Fallout Wiki
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==Background==
 
==Background==
 
<section begin="background" />
 
<section begin="background" />
A bleak remnant of Appalachia's storied past, the mole miners are mutated humans that make their homes in the many caves and mines of the region, trapped within their deteriorating mining suits. The mole miners are frenzied combatants who attack anything they perceive as a threat.<ref>[[Fallout 76 loading screens|''Fallout 76'' loading screen hints]]: ''"Trapped within their deteriorating mining suits, the Mole Miners are frenzied combatants who attack anything they perceive as a threat."''</ref>
+
A bleak remnant of Appalachia's storied past, the mole miners are a [[Mutations and their causes|mutated]] form of [[human]] that make their homes in the many caves and mines of the region, trapped within their deteriorating mining suits. The mole miners are frenzied combatants who attack anything they perceive as a threat.<ref>[[Fallout 76 loading screens|''Fallout 76'' loading screen hints]]: ''"Trapped within their deteriorating mining suits, the Mole Miners are frenzied combatants who attack anything they perceive as a threat."''</ref>
   
Despite their suffering, almost all of their cognition and human-like behaviour remains, with mole miners frequently carrying things they considered important in a previous life, such as keys to their old mining lockers,<ref>[[Lost and Found]]</ref> even going as far as to find value in [[Purveyor Murmrgh|their]] collections, assembling [[Legendary exchange machine|vending machines]] and opening up [[Berkeley Springs station|multiple]] [[The Rusty Pick|stores]] to sell their wares for a [[Legendary scrip|price]].<ref>See [[Purveyor Murmrgh]] for details.</ref> They were first encountered by the [[Fire Breathers]] in March 2095.<ref>[[Lt. Thomas' Action Report]]</ref>
+
Despite their suffering, almost all of their cognition and human-like behaviour remains, with mole miners frequently carrying things they considered important in a previous life, such as keys to their old mining lockers.<ref>[[Lost and Found]]</ref> Some of them even go as far as finding value in their collections, assembling [[Legendary exchange machine|vending machines]] and opening up multiple stores, such as the ones at [[Berkeley Springs station]] and [[the Rusty Pick]], to sell their wares for a [[Legendary scrip|price]].<ref>See [[Purveyor Murmrgh]] for details.</ref> They were first encountered by the [[Fire Breathers]] in March 2095.<ref>[[Lt. Thomas' Action Report]]</ref>
   
 
The particular cause of their significant degeneration is unclear; whether it simply be [[radiation]], the toxic atmosphere of the Ash Heap or a combination of both is unknown. Mole miners are highly communal and are rarely (if ever) encountered outside of their organized groups. These are led by foremen and supervisors, a testament to their pasts as coal miners.
 
The particular cause of their significant degeneration is unclear; whether it simply be [[radiation]], the toxic atmosphere of the Ash Heap or a combination of both is unknown. Mole miners are highly communal and are rarely (if ever) encountered outside of their organized groups. These are led by foremen and supervisors, a testament to their pasts as coal miners.
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At some point, the Vault 76 overseer was seriously injured by a mole miner at the [[Mountainside Bed & Breakfast]] and left a holotape log following the experience.
 
At some point, the Vault 76 overseer was seriously injured by a mole miner at the [[Mountainside Bed & Breakfast]] and left a holotape log following the experience.
   
