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Fallout Wiki

Mitch Ahlswede is a developer who worked at Obsidian Entertainment on Fallout: New Vegas as a Weapon Artist.

Career[]

Work on the Fallout series[]

Ahlswede built models for many of the weapons in Fallout: New Vegas, including the .357 Magnum revolver and the hunting shotgun.[1][2]

Other work[]

Killspace Entertainment

Privately Held; 11-50 employees; Entertainment industry

2010 – 2011 (1 year)

  • Tasking
  • Scheduling
  • Modeling
  • Tech development
  • Created environment creation pipeline
  • Level layout
  • Level Lighting
  • Concept/Pitch Development

Environment Artist/ Weapons Artist Obsidian Entertainment April 2008 – September 2009 (1 year 6 months) Orange County

  • Environment modeling and texturing
  • Weapons modeling and texturing
  • Tile-set coordination
  • Tech Development
  • Lighting

Environment Artist Sony Computer Entertainment America LLC Public Company; 1001-5000 employees; SNE; Entertainment industry 2004 – 2007 (3 years) Greater San Diego Area

  • Story mode development
  • Cinematic modeling
  • PSP environment modeling and texturing
  • Motion capture assistant

Employment history[]

FromToCompanyRole
2010?Obsidian Entertainment

Credits[]

Fallout series[]

YearTitleCredited as/for
2010Fallout: New VegasWeapon Artist

References[]

  1. Question: "Who was responsible for the most satisfying weapon I've ever used in a game, the Hunting Shotgun?"
    Joshua Sawyer: "Mitch Ahlswede built it and I tuned it."
    (Formspring reply from July 15, 2011)
  2. Question: "Hey, something that I've wanted to know, what gun is the .357 magnum in FNV based on, the Single Action Army, or one of the many variants/knockoffs of it? Any specific one in particular?"
    Joshua Sawyer: "It's essentially a Colt SAA, but I think the artist, Mitch Ahlswede, used a few different guns for reference."
    (Formspring reply from January 26, 2013)