FANDOM


Icon disambig
For an overview of Mister Handies in the Fallout series of games, see Mister Handy.
 
Gametitle-FNVGametitle-FNV OWB
Gametitle-FNVGametitle-FNV OWB

The Mister Handy is a variant of robot found in the Mojave Wasteland in 2281.

BackgroundEdit

This section is transcluded from Mister Handy. To change it, please edit the transcluded page.

The first Mister Handy was introduced to the robotics market in 2037 by General Atomics International, as a general purpose construction and maintenance unit. Used widely on both the American and Mexican markets (especially after the Mexico City earthquake of 2042), it was a rugged, reliable design. So reliable, in fact, that it only received one major hardware update in 2039, to eliminate a bug causing interference in the operation of the multiple arms. The Calpower 238B nuclear power unit and self-maintenance modes were key to its success, ensuring each robot's longevity. To minimize maintenance overhead, each Mr. Handy was designed to perform its own nuclear fuel replacement and radiation cleansing, as well as carry out maintenance and repairs on other units (it was not possible for it to carry it out on itself).[1]

However, as rugged and reliable as the original Mr. Handy was, it was still a design rooted in the technology of the 2030s, with a compact computer brain that was incapable of learning or executing complex tasks without extensive programming. By the 2070s, it was an automaton surrounded by more advanced designs utilizing cutting edge neural networks. In order to maintain their market share, General Atomics entered into a joint venture with RobCo Industries, combining its talent with General Atomics' experience in robotics.[2][3] The resulting model was a sleek, elegant design capable of self-programming and initiative, more than making up for halving the number of arms to just three. Despite its sophistication, it was also cost-effective, making it the perfect domestic servant robot.[4][5][6] The success of this model resulted in the development of several additional models, including dedicated medical and military versions.[7] Sometime before the Great War, General Atomics International and RobCo wanted to upgrade their Mister Handy line by adding an additional hand and some other systems.[8][9][10]

CharacteristicsEdit

SpecificationsEdit

Mister Handy robots are service and maintenance robots, with a powerful propulsion system enabling them to hover a few feet above ground. They have three primary appendages for manual labor, one which is fitted with a buzz saw and one fitted with a rudimentary flame thrower. They have three optical sensors fitted on top of their spherical chassis.

Gameplay attributesEdit

Although not designed for combat, mister handy robots are rather robust robots by design, due to their intended use in maintenance, and can pose a threat to lower level player characters. They are armed with a powerful melee weapon in form of a potent buzz saw, and wield a flame thrower which can prove deadly in close quarters.

VariantsEdit

Mister HandyEdit

Mister Handy

Working Mister Handy robots are not as common in Fallout: New Vegas as in Fallout 3. Only a few nonviolent Mister Handies appear in the game; two are unnamed: one in the Securitron vault and one in the X-8 research center. PYTHON, a deactivated maintenance robot, is in the HELIOS One building. There are also two broken, unique versions of the Mister Handy. The first, called Rhonda, can be repaired in the storage building of Black Mountain as part of a quest. The second, Mr. Janitor, is located in the Sunset Sarsaparilla headquarters.

Name (Base ID)StatisticsBehaviorAbilitiesItems
Mister Handy
0002977a
xx009df1
Icon level
3
Icon XP
5
Icon eye
5
Icon heart
50
Icon shield gold
12
Icon shield silver
0%
Icon fist
Aggressive: Will attack enemies on sight.Icon requiredIcon optionalIcon optional
Icon confidence
Foolhardy: Will never flee or avoid anyone.Icon requiredIcon requiredIcon requiredIcon required
Icon group
Helps friends: Will help friends and allies.Icon requiredIcon required
Icon attack
Melee (9 Icon damage)
Icon attack
Buzzsaw (20 Icon damage)
Icon attack
Flamer (2 Icon damage)
Icon ability
Icon radiation Radiation resist. 100%
Icon ability
Icon poison Poison resist. 100%

Crazed Mister HandyEdit

Mister Handy

The crazed Mister Handy is a variant of the Mister Handy found in numerous places such as Hell's Motel, H&H Tools Factory, New Vegas Steel, and the Saturnite alloy research facility. It will attack the player character as soon as they make contact. This is due to the fact that their combat inhibitor has either been ripped out or has degraded for an unknown reason.

