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Mole miners are creatures found in Appalachia.


A bleak remnant of Appalachia's storied past, the mole miners are a mutated form of human that make their homes in the many caves, mines, and above-ground mining locales of the region, trapped within their deteriorating mining suits. The mole miners are frenzied combatants who attack anything they perceive as a threat.[1]

Despite their suffering, almost all of their cognition and human-like behavior remains, with mole miners frequently carrying things they considered important in a previous life, such as keys to their old mining lockers.[2] A unique mole miner named Purveyor Murmrgh has even gone so far as assembling vending machines, opening up a trading post at Berkeley Springs Station prior to relocating to the Rusty Pick. Here, she sells her wares for a price. The mole miners were first encountered in Welch and experimented upon by the Appalachian Enclave and its Research Division prior to their collapse in 2086.[3] There are no additional known records of another encounter until the Fire Breathers engaged mole miners in a firefight in March 2095.[4]

The particular cause of their significant degeneration is unclear, whether it is caused by radiation, the toxic atmosphere of their underground dwellings in the Ash Heap, or a combination of both. However, it is significant enough to prevent them from breathing normally without their Filter-O-Matic respiration device and breathing apparatus. Mole miners are highly communal and are rarely (if ever) encountered outside of their organized groups. Their hierarchy follows the organizational structure of pre-War mining operations, with the actual miners (including scrapers, diggers, and rockbreakers) led by foremen and supervisors, a testament to their pasts as coal miners.

At some point, the Vault 76 overseer was seriously injured by a mole miner at the Mountainside Bed & Breakfast and left a holotape log detailing the experience.[5]

Openly hostile to nearly everyone (save for Purveyor Murmrgh, the only known exception), the mole miners are highly aggressive, well-armed, and have even managed to domesticate mole rats.[6] They make use of a variety of shotguns, assault rifles, missile launchers and improvised weapons to attack their enemies while using their mole rats as anything from standard attack animals to mobile landmines.



Once human, the mole miners have since degenerated into stout, squat, and hardy humanoids that display an extreme hostility towards those outside of their groups. Their limbs are extremely short and thick and what can be seen of their face is grossly disfigured beyond the confines of their mining equipment. Their eyes unnaturally bulge, with little in the way of recognizable facial structure. They stand affixed in a permanent hunch with their limbs tucked closely to their body.

Though only moderately intelligent, mole miners require their breathing apparatus and respiration device to survive, suffocating without it.[7] They communicate in proper English,[8] though it is garbled due to the mining breathing equipment, giving the impression of mindless mumbling.

Their mutations have endowed them with powerful strength that allows them to wield heavy weapons frequently and effortlessly. Their aggression and hardiness render them capable of warding off staggers and their fast speed allows them to close the gap between themselves and enemies fairly quickly.

Gameplay attributes

Mole miners often live in organized groups and are usually led by a foreman or supervisor. They are immediately hostile to anyone who approaches them except for mole rats that are friendly to them, joining alongside to fight opponents together to gain an advantage.

They often mobilize against their target with weapons of great damage such as shotguns or missile launchers. They can easily and quickly mow down low-level player characters. They are mainly located near mining areas in groups, although they can be seen everywhere.


Mole miner

Fo76 Mole Miner 2.png

A basic variant of the mole miner, equipped with a variety of shotgun weapons.

Name (Form ID)AbilitiesItems
Mole miner
Unarmed (15 Damage)

Mole miner scraper

The mole miner scrapers have similar resistances to the base variant but with increased melee damage and health.

Name (Form ID)AbilitiesItems
Mole miner scraper
Unarmed (20 Damage)

Mole miner digger

FO76 mole miner digger.png

The mole miner diggers have similar resistances to the scrapers but with increased melee damage and health.

Name (Form ID)AbilitiesItems
Mole miner digger
Unarmed (25 Damage)

Mole miner rockbreaker

FO76 mole miner rockbreaker.png

The mole miner rockbreakers are a significant step above the diggers in terms of health.

Name (Form ID)AbilitiesItems
Mole miner rockbreaker
Unarmed (30 Damage)

Mole miner foreman

FO76 mole miner foreman.png

The foremen often come equipped with two weapons. It is not uncommon for them to have missile launchers, and fire two to three missiles before trying to engage with a shotgun, rifle, or even a mole miner gauntlet.

Name (Form ID)AbilitiesItems
Mole miner foreman
Unarmed (35 Damage)

Mole miner supervisor

FO76 mole miner supervisor.png

These mole miners were previously supervisors of their mines, and have similar resistances to the foremen, but with increased melee damage and health.

Name (Form ID)AbilitiesItems
Mole miner supervisor
Unarmed (45 Damage)

Glowing mole miner

FO76 glowing mole miner.png

A highly irradiated variant of the mole miners, they are common in the Savage Divide and sometimes in the Ash Heap as a location end boss. They usually have heavier weapons such as shotguns and missile launchers, similar to the foreman variant. They have a distinct green glow to their appearance.

Name (Form ID)AbilitiesItems
Glowing mole miner
Unarmed (55 Damage)

Mole miner sapper

Icon pin.svgThe following is based on Fallout 76 unused content.

A variant of a mole miner that was intended to be used in vault raids, but was never implemented. It has similar stats to a glowing mole miner, however, it has slightly more health.

Name (Form ID)AbilitiesItems
Mole miner sapper Nuclear Winter Fallout 76 unused content
Unarmed (70 Damage)

Mole miner dredger

A variant of a mole miner that can randomly be found in Mole Miner occupied locations alongside other variations.

