nellis because of their fear of the radiation.
+
In [[Timeline#2077|2077]], during the Great War, Nellis was struck by several [[Nuclear weapons|atomic warheads]],<ref name="Pete">[[Pete (Fallout: New Vegas)|Pete]]'s dialogue files</ref> killing all the inhabitants and leaving the base highly radioactive. Over the following decades, [[Wastelander (Fallout: New Vegas)|wastelanders]] avoided Nellis because of their fear of the [[radiation]].
   
In [[Timeline#2231|2231]], the Boomers, who had departed from [[Vault 34]] and walked the wastes seeking a new refuge, came across the Nellis Air Force Base and settled there. Their [[Pip-Boy]] Geiger counters indicated that the base was radioactive, but not dangerously so, unbeknownst to the wastelanders.<ref name="pete" /> They began using the bases' remaining defensive structures and their own stockpile of heavy arms, retrieved from [[Area 2]], to keep any strangers from setting foot anywhere nearby ever since their arrival.
+
In [[Timeline#2231|2231]], the Boomers came across Nellis Air Force Base and settled there after sojourning the wastes looking for a new home. Their [[Pip-Boy 3000|Pip-Boy]] Geiger counters indicated that the base was radioactive, but no longer dangerously so, unbeknownst to the wastelanders.<ref name="Pete" /> Since settling, they have been using the base's remaining defensive structures and their own stockpile of heavy arms, retrieved from [[Area 2]], to keep any strangers from setting foot anywhere nearby.
   
 
==Layout==
 
==Layout==
Nellis' location is discreet and well-defended, most accessible by a cracked and cratered road littered with signs suggesting that entrance in to the area is strictly forbidden to all outsiders. The front gate is vigilantly guarded day and night by a howitzer team. Nellis Air Force Base main entrance can be approached from two different locations, most notable via the old road leading east from [[Fields' Shack]]. Approaching from this direction you will encounter [[George (Fallout: New Vegas)|George]] who provides the Courier with [[Nellis artillery timing details]]. The second approach can be accessed by the unmarked [[Train tunnel (Fallout: New Vegas)|Train tunnel]] (that has a very hard lock) location east of [[Raul's Shack]] which avoids the dangerous artillery range entirely.
+
Nellis' location is discreet and well-defended, most accessible by a cracked and cratered road littered with signs suggesting that entrance in to the area is strictly forbidden to all outsiders. The front gate is vigilantly guarded day and night by a howitzer team. Nellis Air Force Base's main entrance can be approached from two different locations, with the most notable one being via the old road leading east from [[Fields' shack]]. When approaching from the old road, the player character will encounter [[George (Fallout: New Vegas)|George]], who provides the [[Nellis artillery timing details]]. The second approach can be accessed by the unmarked [[Train tunnel (Fallout: New Vegas)|train tunnel]] (with two very hard locks) located east of [[Raul's shack]].
   
Upon entrance to the base, the most obvious structures are the control tower and hangars, to the west. Two runways run parallel to the east, occupying a majority of the bases' territory. The [[Boomers]] have made good use of the land between them, converting a parcel into an irrigated farm plot. The pipes are connected to an inaccessible shack, implying they have access to reclamation facilities. North of the farm is the [[Nellis Array]], which provides power for the entire facility via solar panels. Along the northeast corner of the fencing is an unlootable graveyard.
+
Upon entering the base, the most obvious structures are the control tower and the [[Nellis hangars|hangar]]s to the west. Two runways stretch parallel to the east, occupying the majority of the bases' territory. The [[Boomers]] have made good use of the land between them, converting a parcel into an irrigated farm plot. The pipes are connected to an inaccessible shack, implying they have access to reclamation facilities. North of the farm is the [[Nellis array]], which provides power for the entire facility via solar panels. Along the northeast corner of the fencing is an unlootable graveyard.
   
One hangar houses the remaining parts of a B-29 bomber, while the other is used to house the VR terminals, used to train pilots, mess hall and storage. During the day, several important members of the Boomers can be found gathered here.
+
One hangar houses the remaining parts of a [[B-29 Superfortress|B-29 bomber]], while the other is used to house the [[Virtual reality|VR]] terminals, used to train pilots. The building also serves as a mess hall and storage area. During the day, several important members of the Boomers can be found gathered here.
  +
 
Quonset huts and shacks provide living quarters, medical and educational facilities on the west side of the base. [[Pearl]] and [[Loyal]] have their own homes, while the rest of the Boomers make do with segregated barracks. Also, the Boomer Museum is located amongst the eastern Quonset huts. Of note is a bio-diesel storage hut near the crane and tracks, giving the player a hint of what the Boomers are capable of, despite their isolation.
+
Quonset huts and shacks provide living quarters, medical, and educational facilities on the west side of the base. [[Pearl (Fallout: New Vegas)|Pearl]] and [[Loyal]] have their own homes, while the rest of the Boomers make do with segregated barracks. Also, the Boomer Museum is located amongst the eastern Quonset huts. Of note is a bio-diesel storage hut near the crane and tracks, showing the Boomers' capabilities, despite their isolation.
   
