Fallout Wiki
Fallout Wiki
Line 116: Line 116:
 
* He seems to follow the Master blindly, never questioning his superior(s), as can be told from dialogue choices.
 
* He seems to follow the Master blindly, never questioning his superior(s), as can be told from dialogue choices.
 
* It is usually impossible to approach Morpheus normally for conversation because the nearby nightkin automatically turns hostile, which, by extension, also makes Morpheus hostile; however, entering combat before the nightkin do allows bypassing them. Entering combat on the correct floor, before they react, can be difficult, but is doable. It takes 6 AP to open Morpheus's door and step out of the line of sight of any nightkin that would attack when combat ends.
 
* It is usually impossible to approach Morpheus normally for conversation because the nearby nightkin automatically turns hostile, which, by extension, also makes Morpheus hostile; however, entering combat before the nightkin do allows bypassing them. Entering combat on the correct floor, before they react, can be difficult, but is doable. It takes 6 AP to open Morpheus's door and step out of the line of sight of any nightkin that would attack when combat ends.
** Combat can also be bypassed by having a [[COC badge]] and without any [[Fallout companions|companions]]
+
** Combat can also be bypassed by having a [[COC badge]] and no [[Fallout companions|companions]]
 
** It is also possible to bypass without the badge and with your companions, if you have the stealth boy, a high enough sneak skill, and a high enough Intelligence.
 
** It is also possible to bypass without the badge and with your companions, if you have the stealth boy, a high enough sneak skill, and a high enough Intelligence.
 
* [[Lasher]] can be convinced about needing to see Morpheus. If the Vault Dweller tells Morpheus that Lasher sent him up, there is a skill check. If failed, Morpheus will attack out of suspicion. If passed, Morpheus allows the Vault Dweller to leave and says that Lasher likes to get Children into trouble.
 
* [[Lasher]] can be convinced about needing to see Morpheus. If the Vault Dweller tells Morpheus that Lasher sent him up, there is a skill check. If failed, Morpheus will attack out of suspicion. If passed, Morpheus allows the Vault Dweller to leave and says that Lasher likes to get Children into trouble.

Revision as of 08:08, 24 March 2018

 
Gametitle-FO1
Gametitle-FO1
Vault Dweller: "I seem to have hit a nerve."
Morpheus:"I do not tolerate insults. Guards!"

Morpheus is the leader of the Children of the Cathedral around 2161.

Background

Outwardly, Morpheus is the supreme leader of the Children of the Cathedral. Though he adopts a pious demeanor and can sound a bit like an old-time country preacher, he does not believe that the Holy Flame, the Dark Lord, the Master is, in fact, God. Morpheus is intelligent, crafty, sly, greasy, and thoroughly evil. Ensnared by the promise of power rather than by belief, he has a short fuse and a terrible anger, which makes him an extremely dangerous individual.[1]

Morpheus used to be a member of the Rippers, a gang of inbreds familiar to him, but he eventually left the gang and became the leader of a doomsday cult. In 2151, he was found by the Master's spies and pledged his followers to him, forming the future core of the Children.

Morpheus lives in the Cathedral, on the tower's highest floor. It is here that he oversees the immediate goals of the Children and holds their Communion by means of large, propaganda-esque monitors located on the main floor. He dies in 2162 by the Vault Dweller's hand, either in person, or as the Cathedral is destroyed.

Interactions with the player character

Interactions overview

Interactions
Paving the Way
This character is a permanent companion.
25 Strictly Business
This character is a temporary companion.
Icon talkinghead
This character has a talking head.
Icon quest starter
This character starts quests.

-

FO76 ui icon quest
This character is involved in quests.
FO76 vaultboy firstaid
This character is a doctor.
FO76 ui trading team
This character is a merchant. Sells: -
40 Weaponsmith
This character can modify weapons.

-

33 Protector
This character is allied with the following faction(s).

Quests

Tell me about

Inventory

Notes

  • Even though Morpheus might seem as a respected character in his community, he is considered only a pawn by his superiors. Especially Lieutenant, the Master's right hand, does not think very highly of him and actually wishes he dies a painful death eventually.
  • Pestering him causes him to say “You were warned. Guards!” in a float complete with voice acting. He and Nicole are the only two characters in the game where this happens.
  • He seems to follow the Master blindly, never questioning his superior(s), as can be told from dialogue choices.
  • It is usually impossible to approach Morpheus normally for conversation because the nearby nightkin automatically turns hostile, which, by extension, also makes Morpheus hostile; however, entering combat before the nightkin do allows bypassing them. Entering combat on the correct floor, before they react, can be difficult, but is doable. It takes 6 AP to open Morpheus's door and step out of the line of sight of any nightkin that would attack when combat ends.
    • Combat can also be bypassed by having a COC badge and no companions
    • It is also possible to bypass without the badge and with your companions, if you have the stealth boy, a high enough sneak skill, and a high enough Intelligence.
  • Lasher can be convinced about needing to see Morpheus. If the Vault Dweller tells Morpheus that Lasher sent him up, there is a skill check. If failed, Morpheus will attack out of suspicion. If passed, Morpheus allows the Vault Dweller to leave and says that Lasher likes to get Children into trouble.

Notable quotes

Appearances

Morpheus appears only in Fallout as a talking head. He is voiced by David Warner.

Behind the scenes

  • Morpheus was a former member of the Rippers as mentioned in Nicole's dialogue file and his combat taunts when dodging an attack. His early name was Orfeo.
  • His name is a reference to the principal god of dreams in Greek mythology.
  • His talking head was originally intended for the cut Elder of Shady Sands.

Gallery

References

Gametitle-FO1
Major antagonists