This is a transcript for dialogue with Jed Masterson. |
Topics[]
TOPIC | TOPIC TEXT / PROMPT | EMOTION | RESPONSE TEXT | # |
---|---|---|---|---|
GREETING | GREETING | Anger 25 | Come on, come on, no time to waste! | 1 |
GREETING | Happy 50 | Howdy, friend. Heard my little broadcast, did you? Yeah, you look the type. | 2 | |
GREETING | Happy 50 | Howdy, friend. Heard my little broadcast, did you? Yeah, you look the type. | 3 | |
GREETING | Disgust 15 | Damn good thing you came along. Now that Ricky's skedaddled, yours is the only Pip-Boy we got. | 4 | |
GREETING | Anger 10 | Are you here to jaw at me a while longer, or are we ready to get this show on the road? | 5 | |
GREETING | Neutral 50 | < Do Not Record: Caravan Master Top Level Topics > | 6 | |
NVDLC02DialogueCaravanMasterNVDLC02CaravanMasterTopic000 | Okay, let's do it! Zion here we come! | Surprise 50 | Just like that, huh? You got guts, I'll give you that. You sure you want to jump in blind? Ain't got no questions about where we're going or why? | 7 |
We're all ready to get going. | Anger 10 | {Player isn't alone - 2 companions} I bet you are, but we only got room for one more on this expedition. You'll have to leave your friends behind. | 8 | |
We're both set. Let's go. | Anger 10 | {Player isn't alone - 1 companion} I bet you are, but we only got room for one more on this expedition. You'll have to leave your friend behind. | 9 | |
I'm ready to go to Zion. | Anger 10 | {Player is carrying more than 50 lbs} I bet you are, but you ain't going nowhere loaded down like a pack brahmin. | 10 | |
I'm ready to go to Zion. | Anger 10 | {Player is carrying more than 50 lbs} I bet you are, but you ain't going nowhere loaded down like a pack brahmin. | 11 | |
All right, let's go. I'm ready. | Surprise 35 | {Player is alone and carrying less than the weight limit} Are you now? You know we ain't coming back this way for a good long while now, right? And you know about the weight limit? | 12 | |
Disgust 25 | I don't want no whining about "Oh, Mr. Masterson, I left my one-of-a-kind plasma cannon back at base, can we go back for it?" | 13 | ||
Anger 10 | You sure you're ready now? | 14 | ||
I'm ready to go to Zion. | Disgust 20 | You sure about that this time? We ain't coming back for a while. | 15 | |
NVDLC02DialogueCaravanMasterNVDLC02JedTopic000 | Yes, I'm sure. | Happy 25 | Well, all right then. Let's get moving. We've got a long road ahead of us... | 16 |
NVDLC02DialogueCaravanMasterNVDLC02JedTopic001 | Actually, let me take care of some more things first. | Happy 10 | Fair enough. Come on back when you're ready. | 17 |
NVDLC02DialogueCaravanMasterNVDLC02JedTopic002 | Why the weight limit? | Surprise 20 | You ain't never been to Zion, have you? We'll be passing through a whole mess of narrow slot canyons and high, rough passes. | 18 |
Disgust 35 | A big pack'll get you wedged in like a Super Mutant crawling through a storm drain, and too much weight will kill you in the thin air. | 19 | ||
NVDLC02DialogueCaravanMasterNVDLC02JedTopic003 {Survival 50+} |
Relax, I've humped this load across the Mojave on my own two feet long enough. I can handle it. | Happy 15 | [SUCCEEDED] Hmm... all right, I reckon you know your limits. | 20 |
Anger 35 | You keel over on me out there, though, and I'll leave your ass. After we take everything useful you crammed in your pack. | 21 | ||
Hey, man, I'm cool. I got a big backpack and everything! | Disgust 35 | [FAILED] That's exactly what I'm worried about. We got us some passes tighter than a virgin on her wedding night up there. | 22 | |
