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{{for|the mention only faction|NCRCF}}
+
{{for|the mentioned only faction|NCRCF}}
 
{{Infobox location
 
{{Infobox location
|games =FNV
+
|games =FNV
|type =ruins
+
|type =ruins
|image =Ncrcorrectional.jpg
+
|image =Ncrcorrectional.jpg
|map marker image =NCR Correctional Facility_loc.jpg
+
|map marker image =NCR Correctional Facility loc.jpg
|map marker ='''NCR Correctional Facility'''
+
|map marker ='''NCR Correctional Facility'''
|local map =FNV NCRCF Birdseye Map.png
+
|local map =FNV NCRCF Birdseye Map.png
|factions =[[NCRCF]] (formerly)<br />[[Powder Gangers]]
+
|factions =[[NCRCF]] (formerly)<br />[[Powder Gangers]]
|quests =[[I Fought the Law]]<br />[[My Kind of Town]]<br />''[[Eddie's Emissary]]''
+
|quests =[[I Fought the Law]]<br />[[My Kind of Town]]<br />''[[Eddie's Emissary]]''
|leaders =Warden [[Nathan (Fallout: New Vegas)|Nathan]] (formerly)<br />[[Eddie]]
+
|leaders =Warden [[Nathan (Fallout: New Vegas)|Nathan]] (formerly)<br />[[Eddie (Fallout: New Vegas)|Eddie]]<br />[[Lee (Fallout: New Vegas)|Sergeant Lee]] (if reclaimed)
|merchants =[[Carter (Fallout: New Vegas)|Carter]]
+
|merchants =[[Carter (Fallout: New Vegas)|Carter]]
|doctors =[[Hannigan]]
+
|doctors =[[Hannigan]]
|buildings =[[Visitors center]]<br />[[NCR CF administration]]<br />[[Cell block|Cell block A]]<br />[[Cell block|Cell block B]]
+
|buildings =[[Visitors center]]<br />[[NCR CF administration]]<br />[[Cell block|Cell block A]]<br />[[Cell block|Cell block B]]
|cell name =NCRCF (exterior)<br />NCRPrisonAdministration (admin.)<br />NCRPrisonBlockA (cell block A)<br />NCRPrisonBlockB (cell block B)<br />NCRPrisonVisitorsCenter (v. cent.)
+
|cell name =NCRCF (exterior)<br />NCRPrisonAdministration (admin.)<br />NCRPrisonBlockA (cell block A)<br />NCRPrisonBlockB (cell block B)<br />NCRPrisonVisitorsCenter (v. cent.)
|refid ={{ID|000e19d6}} (exterior)<br />{{ID|0008d516}} (administration)<br />{{ID|0008d0fa}} (cell block A)<br />{{ID|0008d48e}} (cell block B)<br />{{ID|0008d0d5}} (visitors center)
+
|refid ={{ID|000e19d6}} (exterior)<br />{{ID|0008d516}} (administration)<br />{{ID|0008d0fa}} (cell block A)<br />{{ID|0008d48e}} (cell block B)<br />{{ID|0008d0d5}} (visitors center)
|terminal =[[NCR Correctional Facility terminal entries|Warden's terminal]]
+
|terminal =[[NCR Correctional Facility terminal entries|Warden's terminal]]
 
}}{{Games|FNV|AR}}
 
}}{{Games|FNV|AR}}
   
{{Quotation|NCR Correctional Facility is now under prisoner control following a successful riot. Locals should avoid anyone who looks like they've done time.|[[Mr. New Vegas]]}}[[File:FNV_MrNewVegas_UnderPrisonerControl.ogg|noicon|135px|center]]
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{{Quotation|NCR Correctional Facility is now under prisoner control following a successful riot. Locals should avoid anyone who looks like they've done time.|[[Mr. New Vegas]]|sound=FNV MrNewVegas UnderPrisonerControl.ogg}}
   
The '''NCR Correctional Facility''' ('''NCRCF''') is a former [[New California Republic|NCR]] prison [[Fallout: New Vegas locations|located]] south-east of [[Goodsprings]].
+
The '''NCR Correctional Facility''' ('''NCRCF''') is a former [[New California Republic|NCR]] prison [[Fallout: New Vegas locations|located]] southeast of [[Goodsprings]] in [[Timeline#2281|2281]].
   