In Hell's Motel, there is a crazed Mister Handy that was used as an assistant by the now deceased Doctor Rotson. In New Vegas Steel, the crazed Mister Handies were participants in the factory automation test, which has been running for 204 years. As a result, the steel mills still continue to function. This type of Mister Handy is the hardest one to sneak up on and deactivate, and once detected, they will keep looking for the player character even though their status is [HIDDEN].

Name (Base ID)StatisticsBehaviorAbilitiesItems
Crazed Mister Handy
000ce6ea
xx00a10c Gametitle-FNV OWB
Icon level
5
Icon XP
10
Icon eye
8
Icon heart
50
Icon shield gold
12
Icon shield silver
0%
Icon fist
Very aggressive: Will attack enemies and neutrals on sight.Icon requiredIcon requiredIcon optional
Icon confidence
Foolhardy: Will never flee or avoid anyone.Icon requiredIcon requiredIcon requiredIcon required
Icon group
Helps nobody: Will not help anyone.Icon optionalIcon optional
Icon attack
Melee (9 Icon damage)
Icon attack
Buzzsaw (20 Icon damage)
Icon attack
Flamer (2 Icon damage)
Icon ability
Icon radiation Radiation resist. 100%
Icon ability
Icon poison Poison resist. 100%

Maintenance robotEdit

Maintenance robot

Maintenance robots are light green-painted, smaller versions of Mister Handy found in REPCONN headquarters. Attacking one and failing to destroy it within 30 seconds will trigger an alarm, summoning sentry bots. The maintenance robots may engage in conversation between themselves, or the Mobile facial scanners. This only occurs when hidden, or access is authorized to all floors.

Name (Base ID)StatisticsBehaviorAbilitiesItems
Maintenance robot
000e7503
00174971
Icon level
8
Icon XP
25
Icon eye
5
Icon heart
50
Icon shield gold
12
Icon shield silver
0%
Icon fist
Unaggressive: Will not initiate combat.Icon optionalIcon optionalIcon optional
Icon confidence
Foolhardy: Will never flee or avoid anyone.Icon requiredIcon requiredIcon requiredIcon required
Icon group
Helps allies: Will help allies.Icon requiredIcon optional
Icon attack
Melee (9 Icon damage)
Icon attack
Buzzsaw (20 Icon damage)
Icon attack
Flamer (2 Icon damage)
Icon ability
Icon radiation Radiation resist. 100%
Icon ability
Icon poison Poison resist. 100%

Mobile facial recognition scannerEdit

Mister Handy

A smaller variant of the Mister Handy, the mobile facial recognition scanners patrol the hallways of REPCONN headquarters to keep any and all unauthorized personnel out of restricted areas. Upon finding an unauthorized person or group, they will address the person or the leader of the group, and request that they verify their access or leave the premises. Failure to verify will result in an admonition to leave within 30 seconds, after which an alarm will sound and sentry bots are summoned. The mobile facial recognition scanners can be killed to prevent the alarm as long as the kill is not witnessed by another maintenance robot, or mobile facial recognition scanner, and they haven't already told the Courier to leave the floor. The mobile facial recognition scanners are not affected by the Robotics Expert perk, and cannot be deactivated.

To avoid this, ID cards, found scattered around the facility, can be used for identification. Alternatively, one can hack the terminal found on second floor to add themselves to the database; or, with low Intelligence, say "ICE CREAM!", which the machine will accept instead.

Name (Base ID)StatisticsBehaviorAbilitiesItems
Mobile facial recognition scanner
000e7502
Icon level
8
Icon XP
25
Icon eye
8
Icon heart
30
Icon shield gold
0
Icon shield silver
0%
Icon fist
Unaggressive: Will not initiate combat.Icon optionalIcon optionalIcon optional
Icon confidence
Foolhardy: Will never flee or avoid anyone.Icon requiredIcon requiredIcon requiredIcon required
Icon group
Helps nobody: Will not help anyone.Icon optionalIcon optional
Icon attack
Melee (1 Icon damage)
Icon attack
Buzzsaw (20 Icon damage)
Icon attack
Flamer (2 Icon damage)
Icon ability
Icon radiation Radiation resist. 100%
Icon ability
Icon poison Poison resist. 100%
Icon ability
Enclave broadcast

Bottling robotEdit

Mister Handy

In one of the two factory floors in the Sunset Sarsaparilla Headquarters, there's one bottling robot who appears to be friendly at first. However, if it suspects the Courier is not a Sunset Sarsaparilla Company employee, it may turn hostile. On the floor, several broken bottling robots can be looted for some flamer fuel. For security reasons, the bottling robot will turn hostile towards the player character if they are detected attempting to sneak past it.

