The Morgantown Airport terminal entries are a series of entries found on terminals at Morgantown Airport in Fallout 76.
Airport check-in kiosk[]
Note: This googie free standing terminal is located next to the Responders database terminals in the lobby of the airport terminal, in front of the check-in counters.
Your ticket to the skies!
Please choose an option below:
CHECK-IN[]
CHECK-IN
Please enter your flight number or first three letters of your last name.
{$_FLIGHT_PROMPT_INT MISSING
{$_NAME_PROMPT_INT MISSING
:: Aborting procedure...
:: CRITICAL DATA MISSING
:: Initiating recovery process...
-=================================-
Have a safe and pleasurable journey!
> {[{[{33DCC.......
FLIGHT STATUS[]
Our next arriving flights. Will one of these take you where you need to go?
1: $_INVALID_SENSOR $_INVALID_SENSOR $_INVALID_SENSOR
2: $_INVALID_SENSOR $_INVALID_SENSOR $_INVALID_SENSOR
3: $_INVALID_SENSOR $_INVALID_SENSOR $_INVALID_SENSOR
4: $_INVALID_SENSOR $_INVALID_SENSOR $_INVALID_SENSOR
5: $_INVALID_SENSOR $_INVALID_SENSOR $_INVALID_SENSOR
-=================================-
Have a safe and pleasurable journey!
> {[{Accessing]||33.....
INFORMATION[]
:: ERROR :::: ERROR :::: ERROR :::: ERROR :::: ERROR
:::: ERROR :::: ERROR :::: ERROR :::: ERROR ::::
ERROR :::: ERROR :::: ERROR :::: ERROR :::: ERROR
:::: ERROR :::: ERROR :::: ERROR :::: ERROR ::::
ERROR :::: ERROR :::: ERROR :::: ERROR :::: ERROR
:::: ERROR :::: ERROR :::: ERROR :::: ERROR ::::
ERROR :::: ERROR :::: ERROR :::: ERROR :::: ERROR
:::: ERROR :::: ERROR :::: ERROR :::: ERROR ::::
ERROR :::: ERROR :::: ERROR :::: ERROR :::: ERROR
:::: ERROR :::: ERROR :::: ERROR :::: ERROR ::::
ERROR :::: ERROR :::: ERROR :::: ERROR :::: ERROR
:::: ERROR :::: ERROR :::: ERROR :::: ERROR ::::
ERROR :::: ERROR :::: ERROR :::: ERROR :::: ERROR
:::: ERROR :::: ERROR :::: ERROR :::: ERROR ::::
ERROR :::: ERROR :::: ERROR :::: ERROR :::: ERROR
:::: ERROR :::: ERROR :::: ERROR :::: ERROR ::::
ERROR :::: ERROR :::: ERROR :::: ERROR :::: ERROR
> :: ERROR ::
Miguel's terminal[]
Note: This makeshift terminal is located on the table in the break area inside the main "Bot Shop" aircraft hangar.
Property of Miguel Caldera
::. Live free or die free! .::
Today's Weather: $SENSOR_DATA_INVALID
::=== To-Do List ===::
[X] Update the overload program
[_] Progtam Protectron to run Camp Training permanently
[_] Go outside!! Relax! Spend time with Garry!
[X] Store camping materials in Safe for emergencies
Schematics[]
Note: Accessing this command automatically makes the player character learn the Plan: Medium generator.
Current Schematics: Generator, Medium
Version: 0.9.7
Last changed by: mcaldera
... downloading Schematics to the remote storage device.
Bug Reports[]
RESEARCH & DEVELOPMENT
Bug Reports
BUG: Dance Bot doesn't stop dancing.[]
Status: FIXED
Comment: Factory reset should now save all dance routines.
... Status: FIXED
BUG: Latest schematics are too complicated[]
Status: CLOSED
Comment: I might in the future add some sort of description that says how hard these things are to build, but for now that's on the user to figure out for themselves.
... Status: CLOSED
BUG: Poison Control Bot explodes.[]
Status: CANNOT REPRODUCE
Comment: I don't even think we HAVE those bots anymore. I heard we sent one to Grafton and it exploded. I'll reopen this if I find one to test though.