 
==Background==
 
==Background==
Line 26: Line 26:
 
The NCR Correctional Facility is a dominant location of the central Mojave Wasteland. Before the [[Great War]], it was the Jean Conservancy, a low-security all-female prison. Under recent [[New California Republic|NCR]] control, it has been used to house prisoners and detail chain gang work along the railroad parallel to the [[I-15|Long 15]] under [[NCR trooper]] supervision, maintaining the vital land link between the [[Boneyard]] and [[New Vegas]]. Eventually, prison guards (NCR troopers) were pulled away to run [[Colorado River]] border patrol. When the guard staff was low, the prisoners executed a daring and [[NCRCF Uprising|violent escape]].
 
The NCR Correctional Facility is a dominant location of the central Mojave Wasteland. Before the [[Great War]], it was the Jean Conservancy, a low-security all-female prison. Under recent [[New California Republic|NCR]] control, it has been used to house prisoners and detail chain gang work along the railroad parallel to the [[I-15|Long 15]] under [[NCR trooper]] supervision, maintaining the vital land link between the [[Boneyard]] and [[New Vegas]]. Eventually, prison guards (NCR troopers) were pulled away to run [[Colorado River]] border patrol. When the guard staff was low, the prisoners executed a daring and [[NCRCF Uprising|violent escape]].
   
Ironically, after breaking out of this facility, the dregs of humanity known as the [[Powder Ganger]]s decided to form a faction and stay in this heavily fortified place, with plans of expansion. They established camps outside the prison to the [[Powder Ganger camp north|North]], [[Powder Ganger camp south|South]], [[Powder Ganger camp east|East]] , and [[Powder Ganger camp west|West]] in order to further these plans, but infighting between the violent and possibly Chem-addled leadership has caused splinter groups to form. The NCR has devoted nearly all of its fighting force and resources to combat [[Caesar's Legion]], and has not attempted to reclaim the prison.<ref name="FNV Guide">''[[Fallout: New Vegas Official Game Guide]]''</ref>
+
After gaining control of this facility, the [[Powder Ganger]]s decided to form a faction and stay in this heavily fortified place, with plans of expansion. They established camps outside the prison to the [[Powder Ganger camp north|North]], [[Powder Ganger camp south|South]], [[Powder Ganger camp east|East]] and [[Powder Ganger camp west|West]] in order to further these plans, but infighting between the violent and possibly chem-addled leadership has caused splinter groups to form. The NCR has devoted nearly all of its fighting force and resources to combat [[Caesar's Legion]], and has not attempted to reclaim the prison.<ref name="FNV Guide">''[[Fallout: New Vegas Official Game Guide]]''</ref>
   
 
==Layout==
 
==Layout==
The prison has only one [[visitors center|entrance]], and it is guarded by a Powder Ganger named [[Dawes]]. Snipers form an effective perimeter around the facility. Unlike Powder Ganger camps found elsewhere, the Powder Gangers here are not hostile unless the player has established a negative reputation with them. Should you approach Dawes in disguise, he will notice that you are not an actual Powder Ganger, and tell you so. However, he will continue in casual dialog as long as you have good reputation with the gang. He can unlock the door for you at the price of 100 caps; pickpocket the [[NCRCF visitor's center key|key]] from him to avoid the fee.
+
The prison initially has only one [[visitors center|entrance]], and it is guarded by a Powder Ganger named [[Dawes]]. Snipers form an effective perimeter around the facility. Whether or not the [[Courier]] has provoked Powder Gangers elsewhere, the Powder Gangers here are not hostile unless the player character has established a negative reputation with the faction overall. Should one approach Dawes in disguise, he will notice that they are not an actual Powder Ganger, and tell them so. However, he will continue in casual dialogue as long as one has a good reputation with the gang. He can unlock the door for a price of 100 [[Bottle cap (Fallout: New Vegas)|caps]]; pickpocket the [[NCRCF visitor's center key|key]] from him to avoid the fee - unlike other items in his inventory, pickpocketing the key [[Sneak (skill)#Notes 2|will never fail]] as long as the player character is hidden.
   
