Mole miners are creatures found in Appalachia.
Background[]
A bleak remnant of Appalachia's storied past, the mole miners are a mutated form of human that make their homes in the many caves, mines, and above-ground mining locales of the region. They are trapped within the deteriorating suits they once used while mining, and will attack anything they perceive as a threat.[1]
Despite their suffering, almost all of their cognition and human-like behavior remains, with mole miners frequently carrying things they considered important in a previous life, such as keys to their old mining lockers.[2] A unique mole miner named Purveyor Murmrgh has even gone so far as assembling vending machines, opening up a trading post at Berkeley Springs Station prior to relocating to the Rusty Pick. Here, she sells her wares for a price. The mole miners were first encountered in Welch and experimented upon by the Appalachian Enclave and its Research Division prior to their collapse in 2086.[3] There are no additional known records of another encounter until the Fire Breathers engaged mole miners in a firefight in March 2095.[4]
The particular cause of their significant degeneration is unclear, whether it is caused by radiation, the toxic atmosphere of their underground dwellings in the Ash Heap, or a combination of both. However, it is significant enough to prevent them from breathing normally without their Filter-O-Matic respiration device and breathing apparatus. Mole miners are highly communal and are rarely (if ever) encountered outside of their organized groups. Their hierarchy follows the organizational structure of pre-War mining operations, with the actual miners (including scrapers, diggers, and rockbreakers) led by foremen and supervisors, a testament to their pasts as coal miners.
At some point, the Vault 76 overseer was seriously injured by a mole miner at the Mountainside Bed & Breakfast and left a holotape log detailing the experience.[5]
Openly hostile to nearly everyone (save for Purveyor Murmrgh, the only known exception), the mole miners are highly aggressive, well-armed, and have even managed to domesticate mole rats.[6] They make use of a variety of shotguns, assault rifles, missile launchers, and improvised weapons to attack their enemies while using their mole rats as anything from standard attack animals to mobile landmines.
Lucky Hole Mine. In the events of Wastelanders, they were driven out by the returning Followers of the Winged One in 2103.
In 2102, mole miners could be encountered scavenging in the upper tunnels of theIn 2104, mole miners were found to be serving the Ultracite Titan, a giant mole rat living under the Ash Heap. They also attacked the Tunnel of Love at Nuka-World on Tour.
In 2105, mole miners clashed with the Blood Eagles at the Crosshair.
Characteristics[]
Biology[]
Once human, the mole miners have since degenerated into stout, squat, and hardy humanoids that display an extreme hostility towards those outside of their groups. Their limbs are extremely short and thick and what can be seen of their face is grossly disfigured beyond the confines of their mining equipment. Their eyes unnaturally bulge, with little in the way of recognizable facial structure. They stand affixed in a permanent hunch with their limbs tucked closely to their body.
Though only moderately intelligent, mole miners require their breathing apparatus and respiration device to survive, suffocating without it.[7] Their communication is garbled due to the mining breathing equipment, giving the impression of mindless mumbling.
Their mutations have endowed them with powerful strength that allows them to wield heavy weapons frequently and effortlessly. Their aggression and hardiness render them capable of warding off staggers and their fast speed allows them to close the gap between themselves and enemies fairly quickly.
Gameplay attributes[]
Mole miners often live in organized groups and are usually led by a foreman or supervisor. They are immediately hostile to anyone who approaches them except for mole rats that are friendly to them, joining alongside to fight opponents together to gain an advantage.
They often mobilize against their target with weapons of great damage such as shotguns or missile launchers. They can easily and quickly mow down low-level player characters. They are mainly located near mining areas in groups, although they can be seen everywhere.
Variants[]
Overview[]
Name (Form ID) | Base Statistics | Behavior | Abilities | Items | ||||||||||
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Mole miner 003D14DB |
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Mole miner scraper 003D14DC |
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Mole miner digger 003D14DD |
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Mole miner rockbreaker 003D14DE |
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Mole miner foreman 003D14DF |
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Mole miner supervisor 003D14E0 |
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Glowing mole miner 003D14E1 |
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Mole miner sapper 003F473B |
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Mole miner dredger 003F473C |
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Mole miner skullcrusher 003F473D |
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Deadly mole miner 003F473E |
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Scorched mole miner[]
A charred, fleshy variant of the mole miner infected with the Scorched Plague. All regular mole miner variants have a corresponding Scorched variant with the same stats, abilities, and items. They may become Scorched when attacked by scorchbeasts or the scorchbeast queen, becoming allies with other Scorched creatures.
