Nathan "Nate" Purkeypile is a developer who worked on Fallout 3 and Fallout 4 as a world artist and on Fallout 76 as a head artist. His responsibilities on Fallout 3 were major locations, lighting and creating kits for the level design department to construct areas with. He worked on layout, lighting and cluttering for Little Lamplight in Fallout 3, Diamond City in Fallout 4 and Crater in the Fallout 76 add-on Wastelanders.
|2004||2005||Terminal Reality||Additional Art|
|2007||2007||Retro Studios||Additional Art|
|2007||Present||Bethesda Softworks||World Artist|
|2008||Fallout 3||World Artist|
|2009||Point Lookout||World Artist|
|2015||Fallout 4||World Artist|
|2018||Fallout 76||Lead Artist|
|2005||Æon Flux||Additional Art|
|2007||Metroid Prime 3: Corruption||Additional Art|
|2011||The Elder Scrolls V: Skyrim/Special Edition||World Art|
- Developer diary: Character Playthroughs at Fallout 3 website
- Bethesda Blog: Inside the Vault - Nathan Purkeypile
- ↑ Developer diary at official Fallout 3 website
- ↑ Nate Purkeypile on Twitter: "Various settlements I have made on the Fallout series over time. / Also, to clarify, I did the layout, lighting and cluttering. So not just the world art side of things. I enjoy thinking about how a city is laid out and functions. Designers handled the actual NPCs, quests and dialogue."