| For official Fallout expansions published by Bethesda, see Add-ons. For officially sanctioned game modifications, see Creation Club. For in-game weapon modifications, see Weapon mod. For in-game armor modifications, see Armor mod. |
A mod is the abbreviated name for "modification", and describes any alterations made to a game. Mods are typically created by fans and players of the series to either add new content, modify existing content in the game, or both. There are many different types of mods, aimed at: re-balance, making items or NPCs either more or less powerful; re-texture, to enhance\change graphics; add new weapons, NPCs, quests, clothing, faces, buildings, etc
Modding by game[]
Fallout and Fallout 2[]
Although not designed to support modding, the game's engine loads loose files found in the game's directory, allowing for players to modify the game. Both games have been reverse-engineered and accrued a number of notable modifications, including support for higher resolutions, engine upgrades and restoration of cut content.
Notable mods include:
- Fallout Fixt, which incorporates high resolution patches, engine updates, and other modifications.
- Fallout 2 Unofficial Patch and Restoration Pack, which fix almost every bug in the game and restores a large amount of cut, bugged, or otherwise planned, but never finalized content.
Fallout Tactics[]
The game was released with official modding support and a complex game editor allowing for editing everything from item and character statistics, through maps, to creating entire campaigns. It experienced limited popularity.
Fallout 3[]
To facilitate modding of Fallout 3, Bethesda released the G.E.C.K. editor.
Fallout: New Vegas[]
Modding of Fallout: New Vegas is also done using the G.E.C.K. although the versions between it and the editor used for Fallout 3 vary slightly.
Fallout 4[]
With the introduction of the Creation Engine in Fallout 4, Bethesda released the Creation Kit as the official modding tool for the game. The addition of the Creation Club allowed for commercial releases of mods after approval and testing by Bethesda.
Fallout 76[]
Fallout 76 does not officially support any modding at the present. Due to the online nature of the game, modifying the game's content can be interpreted as cheating by the server and result in an account-wide ban, though said ban can be appealed and redacted. Some mods are available online that have been reported as safe to use, such as ones that only affect client-side interface features, for example.
External links[]
- Bethesda's Official GECK Wiki (archived) - Provided information and tutorials for Fallout 3 and Fallout: New Vegas modding tools for the Gamebryo Engine. Currently defunct, links archived.
- Bethesda's Official Creation Kit Wiki (archived) - Provided information and tutorials for Creation Engine modding tools (the Creation Kit), used with Fallout 4. Currently defunct, links archived.
- Vault-Tec Labs, the Fallout Mods Wiki