Openly hostile to nearly everyone but themselves (save for [[Purveyor Murmrgh|one known exception]]), the mole miners are highly aggressive, well armed, and have even managed to domesticate [[Mole rat (Fallout 76)|mole rats]].<ref>[[Raiders (Wastelanders)|Raider]]: ''"They keep Mole Rats as pets. Weird."''<br />{{Small|'''Note''': This line is said during the Mole Miners v. Raiders [[Fallout 76 random encounters|random encounter]].}}</ref> They make use of a variety of [[Pump action shotgun (Fallout 76)|shot]][[Double-barrel shotgun (Fallout 76)|guns]], [[Assault rifle (Fallout 76)|assault rifles]], [[Missile launcher (Fallout 76)|missile launchers]] and [[Mole miner gauntlet|improvised weapons]] to attack their enemies while using their mole rats as anything from standard attack animals to mobile landmines.<section end="background" />
+
Openly hostile to nearly everyone but themselves (save for [[Purveyor Murmrgh]], the only known exception), the mole miners are highly aggressive, well armed, and have even managed to domesticate [[Mole rat (Fallout 76)|mole rats]].<ref>[[Raiders (Wastelanders)|Raider]]: ''"They keep Mole Rats as pets. Weird."''<br />{{Small|'''Note''': This line is said during the Mole Miners v. Raiders [[Fallout 76 random encounters|random encounter]].}}</ref> They make use of a variety of [[Pump action shotgun (Fallout 76)|shot]][[Double-barrel shotgun (Fallout 76)|guns]], [[Assault rifle (Fallout 76)|assault rifles]], [[Missile launcher (Fallout 76)|missile launchers]] and [[Mole miner gauntlet|improvised weapons]] to attack their enemies while using their mole rats as anything from standard attack animals to mobile landmines.<section end="background" />
   
 
==Characteristics==
 
==Characteristics==

Revision as of 11:05, 18 July 2020

 
Gametitle-FO76Gametitle-FO76 WAGametitle-FO76 NWGametitle-FO76 WL
Gametitle-FO76Gametitle-FO76 WAGametitle-FO76 NWGametitle-FO76 WL

Mole miners are creatures found in Appalachia in 2102.

Background

A bleak remnant of Appalachia's storied past, the mole miners are a mutated form of human that make their homes in the many caves and mines of the region, trapped within their deteriorating mining suits. The mole miners are frenzied combatants who attack anything they perceive as a threat.[1]

Despite their suffering, almost all of their cognition and human-like behaviour remains, with mole miners frequently carrying things they considered important in a previous life, such as keys to their old mining lockers.[2] Some of them even go as far as finding value in their collections, assembling vending machines and opening up multiple stores, such as the ones at Berkeley Springs station and the Rusty Pick, to sell their wares for a price.[3] They were first encountered by the Fire Breathers in March 2095.[4]

The particular cause of their significant degeneration is unclear; whether it simply be radiation, the toxic atmosphere of the Ash Heap or a combination of both is unknown. Mole miners are highly communal and are rarely (if ever) encountered outside of their organized groups. These are led by foremen and supervisors, a testament to their pasts as coal miners.

At some point, the Vault 76 overseer was seriously injured by a mole miner at the Mountainside Bed & Breakfast and left a holotape log following the experience.

Openly hostile to nearly everyone but themselves (save for Purveyor Murmrgh, the only known exception), the mole miners are highly aggressive, well armed, and have even managed to domesticate mole rats.[5] They make use of a variety of shotguns, assault rifles, missile launchers and improvised weapons to attack their enemies while using their mole rats as anything from standard attack animals to mobile landmines.

Characteristics

Biology

Once human, the mole miners have since degenerated into stout, squat and hardy humanoids that display an extreme hostility towards anything that isn't themselves. Their limbs are extremely short and thick, what can be seen of their face is a grossly bloated physiognomy bloating beyond the confines of their mining equipment, with their eyes unnaturally bulging from no recognizable facial structure. They stand affixed in a permanent hunch with their limbs tucked closely to their body.

They communicate in proper English,[6] though it is garbled due to the mining breathing equipment, giving the impression of mindless mumbling.

Their mutations have endowed them with powerful strength that allows them to wield heavy weapons frequently and effortlessly. Their aggression and hardiness render them capable of warding off staggers and their fast speed allows them to close the gap between themselves and enemies fairly quickly.

List of known phrases

Idle lines:

  • Need to keep digging... We'll find it... Soon...
  • Can't wait until another surfacer shows up...
  • The green men... Blind as all the rest in the tunnels...
  • Gotta keep the claws sharp...
  • The blue suits... Just want to tear them into pieces...

Upon getting wounded/hit:

  • Ugh! That all you got?
  • Ugh! I'll kill you for that!
  • Agh! I'll kill you!
  • Ug! I'll tear out your spine!
  • Agh! You're dead!
  • Come on! Is that it?
  • Agh! It's nothing!
  • Agh! That hurt!