Anger 40 | Last thing I need is some greenhorn getting stuck on a rock, slowing the whole caravan down. | 23 | ||
Hey, man, I'm cool. I got a big backpack and everything! | Disgust 35 | [FAILED] That's exactly what I'm worried about. We got us some passes tighter than a- {beat - was about to say something crude, but he's talking to a lady} well, tighter than a Chairman's fist up there. | 24 | |
Anger 40 | You get stuck in there, you'll slow the whole caravan down while we pry you loose. Begging your pardon, ma'am. | 25 | ||
NVDLC02DialogueCaravanMasterNVDLC02JedTopic005 | {Caravan Master reactivity} | Surprise 50 | Hang on - ain't you the one that wiped out the Crimson Caravan's Vegas branch not too long ago? | 26 |
Happy 50 | Ought to thank you for that - knocking McLafferty out of the running gives Happy Trails a market to expand into. | 27 | ||
{Caravan Master reactivity} | Surprise 50 | Wait a minute, I recognize you. Yeah... you're Alice McLafferty's rising star, ain't you? | 28 | |
Fear 50 | You sure you want to be here? McLafferty's non-competes are pretty rigid. | 29 | ||
{Caravan Master reactivity} | Anger 20 | Damn good thing you came along, too. We had another prospect with a Pip-Boy, but he done skedaddled. Something must've spooked the boy. | 30 | |
NVDLC02DialogueCaravanMasterNVDLC02JedTopic006 {Strong Back Perk} |
Not only could I carry my own gear, I could carry yours, his, and one of your brahmins'. | Surprise 35 | Heh. I do believe you could. | 31 |
NVDLC02DialogueCaravanMasterNVDLC02JedTopic007 {Pack Rat Perk} |
Don't worry about me. I'm used to finding out-of-the-way places to stuff my gear. | Disgust 35 | Heh. All right, I'll believe you - Lord knows I ain't going to pat you down to find out for myself. | 32 |
NVDLC02DialogueCaravanMasterNVDLC02JedTopic008 | Tell me about Happy Trails Caravan Company. | Happy 15 | We're a smaller company out of Sac-Town, up in the northern part of the NCR. We run some business through New Reno, there on the "Little Loop." | 33 |
Anger 10 | Had a nice run to Salt Lake City, too - but then we lost contact with New Canaan, and that went all to hell. | 34 | ||
NVDLC02DialogueCaravanMasterNVDLC02JedTopic009 | What can you tell me about New Canaan? | Happy 10 | Don't know much about the place, but I can tell you about the people. The New Canaanites were some kind of religious group from before the War. | 35 |
Sad 20 | They control the old city of Ogden, a ways north of Zion, and they got themselves a nice defensible mission in the canyon itself - or they did. | 36 | ||
Surprise 10 | They trade a fair bit with the tribes in Zion - well, the ones that don't try and kill them, anyways. | 37 | ||
NVDLC02DialogueCaravanMasterNVDLC02JedTopic010 | I understand this caravan is headed to Zion. What can you tell me about the area? | Happy 25 | Well, I ain't never been inside, myself. Did some trading with the New Canaanites from their mission there, but that was all on the outskirts. | 38 |
Happy 35 | All the old ways in and out were destroyed after the War, but we got ourselves the location of a pass the New Canaanites use - that's our way in. | 39 | ||
Surprise 10 | That's why I wanted someone with a Pip-Boy on the caravan - the map'll be helpful for checking the topography, keeping us on the trail. | 40 | ||
NVDLC02DialogueCaravanMasterNVDLC02JedTopic011 | I haven't been through Utah recently - what's the situation like? | Disgust 40 | Well, it ain't good, I'll tell you that. It's not like the Mojave or the NCR - hell, even Arizona under Caesar is safer. | 41 |
