FANDOM


(Moat guard died because he stepped on the toxic waste.)
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|location =[[Fortress]], [[Boneyard]]
 
|location =[[Fortress]], [[Boneyard]]
 
|special ={{SPECIAL|8,10,9,9,7,8,5}}
 
|special ={{SPECIAL|8,10,9,9,7,8,5}}
  +
|tag skills ={{tag skills|small guns=79%|big guns=88%|energy weapons=78%|unarmed=104%|melee weapons=109%|throwing=74%}}
|tag skills =[[Small Guns]]: 79<br />[[Big Guns]]: 88<br />[[Energy Weapons]]: 78<br />[[Unarmed]]: 104<br />[[Melee Weapons]]: 109<br />[[Throwing]]: 74
 
 
|derived =[[Hit Points]]: 50<br />[[Experience Points]]: 125<br />[[Armor Class]]: 28<br />[[Action Points]]: 9<br />[[Carry Weight]]: 225<br />[[Melee Damage]]: 3<br />[[Sequence]]: 20<br />[[Healing Rate]]: 3
 
|derived =[[Hit Points]]: 50<br />[[Experience Points]]: 125<br />[[Armor Class]]: 28<br />[[Action Points]]: 9<br />[[Carry Weight]]: 225<br />[[Melee Damage]]: 3<br />[[Sequence]]: 20<br />[[Healing Rate]]: 3
 
|proto ={{proto|268}} (senior knight)
 
|proto ={{proto|268}} (senior knight)
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===Other interactions===
 
===Other interactions===
* If the [[Vault Dweller]] is not intelligent enough ([[Intelligence]] less than 4), the moat guard won't let him pass and he will need to find another way over the moat.
+
* If the [[Vault Dweller]] is not intelligent enough ([[Intelligence]] less than 4), the moat guard will not let him pass.
   
 
==Inventory==
 
==Inventory==
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|ondeath =empty
 
|ondeath =empty
 
}}
 
}}
  +
  +
==Notes==
  +
Because of his scripting the moat guard will move upwards toward the toxic waste, toppling and taking damage. He may end up killed the next time this happens.
   
 
==Appearances==
 
==Appearances==

Revision as of 12:57, July 5, 2015

 
Gametitle-FO1
Gametitle-FO1
I have no patience for jokes. If you do not leave this area now I will shoot you!

The moat guard is a character living the Boneyard in 2161.

Background

Being a member of the Gun Runners, he guards the single wooden plank connecting the two sides of the moat of highly toxic waste that surrounds the Gun Runners' Fortress.

Interactions with the player character

Interactions overview

FriendlyFoe
This character is a temporary companion.
FriendlyFoe
This character is a permanent companion.
LivingAnatomy
This character is a doctor.
Barter
This character is a merchant. Sells: -
Hand Loader
This character can modify weapons.

-

GoodNatured
This character starts quests.

-

Perk empathy synthesizer
This character is involved in quests.

-

OpticsEnhancer
This character has a talking head.

Other interactions

Inventory

Apparel Weapon Other items
Combat armor Shotgun Stimpak x5
Bottle cap x8
12 gauge shotgun shell x100

Notes

Because of his scripting the moat guard will move upwards toward the toxic waste, toppling and taking damage. He may end up killed the next time this happens.

Appearances

The moat guard appears only in Fallout.

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