Into combat:

  • Now!
  • There!
  • Kill! KILL!
  • Tear them all apart!
  • Fucking kill all of you!
  • Dead!
  • I'll peal off your skin!
  • Snap every bone in your body!

To normal behavior:

  • Nothing...
  • It's over...
  • Back to it...
  • Forget it...
  • Damn. Got away.
  • Next time...

Becoming alerted:

  • What?
  • Huh?
  • Hmm.
  • Who?
  • Something...
  • Over there...

Losing the combatant:

  • Over here?
  • Hmm...
  • Soon...
  • Won't take long...
  • Here?

Combat to normal behavior:

  • Yeah. That's right.
  • Too easy...
  • And stay dead...
  • That's it. Die.
  • Heh. That all?

Alert idle lines:

  • I'll find you...
  • Can't hide forever...
  • I know you're here...
  • Come out...
  • Annoying...

Ally killed:

  • You'll fucking pay for that!
  • He/She's dead. Now you're dead!
  • One more reason to kill you!
  • You're next!

Taunting lines:

  • Going to fucking kill you!
  • You're dead!
  • Rip you apart!
  • Tear your face in half!
  • Line the tunnels with your bones!
  • Never see the light again!
  • Scream you piece of shit!
  • Bleed! BLEED!
  • Break every fucking bone you have!
  • Dig straight into your eyes!
  • I'll claw your teeth out!
  • Go ahead! Try to run!
  • I'll drag you into hell!

Upon swinging a melee weapon:

  • Let's kill this motherfucker!
  • How do you like me up close?
  • Gonna bury you!
  • Tear you apart! Spread your guts on the floor!
  • Let's hear your bones snap!
  • Bleed out, you piece of shit!
  • Take this!
  • See you in hell!
  • Rip you apart!

Gameplay attributes

Mole miners often live in organized groups and are usually led by a foreman or supervisor. They are immediately hostile to anyone who approaches them except for the mole rats that they share friendly relations with, friendly enough to the point that they can fight opponents together to gain an advantage.

They often mobilize against their target with weapons of great damage such as shotguns or missile launchers. They can easily and quickly mow down low-level player characters. They are mainly located near mining areas in groups, although they can be seen everywhere.

Variants

Mole miner

A basic variant of the mole miner, equipped with a variety of shotgun weapons.

Name (Form ID)Base StatisticsBehaviorAbilitiesItems
Mole miner
Level
LVL 2
Perception
PER 5
Hit Points
HP 40
Radiation Resistance
Rad.R Immune
Poison Resistance
Pois.R 100
Experience Points
XP 11
With modsStats scale up to match player level
Gamebryo AI attributes#Aggression
Aggr. Very aggressive: Will attack enemies and neutrals on sight.Icon requiredIcon requiredIcon optional
Gamebryo AI attributes#Confidence
Conf. Foolhardy: Will never flee or avoid anyone.Icon requiredIcon requiredIcon requiredIcon required
Gamebryo AI attributes#Assistance
Assis. Helps allies: Will help allies.Icon requiredIcon optional
Attack
Unarmed (4 Damage)

Mole miner scraper

The mole miner scrapers have similar resistances to the base variant but with increased melee damage and health.

Name (Form ID)Base StatisticsBehaviorAbilitiesItems
Mole miner scraper
Level
LVL 4
Perception
PER 5
Hit Points
HP 45
Radiation Resistance
Rad.R Immune
Poison Resistance
Pois.R 100
Experience Points
XP 13
With modsStats scale up to match player level
Gamebryo AI attributes#Aggression
Aggr. Very aggressive: Will attack enemies and neutrals on sight.Icon requiredIcon requiredIcon optional
Gamebryo AI attributes#Confidence
Conf. Foolhardy: Will never flee or avoid anyone.Icon requiredIcon requiredIcon requiredIcon required
Gamebryo AI attributes#Assistance
Assis. Helps allies: Will help allies.Icon requiredIcon optional
Attack
Unarmed (4 Damage)

Mole miner digger

FO76 mole miner digger

The mole miner diggers have similar resistances to the scrapers but with increased melee damage and health.

