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Gametitle-FO3Gametitle-FO3 TPGametitle-FO3 PLGametitle-FO4Gametitle-FO76Gametitle-FO76 WL
Gametitle-FO3Gametitle-FO3 TPGametitle-FO3 PLGametitle-FO4Gametitle-FO76Gametitle-FO76 WL

Nathan "Nate" Purkeypile is a developer who worked on Fallout 3 and Fallout 4 as a world artist and on Fallout 76 as a lead artist. His responsibilities on Fallout 3 were major locations, lighting and creating kits for the level design department to construct areas with.[1] His responsibilities would extend to two of its add-ons as Lead Artist on The Pitt and Point Lookout.[2] He worked on layout, lighting and cluttering for Little Lamplight in Fallout 3, Diamond City in Fallout 4 and the Crater in the Fallout 76 Wastelanders update.[3]

Employment historyEdit

FromToCompanyRole
20042005Terminal RealityAdditional Art
20072007Retro StudiosAdditional Art
2007PresentBethesda SoftworksWorld Artist and Lead Artist

CreditsEdit

Fallout seriesEdit

YearTitleCredited as/for
2008Fallout 3World Artist
2009The PittLead Artist
2009Point LookoutLead Artist
2015Fallout 4World Artist
2018Fallout 76Lead Artist

Other workEdit

YearTitleCredited as/for
2004BloodRayne 2Artist
2005Æon FluxAdditional Art
2007Metroid Prime 3: CorruptionAdditional Art
2011The Elder Scrolls V: Skyrim/Special EditionWorld Art

External linksEdit

GalleryEdit

ReferencesEdit

  1. Developer diary at official Fallout 3 website
  2. Nate Purkeypile on Twitter: "As of today I have been at Bethesda for 13 years.
    I have been in the industry for 16 years in total.
    In that time at Bethesda I've shipped Fallout 3, F3: The Pitt as Lead Artist, F3: Point Lookout as Lead Artist, Skyrim, Fallout 4 and Fallout 76 as Lead Artist."
  3. Nate Purkeypile on Twitter: "Various settlements I have made on the Fallout series over time. / Also, to clarify, I did the layout, lighting and cluttering. So not just the world art side of things. I enjoy thinking about how a city is laid out and functions. Designers handled the actual NPCs, quests and dialogue."
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