 
==Buildings==
 
==Buildings==
Line 42: Line 43:
 
* ''[[Nellis Boomer museum]]''
 
* ''[[Nellis Boomer museum]]''
 
* ''[[Nellis children's barracks]]''
 
* ''[[Nellis children's barracks]]''
* [[Nellis Hangars]]
+
* [[Nellis hangars]]
 
* ''[[Nellis medical station]]''
 
* ''[[Nellis medical station]]''
 
* ''[[Nellis men's barracks]]''
 
* ''[[Nellis men's barracks]]''
Line 58: Line 59:
 
* [[Lindsay]]
 
* [[Lindsay]]
 
* [[Loyal]]
 
* [[Loyal]]
* [[Pearl]]
+
* [[Pearl (Fallout: New Vegas)|Pearl]]
* [[Pete (Fallout New Vegas)|Pete]]
+
* [[Pete (Fallout: New Vegas)|Pete]]
 
* [[Raquel]]
 
* [[Raquel]]
 
* [[Mini Boomer]]s
 
* [[Mini Boomer]]s
 
* [[Boomer teacher]]
 
* [[Boomer teacher]]
 
* [[Boomer chef]]
 
* [[Boomer chef]]
  +
* [[Boomer guard]]
* [[Janet]] (if the quest [[Young Hearts]] is completed)
+
* [[Janet (Fallout: New Vegas)|Janet]] (if the quest [[Young Hearts]] is completed)
 
}}
 
}}
   
 
==Notable loot==
 
==Notable loot==
 
[[File:SnowglobeNellisAFB.png|right|175px]]
 
[[File:SnowglobeNellisAFB.png|right|175px]]
  +
{{Notable content
* [[Snow globe - Nellis AFB|Nellis Air Force Base snow globe]] - inside [[Nellis Boomer museum]].
+
| [[Snow globe - Nellis AFB|Nellis Air Force Base snow globe]] - Inside the [[Nellis Boomer museum]]
* [[Howitzer firing mechanism]] - in one of the gun cabinets inside Nellis Workshop.
+
| [[Howitzer firing mechanism]] - In one of the gun cabinets inside the [[Nellis workshop]]
* [[Duck and Cover! (Fallout: New Vegas)|Duck and Cover!]] inside [[Pearl's barracks]] among the books on bookshelf behind her.
+
| ''[[Duck and Cover! (Fallout: New Vegas)|Duck and Cover!]]'' inside [[Pearl's barracks]] among the books on the hanging bookshelf behind the sofa; must be stolen
* [[Fat Man (Fallout: New Vegas)|Fat Man]] and 3 [[Mini nuke (Fallout: New Vegas)|mini nukes]] - can be pick-pocketed from a Boomer while they are sleeping in one of three tents south-east of the Mess Hall & Munitions Storage hangar. Two more mini nukes can be found on the bottom floor of the [[Nellis array]] on the shelves. Another mini nuke can be stolen from the Boomer's munition store. It is inside a wooden box on the top shelf.
 
 
| ''[[Dean's Electronics (Fallout: New Vegas)|Dean's Electronics]]'' inside [[Loyal's house]] on the table; must be stolen
* [[Thump-Thump]] - can be found in the Nellis array generator building bottom floor next to a skeleton and to the left of the ant mound.
 
 
| A [[Fat Man (Fallout: New Vegas)|Fat Man]] and three [[Mini nuke (Fallout: New Vegas)|mini nukes]] - Can be pick-pocketed from a Boomer while sleeping in one of three tents south-east of the [[Mess hall & munitions storage]] hangar. Alternatively, the Boomer can be stealthily killed (without loss of reputation) for the weapon. Two more mini nukes can be found on the bottom floor of the [[Nellis array]] on the shelves. Another mini nuke can be stolen from the Boomers' munition store. It is inside a wooden box on the top shelf.
* The base bio-diesel refinery has 102 [[maize]] inside. Located north-north-east of the Nellis Boomer museum.
 
 
| [[Thump-Thump]] - can be found in the Nellis array generator building bottom floor next to a skeleton and to the left of the ant mound, along with 12 rounds of [[40mm grenade (Fallout: New Vegas)|40mm grenade]] ammo.
* Two [[Sunset Sarsaparilla star bottle cap]]s - can be found on the north-eastern most table in the mess hall among other bottle caps.
 
 
| The base bio-diesel refinery has 102 [[maize]] inside. Located north-north-east of the [[Nellis Boomer museum]]. Must be stolen.
* A key to a locked gun case (very hard) in the armory of [[Vault 34]] that can open the gun case for the [[Pulse gun (Fallout: New Vegas)|pulse gun]] can be found in a filing cabinet in [[Pearl]]'s barracks.
 