A second entrance, however, will be opened during the [[New California Republic]] assault at the end of the Powder Gangers' quest line. This door is situated between the lookout tower and the [[Visitors center|main entrance building]].
+
Two additional entrances will be opened during the [[New California Republic]] assault at the end of the Powder Gangers' quest line. One such gap in the fence is situated between the lookout tower and the [[Visitors center|main entrance building]]; the other almost directly opposite it along the eastern fence.
   
It is also possible to position yourself on the cliff at the South East side of the facility and perform a running jump over the fence to avoid the entrance fee. The entrance remains locked from inside, however. To exit the facility you must jump over the fence again using the guard tower stairs or use fast-travel.
+
It is also possible to position the player character on the cliff at the southeast side of the facility and perform a running jump over the fence to avoid the entrance fee; similarly one can "sit" in one of the outhouses in the southwest corner from outside the fence, teleporting them inside the facility. In both of these cases the entrance remains locked from the inside, however. To exit the facility one must jump over the fence again using the guard tower stairs, use fast travel or pickpocket the key from Dawes through the fence.
   
  +
===Visitors center===
You can also walk along the fence to the right of the main entrance until you are next to a set of prison outhouses inside the facility, then sit in them. This will teleport you inside the facility.
 
 
Upon entering the facility through the front door, one will find themself in the visitor's center, a lounge-like area with tables, a desk, a first-aid box and a counter with a broken terminal on it. There is also a fridge, a [[Sunset Sarsaparilla vending machine]] and a [[Nuka-Cola vending machine]]. A Powder Ganger wearing a guard uniform stands by the door. During the same scenario as above, it is confirmed that he will propose a truce , in which the player character stays away from the gang outposts and the gang leaves them alone. However, after hearing his offer, choosing to ignore it will not provoke any altercation.
   
 
There will be a man sitting at one of the tables named [[Meyers]], who can play a part in the [[My Kind of Town]] questline. He is a mild-mannered ex-sheriff who will engage in conversation with the player character. He is not a Powder Ganger, and says he is only staying there to serve out his sentence out of respect to the NCR. Since he is not part of the Powder Ganger faction, he will not attack even if the Powder Gangers in the room become hostile.
Upon entering the facility, you will find yourself in a lounge-like area with tables, a desk, a first-aid box and a counter with a broken terminal on it. There is also a fridge, a [[Sunset Sarsaparilla vending machine]], and a [[Nuka-Cola vending machine]]. There is also a Powder Ganger wearing a guard uniform standing by the door. During the same scenario as above, it is confirmed that he will propose a truce to you, in which you stay away from the gang outposts and the gang leaves you alone. However, after hearing his offer, choosing to ignore it will not provoke any altercation.
 
   
  +
===Prison yard===
There will be a man sitting at one of the tables named [[Meyers]]. He is a mild-mannered ex-sheriff who will engage in conversation with you. He is not a Powder Ganger, and says he is only staying there to serve out his sentence out of respect to the NCR. He will not attack you if you kill any of the Powder Gangers.
 
  +
Through the back door of the visitor's center one can enter the prison yard proper. A [[workbench]] can be found near the door along with an owned crate of explosives. Several Powder Gangers mill about in the yard, as well as the ones posted at the tops of the towers.
  +
  +
Five of the six towers have Powder Gangers posted at the top, and each contains minor stealable loot, mostly ammo and stimpaks.
  +
  +
===Cell blocks===
  +
* Cell block A contains two Powder Gangers and a few locked containers of explosives and uniforms.
  +
* [[Carter (Fallout: New Vegas)|Carter]], a small time trader, has set up shop in cell block B. He sells chems and a few odds and ends. A locked cell contains his "stash," in which he stores his bottlecaps in an ammo container.
  +
  +
===Administration building===
  +
[[Eddie (Fallout: New Vegas)|Eddie]], the leader of the remaining Powder Gangers, has set up his headquarters in the administration building. Speaking to him will initiate the [[I Fought the Law]] quest. [[Scrambler]], [[Hannigan]] and four unnamed Powder Gangers can be found in the building as well.
  +
  +
Eddie holds the key to the medium-locked room, which contains a substantial stash of ammunition and explosives; one of the boxes also always produces a random skill magazine. The unlocked room next door has a copy of ''[[Lying, Congressional Style (Fallout: New Vegas)|Lying, Congressional Style]]'' on the desk.
   
