“Greetings, stranger. Come to do business with NCR, have you?”
He watches the gate and warns any person with a weapon to holster it, since it is the law of the town.
Interactions with the player character
|This character has no special interactions.|
- He will warn the Chosen One to put any weapons before going to town. If refused constantly, the guard will turn hostile.
- He will only let people in during the night if they asked the guard captain first.
The NCR gate guard appears only in Fallout 2.