 
| Two [[Sunset Sarsaparilla star bottle cap]]s - found on the south-eastern most table in the mess hall among other [[Bottle cap (Fallout: New Vegas)|bottle caps]].
* Several suits of [[Combat armor (Fallout: New Vegas)|combat armor]] can be stolen from the hanger where Loyal is found during the day. They are in metal boxes marked as armor case.
 
 
| A key to a locked gun case (very hard) in the armory of [[Vault 34]] that can open the gun case for the [[Pulse gun (Fallout: New Vegas)|pulse gun]] that can be found in a filing cabinet in [[Pearl's barracks]].
* [[Dean's Electronics (Fallout: New Vegas)|Dean's Electronics]] inside [[Loyal's house]].
 
 
| Several suits of [[Combat armor (Fallout: New Vegas)|combat armor]] can be stolen from the hangar where Loyal is found during the day. They are in metal boxes marked as armor case.
* There are at least 9 [[skill magazines]] on the base, including 6 in the [[Nellis schoolhouse]] (3 on the teacher's desk and three more in the desk).
+
| There are at least nine [[Fallout: New Vegas skill magazines|skill magazines]] on the base, including six in the [[Nellis schoolhouse]] (three on the teacher's desk and three more in the desk). Copies of ''[[¡La Fantoma!]]'', ''[[Patriot's Cookbook]]'', and ''[[Tæles of Chivalrie]]'' can be found in the Boomer museum.
  +
| [[Rebreather]] - Made by [[Jack (Boomer)|Jack]] during [[Volare!]].
  +
}}
   
 
==Related quests==
 
==Related quests==
Line 97: Line 102:
 
* ''[[Bear Necessities]]''
 
* ''[[Bear Necessities]]''
 
* ''[[Old School Ghoul]]''
 
* ''[[Old School Ghoul]]''
  +
* ''[[Suits You, Sarah]]''
 
}}
 
}}
   
 
==Notes==
 
==Notes==
* On the way there (before the bombardment) a man named [[George (Fallout: New Vegas)|George]] will make a wager on you getting back alive. His wager is 300 caps. If you pass a Barter check at 40, you only need to give him 200 caps. However, passing the Barter check actually nets you less caps on the wager (600 vs 400).
+
* On the way there (before the bombardment), a man named [[George (Fallout: New Vegas)|George]] will make a wager on the player character getting back alive. His wager is 300 [[Bottle cap (Fallout: New Vegas)|caps]]. If a Barter check of 40 is passed, he will only need to be given 200 caps. However, passing the Barter check actually nets less caps on the wager (600 vs 400).
** Optionally, if you pass a Speech check at 60 and threaten to have the Boomers change their target trajectory, he will pay 700 caps for losing the wager regardless of the initial wager amount. If you passed the Barter check above and only paid 200 caps for the wager, you net a profit of 500 caps by passing the Speech check when you return.
+
** Optionally, upon returning back after the bombardment, if a Speech check of 60 is passed, the Courier may threaten /lie/ to have the Boomers change their target trajectory, forcing George to add an additional 100 caps to the wager.
  +
** If the Courier bets 300 caps, returns to George from Nellis, and has a speech check of 60 without the use of a [[Fallout: New Vegas skill magazines|skill magazine]], the Courier may convince George to front 1000 caps, a profit of 700 caps. If the Courier uses ''[[Meeting People]]'' to increase their speech, the Courier will only be able to double their money at whatever they waged earlier.
* There are several methods of getting past the artillery:
 
  +
* There are several ways to get past the artillery, see [[Highway to the Danger Zone#Notes|Highway to the Danger Zone]].
** The artillery will always fire on you, regardless of Sneak skill or [[Stealth Boy (Fallout: New Vegas)|Stealth Boys]], so run at all times.
 
 
* If Jack is given [[scrap metal]], it will increase fame with Nellis. If the player character gives enough (about fifty units), an instant Idolized status with the Boomers will be gained.
** On Hardcore mode, your companions are likely to die if they follow you, so have them wait outside the perimeter until you've made it through.
 
 
* If the [[Boomers|Boomer]] with the [[Fat Man (Fallout: New Vegas)|Fat Man]] is killed, they will eventually respawn, possibly being a source of infinite Fat Men and [[Mini nuke (Fallout: New Vegas)|mini nukes]]. The respawn sequence takes about 3-5 in-game days.
** When getting to Nellis AFB, closely follow the rock wall on the left after going into the artillery field. Do not stop moving. As you approach the corner where the fence meets the rock wall the shelling will stop. Follow the fence to the entrance.
 