 
==Inhabitants==
 
==Inhabitants==
* [[Dawes]], the entrance guard
+
* [[Dawes]], the entrance guard.
 
* [[Meyers]], ex-sheriff; Meyers can be made sheriff of Primm.
 
* [[Meyers]], ex-sheriff; Meyers can be made sheriff of Primm.
* [[Eddie (Fallout: New Vegas)|Eddie]], the leader of the remaining Powder Gangers, located in the Warden's office
+
* [[Eddie (Fallout: New Vegas)|Eddie]], the leader of the remaining Powder Gangers, located in the warden's office.
 
* [[Scrambler]], Eddie's bodyguard
 
* [[Scrambler]], Eddie's bodyguard
* [[Hannigan]], the "Doctor"
+
* [[Hannigan]], the "doctor"
 
* [[Carter (Fallout: New Vegas)|Carter]], a small time trader in [[cell block|cell block B]]
 
* [[Carter (Fallout: New Vegas)|Carter]], a small time trader in [[cell block|cell block B]]
  +
* [[Lee (Fallout: New Vegas)|Sergeant Lee]], commands the prison guards if reclaimed for NCR
  +
* Unnamed NCR troopers, act as prison guards (if reclaimed for NCR)
 
* Other unnamed [[Powder Gangers]]
 
* Other unnamed [[Powder Gangers]]
   
 
==Notable loot==
 
==Notable loot==
 
* A [[Sunset Sarsaparilla star bottle cap]] is on the reception desk in the [[visitors center]]. It must be stolen.
 
* A [[Sunset Sarsaparilla star bottle cap]] is on the reception desk in the [[visitors center]]. It must be stolen.
* [[Schematics - powder charge]] and 100 [[Bottle cap (Fallout: New Vegas)|bottle caps]] can be found on a bed inside the (easy) locked room of [[cell block|cell block B]].
+
* [[Schematics - powder charge]] can be found on a bed inside the (Easy) locked room of [[cell block|cell block B]].
 
* A copy of ''[[Lying, Congressional Style (Fallout: New Vegas)|Lying, Congressional Style]]'' can be found in file room on 2nd floor of the [[NCR CF administration|administration building]]. It must be stolen.
 
* A copy of ''[[Lying, Congressional Style (Fallout: New Vegas)|Lying, Congressional Style]]'' can be found in file room on 2nd floor of the [[NCR CF administration|administration building]]. It must be stolen.
 
* An unusually large [[empty Nuka-Cola bottle]] can be found on a table in the guard tower along the eastern fence, due east from the visitors centers' eastern door.
 
* An unusually large [[empty Nuka-Cola bottle]] can be found on a table in the guard tower along the eastern fence, due east from the visitors centers' eastern door.
* 40 [[empty whiskey bottle]]s lying around on the prisoner's camp open air terrain.
+
* 40 [[empty whiskey bottle]]s lying around in the prison yard.
   
 
==Related quests==
 
==Related quests==
 
* [[I Fought the Law]]
 
* [[I Fought the Law]]
 
* [[My Kind of Town]]
 
* [[My Kind of Town]]
* ''[[Eddie's Emissary]]
+
* ''[[Eddie's Emissary]]''
   