Name (Form ID)Base StatisticsBehaviorAbilitiesItems
Mole miner digger
Level
LVL 8
Perception
PER 5
Hit Points
HP 55
Radiation Resistance
Rad.R Immune
Poison Resistance
Pois.R 100
Experience Points
XP 18
With modsStats scale up to match player level
Gamebryo AI attributes#Aggression
Aggr. Very aggressive: Will attack enemies and neutrals on sight.Icon requiredIcon requiredIcon optional
Gamebryo AI attributes#Confidence
Conf. Foolhardy: Will never flee or avoid anyone.Icon requiredIcon requiredIcon requiredIcon required
Gamebryo AI attributes#Assistance
Assis. Helps allies: Will help allies.Icon requiredIcon optional
Attack
Unarmed (12 Damage)

Mole miner rockbreaker

FO76 mole miner rockbreaker

The mole miner rockbreakers are a significant step above the diggers in terms of health.

Name (Form ID)Base StatisticsBehaviorAbilitiesItems
Mole miner rockbreaker
Level
LVL 14
Perception
PER 5
Hit Points
HP 80
Radiation Resistance
Rad.R Immune
Poison Resistance
Pois.R 100
Experience Points
XP 25
With modsStats scale up to match player level
Gamebryo AI attributes#Aggression
Aggr. Very aggressive: Will attack enemies and neutrals on sight.Icon requiredIcon requiredIcon optional
Gamebryo AI attributes#Confidence
Conf. Foolhardy: Will never flee or avoid anyone.Icon requiredIcon requiredIcon requiredIcon required
Gamebryo AI attributes#Assistance
Assis. Helps allies: Will help allies.Icon requiredIcon optional
Attack
Unarmed (16 Damage)

Mole miner foreman

FO76 mole miner foreman

The foremen often come equipped with two weapons. It is not uncommon for them to have missile launchers, and fire two to three missiles before trying to engage with a shotgun, rifle or even a mole miner gauntlet.

Name (Form ID)Base StatisticsBehaviorAbilitiesItems
Mole miner foreman
Level
LVL 22
Perception
PER 5
Hit Points
HP 125
Energy Resistance
En.R 25
Radiation Resistance
Rad.R Immune
Poison Resistance
Pois.R 100
Experience Points
XP 34
With modsStats scale up to match player level
Gamebryo AI attributes#Aggression
Aggr. Very aggressive: Will attack enemies and neutrals on sight.Icon requiredIcon requiredIcon optional
Gamebryo AI attributes#Confidence
Conf. Foolhardy: Will never flee or avoid anyone.Icon requiredIcon requiredIcon requiredIcon required
Gamebryo AI attributes#Assistance
Assis. Helps allies: Will help allies.Icon requiredIcon optional
Attack
Unarmed (25 Damage)

Mole miner supervisor

FO76 mole miner supervisor

These mole miners were previously supervisors of their mines, and have similar resistances to the foremen, but with increased melee damage and health.

Name (Form ID)Base StatisticsBehaviorAbilitiesItems
Mole miner supervisor
Level
LVL 30
Perception
PER 5
Hit Points
HP 200
Energy Resistance
En.R 50
Radiation Resistance
Rad.R Immune
Poison Resistance
Pois.R 100
Experience Points
XP 43
With modsStats scale up to match player level
Gamebryo AI attributes#Aggression
Aggr. Very aggressive: Will attack enemies and neutrals on sight.Icon requiredIcon requiredIcon optional
Gamebryo AI attributes#Confidence
Conf. Foolhardy: Will never flee or avoid anyone.Icon requiredIcon requiredIcon requiredIcon required
Gamebryo AI attributes#Assistance
Assis. Helps allies: Will help allies.Icon requiredIcon optional
Attack
Unarmed (35 Damage)

Glowing mole miner

FO76 glowing mole miner
File:Fo76 Glowing mole miner at sunny day.png

Highly irradiated variant of the mole miners, they are common in the Savage Divide and sometimes in the Ash Heap as a location end boss. They usually have heavier weapons such as shotguns and missile launchers, similar to the foreman variant. They have a distinct green glow to their appearance. In the sunny daytime does not light.

