A launcher with the napalm payload equiped will have its basic damage output reduced, but will leave a fire hazard at the point of impact, burning enemies for 75(5 damage per second for 15 seconds) in a 16 unit radius. Additionally, the following changes are applied to the weapon:
- 35% increased AP cost when using V.A.T.S.
- 80% increased weapon weight.
- 80% increased value.
- 16.67% increased rate of fire.
- 25% decreased ADS.
Weapon modifications will modify an existing weapon, and any modifications previously equipped on the weapon will be destroyed, not unequipped. Loose mods cannot be crafted. For modifications unlocked through scrapping, the corresponding weapon must be scrapped in order to learn how to craft it.
Nuclear material (4)
Learned from plan/recipe
Plan: Hellstorm missile launcher napalm payload
Napalm payload (1)
Craftable at any weapons workbench.