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==Characteristics==
 
==Characteristics==
 
===Specifications===
 
===Specifications===
Mister Handy robots are service and maintenance robots with spherical chassis, with three optical sensors fitted on top. They can move around using a jet-powered propulsion system, which enables them to hover a few feet above the ground. They have three primary appendages for manual labor, two of which are fitted with a buzz saw and a rudimentary flame thrower. Each unit is equipped with an [[Computer#Artificial_Intelligence|artificial intelligence]] system, acting as an interface and operating system. A series of limiters placed on its pathways prevents the units from developing their own independent consciousness, and from performing actions that are not part of its programming.
+
Mister Handy robots are service and maintenance robots with spherical chassis, with three optical sensors fitted on top. They can move around using a jet-powered propulsion system, which enables them to hover a few feet above the ground. They have three primary appendages for manual labor, two of which are fitted with a buzz saw and a rudimentary flame thrower. Each unit is equipped with an [[Computer#Artificial_Intelligence|artificial intelligence]] system, acting as an interface and operating system. A series of limiters placed on its pathways prevents the units from developing their independent consciousness, and from performing actions that are not part of its programming.
   
 
===Gameplay attributes===
 
===Gameplay attributes===
Although not designed for combat, the Mister Handy robots are rather robust by due to their intended purpose of executing maintenance tasks in potentially hazardous environments, and can pose a threat to lower level player characters. Their buzz saw and flamethrower can prove deadly in close quarters.
+
Although not designed for combat, the Mister Handy robots are rather robust due to their intended purpose of executing maintenance tasks in potentially hazardous environments and can pose a threat to lower level player characters. Their buzz saw and flamethrower can prove deadly in close quarters.
   
 
==Variants==
 
==Variants==
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** "Walk Muffy"- instructs the Mister Handy to walk the McClellan's dog, [[Muffy McClellan|Muffy]]. Mister Handy will travel outside, find the dog's body, and then attack you. It will refer to you as the dog when it does this, apparently as a means of reconciling its shattered reality.
 
** "Walk Muffy"- instructs the Mister Handy to walk the McClellan's dog, [[Muffy McClellan|Muffy]]. Mister Handy will travel outside, find the dog's body, and then attack you. It will refer to you as the dog when it does this, apparently as a means of reconciling its shattered reality.
 
** "Pick up Grocery Order" - directs the Mister Handy to the nearby grocery shop. However, it will just stop at the door and come back home (if it isn't destroyed en route by super mutants or other enemies).
 
** "Pick up Grocery Order" - directs the Mister Handy to the nearby grocery shop. However, it will just stop at the door and come back home (if it isn't destroyed en route by super mutants or other enemies).
** "Read Children Bedtime Poem" - instructs the Mister Handy to go to the children's room and begin reciting [[wikipedia:There Will Come Soft Rains|a poem]]. Curiously, despite its rather violent reaction to the dog being dead, it does not seem to care that the children are clearly deceased; after telling the bedtime poem, he continuously repeats "Of course, of course. Don't let me keep you," until you decide to recall him.
+
** "Read Children Bedtime Poem" - instructs the Mister Handy to go to the children's room and begin reciting [[wikipedia:There Will Come Soft Rains|a poem]]. Curiously, despite its rather violent reaction to the dog being dead, it does not seem to care that the children are deceased; after telling the bedtime poem, he continuously repeats "Of course, of course. Don't let me keep you," until you decide to recall him.
 
** "Home Security Mode" - sets the unit to patrol mode, searching out any enemies.
 
** "Home Security Mode" - sets the unit to patrol mode, searching out any enemies.
 
* A [[Mr. Handy model (Fallout 4)|collectible model]] of the ''Fallout 3'' Mr. Handy can be found in ''[[Fallout 4]]''.
 
* A [[Mr. Handy model (Fallout 4)|collectible model]] of the ''Fallout 3'' Mr. Handy can be found in ''[[Fallout 4]]''.

Revision as of 18:01, November 19, 2019

Icon disambig
For an overview of Mister Handy model in the Fallout series of games, see Mister Handy.
For the combat variant of the robot, see Mister Gutsy.
 
Gametitle-FO3
Gametitle-FO3
How may I serve you master?

The Mister Handy is a robot found in the Capital Wasteland in 2277.

Background

This section is transcluded from Mister Handy. To change it, please edit the transcluded page.