Name (Form ID)Base StatisticsBehaviorAbilitiesItems
Glowing mole miner
Level
LVL 40
Perception
PER 5
Hit Points
HP 350
Energy Resistance
En.R 50
Radiation Resistance
Rad.R Immune
Poison Resistance
Pois.R 100
Experience Points
XP 55
With modsStats scale up to match player level
Gamebryo AI attributes#Aggression
Aggr. Very aggressive: Will attack enemies and neutrals on sight.Icon requiredIcon requiredIcon optional
Gamebryo AI attributes#Confidence
Conf. Foolhardy: Will never flee or avoid anyone.Icon requiredIcon requiredIcon requiredIcon required
Gamebryo AI attributes#Assistance
Assis. Helps allies: Will help allies.Icon requiredIcon optional
Attack
Unarmed (45 Damage)

Mole miner sapper

A variant of mole miner only found during Nuclear Winter matches. It has the similar stats to a glowing mole miner, however has slightly more health.

Name (Form ID)Base StatisticsBehaviorAbilitiesItems
Mole miner sapper Nuclear Winter Fallout 76 unused content
Level
LVL 50
Perception
PER 5
Hit Points
HP 480
Damage Resistance
Dam.R 100
Energy Resistance
En.R 75
Radiation Resistance
Rad.R Immune
Poison Resistance
Pois.R 100
Experience Points
XP 66
With modsStats scale up to match player level
Gamebryo AI attributes#Aggression
Aggr. Very aggressive: Will attack enemies and neutrals on sight.Icon requiredIcon requiredIcon optional
Gamebryo AI attributes#Confidence
Conf. Foolhardy: Will never flee or avoid anyone.Icon requiredIcon requiredIcon requiredIcon required
Gamebryo AI attributes#Assistance
Assis. Helps allies: Will help allies.Icon requiredIcon optional
Attack
Unarmed (70 Damage)

Mole miner dredger

This mole miner is found only during matches in the Nuclear Winter mode.

Name (Form ID)Base StatisticsBehaviorAbilitiesItems
Mole miner dredger Nuclear Winter Fallout 76 unused content
Level
LVL 65
Perception
PER 5
Hit Points
HP 600
Damage Resistance
Dam.R 100
Energy Resistance
En.R 75
Radiation Resistance
Rad.R Immune
Poison Resistance
Pois.R 100
Experience Points
XP 84
With modsStats scale up to match player level
Gamebryo AI attributes#Aggression
Aggr. Very aggressive: Will attack enemies and neutrals on sight.Icon requiredIcon requiredIcon optional
Gamebryo AI attributes#Confidence
Conf. Foolhardy: Will never flee or avoid anyone.Icon requiredIcon requiredIcon requiredIcon required
Gamebryo AI attributes#Assistance
Assis. Helps allies: Will help allies.Icon requiredIcon optional
Attack
Unarmed (90 Damage)

Mole miner skullcrusher

This mole miner is found only during matches in the Nuclear Winter mode.

Name (Form ID)Base StatisticsBehaviorAbilitiesItems
Mole miner skullcrusher Nuclear Winter Fallout 76 unused content
Level
LVL 80
Perception
PER 5
Hit Points
HP 725
Damage Resistance
Dam.R 100
Energy Resistance
En.R 75
Radiation Resistance
Rad.R Immune
Poison Resistance
Pois.R 100
Experience Points
XP 101
With modsStats scale up to match player level
Gamebryo AI attributes#Aggression
Aggr. Very aggressive: Will attack enemies and neutrals on sight.Icon requiredIcon requiredIcon optional
Gamebryo AI attributes#Confidence
Conf. Foolhardy: Will never flee or avoid anyone.Icon requiredIcon requiredIcon requiredIcon required
Gamebryo AI attributes#Assistance
Assis. Helps allies: Will help allies.Icon requiredIcon optional
Attack
Unarmed (110 Damage)

Deadly mole miner

This mole miner is found only during matches in the Nuclear Winter mode.