Name (Base ID)StatisticsBehaviorAbilitiesItems
Bottling robot
00104708
Icon level
3
Icon XP
5
Icon eye
5
Icon heart
50
Icon shield gold
12
Icon shield silver
0%
Icon fist
Unaggressive: Will not initiate combat.Icon optionalIcon optionalIcon optional
Icon confidence
Foolhardy: Will never flee or avoid anyone.Icon requiredIcon requiredIcon requiredIcon required
Icon group
Helps allies: Will help allies.Icon requiredIcon optional
Icon attack
Melee (9 Icon damage)
Icon attack
Buzzsaw (20 Icon damage)
Icon attack
Flamer (2 Icon damage)
Icon ability
Icon radiation Radiation resist. 100%
Icon ability
Icon poison Poison resist. 100%
Broken bottling robot
0010470c
Icon level
3
Icon XP
5
Icon eye
5
Icon heart
0
Icon shield gold
12
Icon shield silver
0%
Icon fist
Unaggressive: Will not initiate combat.Icon optionalIcon optionalIcon optional
Icon confidence
Foolhardy: Will never flee or avoid anyone.Icon requiredIcon requiredIcon requiredIcon required
Icon group
Helps allies: Will help allies.Icon requiredIcon optional
Icon attack
Melee (9 Icon damage)
Icon attack
Buzzsaw (20 Icon damage)
Icon attack
Flamer (2 Icon damage)
Icon ability
Icon radiation Radiation resist. 100%
Icon ability
Icon poison Poison resist. 100%

Broken custodial robotEdit

Mister Handy

Broken custodial robots can be found in the Sunset Sarsaparilla Headquarters by heading up the stairs on the factory floor. There are two broken custodial robots in the factory, found near the two shipping workers, and bottling robot, and they are the only Mister Handy robots that can be looted for some bottle caps as well as flamer fuel and scrap metal.

Name (Base ID)StatisticsBehaviorAbilitiesItems
Broken custodial robot
00106904
Icon level
3
Icon XP
5
Icon eye
5
Icon heart
0
Icon shield gold
0
Icon shield silver
0%
Icon fist
Aggressive: Will attack enemies on sight.Icon requiredIcon optionalIcon optional
Icon confidence
Foolhardy: Will never flee or avoid anyone.Icon requiredIcon requiredIcon requiredIcon required
Icon group
Helps friends: Will help friends and allies.Icon requiredIcon required
Icon attack
Melee (9 Icon damage)
Icon attack
Buzzsaw (20 Icon damage)
Icon attack
Flamer (2 Icon damage)
Icon ability
Icon radiation Radiation resist. 100%
Icon ability
Icon poison Poison resist. 100%

Broken personal assistantEdit

Broken personal assistant

One unique named Mister Handy, a "broken personal assistant," can be found on the same floor of the Sunset Sarsaparilla Headquarters as the two broken bottling robots, at the end of the hallway in a room. Like the name suggests, it probably once belonged to a Sunset Sarsaparilla executive. This seems even more likely considering his inventory consists of a pencil, clipboard, shot glass, and various other service-related items.

Name (Base ID)StatisticsBehaviorAbilitiesItems
Broken personal assistant
0010596f
Icon level
3
Icon XP
5
Icon eye
5
Icon heart
0
Icon shield gold
0
Icon shield silver
0%
Icon fist
Aggressive: Will attack enemies on sight.Icon requiredIcon optionalIcon optional
Icon confidence
Foolhardy: Will never flee or avoid anyone.Icon requiredIcon requiredIcon requiredIcon required
Icon group
Helps friends: Will help friends and allies.Icon requiredIcon required
Icon attack
Melee (9 Icon damage)
Icon attack
Buzzsaw (20 Icon damage)
Icon attack
Flamer (2 Icon damage)
Icon ability
Icon radiation Radiation resist. 100%
Icon ability
Icon poison Poison resist. 100%

Damaged Mister HandyEdit

Icon cut contentThe following is based on Fallout: New Vegas cut content and has not been confirmed by canon sources.
Mister Handy

The damaged Mister Handy that was cut from the final version of Fallout: New Vegas.