Name (Form ID)AbilitiesItems
Mole miner dredger Nuclear Winter Fallout 76 unused content
Unarmed (90 Damage)

Mole miner skullcrusher

A variant of a mole miner that can be found in Mole Miner occupied locations at high levels.

Name (Form ID)AbilitiesItems
Mole miner skullcrusher Nuclear Winter Fallout 76 unused content
Unarmed (110 Damage)

Deadly mole miner

A variant of mole miner that was intended to be used in vault raids, but was never implemented.

Name (Form ID)AbilitiesItems
Deadly mole miner Nuclear Winter Fallout 76 unused content
Unarmed (135 Damage)

Icon pin.svgEnd of information based on Fallout 76 unused content.

Scorched mole miner

Scorched Mole Miner.png

A charred, fleshy variant of the mole miner infected with the Scorched Plague. All regular mole miner variants have a corresponding Scorched variant with the same stats, abilities, and items. They may become Scorched when attacked by scorchbeasts or the scorchbeast queen, becoming allies with other Scorched creatures.

Name (Form ID)AbilitiesItems
Scorched mole miner
Unarmed (55 Damage)

Mole miner juggernaut

FO76LL Mole Miner Juggernaut.png

An immensely powerful Mole miner wearing a light blue cloak and heavy ore backpack, who serves as the boss of daily ops when the enemy faction are mole miners.

Name (Form ID)AbilitiesItems
Mole miner juggernaut Daily Ops
Unarmed (55 Damage)

Treasure hunter

FO76WL Treasure hunter mole miner.png

A unique mole miner variant encountered during the Hunt for the Treasure Hunter community event. They wear a hand truck strapped to their back acting as an oversized backpack, with various bags and other objects tied to the cart with rope. A sound machine strapped to treasure hunter backpacks emits a distinct radio-like frequency mixed with Morse code.

The Treasure Hunter may replace any standard NPC spawn in the overworld - they cannot replace NPCs spawned in interior locations, or those spawned by events, random encounters or quests.

  • They will always flee from combat
  • They will not enter combat with other NPCs
  • They cannot be pacified using the Wasteland Whisperer perk
Name (Form ID)AbilitiesItems
Treasure Hunter


Notable mole miners


  • Sometimes the miner's key will be found on a dead mole miner corpse, unlocking the repeatable miscellaneous quest Lost and Found.
  • The treasure hunter variant's sound machine is referred to having a sound akin to a walkie-talkie in the game files.[9]

List of known phrases

Note: these lines are the script notes for the voice actors, and are not considered canonical.

Idle lines:

  • Need to keep digging... We'll find it... Soon...
  • Can't wait until another surfacer shows up...
  • The green men... Blind as all the rest in the tunnels...
  • Gotta keep the claws sharp...
  • The blue suits... Just want to tear them into pieces...

Upon getting wounded/hit:

  • Ugh! That all you got?
  • Ugh! I'll kill you for that!
  • Agh! I'll kill you!
  • Ug! I'll tear out your spine!
  • Agh! You're dead!
  • Come on! Is that it?
  • Agh! It's nothing!
  • Agh! That hurt!

Into combat:

  • Now!
  • There!
  • Kill! KILL!
  • Tear them all apart!
  • Fucking kill all of you!
  • Dead!
  • I'll peal off your skin!
  • Snap every bone in your body!

To normal behavior:

  • Nothing...
  • It's over...
  • Back to it...
  • Forget it...
  • Damn. Got away.
  • Next time...

Becoming alerted:

  • What?
  • Huh?
  • Hmm.
  • Who?
  • Something...
  • Over there...

Losing the combatant:

  • Over here?
  • Hmm...
  • Soon...
  • Won't take long...
  • Here?

Combat to normal behavior:

  • Yeah. That's right.
  • Too easy...
  • And stay dead...
  • That's it. Die.
  • Heh. That all?

Alert idle lines:

  • I'll find you...
  • Can't hide forever...
  • I know you're here...
  • Come out...
  • Annoying...

Ally killed:

  • You'll fucking pay for that!
  • He/She's dead. Now you're dead!
  • One more reason to kill you!
  • You're next!

Taunting lines:

  • Going to fucking kill you!
  • You're dead!
  • Rip you apart!
  • Tear your face in half!
  • Line the tunnels with your bones!
  • Never see the light again!
  • Scream you piece of shit!
  • Bleed! BLEED!
  • Break every fucking bone you have!
  • Dig straight into your eyes!
  • I'll claw your teeth out!
  • Go ahead! Try to run!
  • I'll drag you into hell!

Upon swinging a melee weapon:

  • Let's kill this motherfucker!
  • How do you like me up close?
  • Gonna bury you!
  • Tear you apart! Spread your guts on the floor!
  • Let's hear your bones snap!
  • Bleed out, you piece of shit!
  • Take this!
  • See you in hell!
  • Rip you apart!


Mole miners appear only in Fallout 76.



  1. Fallout 76 loading screen hints: "Trapped within their deteriorating mining suits, the Mole Miners are frenzied combatants who attack anything they perceive as a threat."
  2. Lost and Found
  3. Depiction of a mole miner on a known creatures plaque in the Whitespring bunker science wing.
  4. Lt. Thomas' Action Report
  5. Overseer's log - Mountainside
  6. Raider: "They keep Mole Rats as pets. Weird."
    Note: This line is said during the Mole Miners v. Raiders random encounter.
  7. Mole miners (note)
  8. Mole miner dialogue script notes, see examples of known phrases
  9. referred to as "NPCTreasureHunterWalkieTalkieLP" in sound descriptor record [SNDR:005ACFB6] in the game files