... Status: CANNOT REPRODUCE
BUG: Responder Protectrons have no reaction.[]
Status: OPEN
Comment: Right now if you use this program on a regular Responder Bot, nothing happens. Which is safer than explosions and puppy killing, so I'll hit this bug when I have time.
... Status: OPEN
BUG: Veterinary Bot attacks animals.[]
Status: FIXED
Comment: This was the worst bug I've ever had to test in my life. RIP Mr. Fluffy, you sweet pup.
... Status: FIXED
BUG: Volunteer Bot personality becomes "mean"[]
Status: NEEDS VERIFICATION
Comment: I used this program on Mr. Fluffy, my personal assistant to reproduce this, and it's confirmed, he's now a jerk. I think I have a fix ready for this, but I haven't tried it out yet.
... Status: NEEDS VERIFICATION
BUG: Eyebots have no reaction to the program[]
Status: WORKS AS DESIGNED
Comment: Eyebots run on some other system and I don't want to make this work with them. Let's say this isn't a bug exactly, it's just something I don't want to fix.
... Status: Works as Designed
Miguel's Journal[]
!! WARNING !!
Database corrupted. Partial entries recovered.
Hello, World![]
It's been real hard being on my own since the bombs dropped. But the Responders... they have it figure out. They got someone working on vaccines and medicines and stuff, and they even turn regular people into volunteers.
I took all their survival training programs and passed with aces. So now I'm a Responder too. Nifty, right?
The Cause[]
The Scorchbeasts scare me more than anything. It's why I joined the Responders. I knew I couldn't live alone anymore, and they have stuff figured out.
I just wish maybe they got along better with the Brotherhood. It's not us or them, it's all of us together. It's a shame.
Programming Again[]
I used to be a programmer before the bombs fell, and well. Guess what?
... I program robots now, too. I mean, it's important work. I get it. I can help out in the lab, too with other programmers and it's good to have company.
They said they'd let me do some outdoors survival orienteering for new Responders though, so I'm looking forward to that.
Hope in Flatwoods[]
I'm helping a couple of Responders set up a base out in the Flatwoods for a bit. They think a bunch of survivors will start getting processed there, so I'm goint to set up camps.
I could do this forever. Camping under the stars and helping people out at the same time is the dream, you know?
Mr. Fluffy[]
We're actually making progress! Oh man. I even got myself a new Protectron bodyguard today.
It has an attitude problem though, but that's what happens when you put a bunch of parts together randomly, sometimes. I called him Mr. Fluffy, which really irritated it for some reason. "Error: Metallic surface is not fluffy. Error: Does not compute."
I've seen it before, so I'm going to need to write a program that resets their brains. This might take a while.
Despair in Flatwoods[]
Flatwoods is... rough. So many refugees, not enough Responders. I'm going to start making advanced training courses for Volunteers because... there aren't enough of us to train everyone individually.
Good news though! I met someone on the road between the airport and Flatwoods... glad to have someone who will keep me company. It's a long walk and Mr. Fluffy - the robot - is not a good exercise partner.
Reset Program[]
I wrote a program that will reset my protectron's brain to settings that are a little more conventional for a robot instead of standing next to me, day and night, forever.
Which is, I gotta say, really ruining my sex life right about now.
Peace, Appalachia[]
I should have signed up for the Vault-Tec stuff, but the thought of being in a tin can for a hundred years was too terrifying. But here it is. Every day more of us die. I haven't seen a refugee in... too long.
If I'm goint to get ripped to shreds, I'm doing it with a pot of Delbert's chili, in the woods, and under the beautiful stars. I refused to die in an office! But... I need to wait for Garry. Then we'll go together.
This is it.[]
All I've wanted to do since the bombs fell was help people and explore what's left of nature.
But... he's dead, Maria. Garry died this morning. It was just an accident. One of those things broke though the gate. I already buried him up on the hill with the others...
What's the point here with any of this if we can't even protect ourselves?
I'm going to my camp, and I'll take my robot. I just need to figure things out.
