FANDOM


Icon disambig
For an overview page on sentry bots of the entire Fallout series, see Mister Handy.
 
Gametitle-FO76
Gametitle-FO76

Mister Handies are a type of robot encountered in Appalachia in Fallout 76.

BackgroundEdit

This section is transcluded from Mister Handy. To change it, please edit the transcluded page.

The first Mister Handy was introduced to the robotics market in 2037 by General Atomics International, as a general purpose construction and maintenance unit. Used widely on both the American and Mexican markets (especially after the Mexico City earthquake of 2042), it was a rugged, reliable design. So reliable, in fact, that it only received one major hardware update in 2039, to eliminate a bug causing interference in the operation of the multiple arms. The Calpower 238B nuclear power unit and self-maintenance modes were key to its success, ensuring each robot's longevity. To minimize maintenance overhead, each Mr. Handy was designed to perform its own nuclear fuel replacement and radiation cleansing, as well as carry out maintenance and repairs on other units (it was not possible for it to carry it out on itself).[1]

However, as rugged and reliable as the original Mr. Handy was, it was still a design rooted in the technology of the 2030s, with a compact computer brain that was incapable of learning or executing complex tasks without extensive programming. By the 2070s, it was an automaton surrounded by more advanced designs utilizing cutting edge neural networks. In order to maintain their market share, General Atomics entered into a joint venture with RobCo Industries, combining its talent with General Atomics' experience in robotics.[2][3] The resulting model was a sleek, elegant design capable of self-programming and initiative, more than making up for halving the number of arms to just three. Despite its sophistication, it was also cost-effective, making it the perfect domestic servant robot.[4][5] The success of this model resulted in the development of several additional models, including dedicated medical and military versions.[6] Sometime before the Great War, General Atomics International and RobCo wanted to upgrade their Mister Handy line by adding an additional hand and some other systems.[7][8]

CharacteristicsEdit

This particular model of Mister Handy, also seen in Fallout 4, has a chromed coating instead of having a more common white coloration as seen in previous iterations of Fallout. It also appears to have the more human sounding voice module from Fallout 3, rather than the more robotic voice from Fallout: New Vegas.

Gameplay attributesEdit

Limbs and other parts of the Mister Handies will fall/break off when they take damage. This can reveal concealed parts in addition to making them virtually useless. Mister Handies and their other fellow robot brethren have three different weapons; two of them being ranged and the other a melee. It is possible to shoot the equipped weapon off and force them to switch weapons if one is using V.A.T.S.

VariantsEdit

Mister HandyEdit

Mister handy Fallout 76

A base, unmodified version of Mr. Handy.

Name (Base ID)StatisticsBehaviorAbilitiesItems
Mister Handy
00157c5f
Icon level
?
Icon eye
?
Icon heart
?
Icon shield silver
?
Icon electrical
?
Icon radiation
?
Icon poison
?
Icon XP
?
Icon fist
Unaggressive: Will not initiate combat.Icon optionalIcon optionalIcon optional
Icon confidence
Cowardly: Will always avoid combat/flee.Icon optionalIcon optionalIcon optionalIcon optional
Icon group
Helps nobody: Will not help anyone.Icon optionalIcon optional
Icon attack
Attack type (Attack damage Icon damage)
Icon attack
Attack type (Attack damage Icon damage)

Watoga Mr HandyEdit

Eight Mr Handies with the Watoga emblem painted on them encountered in and around Watoga.

Name (Base ID)StatisticsBehaviorAbilitiesItems
Watoga Mr Handy
001098c7
Icon level
?
Icon eye
?
Icon heart
?
Icon shield silver
?
Icon electrical
?
Icon radiation
?
Icon poison
?
Icon XP
?
Icon fist
Unaggressive: Will not initiate combat.Icon optionalIcon optionalIcon optional
Icon confidence
Cowardly: Will always avoid combat/flee.Icon optionalIcon optionalIcon optionalIcon optional
Icon group
Helps nobody: Will not help anyone.Icon optionalIcon optional
Icon attack
Attack type (Attack damage Icon damage)
Icon attack
Attack type (Attack damage Icon damage)

Mr. MessengerEdit

Mr. Messenger damaged

A Mister Messenger is typically a darker color than standard, silver, Mister Handy units. They are almost exclusively found during an event to deliver a message to a specific location. The player characters accompanying the Messenger must protect it until it arrives at its destination.

