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For other characters named Mitch, see Mitch.

 
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Looking a mite too sober by my estimation. I can fix that.

Mitch is the bartender at the Last Plank in Far Harbor in 2287.

Background[edit | edit source]

Mitch is the manic owner of the Last Plank bar in Far Harbor. Mitch appears to be happy and optimistic when interacted with. Behind the bar counter, there is a letter, RUN!. Reading it states that Mitch believes the island is cursed, and wants everyone to get off the island.

His uncle, Uncle Ken, does not live in Far Harbor and is holed up in the National Park visitor's center. Although he attempts to hide it, Mitch misses his uncle and would like to see him return.

If the Sole Survivor has the Awareness perk, and targets Mitch with V.A.T.S., it will show that Mitch has a naturally high energy resistance which is semi-common in Far Harbor.

Interactions with the player character[edit | edit source]

Interactions overview[edit | edit source]

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This character is a merchant. Sells: aid, Vim
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This character rents beds. Cost: 10 caps.
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This character starts quests.

Other interactions[edit | edit source]

When the Sole Survivor enters the bar, Mitch will be trying to get everyone's attention. He will then announce the next round of drinks are on the house. When the Sole Survivor first talks to Mitch, they can ask him for something stronger than beer. If a speech check is passed, he will give the Sole Survivor a bottle of vodka, which he says is top shelf stuff.

Inventory[edit | edit source]

Apparel Weapon Other items On death
Greaser jacket and jeans

Appearances[edit | edit source]

Mitch appears only in the Fallout 4 add-on Far Harbor.

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