Restricted Messages[]
* * * Responders' Survivor===
* * * Volunteer Program======
=============================
Training Volunteers[]
TO: All Survivors
FROM: Responder Ben-Ami
By now everyone has hard about what happened with Casey and the two young survivors that arrived from Sutton. It's tragic. There are no words. But he just didn't know... and they trusted him to know.
So we've decided that all Volunteers must now start as Volunteer Candidates first, and during this time we go over the basics now. Food, water, that sort of thing.
Casey decided to travel into the mountains to clear his head. We tried to persuade him to stay but it's his choice. We hope he'll return soon.
Self-Serve Kiosk[]
TO: All Survivors
FROM: Responder Ben-Ami
The new kiosk should help us handle additional volunteers, should any arrive. Lately most of the survivors are too injured to help themselves, let alone others... but they see the kiosk as a sign that people will be arriving soon to help.
We need that hope.
Kiosk Bugs[]
TO: All Survivors
FROM: Responder Ben-Ami
The Self-Serve Kiosk seems to have some issues... the message of the day keeps cycling every hour and every time I add a new volunteer, it doesn't save the profile or send the information to the admin terminal.
Interviews[]
TO: All Survivors
FROM: Responder Ben-Ami
We are the survivors, folks. We are learning how to live out here, and we need to preserve and distribute this knowledge.
Do you know how to make clothing from animal hide? Determine a good berry from a poison one? Let's talk about it. Let's tell the world what we've learned.
Welcome[]
TO: All Responders, All Volunteers
FROM: Responder Ben-Ami
Welcome, Responders and Volunteers!
Thanks for working with us. As you know, we are trying to cope with the influx of survivors that need our help. The new volunteer program is going to help us concentrate on medical help while volunteers focus on basic survival needs.
We are also collecting data for the Responders Database which will help us rebuild Appalachia one day. So please contribute data when you can.
Responders database[]
Note: These two googie free standing terminals are located in the lobby of the airport terminal, in front of the check-in counters. They are next to the Airport check-in kiosk.
RESPONDERS DATABASE v3.81
* * * Responders' Survivor===
* * * Volunteer Program======
=============================
Welcome, Volunteer.
Messages[]
* * * Responders' Survivor===
* * * Volunteer Program======
=============================
Training Volunteers[]
TO: All Survivors
FROM: Responder Ben-Ami
By now everyone has hard about what happened with Casey and the two young survivors that arrived from Sutton. It's tragic. There are no words. But he just didn't know... and they trusted him to know.
So we've decided that all Volunteers must now start as Volunteer Candidates first, and during this time we go over the basics now. Food, water, that sort of thing.
Casey decided to travel into the mountains to clear his head. We tried to persuade him to stay but it's his choice. We hope he'll return soon.
Self-Serve Kiosk[]
TO: All Survivors
FROM: Responder Ben-Ami
The new kiosk should help us handle additional volunteers, should any arrive. Lately most of the survivors are too injured to help themselves, let alone others... but they see the kiosk as a sign that people will be arriving soon to help.
We need that hope.
Kiosk Bugs[]
TO: All Survivors
FROM: Responder Ben-Ami
The Self-Serve Kiosk seems to have some issues... the message of the day keeps cycling every hour and every time I add a new volunteer, it doesn't save the profile or send the information to the admin terminal.
Interviews[]
TO: All Survivors
FROM: Responder Ben-Ami
We are the survivors, folks. We are learning how to live out here, and we need to preserve and distribute this knowledge.
Do you know how to make clothing from animal hide? Determine a good berry from a poison one? Let's talk about it. Let's tell the world what we've learned.
Welcome[]
TO: All Responders, All Volunteers
FROM: Responder Ben-Ami
Welcome, Responders and Volunteers!
Thanks for working with us. As you know, we are trying to cope with the influx of survivors that need our help. The new volunteer program is going to help us concentrate on medical help while volunteers focus on basic survival needs.
We are also collecting data for the Responders Database which will help us rebuild Appalachia one day. So please contribute data when you can.
[-- Dispense Rations --][]
!! ERROR !!
Due to limited supplies, you may only receive one ration kit per day.
> ... error ...
Responders HQ terminal[]
Note: This console terminal is located inside the "Command Post" in the Morgantown Airport terminal building.