Name (Base ID)StatisticsBehaviorAbilitiesItems
Mr. Messenger Icon dialogue
0004e590
MTNZ05_MrHandyMessenger
Icon level
?
Icon eye
?
Icon heart
?
Icon shield silver
?
Icon electrical
?
Icon radiation
?
Icon poison
?
Icon XP
?
Icon fist
Unaggressive: Will not initiate combat.Icon optionalIcon optionalIcon optional
Icon confidence
Cowardly: Will always avoid combat/flee.Icon optionalIcon optionalIcon optionalIcon optional
Icon group
Helps nobody: Will not help anyone.Icon optionalIcon optional

Mr. FarmhandEdit

Alert, possible source of compostables available.
FO76 Mr Farmhand

The Mister Farmhands are more or less, a standard Mister Handy model with a pale green paint job, with some variants being a dark brown. They are typically encountered on the roads from Vault 76, to Flatwoods, among other various areas in the Forest region. They can also be found, as their names might suggest, at a few local farms, and if participating in a successful farm event, Mister Farmhands will come to the aid of the player character.

The Mister Farmhands at Orwell Orchards wear a cloth hat.

Name (Base ID)StatisticsBehaviorAbilitiesItems
Mr. Farmhand
0001555b
00015559
Icon level
1
Icon eye
?
Icon heart
?
Icon shield silver
?
Icon electrical
?
Icon radiation
?
Icon poison
?
Icon XP
7
Icon fist
Unaggressive: Will not initiate combat.Icon optionalIcon optionalIcon optional
Icon confidence
Cowardly: Will always avoid combat/flee.Icon optionalIcon optionalIcon optionalIcon optional
Icon group
Helps nobody: Will not help anyone.Icon optionalIcon optional
Icon attack
Attack type (Attack damage Icon damage)
Icon attack
Attack type (Attack damage Icon damage)

Whitespring greeterEdit

Mister Handy greeter encountered at the Whitespring Resort.

Name (Base ID)StatisticsBehaviorAbilitiesItems
Whitespring greeter Icon dialogue
003a2931
Icon level
?
Icon eye
?
Icon heart
?
Icon shield silver
?
Icon electrical
?
Icon radiation
?
Icon poison
?
Icon XP
?
Icon fist
Unaggressive: Will not initiate combat.Icon optionalIcon optionalIcon optional
Icon confidence
Cowardly: Will always avoid combat/flee.Icon optionalIcon optionalIcon optionalIcon optional
Icon group
Helps nobody: Will not help anyone.Icon optionalIcon optional
  • Icon dead

Whitespring Mr GardenerEdit

FO76 Whitespring Mr Gardener

A type of Mister Handy, only encountered within the Whitespring Resort and tending to its gardens.

Name (Base ID)StatisticsBehaviorAbilitiesItems
Whitespring Mr Gardener
001fc6a0
Icon level
8
Icon eye
?
Icon heart
?
Icon shield silver
10
Icon electrical
5
Icon radiation
Immune
Icon poison
Immune
Icon XP
?
Icon fist
Unaggressive: Will not initiate combat.Icon optionalIcon optionalIcon optional
Icon confidence
Cowardly: Will always avoid combat/flee.Icon optionalIcon optionalIcon optionalIcon optional
Icon group
Helps nobody: Will not help anyone.Icon optionalIcon optional
Icon attack
Attack type (Attack damage Icon damage)
Icon attack
Attack type (Attack damage Icon damage)
  • Icon dead

Whitespring Mr HandyEdit

A type of Mister Handy, only encountered within the Whitespring Resort.

Name (Base ID)StatisticsBehaviorAbilitiesItems
Whitespring Mr Handy
001fc698
003d61ca (broken)
Icon level
?
Icon eye
?
Icon heart
?
Icon shield silver
?
Icon electrical
?
Icon radiation
Immune
Icon poison
Immune
Icon XP
?
Icon fist
Unaggressive: Will not initiate combat.Icon optionalIcon optionalIcon optional
Icon confidence
Cowardly: Will always avoid combat/flee.Icon optionalIcon optionalIcon optionalIcon optional
Icon group
Helps nobody: Will not help anyone.Icon optionalIcon optional
Icon attack
Attack type (Attack damage Icon damage)
Icon attack
Attack type (Attack damage Icon damage)
  • Icon dead

Whitespring Mr JanitorEdit

A type of Mister Handy, but only encountered within the Whitespring Resort and operating as a janitor.