  +
* There are two [[Brotherhood of Steel (Mojave chapter)|Brotherhood of Steel]] paladins in the ruins of the town, who will have been shelled to death by the time the Courier reaches them. They play a part in [[Still in the Dark]]; [[Raseleanne|one of them]] carries a [[Brotherhood of Steel mission holotape#Mission statement KH-792|statement]] that [[Nolan McNamara|Elder McNamara]] wants.
** Another way to easily get through is to hug the right rock wall as you enter from the road. Run as fast as you can towards the railroad doors (locked very hard). Once you read the railroad doors, turn around and continue hugging the right rock wall up the railroad tracks. This will eventually lead you to the fence. Turn left and hug the fence until you reach the main gate.
 
 
* In the far north east corner of the base is a makeshift graveyard. As with all graves, barely audible whispering can be heard while standing above them without the radio on.
** Mentioned railroad doors come from some underground tracks which can be accessed from an entrance south-east of Raul's shack (skill 100).
 
 
* Although they will not bomb the player character once they have introduced themselves, or anybody wearing a Boomer flight/jumpsuit, Mini Boomers can occasionally be seen leaving or returning to the base while bombs rain down.
* If you give Jack [[scrap metal]], it increases your fame with Nellis. If you give enough (about 50 units), you gain instant Idolized status with Nellis Air Force Base.
 
* If you kill the [[Boomers|Boomer]] that has the [[Fat Man (Fallout: New Vegas) | Fat Man]], he/she will eventually respawn, possibly being a source of infinite Fat Mans and [[Mini nuke (Fallout: New Vegas) | mini nukes]]. The respawn sequence takes about 3 to 5 in-game days.
 
* If you look at the screen of the [[Virtual reality]] pods from the outside, images of [[Tranquility Lane]] are shown, just like in the [[Hidden Valley bunker]].
 
* There is a [[Brotherhood of Steel]] paladin in the ruins of the town, who will normally have been shelled to death by the time you have reached him. It is interesting to note he is not hostile even whilst wearing NCR faction armor.
 
* In the far north east corner of the Base is a makeshift graveyard. As with all graves, barely audible whispering can be heard if you stand above them without the radio on.
 
* Although they won't bomb you once you've introduced yourself or anyone wearing a Boomer flight/jump suit, mini-Boomers can occasionally be seen leaving or returning to the base while bombs rain down.
 
 
* The VR simulators in the second hangar cannot be used.
 
* The VR simulators in the second hangar cannot be used.
* If you have [[Veronica Santangelo]] with you when Pete narrates the Boomers' history, she'll comment on the similarities between them on the Brotherhood. The Boomers recognize her affiliation to the group.
+
* With [[Veronica Santangelo]] as a companion during Pete's narration of the Boomers' history, she will comment on the similarities between them and the Brotherhood. The Boomers recognize her affiliation to the group.
* If you tell the guard you ran through the artillery field, people will comment on it.
+
* If the player character tells the guard that they ran through the artillery field, people will comment on it.
 
* With Cass as a companion, Boomers will walk up to her and say, "Whatever you're selling, we have plenty of it."
 
* With Cass as a companion, Boomers will walk up to her and say, "Whatever you're selling, we have plenty of it."
* With [[ED-E]] as a companion both Boomers and the Mr. Gutsies in the base will comment "I can take care of your robot problem. Just saying."
+
* With [[ED-E]] as a companion, both Boomers and the Mister Gutsies in the base will comment "I can take care of your robot problem. Just saying."
* This location has by far the most children in the game with a total of 8.
+
* Nellis has by far the most children in the game, with a total of eight.
  +
* There are patrolling [[Mister Gutsy (Fallout: New Vegas)|Mister Gutsy]] units around the base.
   
 
==Appearances==
 
==Appearances==
Line 125: Line 127:
   
 
==Behind the scenes==
 
==Behind the scenes==
* Nellis Air Force Base was named in honor of Republic P-47 Thunderbolt Pilot 1st Lieutenant William Harrell Nellis, who was killed in WWII during the famous Battle of the Bulge.
+
* Nellis Air Force Base was named in honor of Republic P-47 Thunderbolt Pilot 1st Lieutenant [[Wikipedia:William Harrell Nellis|William Harrell Nellis]], who was killed in WWII during the famous Battle of the Bulge after flying 70 missions and being shot down twice before.
* The real world Nellis Air Force Base has a large solar panel array allowing it to be almost completely self-sufficient in terms of electricity.
+
* The real world Nellis Air Force Base, like the in-game version, has a large solar panel array allowing it to be almost completely self-sufficient in terms of electricity.
  +
* The posters found for Nellis Air Force Base show an aircraft that bears a similarity to post World War II bombers such as the B-45 Tornado. This is in keeping with the style of the game.
  +
* A replica of the real world Nellis Air Force Base welcome sign can be found along side the South Gate. This sign shows a target, four triangular fighters and the words “Testing, Training, Tactics” and is nearly identical to the real world sign, only difference being “Home of the Fighter Pilot” does not appear.
   