Welcome to ROBCO Industries (TM) Termlink
Responders HQ: Terminal 3
Fire Breathers recruiting[]
All,
I just wanted to remind everyone that the Fire Breathers unit is always looking for more manpower.
If you think you've got what it takes to handle our toughest missions and take on the Scorched, then Melody and Madigan would love to meet you.
Don't forget, it's a dangerous assignment, but it comes with benefits. You'll have top priority for both rations and ammunition. We ask the Fire Breathers to put their lives on the line, but we reward their bravery where we can.
The job's not for everyone, but if you think you can handle the recruitment process and training, then I ask you to consider signing up.
Thanks,
- Chavez
Personnel Files[]
Senior Members[]
Responders: Senior Members
CHAVEZ, MARIA E
Role: Senior Responder
Assignment: Medical support, Responders HQ
HUDSON, CLAIRE L
Role: Chief Medical Officer
Assignment: Inoculation project, AVR Medical
KUMAR, SANJAY
Role: Chief Engineer
Assignment: Robot repair, Responder HQ
LARKIN, MELODY K
Role: Combat trainer
Assignment: Field manual project, Black Mountain Ordnance Works
NAKAMURA, JEFF T
Role: Quartermaster
Assignment: Reconnaissance and foraging, Morgantown
Other Members[]
ABERNATHY, JERRY P
Role: Guard/Escort
Assignment: Protect supply trains between Responder HQ and local farms
CASTLE, DEREK J
Role: Guard/Escort
Assignment: Rapid response team
CHANG, VERONICA D
Role: Field Medic
Assignment: Rapid response team
JONES, DARION T
Role: Ammunition maker
Assignment: Foraging, Black Mountain Ordnance Works
MCKEE, CHELSEA R
Role: Mechanic
Assignment: Forest Watch program, robot maintenance, Responder HQ
O'DELL, FELIX H
Role: Emergency response trainer
Assignment: Recruit training, Responder HQ
STRAUSS, DAVID P
Role: Computer technician
Assignment: Terminal maintenance and re-programming, Responder HQ
THOMPKINS, LILLIAN
Role: Provisioner
Assignment: Food and water resource management, Responder HQ
TRAYJOR, KEVIN J
Role: Field Medic
Assignment: Rapid response team
ZELNACK, RYAN T
Role: Chems expert
Assignment: Chems production, Responder HQ
Complaint 15-J[]
We just received another complaint about the Grafton mayor's office. This time the mayor is being accused of illegally soliciting funds for his reelection campaign. The mayor's assistant allegedly demanded a contribution in exchange for notarizing documents. This one is more serious than the last three. I'd better go check it out.
Followup: An officer was sent to the mayor's office in Grafton. He found some irregularities with the mayor's assistant's procedures. A citation was issued to correct the problem. The officer noted that Grafton's mayor claims there aren't funds to make the changes. We'll let a judge sort it out.
- Larkin
Messages[]
Responders HQ: Terminal 3
Has anyone seen Larry Pickerman?[]
Everyone,
Please keep an eye out for Larry Pickerman, he's been missing for a couple of days.
If you haven't met him, he's about six feet tall, brown hair, green eyes, age is about mid-50s. He came in with the last big group refugees.
You might remember him as the electrician who decided to do some unsolicited work on our main computer. I'm sure he meant well, but we had to have him escorted out of the command center.
Anyway, hopefully he's okay. He borrowed my only screwdriver and I really need it back, so if you see him, send him my way.
- Jeff Nakamura
Dealing with the Brotherhood[]
I've been a member of the Responders almost from the start. Like all of you, I've put my life on the line to save the lives of others more times than I can remember. Out mission is important. That's why we can't let the Brotherhood of Steel push us around.
Of course we'll help anyone where we can, but you all know that our resources are limited. The Brotherhood's been making increasing demands for resources and supplies in the name of holding back the Scorched.
Well, the Scorched aren't the only threat around here, and the Responders aren't looking to fight a war. We're healers. We're teachers. We're not soldiers.
When the Brotherhood comes asking for your ammo, your stimpaks, your water, whatever it is, think carefully. Someone out there might need those supplies to survive.