Anger 35 | You got raiders all over the damn place, tribes of degenerates that'll eat you as soon as look at you, regional warlords... the works. | 42 | ||
Sad 20 | Not too many decent places to stop and trade. New Canaan's one of the only ones left I know about. | 43 | ||
NVDLC02DialogueCaravanMasterNVDLC02JedTopic012 | How about a game of Caravan to kill some time? | Happy 50 | Should have figured you for a player. All right, let's play. | 44 |
How about another game of Caravan? | Happy 30 | Another one, huh? Sure, why not? | 45 | |
NVDLC02DialogueCaravanMasterNVDLC02JedTopic013 | Tell me more about the job. | Happy 25 | The job is simple - help us get this caravan into Zion and find New Canaan. The pay is 25 caps per day, half up front, half on return. | 46 |
Surprise 30 | You'll get a bonus if we make it into Zion, plus another bonus if we reach New Canaan. | 47 | ||
Fear 50 | Oh, one more thing - don't mention the name Joshua Graham to anyone. {Repeat for emphasis} Anyone. | 48 | ||
NVDLC02DialogueCaravanMasterNVDLC02JedTopic014 | Who is Joshua Graham, and why shouldn't I talk about him? | Anger 35 | Just don't. It makes the New Canaanites powerful uncomfortable, and it scares the britches off the tribals. | 49 |
Fear 25 | Don't talk about the Burned Man either, while you're at it. Trust me on this one, it's for your own good. | 50 | ||
NVDLC02DialogueCaravanMasterNVDLC02JedTopic015 | All right, I'll come back when I'm carrying less than 75 pounds. | Happy 10 | There's a chest over yonder, you can store your extra in that. It'll be safe as can be until you get back. | 51 |
All right, I'll come back when I'm carrying less than 100 pounds. | Happy 10 | There's a chest over yonder, you can store your extra in that. It'll be safe as can be until you get back. | 52 | |
NVDLC02DialogueCaravanMasterNVDLC02JedTopic016 | Why can't you get to Salt Lake City? | Disgust 20 | Without New Canaan's mission in Zion, the only ways to Salt Lake City are down the old I-80 or up through Ogden. | 53 |
Anger 20 | The highway's too risky - NCR's rangers are so busy here in the Mojave they don't have the manpower to keep the raiders off. | 54 | ||
Disgust 35 | Ogden's just too far - we'd lose more in travel expenses than we'd ever earn. | 55 | ||
NVDLC02DialogueCaravanMasterNVDLC02JedTopic017 {Barter 45+} |
It sounds like Happy Trails isn't in the best financial shape. | Sad 50 | [SUCCEEDED] You ain't wrong. Losing the Salt Lake City run really stung us. If we can't re-establish contact with this run, we'll be in real trouble. | 56 |
So, you guys are totally rich, right? | Disgust 30 | [FAILED] We do all right, don't you worry about us. Got enough in the kitty to pay you, anyways. | 57 | |
NVDLC02DialogueCaravanMasterNVDLC02JedTopic018 | Do you know anything about their religion? | Surprise 5 | I ain't a prayin' man myself. They paid for their goods and dealt square with us, that's all I ever cared about. | 58 |
Anger 5 | But don't think that just because they're religious that they're pacifists. They take care of their own, and they're damn fine marksmen too. | 59 | ||
NVDLC02DialogueCaravanMasterNVDLC02JedTopic019 | You don't know what happened to their mission? | Fear 10 | Nope - hence this caravan. If we don't make contact with the New Canaanites, Happy Trails might as well just shrivel up and die. | 60 |