 
==Notes==
 
==Notes==
* If you become Vilified with the Powder Gangers, you will not be able to enter the facility without its inhabitants turning hostile. If you are wearing Powder Ganger clothing, Dawes will still talk to you and accept a bribe, but he will turn hostile as you get closer. You can kill him without incurring the wrath of the other Gangers and enter the facility. However, Carter and the Powder Ganger bodyguards in the warden's office will still be hostile to you.
+
* If the player character becomes Vilified with the Powder Gangers, they will not be able to enter the facility without its inhabitants turning hostile. If they are wearing Powder Ganger clothing, Dawes will still talk to them and accept a bribe, but he will turn hostile as the player character gets closer. They can kill him without incurring the wrath of the other Gangers and enter the facility. However, Carter and the Powder Ganger bodyguards in the warden's office will still be hostile.
  +
** Along the south fence there is a row of outhouses which can be interacted with from outside the prison. Doing so transitions the player character into the sit animation on the outhouse - within the compound - bypassing Dawes and the visitor center entirely.
* The facility is also under observation from the [[Brotherhood of Steel]]. A Brotherhood scout observing the prison can be found as part of the quest [[Still in the Dark]].
+
* The facility is also under observation from the [[Brotherhood of Steel]]. A Brotherhood scout observing the prison can be found as part of the quest [[Still in the Dark]].
* Later in the game, you are given the chance to storm the base with the [[New California Republic|NCR]] or help the [[Powder gangers]] defend it against the NCR. The leader of the local Powder Gangers, [[Eddie]], will be killed if you side with the NCR or saved if you help the Powder Gangers.
+
* If one follows the [[I Fought the Law]] quest line, they are given the chance to storm the base with the [[New California Republic|NCR]] or help the [[Powder gangers]] defend it against the NCR. The leader of the local Powder Gangers, [[Eddie]], will be killed if one sides with the NCR or can be saved if they help the Powder Gangers.
 
* In cell block B just above the entrance, outside, it says cell block K → Z.
 
* In cell block B just above the entrance, outside, it says cell block K → Z.
 
* If one fast travels to this location, a group of wild dogs may spawn and start attacking.
* There is a row of outhouses on the south-western edge of the facility that can be sat on through the fence, allowing you to get in without having to talk to [[Dawes]]. However, if you do this without first getting the key from Dawes, the door into the visitor's center will still be locked. To get back out you have a few options. Sneak up on Dawes from inside the fence and Pickpocket him. As long as you only take the key, Dawes should not become hostile even if you are detected and you can exit through the visitor's center door. You can also jump out using any of the guard towers, or fast travel to the NCR which will put you just outside the front gate. Note that jumping out of the guard tower will not reset your quest marker from being located at the front entrance of the facility.
 
 
* If one sides with the NCR and retakes the prison, the alarm will continue to play.
 
* If you side with the Powder Gangers at the end of the quest, you can wear NCR armor and neither side will attack you, allowing you to loot all the bodies without hassle.
+
* Wiping out every Powder Ganger in the facility may cause a prospector to appear here and remain indefinitely (one may have to wipe it out by themself, without the NCR).
 
* This location is ideal for player housing, particularly during [[Hardcore mode]]. There are beds, storage containers, a water pump, campfires and a work bench.
* If you fast travel to this location, a group of wild dogs may spawn and start attacking you.
 
* If you side with the NCR and retake the prison, the alarm will continue to play forever.
 
* Wiping out every Powder Ganger in the facility may cause a prospector to appear here and remain indefinitely (you may have to wipe it out by yourself, without the NCR).
 
* This location is ideal for player housing, particularly during Hardcore mode. There are beds, storage containers, a water pump, campfires, and a work bench.
 
 
* Stealing chems on the table in the warden's office gives the player infamy to Powder Gangers, even if they are all dead.
 
* Stealing chems on the table in the warden's office gives the player infamy to Powder Gangers, even if they are all dead.
* On the road Northwest of the facility is a sign that says "NOTICE: Hitchhikers may be escaped prisoners" with the [[Cannibal]] [[Vault Boy]] re-skinned with black and white stripes.
+
* On the road northwest of the facility is a sign that says "NOTICE: Hitchhikers may be escaped prisoners" with the [[Cannibal]] [[Vault Boy]] re-skinned with black and white stripes.
   
 
==Appearances==
 
==Appearances==
Line 82: Line 95:
 
==Behind the scenes==
 
==Behind the scenes==
 
NCRCF is based on the real-life [[Wikipedia:Southern Nevada Correctional Center|Southern Nevada Correctional Center]].
 
NCRCF is based on the real-life [[Wikipedia:Southern Nevada Correctional Center|Southern Nevada Correctional Center]].
 