 
==Bugs==
 
==Bugs==
* {{Platforms|pc|ps3|xbox360}} The guard that opens the gate may stand with his back turned and will not interact with the player.
+
* {{Platforms|pc,ps3,xbox360}} The guard that opens the gate may stand with his back turned and will not interact with the player character. {{verify|verified}}
  +
** To work around this, the player character can first provoke the Boomers by shooting the pacing guard and try to lure the guard that normally triggers the Boomer dialogue near the gate. If done quickly enough, the player character may then put away their weapon and be forgiven by the Boomer guards, and afterwards talk to the guard near the fence to trigger the dialogue and proceed normally.
* {{Platforms|pc|ps3|xbox360}} Shelling may continue when near the Nellis fence and just inside the base.
 
  +
** {{Platforms|pc}} This can be fixed by opening the console (~), selecting the gate by left-clicking it and typing unlock into the console. This will unlock the gate and allow the player character to walk in and initiate conversation with the guard, then proceed normally from there.
* {{Platforms|pc|ps3|xbox360}} If the player attacks the guards and Mr. Gutsies near the fences, a guard may become glitched so that he is invincible, and no new guards will spawn to let you into the gate. FIX: While standing at the gate go into V.A.T.S. and disarm one of the roaming patrols. The (non-glitched) guard with the rocket launcher seemed to be the easiest. When successfully done a fight will ensue, but holstering your weapon will end the fight, and the glitched guard who should interact with the player will freeze in whatever position he was in when the fight ended. Get the fight to end with the guard near enough to the fence, and the player may speak to him through it. Play should proceed normally.
 
 
* {{Platforms|pc,ps3,xbox360}} Shelling may continue when near the Nellis fence and just inside the base. {{verify|verified}}
* {{Platforms|ps3}} At times the textures and layout maps fail to load correctly, leaving any character or robot that wanders into the afflicted area stuck in the ground if it reverts to normal.
+
* {{Platforms|ps3}} At times, the textures and layout maps fail to load correctly, leaving any character or robot that wanders into the afflicted area stuck in the ground if it reverts to normal. {{verify|verified}}
* {{Platforms|pc|ps3|xbox360}} There is a greenhouse that has planks nailed to the main door. The player may activate it, but nothing happens.
+
* {{Platforms|pc,ps3,xbox360}} There is a greenhouse that has planks nailed to the main door. It may be activated, but nothing will happen. {{verify|verified}}
* {{Platforms|pc|ps3|xbox360}} If the gate to the entrance of the air base is left open, some of the mini boomers may walk out and get attacked by the mortars. They don't die or even get affected by the missiles, they just keep walking and never come back. When the player walks with them the mortars do not fire, but if 2 - 5 steps are taken away from them, the mortars will begin firing again. This for some reason can lead to the mortars firing huge distances, potentially all the way to the outer walls of New Vegas and beyond.
+
* {{Platforms|pc,ps3,xbox360}} If the gate to the entrance of the air base is left open, some of the Mini-Boomers may walk out and be attacked by the mortars. They will not die or even be affected by the missiles and will keep walking and never return. When the player character walks with them the mortars do not fire, but if 2-5 steps are taken away from them, the mortars will begin firing again. This can lead to the mortars firing huge distances, potentially all the way to the outer walls of New Vegas and beyond. {{verify|verified}}
* {{Platforms|pc|ps3|xbox360}} At times, the guards at the front gate or in guard towers will randomly attack the player, even at accepted status.
+
* {{Platforms|pc,ps3,xbox360}} At times, the guards at the front gate or in the guard towers will randomly attack, even at accepted status. {{verify|verified}}
* {{Platforms|ps3|xbox360}} Boomers will pile up just inside the west entrance/exit door of Mess Hall & Munitions Storage, vibrating and stuttering off of each other. Companions get 'lodged' inside the cluster upon entrance, and it takes several minutes for them to work free. Sometimes upon exit the Boomers will all 'burst free' and exit at the same time as the courier & companions, to then roam the base normally.
+
* {{Platforms|ps3,xbox360}} Boomers will pile up just inside the west entrance/exit door of the mess hall & munitions storage, vibrating and stuttering off of each other. Companions will be "lodged" inside the cluster upon entrance, and it takes several minutes for them to work free. Sometimes upon exiting, the Boomers will all "burst free" and exit at the same time as the player character and their companions, to then roam the base normally. {{verify|verified}}
* {{Platforms|ps3}} Sometimes, after completing most or all of the quests for the [[Boomers]] and then making a trip back to the Base, you may incur a random infamy gain with the Boomers for no reason in particular. None of the Boomers will be hostile towards you, and no evidence or bodies of what could have happened can be found. (It could possibly be caused by the completion of [[Heartache by the Number]] and choosing to kill [[Alice McLafferty]], which in turn can turn [[Janet]] from the [[Young Hearts]] quest (if you chose to have her come to NFB) hostile and force the Boomers to put her down at your expense).(Tested on Xbox, when approaching the museum infamy is gained, entering the museum triggers Pete to enter dialogue, in which he complains that the player walked off without listening to his speech. Could this be fixed by approaching him while he isn't in the museum?)
+
* {{Platforms|ps3,xbox360}} Sometimes, after completing most or all of the quests for the [[Boomers]] and then making a trip back to the base, a random infamy gain will be incurred with the Boomers for no reason. None of the Boomers will be hostile, and no evidence or bodies of what could have happened can be found. It could possibly be caused by the completion of [[Heartache by the Number]], and choosing to kill [[Alice McLafferty]], which in turn can turn [[Janet (Fallout: New Vegas)|Janet]] from the [[Young Hearts]] quest (if she was brought to Nellis) hostile and force the Boomers to put her down at the player character's expense. {{verify|verified}}
* {{Platforms|ps3}} If you go near the base, discover it, and leave without approaching the Boomer who was shooting at you, [[Raquel]] will appear later at some point (usually after fast traveling) and asks you to go meet Mother [[Pearl]]. You will be forced to go back to the base with her to see Mother Pearl.
+
* {{Platforms|ps3}} By going near the base, discovering it, and leaving it without approaching the Boomer who was firing the missiles, [[Raquel]] will appear later at some point (usually after fast traveling) and ask the player character to meet Mother [[Pearl (Fallout: New Vegas)|Pearl]]. They will then be forced to go back to the base with her to see Mother Pearl. {{verify|verified}}
* {{Platforms|xbox360|PS3}} Female Boomers at Nellis AFB may have facial hair despite being female.
 