Name (Base ID)StatisticsBehaviorAbilitiesItems
Whitespring Mr Janitor Icon dialogue
0039efde
Icon level
?
Icon eye
?
Icon heart
?
Icon shield silver
?
Icon electrical
?
Icon radiation
?
Icon poison
?
Icon XP
?
Icon fist
Unaggressive: Will not initiate combat.Icon optionalIcon optionalIcon optional
Icon confidence
Cowardly: Will always avoid combat/flee.Icon optionalIcon optionalIcon optionalIcon optional
Icon group
Helps nobody: Will not help anyone.Icon optionalIcon optional
Icon attack
Attack type (Attack damage Icon damage)
Icon attack
Attack type (Attack damage Icon damage)
  • Icon dead

Mr WaiterEdit

Mister Handy vendor encountered in The Whitespring Resort's dining room

Name (Base ID)StatisticsBehaviorAbilitiesItems
Mr Waiter Icon dialogue
0037d9c2
LC060_WhitespringVendor_DiningRoom_MrWaiter
Icon level
?
Icon eye
?
Icon heart
?
Icon shield silver
?
Icon electrical
?
Icon radiation
?
Icon poison
?
Icon XP
?
Icon fist
Unaggressive: Will not initiate combat.Icon optionalIcon optionalIcon optional
Icon confidence
Cowardly: Will always avoid combat/flee.Icon optionalIcon optionalIcon optionalIcon optional
Icon group
Helps nobody: Will not help anyone.Icon optionalIcon optional
Icon attack
Attack type (Attack damage Icon damage)
Icon attack
Attack type (Attack damage Icon damage)
  • Icon dead

Communist trooperEdit

A Chinese red colored variant at Camp McClintock; found only during the quest Live Fire Training Exercise.

Name (Base ID)StatisticsBehaviorAbilitiesItems
Communist trooper
0015e063
Icon level
22-32
Icon eye
?
Icon heart
?
Icon shield silver
?
Icon electrical
?
Icon radiation
?
Icon poison
?
Icon XP
71
Icon fist
Unaggressive: Will not initiate combat.Icon optionalIcon optionalIcon optional
Icon confidence
Cowardly: Will always avoid combat/flee.Icon optionalIcon optionalIcon optionalIcon optional
Icon group
Helps nobody: Will not help anyone.Icon optionalIcon optional

Confederate soldierEdit

Mister Handy encountered at Prickett's Fort, during The Battle that Never Was (Versus).

Name (Base ID)StatisticsBehaviorAbilitiesItems
Confederate soldier
????????
Icon level
?
Icon eye
?
Icon heart
?
Icon shield silver
?
Icon electrical
?
Icon radiation
?
Icon poison
?
Icon XP
?
Icon fist
Unaggressive: Will not initiate combat.Icon optionalIcon optionalIcon optional
Icon confidence
Cowardly: Will always avoid combat/flee.Icon optionalIcon optionalIcon optionalIcon optional
Icon group
Helps nobody: Will not help anyone.Icon optionalIcon optional
  • Icon dead

DMV botEdit

FO76 DMV Bot C1

Two Mister Handy variants found at the Charleston Capitol Building during Recruitment Blues. They staff the Charleston Department of Motor Vehicles.

Name (Base ID)StatisticsBehaviorAbilitiesItems
DMV bot Icon dialogue Icon dialogue
0027e525 (B2)
0027e52c (C1)
BoS02DMVBot_B (B2)
BoS02DMVBot_C (C1)
Icon level
?
Icon eye
?
Icon heart
?
Icon shield silver
?
Icon electrical
?
Icon radiation
?
Icon poison
?
Icon XP
?
Icon fist
Unaggressive: Will not initiate combat.Icon optionalIcon optionalIcon optional
Icon confidence
Cowardly: Will always avoid combat/flee.Icon optionalIcon optionalIcon optionalIcon optional
Icon group
Helps nobody: Will not help anyone.Icon optionalIcon optional
  • Icon dead

Union soldierEdit

Mister Handy encountered at Prickett's Fort, during The Battle that Never Was (Versus).