==Bugs==
 
{{Platforms|PC|Ps3}} If the Courier "kicks" the cups or bottles that are on the floor inside the Visitor's Center, it is possible that the item will sink into the floor, re-emerge in its initial location, and continue moving until it sinks through the floor again. This can happen repeatedly from a single kick, creating a loop effect.{{Verify|verified}}
 
   
 
==Gallery==
 
==Gallery==
Line 103: Line 113:
 
FoNV No Entry.png|A no entry sign.
 
FoNV No Entry.png|A no entry sign.
 
FoNV State Prison.png| State Prison sign before the turn off to the NCRCF.
 
FoNV State Prison.png| State Prison sign before the turn off to the NCRCF.
Kimble_defaced.png|[[Graffiti|Defaced]] painting of [[Aaron_Kimball|President Kimball]] in the Warden's office.
+
Kimble defaced.png|[[Graffiti|Defaced]] painting of [[Aaron Kimball|President Kimball]] in the Warden's office
Kimble_defaced_in_world.jpg|Defaced painting as it is found in game.
+
Kimble defaced in world.jpg|Defaced painting as it is found in game
 
</gallery>
 
</gallery>
   
Line 119: Line 129:
 
[[pl:Zakład Karny RNK]]
 
[[pl:Zakład Karny RNK]]
 
[[ru:Исправительное учреждение НКР]]
 
[[ru:Исправительное учреждение НКР]]
  +
[[uk:Виправний заклад НКР]]
  +
[[zh:NCR惩戒所]]

Revision as of 17:48, 11 August 2019

 
Gametitle-FNVGametitle-AR
Gametitle-FNVGametitle-AR
NCR Correctional Facility is now under prisoner control following a successful riot. Locals should avoid anyone who looks like they've done time.Mr. New Vegas

The NCR Correctional Facility (NCRCF) is a former NCR prison located southeast of Goodsprings in 2281.

Background

See also: NCRCF Uprising

The NCR Correctional Facility is a dominant location of the central Mojave Wasteland. Before the Great War, it was the Jean Conservancy, a low-security all-female prison. Under recent NCR control, it has been used to house prisoners and detail chain gang work along the railroad parallel to the Long 15 under NCR trooper supervision, maintaining the vital land link between the Boneyard and New Vegas. Eventually, prison guards (NCR troopers) were pulled away to run Colorado River border patrol. When the guard staff was low, the prisoners executed a daring and violent escape.

After gaining control of this facility, the Powder Gangers decided to form a faction and stay in this heavily fortified place, with plans of expansion. They established camps outside the prison to the North, South, East and West in order to further these plans, but infighting between the violent and possibly chem-addled leadership has caused splinter groups to form. The NCR has devoted nearly all of its fighting force and resources to combat Caesar's Legion, and has not attempted to reclaim the prison.[1]

Layout

The prison initially has only one entrance, and it is guarded by a Powder Ganger named Dawes. Snipers form an effective perimeter around the facility. Whether or not the Courier has provoked Powder Gangers elsewhere, the Powder Gangers here are not hostile unless the player character has established a negative reputation with the faction overall. Should one approach Dawes in disguise, he will notice that they are not an actual Powder Ganger, and tell them so. However, he will continue in casual dialogue as long as one has a good reputation with the gang. He can unlock the door for a price of 100 caps; pickpocket the key from him to avoid the fee - unlike other items in his inventory, pickpocketing the key will never fail as long as the player character is hidden.

Two additional entrances will be opened during the New California Republic assault at the end of the Powder Gangers' quest line. One such gap in the fence is situated between the lookout tower and the main entrance building; the other almost directly opposite it along the eastern fence.

It is also possible to position the player character on the cliff at the southeast side of the facility and perform a running jump over the fence to avoid the entrance fee; similarly one can "sit" in one of the outhouses in the southwest corner from outside the fence, teleporting them inside the facility. In both of these cases the entrance remains locked from the inside, however. To exit the facility one must jump over the fence again using the guard tower stairs, use fast travel or pickpocket the key from Dawes through the fence.

Visitors center

Upon entering the facility through the front door, one will find themself in the visitor's center, a lounge-like area with tables, a desk, a first-aid box and a counter with a broken terminal on it. There is also a fridge, a Sunset Sarsaparilla vending machine and a Nuka-Cola vending machine. A Powder Ganger wearing a guard uniform stands by the door. During the same scenario as above, it is confirmed that he will propose a truce , in which the player character stays away from the gang outposts and the gang leaves them alone. However, after hearing his offer, choosing to ignore it will not provoke any altercation.