* {{Platforms|xbox360}} Sometimes no one ever comes to the gate, making this portion of the game un-completable.
+
* {{Platforms|pc,ps3,xbox360}} Female Boomers at Nellis may have facial hair, despite being female. {{verify|verified}}
  +
* {{Platforms|xbox360}} Sometimes, nobody will ever come to the gate, leaving the rail tunnel as the only viable entrance. {{verify|verified}}
-Possible work around this bug: Sometimes the woman (Raquel) who did not come to the gate might have tried to chase after you when you fast travel. 1st time I arrived at the gate and the boomer guard told me to wait or I would get shot until someone arrived. I waited a few minutes then fast traveled to the secondary entrance point through the metro station. Finished it came out the other side. When I fast travel back to the metro entrance and entered Raquel was waiting for me inside the metro.
 
2nd after having fast travel out from the front gate. I fast travel back in later and Raquel was waiting right next to george.
 
Conclusion: Raquel might be around the few last places you fast travel right after you met the boomer guard for the first time. If you went to their gate went away and came back later. Try to remember where you fast travel after getting bored of waiting at the gate, Raquel might be somewhere around the places you travel to. In two tests she was nowhere far from nellis, either at the metro or nearby George ( guy who bets with you about crossing the artillery barrage). Look for her around the destroyed town, the metro and surrounding areas. She might be there.... "might".
 
   
 
==Gallery==
 
==Gallery==
 
<gallery>
 
<gallery>
  +
Nellis Airforce Base.jpg|Overview of the AFB's layout
FNV_Nellis_Entry_Monument_Closeup.png|Closeup of the entry monument
 
 
Nellis Pipboy.png|The Nellis Vault Boy art
  +
FNV Nellis Entry Monument Closeup.png|Close-up of the entry monument
 
NELLIS.png
 
NELLIS.png
  +
Nelliswarning1.jpg|Restricted area warning sign
Nellis Pipboy.png|The Nellis Vault boy
 
  +
Nelliswarning2.jpg|"''Danger! Do not enter. Any military may kill you''" warning sign
  +
Nelliswarning3.jpg|No trespassing sign
  +
Nelliswarning4.jpg|Keep out sign
  +
FNV loading bulletinboard09.jpg
 
</gallery>
 
</gallery>
   
Line 158: Line 166:
 
{{Navbox locations FNV}}
 
{{Navbox locations FNV}}
   
[[Category:Fallout: New Vegas locations]]
+
[[Category:Nellis Air Force Base| ]]
[[Category:Military and research facilities]]
 
[[Category:Nellis Air Force Base]]
 
[[Category:Boomers]]
 
[[Category:Vault 34]]
 
   
 
[[de:Nellis Air Force Base]]
  +
[[es:Base aérea de Nellis]]
  +
[[pl:Baza Lotnictwa Nellis]]
  +
[[pt:Nellis Air Force Base]]
 
[[ru:Авиабаза Неллис]]
 
[[ru:Авиабаза Неллис]]
  +
[[uk:Авіабаза Нелліс]]
  +
[[zh:奈利斯空軍基地]]

Revision as of 18:16, 14 July 2019

 
Gametitle-FNVGametitle-AR
Gametitle-FNVGametitle-AR
Here we have prospered and multiplied. Here our mighty guns destroy any savages who might try to harm us before they can even reach our gates!Pete

Nellis Air Force Base is a location northeast of New Vegas in the Mojave Wasteland. It is a pre-War air force base that was once the United States Air Force Warfare Center and, after the war, became the home of the Boomers, a xenophobic group who were former occupants of Vault 34.

