Mitch Ahlswede is a developer who worked at Obsidian Entertainment on Fallout: New Vegas as a Weapon Artist.
Career[]
Work on the Fallout series[]
Ahlswede built models for many of the weapons in Fallout: New Vegas, including the .357 Magnum revolver and the hunting shotgun.[1][2]
Other work[]
Killspace Entertainment
Privately Held; 11-50 employees; Entertainment industry
2010 – 2011 (1 year)
- Tasking
- Scheduling
- Modeling
- Tech development
- Created environment creation pipeline
- Level layout
- Level Lighting
- Concept/Pitch Development
Environment Artist/ Weapons Artist Obsidian Entertainment April 2008 – September 2009 (1 year 6 months) Orange County
- Environment modeling and texturing
- Weapons modeling and texturing
- Tile-set coordination
- Tech Development
- Lighting
Environment Artist Sony Computer Entertainment America LLC Public Company; 1001-5000 employees; SNE; Entertainment industry 2004 – 2007 (3 years) Greater San Diego Area
- Story mode development
- Cinematic modeling
- PSP environment modeling and texturing
- Motion capture assistant
Employment history[]
| From | To | Company | Role |
|---|---|---|---|
| 2010 | ? | Obsidian Entertainment |
Credits[]
Fallout series[]
| Year | Title | Credited as/for |
|---|---|---|
| 2010 | Fallout: New Vegas | Weapon Artist |
References[]
- ↑ Question: "Who was responsible for the most satisfying weapon I've ever used in a game, the Hunting Shotgun?"
Joshua Sawyer: "Mitch Ahlswede built it and I tuned it."
(Formspring reply from July 15, 2011) - ↑ Question: "Hey, something that I've wanted to know, what gun is the .357 magnum in FNV based on, the Single Action Army, or one of the many variants/knockoffs of it? Any specific one in particular?"
Joshua Sawyer: "It's essentially a Colt SAA, but I think the artist, Mitch Ahlswede, used a few different guns for reference."
(Formspring reply from January 26, 2013)