“Greetings, stranger. Come to do business with NCR, have you?”
The NCR gate guard stands guard over the gate in NCR town in 2241.
Background[]
He watches the gate and warns any person with a weapon to holster it, since it is the law of the town.
Interactions with the player character[]
Interactions overview[]
Interactions | ||
---|---|---|
This character has no special interactions. |
Other interactions[]
- He will warn the Chosen One to put any weapons before going to town. If refused constantly, the guard will turn hostile.
- He will only let people in during the night if they asked the guard captain first.
Inventory[]
Apparel | Weapon | Other items |
---|---|---|
Combat armor | Combat shotgun | $40 Stimpak 12 gauge shotgun shell x40 |
Appearances[]
The NCR gate guard appears only in Fallout 2.