If they ask you to join their ranks because you've got skills they can use, remember that we need those skills just as much, maybe more.
We don't have the benefit of power armor and heavy weapons. All we've got is training, knowledge, and courage. But that's been enough so far, and I hope we can keep it that way.
I'm not saying the Brotherhood of Steel is our enemy. We're on the same side. But lately, we're not really friends, either.
All I'm asking is that you stay focused on the mission - on OUR mission - no matter what they might ask of you.
- Chavez
Announcement: Rachel Pryce[]
Some sad news to share, everyone.
Some of you might have heard about Rachel already, but for those who don't know, she's said goodbye to the Responders and joined the Brotherhood of Steel to work as a combat medic.
We'll all miss her, and we wish her the best. In the meantime, the few medics we have left are working around the clock. We'll be starting the medical training program up again to help fill in the gaps. Please volunteer if you can spare the time.
- Chavez
-- Dispense Rations --[]
* * * Responders' Survivor===
* * * Volunteer Program======
=============================
Volunteers may only receive one set of rations until the training program is completed.
Dispense rations?
Confirm[]
Note: Accessing this command after completing the quest Second Helpings and Tentative Plans:
Volunteers: Advanced Training[]
* * * Responders' Survivor===
* * * Volunteer Program======
=============================
Welcome to the Responders Headquarters, Volunteer.
Building Camps[]
* * * Responders' Survivor===
* * * Volunteer Program======
=============================
If Volunteers are able to construct portable camps for incoming survivors, then Responders are free to focus on their urgent medical needs.
Responder Miguel Caldera provides new Volunteers with materials used to fortify camps, as well as additional safety tips.
Report to his campsite outside of the Airport for supplies and hands-on training.
Patrol Supplies[]
As a Responder Volunteer, learning how to properly patrol the facility benefits everyone. You will need to check supplies
You may run into hostiles though, so be alert!
Terminal[]
Note: This wall terminal is located in the basement next to the door to the locked supply room in the lobby. It is a level 0 locked terminal.
Section needed (remote door control)
This section is required but has not been written yet. You can help Nukapedia by writing it.
|
Responders laboratory terminal[]
Note: This desk terminal is located on the desk in the second floor of the "Medical Laboratory" aircraft hangar.
Welcome to ROBCO Industries (TM) Termlink
RESPONDERS LABORATORY TERMINAL
Inoculation Project Announcement[]
Folks, I've got some exciting news to share.
As you all know, Dr. Hudson has been continuing her research in the lab at AVR Medical. Well, she just reported in to let us know that she's made a significant breakthrough, and it looks life an inoculation against the Scorched plague could soon become a reality.
Let's all keep our fingers crossed, and make sure to do everything we can to help Claire complete her work. Our very survival depends on it.
- Jeff Nakamura
Scorched research[]
Responders HQ: Terminal 3
Introduction[]
The Scorched: A Field Study
Dr. Claire Hudson
Those of us struggling to survive in the post-war world face countless threats. The search for safe and sustainable sources of food and water would be enough to challenge anyone, but the strange mutated creatures appearing throughout the region greatly increase the danger of day-to-day life.
None of these threats, however, compare to the Scorched.
To better understand these monsters of the wasteland, I've spent time observing them and gathering information from those individuals lucky enough to survive firsthand encounters with the Scorched.
There are still far more questions than answers, but I believe I have made progress in my understanding of these enigmatic and fearsome creatures.
Details on specific subjects follow.
Scorchbeasts[]
Scorchbeasts. The name conjures terrifying images of huge mutated bats that poison the ground and warp living creatures into deadly thralls.
We first learned about the Scorchbeasts from the Brotherhood of Steel, whose soldiers encountered the creatures to the southeast. At first nobody believed that what they were describing could be real. We thought it was a bullshit story giving the Brotherhood an excuse to commandeer our ammo and supplies.
We were wrong.
I'll never forget the first time I saw one of those monstrosities, black wings against a blood-red sunset. Talk about a reality check.