NVDLC02DialogueCaravanMasterNVDLC02JedTopic020 | Tell me about the raiders. | Disgust 40 | They're about what you'd expect - crazy, jacked up on chems, violent as hell, and not too bright. | 61 |
Fear 20 | The worst are the {eighties} 80s, but we won't be passing through their turf on this run. | 62 | ||
NVDLC02DialogueCaravanMasterNVDLC02JedTopic021 | Degenerate tribes? | Surprise 20 | That's right. The folks that lived in Zion before the war, they didn't just get a little savage, they're downright feral. | 63 |
Surprise 25 | Most of them don't even speak English any more - you got to get yourself a New Canaanite translator to talk to them. | 64 | ||
Fear 30 | The ones you really got to watch out for are the White Legs, from the Great Salt Lake. They'll attack just about anyone that ain't one of theirs. | 65 | ||
NVDLC02DialogueCaravanMasterNVDLC02JedTopic022 | Warlords? How dangerous are they? | Fear 50 | Dangerous enough we won't be going near them if we can help it. I got no desire for my head to decorate some little gas station fort's walls, thanks. | 66 |
NVDLC02DialogueCaravanMasterNVDLC02JedTopic024 | I had some other questions. | Happy 20 | Shoot. | 67 |
NVDLC02DialogueCaravanMasterNVDLC02JedTopic025 | That's all for now, but I'll be back. | Happy 15 | Yeah, reckon you will. | 68 |
NVDLC02EndingFinale | NVDLC02EndingFinale | Neutral 50 | {Narration - Finale} And with that, the Courier walked out of the history of the tribes of Zion and back to the gathering storm of the Mojave Wasteland. | 69 |
NVDLC02EndingHappyTrails | NVDLC02EndingHappyTrails | Neutral 50 | {Narration - Daniel killed} Already weakened by several seasons of bad trading, the Happy Trails Caravan Company was devastated by the failure of its expedition. | 70 |
Neutral 50 | {Narration} The New Canaanites never reestablished ties with the caravan. | 71 | ||
Neutral 50 | {Narration} Their experiences with outsiders near the Great Salt Lake and in Zion had been far too negative. | 72 | ||
Neutral 50 | {Narration} Within six months, the Happy Trails Caravan Company was bankrupted and dissolved. | 73 | ||
NVDLC02EndingHappyTrails | Neutral 50 | {Narration - Flight from Zion} Already weakened by several seasons of bad trading, the Happy Trails Caravan Company was initially discouraged by the results of its expedition. | 74 | |
Neutral 50 | {Narration} The fate of New Canaan, and the evacuation of the Sorrows from Zion, made the prospect of trading seem fruitless. | 75 | ||
Neutral 50 | {Narration} When Daniel told his family about the exploits of Happy Trails' employee, the Courier, however, New Canaan decided to repay the company's kindness. | 76 | ||
Neutral 50 | {Narration} Twice per year, New Canaanites made the dangerous journey west to trade with the company in the city of New Reno. | 77 | ||
Neutral 50 | {Narration} The Happy Trails Caravan Company could not survive on such trading alone, but the New Canaanite's generosity made tough times go easier. | 78 | ||
NVDLC02EndingHappyTrails | Neutral 50 | {Narration - Crush the White Legs} The defeat of the White Legs in Zion marked a turning point in the fortunes of the Happy Trails Caravan Company. | 79 | |
Neutral 50 | {Narration} Every two months, the caravan met with the New Canaanites in Zion Valley to trade. Happy Trails soon returned to prosperity. | 80 | ||
Neutral 50 | {Narration} The vigilance of the Sorrows and Dead Horses in defending southwestern Utah, initially startling to Happy Trails caravans, soon proved a blessing. | 81 | ||