There will be a man sitting at one of the tables named Meyers, who can play a part in the My Kind of Town questline. He is a mild-mannered ex-sheriff who will engage in conversation with the player character. He is not a Powder Ganger, and says he is only staying there to serve out his sentence out of respect to the NCR. Since he is not part of the Powder Ganger faction, he will not attack even if the Powder Gangers in the room become hostile.

Prison yard

Through the back door of the visitor's center one can enter the prison yard proper. A workbench can be found near the door along with an owned crate of explosives. Several Powder Gangers mill about in the yard, as well as the ones posted at the tops of the towers.

Five of the six towers have Powder Gangers posted at the top, and each contains minor stealable loot, mostly ammo and stimpaks.

Cell blocks

  • Cell block A contains two Powder Gangers and a few locked containers of explosives and uniforms.
  • Carter, a small time trader, has set up shop in cell block B. He sells chems and a few odds and ends. A locked cell contains his "stash," in which he stores his bottlecaps in an ammo container.

Administration building

Eddie, the leader of the remaining Powder Gangers, has set up his headquarters in the administration building. Speaking to him will initiate the I Fought the Law quest. Scrambler, Hannigan and four unnamed Powder Gangers can be found in the building as well.

Eddie holds the key to the medium-locked room, which contains a substantial stash of ammunition and explosives; one of the boxes also always produces a random skill magazine. The unlocked room next door has a copy of Lying, Congressional Style on the desk.

Inhabitants

  • Dawes, the entrance guard.
  • Meyers, ex-sheriff; Meyers can be made sheriff of Primm.
  • Eddie, the leader of the remaining Powder Gangers, located in the warden's office.
  • Scrambler, Eddie's bodyguard
  • Hannigan, the "doctor"
  • Carter, a small time trader in cell block B
  • Sergeant Lee, commands the prison guards if reclaimed for NCR
  • Unnamed NCR troopers, act as prison guards (if reclaimed for NCR)
  • Other unnamed Powder Gangers

Notable loot

Related quests

Notes

  • If the player character becomes Vilified with the Powder Gangers, they will not be able to enter the facility without its inhabitants turning hostile. If they are wearing Powder Ganger clothing, Dawes will still talk to them and accept a bribe, but he will turn hostile as the player character gets closer. They can kill him without incurring the wrath of the other Gangers and enter the facility. However, Carter and the Powder Ganger bodyguards in the warden's office will still be hostile.
    • Along the south fence there is a row of outhouses which can be interacted with from outside the prison. Doing so transitions the player character into the sit animation on the outhouse - within the compound - bypassing Dawes and the visitor center entirely.
  • The facility is also under observation from the Brotherhood of Steel. A Brotherhood scout observing the prison can be found as part of the quest Still in the Dark.
  • If one follows the I Fought the Law quest line, they are given the chance to storm the base with the NCR or help the Powder gangers defend it against the NCR. The leader of the local Powder Gangers, Eddie, will be killed if one sides with the NCR or can be saved if they help the Powder Gangers.
  • In cell block B just above the entrance, outside, it says cell block K → Z.
  • If one fast travels to this location, a group of wild dogs may spawn and start attacking.
  • If one sides with the NCR and retakes the prison, the alarm will continue to play.
  • Wiping out every Powder Ganger in the facility may cause a prospector to appear here and remain indefinitely (one may have to wipe it out by themself, without the NCR).
  • This location is ideal for player housing, particularly during Hardcore mode. There are beds, storage containers, a water pump, campfires and a work bench.
  • Stealing chems on the table in the warden's office gives the player infamy to Powder Gangers, even if they are all dead.
  • On the road northwest of the facility is a sign that says "NOTICE: Hitchhikers may be escaped prisoners" with the Cannibal Vault Boy re-skinned with black and white stripes.

Appearances

NCR Correctional Facility appears only in Fallout: New Vegas.

Behind the scenes

NCRCF is based on the real-life Southern Nevada Correctional Center.

Gallery

References

NCR Correctional Facility