We know far too little about these creatures, but we do know they aren't strictly nocturnal. They also seem equally willing to move alone or in small groups, and they're highly aggressive. Worse than that, they're dangerously radioactive, which I believe is an important clue about their origin.
If we ever get hold of one for study, I think we could learn a lot about them. Unfortunately, being anywhere close to a Scorchbeast is a near-certain death sentence, and not just because of the radiation.
I'll cover that more in the next entry.
The Scorched Plague[]
I'd love to give a detailed explanation of what the Scorched plague is and how it works, but right now, we know so little, it just wouldn't be possible. Frankly, it's damn frustrating.
What we do know is that living creatures that come into contact with a Scorchbeast sometimes begin to mutate. The victim's skin turns dark, almost black, with the smell of ash.
Some kind of biochemical process takes hold at this point. Lesions that burn with intense heat begin to form on the victim's body. The affected creature appears to be covered in smoldering embers.
In the case of humans, higher mental function eventually disappears, replaced by extreme, almost
animalistic aggression. We call the creatures that are transformed in this way "Scorched".
Needless to say, watching a friend or loved one go through this process is both horrifying and heartbreaking. Worse, there's almost nothing we can do about it.
I say "almost" because we've been able to gather enough information about the Scorched plague that we might be able to develop a vaccine against it. That's a huge maybe, but we recently found some equipment at the AVR Medical Center that's in pretty good shape.
With the right facilities and a steady supply of Scorched to study, we might just find a way to counter this terrible disease or possibly even reverse it. Only time will tell.
Anti-Scorched Tactics[]
I hope by now that I've made one point crystal clear: the Scorched are lethal. They are nothing less than an existential threat. If we cannot find a way to defeat them, or at the very least contain them, there's no reason to think they won't spread far and wide, transforming or destroying everything in their path.
We don't know nearly enough about the Scorched to develop real tactics. What we know so far mostly amounts to common sense approaches for dealing with any deadly predator. I'll summarize those points below.
If you're unfortunate enough to encounter a Scorchbeast - likely because it has decided to hunt you - do everything in your power to keep away from it. If you've got a gun and can find an enclosed space to fire from, that's ideal. Scorchbeasts are too big to fit into small spaces.
Remember that Scorchbeasts emit strong radiation. That, coupled with their powerful bite, should compel you to keep your distance at all costs. If you've got no other choice, you should at least consider using some Rad-X before you engage the creature at close range.
Scorched humans are savage and deadly. While their ability to speak is limited, don't think they're mindless. They retain enough intelligence and memory to use guns and other weapons, and they're hostile to just about everything they perceive as a potential threat.
Fight the Scorched as you would a Raider, albeit one with a deadly plague. Of vital importance is keeping your distance to minimize the risk of infection. Stay in cover when you can, but give ground when you need to. Do not let them get close.
I know that's not much to go on. There's still so much we don't know about these creatures. Hopefully it'll help at least a little.
This concludes my report.
Messages[]
Responders HQ: Terminal 3
Has anyone seen Larry Pickerman?[]
Everyone,
Please keep an eye out for Larry Pickerman, he's been missing for a couple of days.
If you haven't met him, he's about six feet tall, brown hair, green eyes, age is about mid-50s. He came in with the last big group refugees.
You might remember him as the electrician who decided to do some unsolicited work on our main computer. I'm sure he meant well, but we had to have him escorted out of the command center.
Anyway, hopefully he's okay. He borrowed my only screwdriver and I really need it back, so if you see him, send him my way.
- Jeff Nakamura
Dealing with the Brotherhood[]
I've been a member of the Responders almost from the start. Like all of you, I've put my life on the line to save the lives of others more times than I can remember. Out mission is important. That's why we can't let the Brotherhood of Steel push us around.
Of course we'll help anyone where we can, but you all know that our resources are limited. The Brotherhood's been making increasing demands for resources and supplies in the name of holding back the Scorched.
Well, the Scorched aren't the only threat around here, and the Responders aren't looking to fight a war. We're healers. We're teachers. We're not soldiers.
When the Brotherhood comes asking for your ammo, your stimpaks, your water, whatever it is, think carefully. Someone out there might need those supplies to survive.
If they ask you to join their ranks because you've got skills they can use, remember that we need those skills just as much, maybe more.