Name (Base ID)StatisticsBehaviorAbilitiesItems
Union soldier
????????
Icon level
?
Icon eye
?
Icon heart
?
Icon shield silver
?
Icon electrical
?
Icon radiation
?
Icon poison
?
Icon XP
?
Icon fist
Unaggressive: Will not initiate combat.Icon optionalIcon optionalIcon optional
Icon confidence
Cowardly: Will always avoid combat/flee.Icon optionalIcon optionalIcon optionalIcon optional
Icon group
Helps nobody: Will not help anyone.Icon optionalIcon optional
  • Icon dead

Mr. HandymanEdit

Mr. Handy encountered in the residential maintenance section of Vault 94, during Vault Mission: Meltdown.

Name (Base ID)StatisticsBehaviorAbilitiesItems
Mr. Handyman Gametitle-FO76 NW
003f7877
Icon level
?
Icon eye
?
Icon heart
?
Icon shield silver
?
Icon electrical
?
Icon radiation
Immune
Icon poison
Immune
Icon XP
?
Icon fist
Unaggressive: Will not initiate combat.Icon optionalIcon optionalIcon optional
Icon confidence
Cowardly: Will always avoid combat/flee.Icon optionalIcon optionalIcon optionalIcon optional
Icon group
Helps nobody: Will not help anyone.Icon optionalIcon optional
Icon attack
Attack type (Attack damage Icon damage)
Icon attack
Attack type (Attack damage Icon damage)
  • Icon dead

Random encountersEdit

Mr Prize-botEdit

Prizewinner Mr. Handy

A robot encountered through a few random encounters involving the player character winning the Appalachia Sweepstakes. He rewards the player character with different items depending on the area he's encountered, either Cram or bottlecaps in starting regions, or stacks of 100 pre-War money, or similarly valuable items like silver pocket watches around the more wealthy Cranberry Bog, notably on the outskirts of Watoga.

Name (Base ID)StatisticsBehaviorAbilitiesItems
Mr Prize-bot Icon dialogue
003e1b50
RE_ScenePS03_Robot
Icon level
8
Icon eye
?
Icon heart
?
Icon shield silver
?
Icon electrical
?
Icon radiation
?
Icon poison
?
Icon XP
?
Icon fist
Unaggressive: Will not initiate combat.Icon optionalIcon optionalIcon optional
Icon confidence
Cowardly: Will always avoid combat/flee.Icon optionalIcon optionalIcon optionalIcon optional
Icon group
Helps nobody: Will not help anyone.Icon optionalIcon optional

Mr. BanditEdit

FO76 Mr. Bandit

In the Bandit Bot random encounter, it would seem that an innocent Mister Handy robot asks the resident for help, and then demands something valuable, threatening to attack. Throwing away an item of low value, such as trash, will calm the robot. Then the robot will inform the resident to remove it. Refusal to throw out trash or unwillingness to leave will cause the robot to become hostile and attack.

Name (Base ID)StatisticsBehaviorAbilitiesItems
Mr. Bandit Icon dialogue
0048443d
Icon level
?
Icon eye
?
Icon heart
?
Icon shield silver
?
Icon electrical
?
Icon radiation
?
Icon poison
?
Icon XP
?
Icon fist
Unaggressive: Will not initiate combat.Icon optionalIcon optionalIcon optional
Icon confidence
Cowardly: Will always avoid combat/flee.Icon optionalIcon optionalIcon optionalIcon optional
Icon group
Helps nobody: Will not help anyone.Icon optionalIcon optional
Icon attack
Attack type (Attack damage Icon damage)
Icon attack
Attack type (Attack damage Icon damage)
  • Icon dead

Mr. BarkerEdit

FO76 Tyler County Fair Traveling Barker

Encountered during the Tyler County Fair Traveling Barker random encounter.

