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If it's bad news, you can take it up with the colonel. If it's good news, it better involve some dead Fiends.Major Dhatri

The NCR-Fiends War is a campaign led by the NCR against the various drug-crazed raiders of the Mojave Wasteland, known as Fiends. The conflict began when NCR President Wendell Peterson ordered the Army into the Mojave, marking the beginning of NCR expansion.[Non-game 1]

Prelude[]

The NCR faces difficulty fighting the raiders in the Mojave, contrary to the situation in New California. With the Vipers and Jackals scattered and the conflict with the Khans over, the Fiends are of the highest concerns for the NCR. They were one of the first groups of raiders encountered by the NCR in the Mojave.

War[]

Although Peterson deployed several battalions in the Mojave, the Fiends simply grew more determined to drive out the Republic. Although the Fiends utilize similar guerrilla tactics as other raiders, they are more vicious and organized. Their threat further escalated when the Fiends took Vault 3 to gain both a heavily fortified base of operations and a large stash of energy weapons. Subsequent raids on Camp McCarran and Westside are a constant concern for NCR citizenry.

By 2281, raids by the Fiends in NCR territory have resulted in increased security in places such as NCR sharecropper farms, Westside, and Camp McCarran. The main leaders of the Fiends have been targeted for death by Major Dhatri.

Result[]

This section is transcluded from Fallout: New Vegas endings. To change it, please edit the transcluded page.

Narrated by Motor-Runner

# Slide Voice-over narration In-game condition
1
Fiend end slide 01
Their leaders destroyed by the Courier, the Fiends scattered throughout the wasteland. Without the organization of Motor-Runner, Cook-Cook, Violet, and Driver Nephi, they were easy prey. Kill all the Fiend leaders: Motor-Runner, Cook-Cook, Violet, and Driver Nephi. This ending overrides all others for the Fiends if this condition is met.
2
Fiend end slide 02
Never weakened by NCR, the Fiends staged an attack against Camp McCarran during the Second Battle of Hoover Dam. Though NCR repulsed the Fiends, they suffered heavy losses in the process. Motor-Runner remains alive, complete the endgame quest Eureka! for the NCR.
3
Fiend end slide 02
The Fiends staged an attack against Camp McCarran during the Second Battle of Hoover Dam. During the NCR's retreat, the Fiends overwhelmed many of the troopers before Mr. House's Securitrons could deal with them. Motor-Runner remains alive, complete the endgame quest All or Nothing for Mr. House.
4
Fiend end slide 02
The Fiends overran Camp McCarran during the Second Battle of Hoover Dam. In the anarchic months that followed, the Fiends asserted dominance over Outer Vegas. Motor-Runner remains alive, complete the endgame quest No Gods, No Masters for an Independent New Vegas.
5
Fiend end slide 02
Though weakened, the Fiends attacked McCarran during the Second Battle of Hoover Dam. NCR repulsed the attack with minimal losses and, in the following days, destroyed the remaining Fiend leaders, breaking their power forever. Kill Motor-Runner, complete the endgame quest Eureka! for the NCR.
6
Fiend end slide 02
The Fiends attacked Camp McCarran during the Second Battle of Hoover Dam and suffered heavy losses. Caesar, unimpressed with their performance and their dependence on chems, had them exterminated. Complete the endgame quest Veni, Vidi, Vici for Caesar's Legion.
7
Fiend end slide 02
The Fiends attacked Camp McCarran during the Second Battle of Hoover Dam, but the NCR repulsed the attack with minimal losses. When Mr. House asserted control over Outer Vegas, his Securitrons eradicated the remaining Fiends entirely. Kill Motor-Runner, complete the endgame quest All or Nothing for Mr. House.
8
Fiend end slide 02
The Fiends attacked Camp McCarran during the Second Battle of Hoover Dam and, despite suffering heavy losses, overran it. They continued to be a nuisance throughout Outer Vegas, but never established full control over the area. Kill Motor-Runner, complete the endgame quest No Gods, No Masters for an Independent New Vegas.

References[]

Non-game

  1. Fallout: New Vegas Official Game Guide Collector's Edition p.458: "Important Dates:
    2253: "President Tibbett is removed from office by a vote of no confidence following her "timid" response to the massacre of 38 NCR citizens at the hands of Mojave raiders. Her replacement, President Wendell Peterson, orders three battalions of NCR infantry into the Mojave."
    (Behind the Bright Lights & Big City)
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