Neutral 50 | {Narration} The tribes united against the 80s, driving them back from Highway 50, and thus opening yet another trading route for Happy Trails caravans. | 82 | ||
NVDLC02EndingStart | NVDLC02EndingStart | Neutral 50 | {Narration - Intro} And so it was that the conflict between the New {KAY-neh-nites} Canaanites and the White Legs was finally resolved. | 83 |
Neutral 50 | {Narration} The Courier's involvement had tipped the scale, shifting the fragile balance of power. | 84 | ||
NVDLC02IntroSlides01 | NVDLC02IntroSlides01 | Neutral 50 | {Narration} A few decades back, folks in the NCR started to hear about a community in northern Utah called New Canaan. | 85 |
NVDLC02IntroSlides02 | NVDLC02IntroSlides02 | Neutral 50 | {Narration} Didn't know much about them, except that they were religious folks. Sent out missionaries to talk to the tribes. | 86 |
NVDLC02IntroSlides03 | NVDLC02IntroSlides03 | Neutral 50 | {Narration} We've seen our share of cults, but the New Canaanites, they were honest traders. Good fighters, too. Raiders wouldn't tangle with 'em. | 87 |
NVDLC02IntroSlides04 | NVDLC02IntroSlides04 | Neutral 50 | {Narration} But then the Legion appeared in Arizona. I reckon you know all about them. | 88 |
NVDLC02IntroSlides05 | NVDLC02IntroSlides05 | Neutral 50 | {Narration} Turns out Caesar's first war chief, the Malpais Legate, was a New Canaanite. Joshua Graham. | 89 |
NVDLC02IntroSlides06 | NVDLC02IntroSlides06 | Neutral 50 | {Narration} Legend goes that Graham was the meanest, toughest son of a bitch in the whole damned Legion. | 90 |
Neutral 50 | {Narration} The New Canaanites wouldn't talk about him. They were ashamed. Guess I can't blame 'em. | 91 | ||
NVDLC02IntroSlides07 | NVDLC02IntroSlides07 | Neutral 50 | {Narration} Well at Hoover Dam, the Malpais Legate finally met his match. Hanlon and Oliver kicked his New Canaanite butt right back over the river. | 92 |
NVDLC02IntroSlides08 | NVDLC02IntroSlides08 | Neutral 50 | {Narration} Caesar had to make an example for the others, to show them that even at the highest level, failure wouldn't be tolerated. | 93 |
NVDLC02IntroSlides09 | NVDLC02IntroSlides09 | Neutral 50 | {Narration} He had Graham covered in pitch, lit on fire, and thrown into the Grand Canyon. People say he didn't even scream on the way down. | 94 |
NVDLC02IntroSlides10 | NVDLC02IntroSlides10 | Neutral 50 | {Narration} Not long after, some of the slaves and tribals started to talk. Said Graham wasn't dead. Shouldn't have been any surprise. | 95 |
NVDLC02IntroSlides11 | NVDLC02IntroSlides11 | Neutral 50 | {Narration} All this talk bothered Caesar, so he forbade anyone from speaking his name. Wanted to erase Joshua Graham from history. | 96 |
NVDLC02IntroSlides12 | NVDLC02IntroSlides12 | Neutral 50 | {Narration} He got his wish. Joshua Graham disappeared. And in his place came legends of the Burned Man walking the wastes. | 97 |
NVDLC02IntroSlidesDLC | NVDLC02IntroSlidesDLC | Neutral 50 | {Do not record - Honest Hearts} | 98 |
NVDLC02IntroSlidesFNV | NVDLC02IntroSlidesFNV | Neutral 50 | {Do not record - Fallout New Vegas} | 99 |
NVDLC02IntroSlidesFinale | NVDLC02IntroSlidesFinale | Neutral 50 | {Narration} Probably just a tribal ghost story. But New Canaan's been silent for a long time. Maybe it's a coincidence. Maybe the Malpais Legate is dead. | 100 |
Neutral 50 | {Narration} Or maybe Joshua Graham did crawl out of that canyon and finally found his way back home. | 101 | ||
NVDLC02IntroSlidesStart | NVDLC02IntroSlidesStart | Neutral 50 | {Narration} The paths we're following are slow going, so you might as well keep your ears open and listen to what old Jed has to say. | 102 |