Name (Base ID)StatisticsBehaviorAbilitiesItems
Mr. Barker Icon dialogue
003b7dd9
RE_SceneSM03_MrBarker
Icon level
8
Icon eye
?
Icon heart
?
Icon shield silver
?
Icon electrical
?
Icon radiation
?
Icon poison
?
Icon XP
?
Icon fist
Unaggressive: Will not initiate combat.Icon optionalIcon optionalIcon optional
Icon confidence
Cowardly: Will always avoid combat/flee.Icon optionalIcon optionalIcon optionalIcon optional
Icon group
Helps nobody: Will not help anyone.Icon optionalIcon optional
  • Icon dead

Mr HerderEdit

FO76 Brahmin wrangler

Encountered during the Brahmin Wrangler random encounter.

Name (Base ID)StatisticsBehaviorAbilitiesItems
Mr Herder
0045de03
Icon level
?
Icon eye
?
Icon heart
?
Icon shield silver
?
Icon electrical
?
Icon radiation
?
Icon poison
?
Icon XP
?
Icon fist
Unaggressive: Will not initiate combat.Icon optionalIcon optionalIcon optional
Icon confidence
Cowardly: Will always avoid combat/flee.Icon optionalIcon optionalIcon optionalIcon optional
Icon group
Helps nobody: Will not help anyone.Icon optionalIcon optional
  • Icon dead

Paranoid Mr HandyEdit

FO76 Paranoid robot about to explode

Mister Handy met during the Paranoid robot about to explode random encounter (named Mr Handy in-game).

Name (Base ID)StatisticsBehaviorAbilitiesItems
Mr Handy Icon dialogue
0052ed90
Icon level
?
Icon eye
?
Icon heart
?
Icon shield silver
?
Icon electrical
?
Icon radiation
?
Icon poison
?
Icon XP
?
Icon fist
Unaggressive: Will not initiate combat.Icon optionalIcon optionalIcon optional
Icon confidence
Cowardly: Will always avoid combat/flee.Icon optionalIcon optionalIcon optionalIcon optional
Icon group
Helps nobody: Will not help anyone.Icon optionalIcon optional
  • Icon dead

Mr VeterinarianEdit

Save the Animals

Mister Handy met during the Save the Animals random encounter.

Name (Base ID)StatisticsBehaviorAbilitiesItems
Mr. Veterinarian Icon dialogue
004ecc78
RE_SceneBB02_MrVeterinarian
Icon level
?
Icon eye
?
Icon heart
?
Icon shield silver
?
Icon electrical
?
Icon radiation
?
Icon poison
?
Icon XP
?
Icon fist
Unaggressive: Will not initiate combat.Icon optionalIcon optionalIcon optional
Icon confidence
Cowardly: Will always avoid combat/flee.Icon optionalIcon optionalIcon optionalIcon optional
Icon group
Helps nobody: Will not help anyone.Icon optionalIcon optional
  • Icon dead

LocationsEdit

Notable Mister HandiesEdit

AppearancesEdit

Mister Handies appear in Fallout 76.

GalleryEdit

ReferencesEdit

  1. Mr. Handy design document: "The Mr. Handy series of robots was first brought to market in 2037 as a general construction and maintenance unit by General Atomics International. Primarily used in the United States and Mexico (where it was the leader in sales after the Mexico City quake of 2042), the Mr. Handy was a reliable robot. An early bug that caused interference in the operation of the multiple arms was fixed with a hardware update in 2039, with no major problems since then. A key selling feature is the nuclear power unit (a model 238B, licensed from Calpower) and self-maintenance modes. Multiple Mr. Handys are capable of keeping themselves in working condition and are also fully programmed to perform nuclear fuel replacements. Secondary programming handles radiation cleansing after refueling.


