Mort: Welcome back lovely listeners to Headmaster Mort's final tape in the C.A.M.P. series - powering your C.A.M.P. After listening to the second tape, you should already be well-trained enough to build a generator. If you haven't yet done so, I'll wait ... ... ha doot doot doot doot doo, da doot doot doo ....
Good. I'll assume you nailed it. Now, generators are the heart of your C.A.M.P. power system. Once your generator is built, all you need to do is connect it to the object that needs power with a wire. Though be aware your wire will need a clear, unobstructed path to establish and maintain a direct connection.
Some objects, however, like simple light bulbs, don't require a direct connection. All you need to do is run a wire from your generator to a power pylon, place the power pylon near your lights. Then, voila! Let there be light.
Well, this has been Headmaster Mort's C.A.M.P. construction holotapes. Please check back with Headmaster Mort himself at The Wayward to learn more about his other exciting courses including ... ... "Mort, Can I Still Eat This?" and "Mutations: Am I a Monster Now?" And thanks again for listening... heh. Nailed it.