Conversation[]
TOPIC | TOPIC TEXT / PROMPT | EMOTION | RESPONSE TEXT | # |
---|---|---|---|---|
NVDLC02AmbushJedAlertBark01 | NVDLC02AmbushJedAlertBark01 | Neutral 50 | {Jed becomes alerted by a sound ahead of the party. Stops dead on his tracks, cautious.} Shhhhh! Hold on, now...{finger to his lips, he shushes the rest of the crew.} Could swear I heard something up ahead. | 103 |
NVDLC02AmbushJedBark01 | NVDLC02AmbushJedBark01 | Neutral 50 | {Alarmed, recognizes that they've been ambushed} Goddammit, ambush! Cover, people! Watch yourselves! | 104 |
NVDLC02AmbushJedBark02 | NVDLC02AmbushJedBark02 | Neutral 50 | {Trying to calm his crew under an onslaught of fire, and flying tomahawks.} Holy hell! Stay low, people, stay low... | 105 |
NVDLC02AmbushJedBark03 | NVDLC02AmbushJedBark03 | Neutral 50 | {Notices Stella falling down} Stella!... Oh no! {as he runs to her fallen body, small pause} Don't you die on me, woman, you hear? | 106 |
NVDLC02AmbushJedBark04 | NVDLC02AmbushJedBark04 | Neutral 50 | {Notices the player being hit, and falling down, and rushes to aid} On your feet! Keep fighting!{helps player on her/his feet} Come on now, I got ya... | 107 |
NVDLC02JedBarks | NVDLC02JedBarks | Neutral 50 | Come on, down this path. We're almost there. | 108 |
NVDLC02JedBarks | Neutral 50 | Holy hell, it's the White Legs! What are they doing this far south? | 109 | |
NVDLC02JedForceGreetPt2TOPIC | NVDLC02JedForceGreetPt2TOPIC | Neutral 50 | {exasperated} Goddammit, Stella, heard you the first time, and the fifteenth, too. | 110 |
NVDLC02JedForceGreetPt2TOPIC | Neutral 50 | The New Canaanites will know a way. And if they don't, we got the maps on our friend's Pip-Boy over there. | 111 | |
NVDLC02JedForceGreetPt2TOPIC | Neutral 50 | {raising voice, giving orders} Enough lollygagging! Get moving and keep an eye out for tribals! | 112 | |
NVDLC02JedForceGreetTOPIC | NVDLC02JedForceGreet | Anger 25 | All right, people. Been a long couple weeks, but here we are. {a big deal - Wha-la!} Zion. | 113 |
NVDLC02JedForceGreet | Anger 25 | I know your feet hurt, I know you're tired. But I need everyone's mind on the trail ahead. | 114 | |
NVDLC02JedForceGreet | Anger 75 | {exasperated} Goddammit, Stella, heard you the first time, and the fifteenth, too | 115 | |
NVDLC02JedForceGreet | Anger 25 | The New Canaanites will know a way. And if they don't, we got the maps on our friend's Pip-Boy over there. | 116 |
Radio[]
TOPIC | TOPIC TEXT / PROMPT | EMOTION | RESPONSE TEXT | # |
---|---|---|---|---|
RadioHello | RadioHello | Neutral 50 | Howdy. My name is Jed Masterson, and I'm a caravan boss for the Happy Trails Caravan Company. | 117 |
RadioHello | Neutral 50 | If you're hearing this, I have a job offer for you. Happy Trails is organizing an expedition north into Utah, off the Long 15, and we need people. | 118 | |
RadioHello | Neutral 50 | We're looking for caravan guards, prospectors, couriers - if you're used to humping it across the Wastes straight toward trouble, we want you. | 119 | |
RadioHello | Neutral 50 | If you've got a Pip-Boy, we definitely want you. | 120 | |
RadioHello | Neutral 50 | On the other hand, if you're a greenhorn or a city-slicker spinning tales about your skills, you can kindly go hang. | 121 | |
RadioHello | Neutral 50 | If we like your gumption, we'll pay you square and treat you fair. Find me, Jed Masterson, at the Northern Passage if you're interested. Luck to you. | 122 |