Name (Form ID) | Base Statistics | Behavior | Abilities | Items | ||||||||||
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Scorched mole miner 003D14E4 |
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Mole miner juggernaut[]
An immensely powerful Mole miner wearing a light blue cloak and heavy ore backpack, who serves as the boss of daily ops when the enemy faction are mole miners.
Name (Form ID) | Base Statistics | Behavior | Abilities | Items | ||||||||||
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Mole miner juggernaut 003D14E1 |
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Treasure hunter[]
A unique mole miner variant encountered during the Hunt for the Treasure Hunter community event. They wear a hand truck strapped to their back acting as an oversized backpack, with various bags and other objects tied to the cart with rope. A walkie-talkie[8] is strapped to treasure hunter backpacks, emitting radio static, mixed with Morse code. The audios volume and pulse speed rises the closer a player gets to one, similar to the Scorched and Feral ghoul officers carrying Appalachian launch codes. They always spawn as a legendary enemy.
The Treasure Hunter may replace any standard NPC spawn in the overworld - they cannot replace NPCs spawned in interior locations, or those spawned by events, random encounters or quests.
- They will always flee from combat
- They will not enter combat with other NPCs
- They cannot be pacified using the Wasteland Whisperer perk
Name (Form ID) | Base Statistics | Behavior | Abilities | Items | |||||||||
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Treasure hunter 005A7540 |
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Locations[]
- Blackwater Mine
- Brim Quarry
- Hornwright Industrial Headquarters sublevel
- Hornwright testing site 2
- Hornwright testing site 3
- Hornwright testing site 4
- Kerwood Mine
- Monongah Power Plant
- Monongah
- Mount Blair Trainyard
- Mount Blair
- Pleasant Valley Ski Resort
- South Cutthroat camp
- The Burning Mine
- The Crosshair
- The Rusty Pick
- Uncanny Caverns
- Welch
Notable mole miners[]
- Purveyor Murmrgh - A vendor found at the Rusty Pick.
Notes[]
- Sometimes the miner's key will be found on a dead mole miner corpse, unlocking the repeatable miscellaneous quest Lost and Found.
Appearances[]
Mole miners appear only in Fallout 76.
Behind the scenes[]
- Although most of the mole miners' dialogue is said to be "muffled" vocalizations in the subtitles, the script notes in the game's files contain full lines for what is supposed to be said. Though the dialogue may sound like nonsense, these original script notes can be heard when listening closely to the mole miners' voice lines. Designer Ferret Baudoin denied that these script notes were "direct canon" and said that he "would not read too much into [them]."[Non-game 1]
- Though not directly stated in-game, mole miners appear to worship the Ultracite Titan in some capacity. Developers decided on this connection during development of the Nuka-World on Tour update, though the specifics of their worship, as well as the level of intelligence needed for it, is a "more open ended question."[Non-game 2]
- The sound produced by treasure hunters is likened to a walkie-talkie in the game files.[9]
Mole miner script notes |
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Idle lines: |
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Upon getting wounded/hit: |
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Into combat: |
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To normal behavior: |
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Becoming alerted: |
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Losing the combatant: |
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Combat to normal behavior: |
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Alert idle lines: |
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Ally killed: |
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Taunting lines: |
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Upon swinging a melee weapon: |
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Gallery[]
In-game
Art
References[]
- ↑ Fallout 76 loading screens: "Trapped within their deteriorating mining suits, the Mole Miners are frenzied combatants who attack anything they perceive as a threat."
- ↑ Lost and Found
- ↑ Depiction of a mole miner on a known creatures plaque in the Whitespring bunker science wing.
- ↑ Lt. Thomas' action report
- ↑ Overseer's log - Mountainside
- ↑ Raider: "They keep Mole Rats as pets. Weird."
(Generic raiders' dialogue) Note: This line is said during the Mole Miners v. Raiders random encounter. - ↑ Mole miners (note)
- ↑ referred to as "NPCTreasureHunterWalkieTalkieLP" in sound descriptor record [SNDR:005ACFB6] in the game files
- ↑ referred to as "NPCTreasureHunterWalkieTalkieLP" in sound descriptor record [SNDR:005ACFB6] in the game files
Non-game