Name (Form ID)Base StatisticsBehaviorAbilitiesItems
Deadly mole miner Nuclear Winter Fallout 76 unused content
Level
LVL 95
Perception
PER 5
Hit Points
HP 837
Damage Resistance
Dam.R 100
Energy Resistance
En.R 75
Radiation Resistance
Rad.R Immune
Poison Resistance
Pois.R 100
Experience Points
XP 119
With modsStats scale up to match player level
Gamebryo AI attributes#Aggression
Aggr. Very aggressive: Will attack enemies and neutrals on sight.Icon requiredIcon requiredIcon optional
Gamebryo AI attributes#Confidence
Conf. Foolhardy: Will never flee or avoid anyone.Icon requiredIcon requiredIcon requiredIcon required
Gamebryo AI attributes#Assistance
Assis. Helps allies: Will help allies.Icon requiredIcon optional
Attack
Unarmed (128 Damage)

Scorched mole miner

A charred, fleshy variant of the mole miner infected with the Scorched Plague. All regular mole miner variants have a corresponding Scorched variant with the same stats, abilities, and items. They may become Scorched when attacked by scorchbeasts or the scorchbeast queen, becoming allies with other Scorched creatures.

Name (Form ID)Base StatisticsBehaviorAbilitiesItems
Scorched mole miner
Level
LVL 40
Perception
PER 5
Hit Points
HP 350
Energy Resistance
En.R 50
Radiation Resistance
Rad.R Immune
Poison Resistance
Pois.R 100
Experience Points
XP 55
With modsStats scale up to match player level
Gamebryo AI attributes#Aggression
Aggr. Very aggressive: Will attack enemies and neutrals on sight.Icon requiredIcon requiredIcon optional
Gamebryo AI attributes#Confidence
Conf. Foolhardy: Will never flee or avoid anyone.Icon requiredIcon requiredIcon requiredIcon required
Gamebryo AI attributes#Assistance
Assis. Helps allies: Will help allies.Icon requiredIcon optional
Attack
Unarmed (45 Damage)

Treasure hunter

FO76WL Treasure hunter mole miner

A unique mole miner variant encountered in the Ash Heap during the Treasure Hunter community event. They wear a hand truck strapped to their back acting as an oversized backpack, with various bags and other objects tied to the cart with rope. The handheld transceiver strapped to treasure hunter backpacks emit a distinct radio frequency sound mixed with Morse code-like tones.

They always flee from combat and cannot be pacified using the Wasteland Whisperer perk. Treasure hunters will always be legendary, with a 40% chance to be a 2-star and a 5% chance to be a 3-star. All regular mole miner variants may spawn as a treasure hunter variant with the same stats and abilities, though the base variant name is overwritten.

Name (Form ID)Base StatisticsBehaviorAbilitiesItems
Treasure hunter Wastelanders
Level
LVL 40
Perception
PER 5
Hit Points
HP 350
Energy Resistance
En.R 50
Radiation Resistance
Rad.R Immune
Poison Resistance
Pois.R 100
Experience Points
XP 55
With modsStats scale up to match player level
Gamebryo AI attributes#Aggression
Aggr. Very aggressive: Will attack enemies and neutrals on sight.Icon requiredIcon requiredIcon optional
Gamebryo AI attributes#Confidence
Conf. Cowardly: Will always avoid combat/flee.Icon optionalIcon optionalIcon optionalIcon optional
Gamebryo AI attributes#Assistance
Assis. Helps allies: Will help allies.Icon requiredIcon optional
Attack
Unarmed (45 Damage)

Locations

Notable mole miners

Notes

  • Sometimes the miner's key will be found on a dead mole miner corpse, unlocking the repeatable miscellaneous quest Lost and Found.

Appearances

Mole miners appear only in Fallout 76.

Gallery

References

  1. Fallout 76 loading screen hints: "Trapped within their deteriorating mining suits, the Mole Miners are frenzied combatants who attack anything they perceive as a threat."
  2. Lost and Found
  3. See Purveyor Murmrgh for details.
  4. Lt. Thomas' Action Report
  5. Raider: "They keep Mole Rats as pets. Weird."
    Note: This line is said during the Mole Miners v. Raiders random encounter.
  6. Mole miner dialogue script notes, see examples of known phrases