For an overview of plasma rifle, see plasma rifle. |
The multiplas rifle is a weapon in Fallout: New Vegas.
Background[]
Plasma rifles or plasma casters are high tech weapons firing superheated bolts of plasma, powered by either microfusion cells, heavy energy cells, plasma cartridges, or plasma cores which find numerous applications in military and industrial fields. The bolts form into toroids in the plasma chamber, which are then sent down a superconducting barrel,[1][2][3] propelled by, and in some models stabilized by, electromagnetic claws upon exiting it.[4]
However, the plasma bolt chamber can be hotwired in order to accelerate the bolt formation process, effectively turbocharging the rifle.[5] The primary damage mechanism of plasma rifles is thermal transfer, causing serious burns to soft targets and melting hard ones. In extreme cases, the plasma can cause spontaneous dissolution of the target, including separation of soft tissues from hard ones or wholesale molecular destabilization that turns the target into a viscous green fluid.
Bulky, industrial plasma casters manufactured by Winchester Arms were once popular. While they performed admirably, they were expensive and required specialized training to use. Later developments by the United States Army would lead to a more compact design that was cheaper to produce and easier to train for, suitable for urban warfare.[6]
The multiplas rifle (a portmanteau of "multiple" and "plasma") is based on the urban plasma rifle design. It is a sort of "plasma shotgun," firing three rounds of plasma in a volley, at the cost of a massive drain on the microfusion cell.
Characteristics[]
A plasma-based two-handed rifle. It is most easily distinguished by its three plasma barrels at the rifle's tip, which fires three very destructive rounds of plasma. It uses one round per projectile, for a total ammunition consumption of three rounds per trigger press. Like most plasma-based weapons, the multiplas rifle causes a large green burst of plasma upon firing which partially obstructs the view. In addition, the plasma bolts travel at a slow rate, resulting in the need to lead the shot.
Due to the fact that it fires three plasma bolts at once, it can score a Critical Hit for each shot outside of V.A.T.S. This attribute allows it to sometimes hit a target for a huge amount of damage per shot.
Durability[]
The multiplas rifle can fire a total of about 245 times using standard cells, the equivalent of 25 reloads, from full condition before breaking.
Ammunition type | Durability | |
---|---|---|
Shots | Reloads | |
Standard | 245 | 25 |
Bulk | 290 | 29 |
Optimized | 223 | 23 |
Over charge | 162 | 17 |
Max charge | 95 | 10 |
Variants[]
- Plasma rifle - the standard variant found in the Mojave Wasteland.
- Van Graff plasma rifle - a rare variant temporarily given by Simon while guarding the Silver Rush during Birds of a Feather.
- Q-35 matter modulator - a unique variant found in a sealed room in the REPCONN headquarters.
Comparison[]
Legend | ||||
---|---|---|---|---|
- Weapon name (melee or unarmed) | - Attacks in V.A.T.S. | |||
- Weapon name (gun, energy or explosive) | - Action point cost | |||
- Damage per attack (damage per projectile) | - Damage per action point | |||
- Damage per second | - Weapon spread | |||
- Area of effect damage | - Magazine capacity (shots per reload) | |||
- Effect damage & duration | - Durability (number of attacks before breaking) | |||
- Bonus effects | - Weight | |||
- Attacks per second | - Value in caps | |||
- Critical chance % multiplier | - Value to weight ratio | |||
- Critical damage | - Skill required | |||
- Critical effect damage & duration | - Strength required | |||
- With all mods attached |
Plasma rifle | 47 | 65.8 | 1.4 | x2 | 47 | 30 | 1.6 | 0.2 | 24(12) | 370 | 8 | 1300 | 162.5 | 25 | 3 |
Q-35 matter modulator | 40 | 96 | 2.4 | x2 | 62 | 28 | 1.4 | 0.2 | 12 | 1245 | 7 | 3000 | 428.6 | 25 | 2 |
Van Graff plasma rifle | 32 | 44.8 | 1.4 | x2 | 32 | 30 | 1.1 | 0.2 | 24(12) | 370 | 8 | 1300 | 162.5 | 0 | 3 |
Multiplas rifle | 105 (35x3) | 105 | 1 | x1 | 34 | 35 | 3 | 1.5 | 30(10) | 245 | 7 | 2500 | 357.1 | 50 | 4 |
Locations[]
- Deathclaw promontory - Found next to the dead prospectors wearing Remnants power armor and T-51b power armor.
- Central sewers - Located next to a locked case with an advanced radiation suit.
- Silver Rush - There is one lying on the counter, and another that is sold by Gloria Van Graff.
- Followers safehouse - Located on top of the middle bed in poor condition.
- Ruby Hill Mine - Can be found on a super mutant brute located near a table under the water, often in poor condition.
- Crimson Caravan Company - Can occasionally be bought from Blake.
- Miguel's Pawn Shop, Westside - Can be bought from Miguel.
- East central sewers - Can possibly be found on "Blind" Luke's body at level 20 or higher.
- Big MT - Can be found on Y-17 trauma override harnesses.
- The Divide - Can be found on marked men.
Notes[]
- It acts as the plasma equivalent of the tri-beam laser rifle, both capable of firing three shots at once.
- If used to attack the ants in the quest Ant Misbehavin', it will cause them to explode.
- In the Fallout: New Vegas Official Game Guide, there is a piece of concept art for a triple-barreled mutliplas rifle. The barrels are yellow-tinted, there are extra wires running along the side and cell basket, and there is also a different grip than the one seen in the game.
- The multiplas rifle will use the same aiming animation regardless of if true iron sights is turned on, however with true iron sights off it will have the cursor displayed.
The following is based on Fallout: New Vegas cut content. |
- Within the game world object files, the rifle's model is labeled as "unique." There also exists an unused "non-unique model," which suggests that the weapon was originally intended as a unique variant of a usable standard version within the game. The unused model has two barrels instead of three, which suggests it was going to fire two plasma bolts rather than three.
End of information based on Fallout: New Vegas cut content |
Sounds[]
Gallery[]
References[]
- ↑ Fallout and Fallout 2 item description: "{1500}{}{Plasma Rifle}"
"{1501}{}{A Winchester Model P94 Plasma Rifle. An industrial-grade energy weapon, firing superheated bolts of plasma down a superconducting barrel. Powered by Micro Fusion Cells. Min ST: 6.}"
Fallout Tactics: Brotherhood of Steel item description: "name_plasmaRifle = {Plasma Rifle}"
"desc_plasmaRifle = {A Winchester Model P94 Plasma Rifle. An industrial-grade energy weapon, firing superheated bolts of ionised gas down a superconducting barrel. Powered by Micro Fusion Cells.}"
(PRO ITEM.MSG (Fallout), PRO ITEM.MSG (Fallout 2) and Items.txt) - ↑ Fort Independence terminal entries; research terminal, research log - plasma rifle
- ↑ Research note - plasma rifle
- ↑ Chris Taylor interview for Vault13.net
- ↑ Fallout and Fallout 2 item description: "{23300}{}{Turbo Plasma Rifle}"
"{23301}{}{A modified Winchester P94 plasma rifle. The plasma bolt chamber has been hotwired to accelerate the bolt formation process. Min ST: 6.}"
(PRO ITEM.MSG (Fallout), PRO ITEM.MSG (Fallout 2) and Items.txt) - ↑ The cover of the Future Weapons Today periodical as seen in Fallout: New Vegas has a section prominently promoted entitled "Urban Plasma Rifles."