Background

In 2077, during the Great War, Nellis was struck by several atomic warheads,[1] killing all the inhabitants and leaving the base highly radioactive. Over the following decades, wastelanders avoided Nellis because of their fear of the radiation.

In 2231, the Boomers came across Nellis Air Force Base and settled there after sojourning the wastes looking for a new home. Their Pip-Boy Geiger counters indicated that the base was radioactive, but no longer dangerously so, unbeknownst to the wastelanders.[1] Since settling, they have been using the base's remaining defensive structures and their own stockpile of heavy arms, retrieved from Area 2, to keep any strangers from setting foot anywhere nearby.

Layout

Nellis' location is discreet and well-defended, most accessible by a cracked and cratered road littered with signs suggesting that entrance in to the area is strictly forbidden to all outsiders. The front gate is vigilantly guarded day and night by a howitzer team. Nellis Air Force Base's main entrance can be approached from two different locations, with the most notable one being via the old road leading east from Fields' shack. When approaching from the old road, the player character will encounter George, who provides the Nellis artillery timing details. The second approach can be accessed by the unmarked train tunnel (with two very hard locks) located east of Raul's shack.

Upon entering the base, the most obvious structures are the control tower and the hangars to the west. Two runways stretch parallel to the east, occupying the majority of the bases' territory. The Boomers have made good use of the land between them, converting a parcel into an irrigated farm plot. The pipes are connected to an inaccessible shack, implying they have access to reclamation facilities. North of the farm is the Nellis array, which provides power for the entire facility via solar panels. Along the northeast corner of the fencing is an unlootable graveyard.

One hangar houses the remaining parts of a B-29 bomber, while the other is used to house the VR terminals, used to train pilots. The building also serves as a mess hall and storage area. During the day, several important members of the Boomers can be found gathered here.

Quonset huts and shacks provide living quarters, medical, and educational facilities on the west side of the base. Pearl and Loyal have their own homes, while the rest of the Boomers make do with segregated barracks. Also, the Boomer Museum is located amongst the eastern Quonset huts. Of note is a bio-diesel storage hut near the crane and tracks, showing the Boomers' capabilities, despite their isolation.

Buildings

Inhabitants

Notable loot

SnowglobeNellisAFB

Related quests

Notes

  • On the way there (before the bombardment), a man named George will make a wager on the player character getting back alive. His wager is 300 caps. If a Barter check of 40 is passed, he will only need to be given 200 caps. However, passing the Barter check actually nets less caps on the wager (600 vs 400).
    • Optionally, upon returning back after the bombardment, if a Speech check of 60 is passed, the Courier may threaten /lie/ to have the Boomers change their target trajectory, forcing George to add an additional 100 caps to the wager.
    • If the Courier bets 300 caps, returns to George from Nellis, and has a speech check of 60 without the use of a skill magazine, the Courier may convince George to front 1000 caps, a profit of 700 caps. If the Courier uses Meeting People to increase their speech, the Courier will only be able to double their money at whatever they waged earlier.
  • There are several ways to get past the artillery, see Highway to the Danger Zone.
  • If Jack is given scrap metal, it will increase fame with Nellis. If the player character gives enough (about fifty units), an instant Idolized status with the Boomers will be gained.
  • If the Boomer with the Fat Man is killed, they will eventually respawn, possibly being a source of infinite Fat Men and mini nukes. The respawn sequence takes about 3-5 in-game days.
  • There are two Brotherhood of Steel paladins in the ruins of the town, who will have been shelled to death by the time the Courier reaches them. They play a part in Still in the Dark; one of them carries a statement that Elder McNamara wants.
  • In the far north east corner of the base is a makeshift graveyard. As with all graves, barely audible whispering can be heard while standing above them without the radio on.
  • Although they will not bomb the player character once they have introduced themselves, or anybody wearing a Boomer flight/jumpsuit, Mini Boomers can occasionally be seen leaving or returning to the base while bombs rain down.
  • The VR simulators in the second hangar cannot be used.
  • With Veronica Santangelo as a companion during Pete's narration of the Boomers' history, she will comment on the similarities between them and the Brotherhood. The Boomers recognize her affiliation to the group.
  • If the player character tells the guard that they ran through the artillery field, people will comment on it.
  • With Cass as a companion, Boomers will walk up to her and say, "Whatever you're selling, we have plenty of it."
  • With ED-E as a companion, both Boomers and the Mister Gutsies in the base will comment "I can take care of your robot problem. Just saying."
  • Nellis has by far the most children in the game, with a total of eight.
  • There are patrolling Mister Gutsy units around the base.