The first Mister Handy was introduced to the robotics market in 2037 by General Atomics International, as a general purpose construction and maintenance unit. Used widely on both the American and Mexican markets (especially after the Mexico City earthquake of 2042), it was a rugged, reliable design. So reliable, in fact, that it only received one major hardware update in 2039, to eliminate a bug causing interference in the operation of the multiple arms. The Calpower 238B nuclear power unit and self-maintenance modes were key to its success, ensuring each robot's longevity. To minimize maintenance overhead, each Mr. Handy was designed to perform its own nuclear fuel replacement and radiation cleansing, as well as carry out maintenance and repairs on other units (it was not possible for it to carry it out on itself).[1]

However, as rugged and reliable as the original Mr. Handy was, it was still a design rooted in the technology of the 2030s, with a compact computer brain that was incapable of learning or executing complex tasks without extensive programming. By the 2070s, it was an automaton surrounded by more advanced designs utilizing cutting edge neural networks. In order to maintain their market share, General Atomics entered into a joint venture with RobCo Industries, combining its talent with General Atomics' experience in robotics.[2][3] The resulting model was a sleek, elegant design capable of self-programming and initiative, more than making up for halving the number of arms to just three. Despite its sophistication, it was also cost-effective, making it the perfect domestic servant robot.[4][5] The success of this model resulted in the development of several additional models, including dedicated medical and military versions.[6] Sometime before the Great War, General Atomics International and RobCo wanted to upgrade their Mister Handy line by adding an additional hand and some other systems.[7][8]

Characteristics

Specifications

Mister Handy robots are service and maintenance robots with spherical chassis, with three optical sensors fitted on top. They can move around using a jet-powered propulsion system, which enables them to hover a few feet above the ground. They have three primary appendages for manual labor, two of which are fitted with a buzz saw and a rudimentary flame thrower. Each unit is equipped with an artificial intelligence system, acting as an interface and operating system. A series of limiters placed on its pathways prevents the units from developing their independent consciousness, and from performing actions that are not part of its programming.

Gameplay attributes

Although not designed for combat, the Mister Handy robots are rather robust due to their intended purpose of executing maintenance tasks in potentially hazardous environments and can pose a threat to lower level player characters. Their buzz saw and flamethrower can prove deadly in close quarters.

Variants

Mister Handy

Mister Handy

Relatively uncommon, with a few notable named versions such as Andy, Godfrey and Wadsworth. Before the Great War, they served mainly as a household helper and 200 years later they still serve that role.

Name (Base ID)StatisticsBehaviorAbilitiesItems
Mister Handy
00002977
Icon level
3
Icon XP
?
Icon eye
5
Icon heart
100
Icon shield silver
0%
Icon fist
Aggressive: Will attack enemies on sight.Icon requiredIcon optionalIcon optional
Icon confidence
Foolhardy: Will never flee or avoid anyone.Icon requiredIcon requiredIcon requiredIcon required
Icon group
Helps friends: Will help friends and allies.Icon requiredIcon required
Icon attack
Melee (9 Icon damage)
Icon attack
Flamer (2 Icon damage)
Icon attack
Buzzsaw (20 Icon damage)
Icon ability
Icon radiation Radiation resist. 100%
Icon ability
Icon poison Poison resist. 100%

McClellan Mister Handy

McClellan Mister Handy

The McClellan Mister Handy can be found in the townhome of the McClellan family in Georgetown. Before the Great War, this particular Mister Handy unit served as the personal assistant for the McClellan family, and will still perform various day-to-day chores for them, such as walking the dog and going grocery shopping if the player chooses to activate him via a nearby terminal.

Name (Base ID)StatisticsBehaviorAbilitiesItems
McClellan Mister Handy
00033581
Icon level
3
Icon XP
?
Icon eye
5
Icon heart
100
Icon shield silver
0%
Icon fist
Unaggressive: Will not initiate combat.Icon optionalIcon optionalIcon optional
Icon confidence
Foolhardy: Will never flee or avoid anyone.Icon requiredIcon requiredIcon requiredIcon required
Icon group
Helps nobody: Will not help anyone.Icon optionalIcon optional
Icon attack
Melee (9 Icon damage)
Icon attack
Flamer (2 Icon damage)
Icon attack
Buzzsaw (20 Icon damage)
Icon ability
Icon radiation Radiation resist. 100%
Icon ability
Icon poison Poison resist. 100%

Henderson Mister Handy

Henderson Mister Handy

Mabel Henderson's Mister Handy is one of the inhabitants of Vault 112 and part of the Tranquility Lane virtual reality simulation in 2277. It's a household maintenance robot who cooks, cleans and irons so that Mabel doesn't have to. In Tranquility Lane its safety mode can be disabled, leading it to kill Mabel. It will also attack the player unless it is destroyed or the safety mode is reactivated using the nearby terminal. It is the only Mister Handy in Tranquility Lane.

