The Mojave Outpost, officially called NCR Ranger Outpost Mojave,[1] is a location in the Mojave Wasteland in Fallout: New Vegas.
Background[]
Located near the state line of California and Nevada, before the Great War, the structure served as a rest stop and checkpoint along Interstate 15. After the war, now-derelict vehicles remain along the interstate and at the checkpoint.
Over two centuries later, the location is under the control of the New California Republic, renamed "NCR Ranger Outpost Mojave," but typically truncated to just "Mojave Outpost." The outpost features the Unification Monument, a visible and distinctive feature commemorating the historic merging of the Desert Rangers of Nevada and the New California Republic Rangers.[2] Circa. 2271, representatives from the two groups met here to establish terms of the Ranger Unification Treaty, joining forces against the threat of the Legion.[2] Under the treaty, the Desert Rangers were absorbed into the NCR with access to their resources in exchange for NCR extending its jurisdiction to southern Nevada, New Vegas and the Hoover Dam.[3][Non-game 1]
By 2281, the outpost acts as an administrative hub and command center, tasked with clearing caravans and handling the logistics of protecting those traveling along the roadway. It also serves as a stopover for the southeastern Mojave, responsible for protecting the stretch of the I-15 south of Primm and Highway 95 typically used by brahmin caravans.[4][5] Soldiers posted here act as border guards, ensuring the safety of caravans traversing along the interstate. Although the post at the checkpoint is not optimal due to relative inactivity and boredom, it is considered safer than an assignment in the east or along the Colorado River.[4] The relative safety of the location has resulted in soldiers being siphoned off to tend to these increasingly pressing needs elsewhere in the region.
Circumstances changed, however, with the NCRCF prison break circa. 2281, where personnel from the outpost were forced to relocate and establish a permanent outpost at Primm to stem the tide of escaped convicts encroaching into NCR territory, meanwhile leaving the standing force lapsed in their ability to patrol the highway and ensure its security due to strict regulations requiring that the outpost maintain a certain minimal headcount.[6][7]
The gradual decline in peacekeeping patrols resulted in substantial threats going unchecked along the interstate, and caravans are slowly backing up at the outpost waiting for the roads to clear or their clearance papers to come through.[8] The barracks' bartender, Lacey, initially anticipating a benefit from the influx of stranded traders including large caravan outfits, instead found experienced traders holding fast to their caps, unwilling to spend them at all.[9] The standing troopers have grown anxious, concerned that if the Legion's forces are successful in pushing past the nearby town of Nipton, the outpost itself will become the frontline.[10]
Layout[]
Situated in the southwesternmost point of the Mojave, south of Primm, the Mojave Outpost consists of two buildings on a hill saddle: the headquarters and the barracks. Ranger Ghost is posted as a sniper and lookout on top of the barracks building. There is a fence enclosing the two buildings on all sides and several piles of sandbags for defense.
The roadway in front of the buildings and fences is part of what was once a highway checkpoint station. The northern end of the valley is overshadowed by two large statues and the southern is enclosed by rock walls. Sgt. Kilborn can be found patrolling the road leading to the outpost, and a single traveling merchant moves between the outpost and the Nevada State Route 164 junction down the hill each day.
A gate in the southwest corner of the location continues along the I-15 but is locked and requires a key to open. A few remnants of structures and a few power lines can be found, complete with collision data. This gate cannot be accessed until after completing The Apocalypse and setting the Divide's missiles to target NCR territory during the Lonesome Road add-on.
Headquarters[]
Upon entering the headquarters of the building for the first time, the Courier will be greeted by Major Knight, who can repair items to 100% in addition to his possible role in the My Kind of Town questline. Ranger Jackson can usually be found in one of the building's rear rooms. He offers the Can You Find it in Your Heart? quest in addition to figuring in Heartache by the Number.
Barracks[]
Lacey tends the bar in the barracks and offers a variety of goods for sale as well as games of Caravan. A copy of Duck and Cover is found under the counter, which can be purchased from her or stolen.
Rose of Sharon Cassidy, also known as Cass, sits at the bar drowning her sorrows with whiskey. Cass can eventually be recruited as a companion, once the player character begins the You Can Depend on Me questline.
Buildings[]
Inhabitants[]
Notable loot[]
Related quests[]
Notes[]
- Many NPCs, after their quests are completed, or companions if they permanently leave the player character's party, may walk to the Mojave Outpost and disappear at the southwest gate.
- Unlocking the Gate to Long 15 by using console commands will reveal an invisible wall, but no-clipping past this wall will allow you to venture deeper into this area. If one continues straight ahead, they will eventually reach a cliff that leads to an infinite, irradiated area.
- The checkpoint booths on I-15 heading into California are backward, stopping cars by way of a traffic arm on the opposite side, with the passenger side facing the booth. The eastbound lane entering Nevada features the same "prepare to stop" signage, but no booths are present in these lanes.
- If the NCR is targeted during The Apocalypse, after returning to the Mojave, a mushroom cloud can be seen in the outpost's vicinity, although the location will remain unchanged.
Appearances[]
The Mojave Outpost appears only in Fallout: New Vegas and is mentioned in its add-on Honest Hearts.[11]
Behind the scenes[]
The in-game Mojave Outpost is located in the same geographical area as the real-world Mountain Pass, California, situated along Interstate 15 between the Clark and Mescal mountain ranges.
Bugs[]
- giant radscorpions or giant worker ants inside the encampment area. [verified] When fast traveling to the Mojave Outpost, there will be one to three
- If Ranger Ghost is missing from the roof, she can sometimes be found to the right of the headquarters building door around the corner. She still comments that she could hear the Courier coming up the ramp. [verified]
- Golden geckos may spawn if the Courier fast travels to the outpost. [verified]
- A deathclaw may spawn behind the main building when fast traveling to the Outpost. [verified]
- Eventually, one of the NCR troopers will drink one of the Nuka-Cola Quartz and since it gives low-light vision, the Courier will also be given low-light Vision until you exit the building. [verified]
- When trading with Lacey, the game tends to crash. [verified]
Gallery[]
References[]
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Non-game
- ↑ Fallout: New Vegas Official Game Guide Collector's Edition pp. 390-391: "[4.27] Mojave Outpost
The place where the Mojave Outpost now stands was originally a checkpoint between California and Nevada. After the war, it stood empty and vacant for well over a century. Ten years ago, the NCR Rangers and the Desert Rangers of Nevada (who have been dwindling in numbers) met at what had become known as the I-15 Mojave Outpost, to establish terms of the Ranger Unification Treaty. In its current form, Mojave Outpost serves as the link between NCR and the Mojave Wasteland."
(Fallout: New Vegas Official Game Guide Collector's Edition Tour of the Mojave Wasteland)