    Brain: Small brain with +3 DX booster (1 lb, .02 cf, $1,500), Complexity 3.
    Sensors: Basic sensors with One-Eye (.8 lbs, .02 cf, $4,000, -15 points).
    Communicator: Basic communicator with Disturbing Voice (.5 lbs, .01 cf, $125, 10 points).
    Arm Motors: Six arm motors ST20 extra-flexible (6 lbs, .12 cf, $6,000, .1 KW). Arm motors cost 60 points.
    Propulsion: Two 200 KW motive power ducted fans, vectored (147 lbs, 1.47 cf, $5,880) with GEV skirts.
    Accessories: Integral mechanic toolset (10 lbs, .2 cf, $200); Spotlight (2.5 lbs, .05 cf, $25).
    Power System: Routine power requirement 400.6 KW. One nuclear power unit with 200 KW output (225 lbs, 2.25 cf, $45,000, 2 year endurance). Eight rechargeable E-cells with 270,000 KWS output (20 lbs, .2 cf, $2,000). Point cost for power system is 30 points.
    Subassemblies: Head, two pods (“left pod” and “right pod”), six arms (“arm one” to “arm six”).
    Body Design: Houses nuclear power unit, rechargeable E-cells, integral mechanic toolset, and small brain.
    Head Design: Houses sensors, spotlight and communicator. Full rotation.
    Pod Design: Houses ducted fans.
    Arm Design: Houses arm motors and manipulators.
    Area: Body 16, Head 1.5, Left Pod 8, Right Pod 8, Arm 1.5 (x6), Total Surface Area 42.5.
    Structure: Normal structure (127.5 lbs, $4,250).
    Hit Points: Body 24, Head 2, Pod 12, Arm 5.
    Armor: Metal armor: Body DR 20, PD 4; Pod DR 20, PD 4; Arm DR 20, PD 4; Head DR 30, PD 4 (86.5 lbs, $1,730).
    Statistics: 907.8 lbs (.45 tonnes), 7.81 cf (3 hexes, 2.96 yards), $120,590. Body ST 12, arm ST 20 (70 points), DX 12 (20 points), IQ 6 (-30 points), HT 10/24 (70 points). Speed 6 (20 points). Legality 4. Point cost: 235 points."

  2. Museum of Technology terminal entries; Museum Information, Robotics Exhibits: "The Museum of Technology is proud to be the home of some of the original prototypes in the Mr. Handy, Mr. Gutsy and Protectron robotics lines.
    See the development of these metallic assistants and how they've made our lives easier.
    Play our Artificial Intelligence game where you will program a robot and watch it obey your commands in real time! After seeing what makes them tick, you'll never look at your robot the same way again.
    Exhibit sponsored by RobCo and General Atomics International."
  3. Tour guide: "Ready for the REPCONN tour, Rocketeers? Courtesy of the fine folks at RobCo, I'll be your guide today on the path of... Scientific. Discovery. In the lead-lined case behind me is a spent radioactive rod from of our old reactors. No need to stand too close, let's move along, shall we? Look here - a row of multi-colored plasma fuels! Careful, they may look safe to drink, but your stomach is the last place they should be. Why the difference in cylinder size? Refining our production methods has resulted in higher yields of fuel over time, that's why! To my right you can see a sample of some old "safety barrels" REPCONN once used to store radioactive waste. Perfectly safe. On my left is an example of a mountain of REPCONN safety barrels some legislators claim are poisoning our environment. Ridiculous. Behind me is our most recent rocket project, which we're keeping under our hats... until "launch," if you'll pardon the expression. And in front of me is a model - not actual size - of the launch dome we are using to send our rockets screeeeaming into orbit. Now these colorful fellows behind me are REPCONN's earliest... experiments in flight. Feel free to read the plaques and learn, Rocketeers! Now for the highlight of our tour! Due to a generous donation from RobCo, this next exhibit showcases the wondrous world of - robots! Around you are the incredible Eyebot, the fearsome Sentry Bot, and the always-helpful Mr. Handy. That helpfulness runs through our whole line! This is the final stop on our tour. This model of our solar system is a small example of where the partnership between RobCo and REPCONN hopes to go. See those little rockets zipping about? They are manned by robots, tirelessly looking for resources to mine on planets beyond our own. And that's it for our tour today, Rocketeers - RobCo and its tiny partner REPCONN thank you! Any further questions, please, feel free to ask."
    (Tour guide's dialogue)
  4. Fallout 4 loading screen hints: "Created by General Atomics International as a domestic servant robot, Mister Handy is equipped with tools that can be used as weapons, if the need arises."
  5. Fallout 76 loading screen hints: "The pride of General Atomics International, the Mister Handy was designed as the ultimate domestic servant. If needed, however, his various attachments can be used for defense."
  6. Variants in Fallout 3, Fallout: New Vegas, and Fallout 4.
  7. Edward Gray
  8. Curie's dialogue - Line 549: "{Confident / Question} I am the top of the line of RobCo technology. I assure you I am capable of this."
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