Name (Base ID)StatisticsBehaviorAbilitiesItems
Henderson Mister Handy
000296c5
Icon level
3
Icon XP
?
Icon eye
5
Icon heart
100
Icon shield silver
0%
Icon fist
Aggressive: Will attack enemies on sight.Icon requiredIcon optionalIcon optional
Icon confidence
Brave: Will avoid/flee from threats only if severely outmatched.Icon requiredIcon requiredIcon requiredIcon optional
Icon group
Helps friends: Will help friends and allies.Icon requiredIcon required
Icon attack
Melee (9 Icon damage)
Icon attack
Flamer (2 Icon damage)
Icon attack
Buzzsaw (20 Icon damage)
Icon ability
Icon radiation Radiation resist. 100%
Icon ability
Icon poison Poison resist. 100%

Mister Mulberry

Mister Handy
Icon cut contentThe following is based on Fallout 3 cut content and has not been confirmed by canon sources.

Mister Mulberry is a cut Mister Handy which was set to appear in Megaton. He is a non-hostile character, but he only has two generic dialog lines. Mister Mulberry can be found in Fallout 3's game files, with his reference id being 1d770.

Name (Base ID)StatisticsBehaviorAbilitiesItems
Mister Mulberry
0001d770
Icon level
3
Icon XP
?
Icon eye
5
Icon heart
100
Icon shield silver
0%
Icon fist
Unaggressive: Will not initiate combat.Icon optionalIcon optionalIcon optional
Icon confidence
Foolhardy: Will never flee or avoid anyone.Icon requiredIcon requiredIcon requiredIcon required
Icon group
Helps friends: Will help friends and allies.Icon requiredIcon required
Icon attack
Melee (9 Icon damage)
Icon attack
Flamer (2 Icon damage)
Icon attack
Buzzsaw (20 Icon damage)
Icon ability
Icon radiation Radiation resist. 100%
Icon ability
Icon poison Poison resist. 100%
Icon cut contentEnd of information based on Fallout 3 cut content.

Notable Mister Handies

Notes

  • The McClellan Mister Handy is important and unique in that it can be controlled by a terminal in the house. Upon using the terminal, there will be five options, each allowing some form of activity with the McClellan Mister Handy:
    • "Deactivate Unit" - recalls the Mister Handy to its base.
    • "Walk Muffy"- instructs the Mister Handy to walk the McClellan's dog, Muffy. Mister Handy will travel outside, find the dog's body, and then attack you. It will refer to you as the dog when it does this, apparently as a means of reconciling its shattered reality.
    • "Pick up Grocery Order" - directs the Mister Handy to the nearby grocery shop. However, it will just stop at the door and come back home (if it isn't destroyed en route by super mutants or other enemies).
    • "Read Children Bedtime Poem" - instructs the Mister Handy to go to the children's room and begin reciting a poem. Curiously, despite its rather violent reaction to the dog being dead, it does not seem to care that the children are deceased; after telling the bedtime poem, he continuously repeats "Of course, of course. Don't let me keep you," until you decide to recall him.
    • "Home Security Mode" - sets the unit to patrol mode, searching out any enemies.
  • A collectible model of the Fallout 3 Mr. Handy can be found in Fallout 4.

Notable quotes

Gallery

References

  1. Mr. Handy design document: "The Mr. Handy series of robots was first brought to market in 2037 as a general construction and maintenance unit by General Atomics International. Primarily used in the United States and Mexico (where it was the leader in sales after the Mexico City quake of 2042), the Mr. Handy was a reliable robot. An early bug that caused interference in the operation of the multiple arms was fixed with a hardware update in 2039, with no major problems since then. A key selling feature is the nuclear power unit (a model 238B, licensed from Calpower) and self-maintenance modes. Multiple Mr. Handys are capable of keeping themselves in working condition and are also fully programmed to perform nuclear fuel replacements. Secondary programming handles radiation cleansing after refueling.


