“Greetings, stranger. Come to do business with NCR, have you?”
The NCR gate guard stands guard over the gate in NCR town in 2241.
Background
He watches the gate and warns any person with a weapon to holster it, since it is the law of the town.
Interactions with the player character
Interactions overview
Interactions | ||
---|---|---|
This character has no special interactions. |
Other interactions
- He will warn the Chosen One to put any weapons before going to town. If refused constantly, the guard will turn hostile.
- He will only let people in during the night if they asked the guard captain first.
Inventory
Apparel | Weapon | Other items |
---|---|---|
Combat armor | Combat shotgun | $40 Stimpak 12 gauge shotgun shell x40 |
Appearances
The NCR gate guard appears only in Fallout 2.