We don't have the benefit of power armor and heavy weapons. All we've got is training, knowledge, and courage. But that's been enough so far, and I hope we can keep it that way.
I'm not saying the Brotherhood of Steel is our enemy. We're on the same side. But lately, we're not really friends, either.
All I'm asking is that you stay focused on the mission - on OUR mission - no matter what they might ask of you.
- Chavez
Announcement: Rachel Pryce[]
Some sad news to share, everyone.
Some of you might have heard about Rachel already, but for those who don't know, she's said goodbye to the Responders and joined the Brotherhood of Steel to work as a combat medic.
We'll all miss her, and we wish her the best. In the meantime, the few medics we have left are working around the clock. We'll be starting the medical training program up again to help fill in the gaps. Please volunteer if you can spare the time.
- Chavez
Storage room controls[]
Note: This wall terminal is located next to the door to the supply closet, next to the "Command Post" inside the airport terminal building. It is locked and requires Hacker level 0.
Welcome to ROBCO Industries (TM) Termlink
STORAGE ROOM CONTROLS
Inventory[]
INVENTORY
* Ammunition
* Misc. Combat Supplies (Non-Edible)
* Blank holotapes
> ... accessing ...
Requisition Orders [Updated][]
REQUISITION ORDERS [UPDATED]
Hello Responders
Please remember that the use and access of this storage room is now handled on a case-by-case basis. The purpose is to contain confiscated items and high-priority goods and gear.
All inquiries and requisition requests are to be forwarded to Responder leadership.
And as always, remember to lock up after you're done.
Thanks for you understanding.
> ... accessing ...
Note on Persihables[]
NOTE ON PERISHABLES
Hello Responders
As this is now sealed containment, please do not store anything perishable here -- this includes food, drinks, even water. I know we've been keeping our most precious treats in here (love those Fancy Lad cakes) but it's more important to share what we have with our fellow survivors.
I'll be putting in a request to clean the storeroom out of anything organic. You have 72 hours to retrieve your perishable items before they are redistributed.
Thank you for understanding.
> ... accessing ...
Note on Holotapes[]
NOTE ON HOLOTAPES
Hello Responders
The recent disappearance of holotapes has forced us to keep a tighter grip on our inventory. Holotapes are our most requested item, however until further notice, holotapes are TEMPORARILY borrowed out on top-level orders only. All remaining unused holotapes are to be stored in airtight crates inside this room.
Thanks for your understanding. I know we all want to get things off our chest now and then, but we need to keep an eye on this valuable resource.
> ... accessing ...
Remote Door Control[]
> Remote Door Control[]
Note: This is the default header for the remote door program.
Remote Door Control Interface
STATUS: Closed
Note: This is the header once the remote door is opened.
Remote Door Control Interface
STATUS: Open
Open Door[]
Opening doors...
> Accessing Door...
Close Door[]
Sealing doors...
> Initializing Door...
Terminal[]
Note: This console terminal is located at the top of the air traffic control tower.
Welcome to ROBCO Industries (TM) Termlink
MORGANTOWN AIRPORT ATC TERMINAL
Local Radar Monitoring[]
ATC TRACKING:
Flight Destination
===============================
No traffic on radar
Cargo Vertibot Deliveries[]
I've finished hooking up the air raid siren and message broadcasts to the ATC system. I asked Jeff to paint a circle around the area that these automated cargo Vertibots keep choosing to land. I guess the rest of the airport is a little too cluttered for them.
What this means to you:
Whent the ATC radard picks up an approaching vertibot, it'll alert this terminal, which in turn will fire up the air raid siren and transmit a broadcast. Hopefully, that'll give us enough time to mobilize at the landing zone and keep it clear of whatever unwanted guests the vertibot attracts when it gets close.
If the vertibot thinks it sees hostiles in the LZ, it'll abort the drop and we definitely don't want that to happen. Make sure you keep the area around the landing zone clear of hostiles.
If you've got any questions, come see me in my workshop, in the first big hangar out your window facing north.