    Brain: Small brain with +3 DX booster (1 lb, .02 cf, $1,500), Complexity 3.
    Sensors: Basic sensors with One-Eye (.8 lbs, .02 cf, $4,000, -15 points).
    Communicator: Basic communicator with Disturbing Voice (.5 lbs, .01 cf, $125, 10 points).
    Arm Motors: Six arm motors ST20 extra-flexible (6 lbs, .12 cf, $6,000, .1 KW). Arm motors cost 60 points.
    Propulsion: Two 200 KW motive power ducted fans, vectored (147 lbs, 1.47 cf, $5,880) with GEV skirts.
    Accessories: Integral mechanic toolset (10 lbs, .2 cf, $200); Spotlight (2.5 lbs, .05 cf, $25).
    Power System: Routine power requirement 400.6 KW. One nuclear power unit with 200 KW output (225 lbs, 2.25 cf, $45,000, 2 year endurance). Eight rechargeable E-cells with 270,000 KWS output (20 lbs, .2 cf, $2,000). Point cost for power system is 30 points.
    Subassemblies: Head, two pods (“left pod” and “right pod”), six arms (“arm one” to “arm six”).
    Body Design: Houses nuclear power unit, rechargeable E-cells, integral mechanic toolset, and small brain.
    Head Design: Houses sensors, spotlight and communicator. Full rotation.
    Pod Design: Houses ducted fans.
    Arm Design: Houses arm motors and manipulators.
    Area: Body 16, Head 1.5, Left Pod 8, Right Pod 8, Arm 1.5 (x6), Total Surface Area 42.5.
    Structure: Normal structure (127.5 lbs, $4,250).
    Hit Points: Body 24, Head 2, Pod 12, Arm 5.
    Armor: Metal armor: Body DR 20, PD 4; Pod DR 20, PD 4; Arm DR 20, PD 4; Head DR 30, PD 4 (86.5 lbs, $1,730).
    Statistics: 907.8 lbs (.45 tonnes), 7.81 cf (3 hexes, 2.96 yards), $120,590. Body ST 12, arm ST 20 (70 points), DX 12 (20 points), IQ 6 (-30 points), HT 10/24 (70 points). Speed 6 (20 points). Legality 4. Point cost: 235 points."

  2. Museum of Technology terminal entries; Museum Information, Robotics Exhibits: "The Museum of Technology is proud to be the home of some of the original prototypes in the Mr. Handy, Mr. Gutsy and Protectron robotics lines.
    See the development of these metallic assistants and how they've made our lives easier.
    Play our Artificial Intelligence game where you will program a robot and watch it obey your commands in real time! After seeing what makes them tick, you'll never look at your robot the same way again.
    Exhibit sponsored by RobCo and General Atomics International."
  3. Tour guide: "Ready for the REPCONN tour, Rocketeers? Courtesy of the fine folks at RobCo, I'll be your guide today on the path of... Scientific. Discovery. In the lead-lined case behind me is a spent radioactive rod from of our old reactors. No need to stand too close, let's move along, shall we? Look here - a row of multi-colored plasma fuels! Careful, they may look safe to drink, but your stomach is the last place they should be. Why the difference in cylinder size? Refining our production methods has resulted in higher yields of fuel over time, that's why! To my right you can see a sample of some old "safety barrels" REPCONN once used to store radioactive waste. Perfectly safe. On my left is an example of a mountain of REPCONN safety barrels some legislators claim are poisoning our environment. Ridiculous. Behind me is our most recent rocket project, which we're keeping under our hats... until "launch," if you'll pardon the expression. And in front of me is a model - not actual size - of the launch dome we are using to send our rockets screeeeaming into orbit. Now these colorful fellows behind me are REPCONN's earliest... experiments in flight. Feel free to read the plaques and learn, Rocketeers! Now for the highlight of our tour! Due to a generous donation from RobCo, this next exhibit showcases the wondrous world of - robots! Around you are the incredible Eyebot, the fearsome Sentry Bot, and the always-helpful Mr. Handy. That helpfulness runs through our whole line! This is the final stop on our tour. This model of our solar system is a small example of where the partnership between RobCo and REPCONN hopes to go. See those little rockets zipping about? They are manned by robots, tirelessly looking for resources to mine on planets beyond our own. And that's it for our tour today, Rocketeers - RobCo and its tiny partner REPCONN thank you! Any further questions, please, feel free to ask."
    (Tour guide's dialogue)
  4. Fallout 4 loading screen hints: "Created by General Atomics International as a domestic servant robot, Mister Handy is equipped with tools that can be used as weapons, if the need arises."
  5. Fallout 76 loading screen hints: "The pride of General Atomics International, the Mister Handy was designed as the ultimate domestic servant. If needed, however, his various attachments can be used for defense."
  6. Variants in Fallout 3, Fallout: New Vegas, and Fallout 4.
  7. Edward Gray
  8. Curie's dialogue - Line 549: "{Confident / Question} I am the top of the line of RobCo technology. I assure you I am capable of this."
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