A bleak remnant of Appalachia's storied past, the mole miners are a mutated form of human that make their homes in the many caves, mines, and above-ground mining locales of the region, trapped within their deteriorating mining suits. The mole miners are frenzied combatants who attack anything they perceive as a threat.
Despite their suffering, almost all of their cognition and human-like behavior remains, with mole miners frequently carrying things they considered important in a previous life, such as keys to their old mining lockers. A unique mole miner named Purveyor Murmrgh has even gone so far as assembling vending machines, opening up a trading post at Berkeley Springs station prior to relocating to the Rusty Pick. Here, she sells her wares for a price. The mole miners were first encountered or taken note of by the Appalachian Enclave prior to its collapse in 2086. There are no additional known records of another encounter until the Fire Breathers engaged mole miners in a firefight in March 2095.
The particular cause of their significant degeneration is unclear, whether it is caused by radiation, the toxic atmosphere of their underground dwellings in the Ash Heap, or a combination of both. Mole miners are highly communal and are rarely (if ever) encountered outside of their organized groups. Their hierarchy follows the organizational structure of pre-War mining operations, with the actual miners (including scrapers, diggers, and rockbreakers) led by foremen and supervisors, a testament to their pasts as coal miners.
Once human, the mole miners have since degenerated into stout, squat, and hardy humanoids that display an extreme hostility towards those outside of their groups. Their limbs are extremely short and thick and what can be seen of their face is grossly bloated beyond the confines of their mining equipment. Their eyes unnaturally bulge, with little in the way of recognizable facial structure. They stand affixed in a permanent hunch with their limbs tucked closely to their body.
They communicate in proper English, though it is garbled due to the mining breathing equipment, giving the impression of mindless mumbling.
Their mutations have endowed them with powerful strength that allows them to wield heavy weapons frequently and effortlessly. Their aggression and hardiness render them capable of warding off staggers and their fast speed allows them to close the gap between themselves and enemies fairly quickly.
Mole miners often live in organized groups and are usually led by a foreman or supervisor. They are immediately hostile to anyone who approaches them except for mole rats that are friendly to them, joining alongside to fight opponents together to gain an advantage.
They often mobilize against their target with weapons of great damage such as shotguns or missile launchers. They can easily and quickly mow down low-level player characters. They are mainly located near mining areas in groups, although they can be seen everywhere.
The foremen often come equipped with two weapons. It is not uncommon for them to have missile launchers, and fire two to three missiles before trying to engage with a shotgun, rifle, or even a mole miner gauntlet.
A highly irradiated variant of the mole miners, they are common in the Savage Divide and sometimes in the Ash Heap as a location end boss. They usually have heavier weapons such as shotguns and missile launchers, similar to the foreman variant. They have a distinct green glow to their appearance.
A charred, fleshy variant of the mole miner infected with the Scorched Plague. All regular mole miner variants have a corresponding Scorched variant with the same stats, abilities, and items. They may become Scorched when attacked by scorchbeasts or the scorchbeast queen, becoming allies with other Scorched creatures.
A unique mole miner variant encountered in the Ash Heap during the Treasure Hunter community event. They wear a hand truck strapped to their back acting as an oversized backpack, with various bags and other objects tied to the cart with rope. The device strapped to treasure hunter backpacks emits a distinct radio frequency sound mixed with Morse code-like tones.
They always flee from combat and cannot be pacified using the Wasteland Whisperer perk. Treasure hunters will always be legendary, with a 40% chance to be a 2-star and a 5% chance to be a 3-star. All regular mole miner variants may spawn as a treasure hunter variant with the same stats and abilities, though the base variant name is overwritten.