- Sanjay
Messages[]
Responders HQ: Terminal 3
Has anyone seen Larry Pickerman?[]
Everyone,
Please keep an eye out for Larry Pickerman, he's been missing for a couple of days.
If you haven't met him, he's about six feet tall, brown hair, green eyes, age is about mid-50s. He came in with the last big group refugees.
You might remember him as the electrician who decided to do some unsolicited work on our main computer. I'm sure he meant well, but we had to have him escorted out of the command center.
Anyway, hopefully he's okay. He borrowed my only screwdriver and I really need it back, so if you see him, send him my way.
- Jeff Nakamura
Dealing with the Brotherhood[]
I've been a member of the Responders almost from the start. Like all of you, I've put my life on the line to save the lives of others more times than I can remember. Out mission is important. That's why we can't let the Brotherhood of Steel push us around.
Of course we'll help anyone where we can, but you all know that our resources are limited. The Brotherhood's been making increasing demands for resources and supplies in the name of holding back the Scorched.
Well, the Scorched aren't the only threat around here, and the Responders aren't looking to fight a war. We're healers. We're teachers. We're not soldiers.
When the Brotherhood comes asking for your ammo, your stimpaks, your water, whatever it is, think carefully. Someone out there might need those supplies to survive.
If they ask you to join their ranks because you've got skills they can use, remember that we need those skills just as much, maybe more.
We don't have the benefit of power armor and heavy weapons. All we've got is training, knowledge, and courage. But that's been enough so far, and I hope we can keep it that way.
I'm not saying the Brotherhood of Steel is our enemy. We're on the same side. But lately, we're not really friends, either.
All I'm asking is that you stay focused on the mission - on OUR mission - no matter what they might ask of you.
- Chavez
Announcement: Rachel Pryce[]
Some sad news to share, everyone.
Some of you might have heard about Rachel already, but for those who don't know, she's said goodbye to the Responders and joined the Brotherhood of Steel to work as a combat medic.
We'll all miss her, and we wish her the best. In the meantime, the few medics we have left are working around the clock. We'll be starting the medical training program up again to help fill in the gaps. Please volunteer if you can spare the time.
- Chavez
Patrol Bulleting[]
Resource Coordination Terminal
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
The Patrol Log keeps a record of all recent restocking runs and requests.
Incoming Resources[]
Incoming Resources:
From Flatwoods:
[_] 100 bags of chili, yes, bags. Why did they put it in bags?
[X] Dassa updated the database with information she got from survivors. Saw some weapons and ammo supplies mentioned.
[X] Miguel has programmed some of the protectrons to restock some of the supply caches in the area.
Resource Requests[]
[_] Responder Dassa requests a dozen new weapons and as many stimpaks.
[X] Rocky needs additional food for the processing center. NOTE: Rerouting all incoming food from Flatwoods to his location as it arrives.
[_] Miguel Caldera is requesting a new protectron again. NOTE: This is the 4th one this month, so he can use his current one for a while.
[_] Responder Kesha McDermott is requesting a soil sampling kit.
Triage center terminal[]
Note: This desk terminal is located on a small green table in the triage tent area, in the parking lot in front of the terminal building.
RESPONDERS EMERGENCY SUPPLIES
Alpha Station
===========
Log[]
Last stocked by:
Volunteer Lucas de Blaison
Comment:
There was a rotten pie in the safe. I removed it. I'm not going to say I'm mad, I'm just disappointed. We have coolers for food, okay?
Safe Control[]
> Safe Control[]
Note: This is the default header for the safe program.
Safe Lock Mechanism Status: Locked
> Accessing Safe Functions...
Note: This is the header once the safe is unlocked.
Safe Lock Mechanism Status: Unlocked
> Accessing Safe Functions...
Disengage Lock[]
...Checking Clearance..........
...AUTHORIZED.................
...Locking Mechanism Disable..
> Accessing Safe Functions...
Engage Lock[]
...Checking Clearance..........
...AUTHORIZED.................
...Locking Mechanism Enable...
> Accessing Safe Functions...
Responders training terminal[]
Note This desk terminal is located on a table in front of the "Bot Shop" aircraft hangar.
Section needed
This section is required but has not been written yet. You can help Nukapedia by writing it.
|