Appearances

Nellis Air Force Base appears only in Fallout: New Vegas.

Behind the scenes

  • Nellis Air Force Base was named in honor of Republic P-47 Thunderbolt Pilot 1st Lieutenant William Harrell Nellis, who was killed in WWII during the famous Battle of the Bulge after flying 70 missions and being shot down twice before.
  • The real world Nellis Air Force Base, like the in-game version, has a large solar panel array allowing it to be almost completely self-sufficient in terms of electricity.
  • The posters found for Nellis Air Force Base show an aircraft that bears a similarity to post World War II bombers such as the B-45 Tornado. This is in keeping with the style of the game.
  • A replica of the real world Nellis Air Force Base welcome sign can be found along side the South Gate. This sign shows a target, four triangular fighters and the words “Testing, Training, Tactics” and is nearly identical to the real world sign, only difference being “Home of the Fighter Pilot” does not appear.

Bugs

  • PCPC Playstation 3Playstation 3Playstation 3 Xbox 360Xbox 360 The guard that opens the gate may stand with his back turned and will not interact with the player character. [verified]
    • To work around this, the player character can first provoke the Boomers by shooting the pacing guard and try to lure the guard that normally triggers the Boomer dialogue near the gate. If done quickly enough, the player character may then put away their weapon and be forgiven by the Boomer guards, and afterwards talk to the guard near the fence to trigger the dialogue and proceed normally.
    • PCPC This can be fixed by opening the console (~), selecting the gate by left-clicking it and typing unlock into the console. This will unlock the gate and allow the player character to walk in and initiate conversation with the guard, then proceed normally from there.
  • PCPC Playstation 3Playstation 3Playstation 3 Xbox 360Xbox 360 Shelling may continue when near the Nellis fence and just inside the base. [verified]
  • Playstation 3Playstation 3Playstation 3 At times, the textures and layout maps fail to load correctly, leaving any character or robot that wanders into the afflicted area stuck in the ground if it reverts to normal. [verified]
  • PCPC Playstation 3Playstation 3Playstation 3 Xbox 360Xbox 360 There is a greenhouse that has planks nailed to the main door. It may be activated, but nothing will happen. [verified]
  • PCPC Playstation 3Playstation 3Playstation 3 Xbox 360Xbox 360 If the gate to the entrance of the air base is left open, some of the Mini-Boomers may walk out and be attacked by the mortars. They will not die or even be affected by the missiles and will keep walking and never return. When the player character walks with them the mortars do not fire, but if 2-5 steps are taken away from them, the mortars will begin firing again. This can lead to the mortars firing huge distances, potentially all the way to the outer walls of New Vegas and beyond. [verified]
  • PCPC Playstation 3Playstation 3Playstation 3 Xbox 360Xbox 360 At times, the guards at the front gate or in the guard towers will randomly attack, even at accepted status. [verified]
  • Playstation 3Playstation 3Playstation 3 Xbox 360Xbox 360 Boomers will pile up just inside the west entrance/exit door of the mess hall & munitions storage, vibrating and stuttering off of each other. Companions will be "lodged" inside the cluster upon entrance, and it takes several minutes for them to work free. Sometimes upon exiting, the Boomers will all "burst free" and exit at the same time as the player character and their companions, to then roam the base normally. [verified]
  • Playstation 3Playstation 3Playstation 3 Xbox 360Xbox 360 Sometimes, after completing most or all of the quests for the Boomers and then making a trip back to the base, a random infamy gain will be incurred with the Boomers for no reason. None of the Boomers will be hostile, and no evidence or bodies of what could have happened can be found. It could possibly be caused by the completion of Heartache by the Number, and choosing to kill Alice McLafferty, which in turn can turn Janet from the Young Hearts quest (if she was brought to Nellis) hostile and force the Boomers to put her down at the player character's expense. [verified]
  • Playstation 3Playstation 3Playstation 3 By going near the base, discovering it, and leaving it without approaching the Boomer who was firing the missiles, Raquel will appear later at some point (usually after fast traveling) and ask the player character to meet Mother Pearl. They will then be forced to go back to the base with her to see Mother Pearl. [verified]
  • PCPC Playstation 3Playstation 3Playstation 3 Xbox 360Xbox 360 Female Boomers at Nellis may have facial hair, despite being female. [verified]
  • Xbox 360Xbox 360 Sometimes, nobody will ever come to the gate, leaving the rail tunnel as the only viable entrance. [verified]

Gallery

References

  1. 1.0 1.1 Pete's dialogue files
Nellis Air Force Base