Merge (reason: refer to different buildings within the same compound)
Article suggested to be merged with [[National Guard armory and National Guard recruitment office]] as outlined above.
|
The National Guard training yard is a location in the Commonwealth in 2287.[1]
Layout
The National Guard training yard is a multi-building compound that served as a training facility and armory for the Massachusetts National Guard before the war. There are few accessible buildings, and the facility is filled with feral ghouls and turrets.
Buildings
Notable loot
- National Guard officer's password - Upstairs in the recruitment office, in a desk. Unlocks terminal on the first floor and opens door to barracks and armory.
- Stealth Boy - On the second floor of the barracks. At the top of the stairs, go straight to the end of the hallway and enter the room with a large hole in the floor on the left. The Stealth Boy is on the shelf to the left of the yellow wooden crate.
- U.S. Covert Operations Manual issue #8 - On a table in the cafeteria of the barracks, near a cooler.
- Two power armor suits
- On the western outskirts of the yard is a pile of large shipping crates. Inside one of them is a leveled full suit of power armor behind an Expert locked security gate.
- Inside the armory, behind the terminal-locked door. Leveled with a variable number of pieces.
- Two Vault-Tec lunchboxes
- Behind/inside the curved desk at the far end of the main room in the recruitment building.
- Inside the National Guard armory in the power armor room on the far left wall on top of the cabinet near a toolbox.
- Flight helmet - Next to a sleeping bag in the southwest corner of the main room in the National Guard recruitment office.
Related quests
- The Silver Shroud
- The Lost Patrol
- Ghoul Problem: Settlers have asked the player character for help in taking care of some feral ghouls that have been terrorizing a nearby location.
- Traffic Jam: Trade in Bunker Hill isn't flowing quite the way it should because there's a horde of feral ghouls here. Deb asks the Sole Survivor to deal with them in exchange for caps.
- Randolph Safehouse: The Railroad agent Mister Tims will leave dead drops in the form of six holotapes for the Sole Survivor, containing information about possible hazards to the Railroad's escort and escape of synths out of the Commonwealth. They can assist in these efforts by clearing out the location of hostiles.
- Quartermastery: Scribe Haylen has identified the location of a piece of technology she wishes to retrieve and catalog. She asks the Sole Survivor for help in bringing back the technology in one piece.
- Cleansing the Commonwealth: Knight Rhys gives the Sole Survivor an assignment to clear the location of what he calls "abominations" to further the aims of the Brotherhood of Steel.
- Leading by Example: Lancer Captain Kells requests the Sole Survivor's help in training a Brotherhood squire by allowing him to accompany them on a mission.
- Pest Control: Dr. Binet of the Institute's Robotics division asks the Sole Survivor to eliminate some feral ghouls that are causing problems for a synth scavenger team.
Notes
- In the main building of the yard there's a large number of ghouls and a glowing one.
- Around the main building there are a few sentry turrets; upon picking the master leveled lock or hacking the storage terminal to the armory a sentry bot will come out and attack.
- On the front sign, the training yard hosted the 1st battalion, 101st Field Artillery Regiment. It is a real-life unit of the Massachusetts Army National Guard.
- This is a common site for radiant quests, mostly ghoul hunting quests.
- Behind the training yard to the north is a military obstacle course. Inside one of the corrugated metal pipes is a duffel bag containing random weapons and ammo.
Appearances
The National Guard training yard appears only in Fallout 4.
Bugs
Ghoulish perk.[verified]
Some of the feral ghouls inside of the buildings may be inexplicably non-hostile, even without rank 3 of theGallery
References
- ↑ Fallout 4 Vault Dweller's Survival Guide p. 294: "Two hundred years ago, the National Guard was in higher demand than ever before. This facility was expanded just prior to the bombs falling. Currently, this location has recently been visited by the Brotherhood of Steel; they used this location to house and repair Power Armor."