Name (Base ID)StatisticsBehaviorAbilitiesItems
Damaged Mister Handy Icon cut
0010d8de
Icon level
5
Icon XP
10
Icon eye
8
Icon heart
0
Icon shield gold
0
Icon shield silver
?
Icon fist
Unaggressive: Will not initiate combat.Icon optionalIcon optionalIcon optional
Icon confidence
Foolhardy: Will never flee or avoid anyone.Icon requiredIcon requiredIcon requiredIcon required
Icon group
Helps nobody: Will not help anyone.Icon optionalIcon optional
Icon attack
Melee (9 Icon damage)
Icon attack
Buzzsaw (20 Icon damage)
Icon attack
Flamer (2 Icon damage)
Icon ability
Icon radiation Radiation resist. 100%
Icon ability
Icon poison Poison resist. 100%
  • Icon dead None
Icon cut contentEnd of information based on Fallout: New Vegas cut content.

Prototype Mister HandyEdit

A world object on display in REPCONN headquarters.

Notable Mister HandiesEdit

NotesEdit

A collectable model of the Fallout: New Vegas Mister Handy can be found in Fallout 4.

AppearancesEdit

Mister Handies appear in Fallout: New Vegas.

GalleryEdit

ReferencesEdit

  1. Mr. Handy design document: "The Mr. Handy series of robots was first brought to market in 2037 as a general construction and maintenance unit by General Atomics International. Primarily used in the United States and Mexico (where it was the leader in sales after the Mexico City quake of 2042), the Mr. Handy was a reliable robot. An early bug that caused interference in the operation of the multiple arms was fixed with a hardware update in 2039, with no major problems since then. A key selling feature is the nuclear power unit (a model 238B, licensed from Calpower) and self-maintenance modes. Multiple Mr. Handys are capable of keeping themselves in working condition and are also fully programmed to perform nuclear fuel replacements. Secondary programming handles radiation cleansing after refueling.


    Brain: Small brain with +3 DX booster (1 lb, .02 cf, $1,500), Complexity 3.
    Sensors: Basic sensors with One-Eye (.8 lbs, .02 cf, $4,000, -15 points).
    Communicator: Basic communicator with Disturbing Voice (.5 lbs, .01 cf, $125, 10 points).
    Arm Motors: Six arm motors ST20 extra-flexible (6 lbs, .12 cf, $6,000, .1 KW). Arm motors cost 60 points.
    Propulsion: Two 200 KW motive power ducted fans, vectored (147 lbs, 1.47 cf, $5,880) with GEV skirts.
    Accessories: Integral mechanic toolset (10 lbs, .2 cf, $200); Spotlight (2.5 lbs, .05 cf, $25).
    Power System: Routine power requirement 400.6 KW. One nuclear power unit with 200 KW output (225 lbs, 2.25 cf, $45,000, 2 year endurance). Eight rechargeable E-cells with 270,000 KWS output (20 lbs, .2 cf, $2,000). Point cost for power system is 30 points.
    Subassemblies: Head, two pods (“left pod” and “right pod”), six arms (“arm one” to “arm six”).
    Body Design: Houses nuclear power unit, rechargeable E-cells, integral mechanic toolset, and small brain.
    Head Design: Houses sensors, spotlight and communicator. Full rotation.
    Pod Design: Houses ducted fans.
    Arm Design: Houses arm motors and manipulators.
    Area: Body 16, Head 1.5, Left Pod 8, Right Pod 8, Arm 1.5 (x6), Total Surface Area 42.5.
    Structure: Normal structure (127.5 lbs, $4,250).
    Hit Points: Body 24, Head 2, Pod 12, Arm 5.
    Armor: Metal armor: Body DR 20, PD 4; Pod DR 20, PD 4; Arm DR 20, PD 4; Head DR 30, PD 4 (86.5 lbs, $1,730).
    Statistics: 907.8 lbs (.45 tonnes), 7.81 cf (3 hexes, 2.96 yards), $120,590. Body ST 12, arm ST 20 (70 points), DX 12 (20 points), IQ 6 (-30 points), HT 10/24 (70 points). Speed 6 (20 points). Legality 4. Point cost: 235 points."

  2. Museum of Technology terminals; Museum Information, Robotics Exhibits: "The Museum of Technology is proud to be the home of some of the original prototypes in the Mr. Handy, Mr. Gutsy and Protectron robotics lines.
    See the development of these metallic assistants and how they've made our lives easier.
    Play our Artificial Intelligence game where you will program a robot and watch it obey your commands in real time! After seeing what makes them tick, you'll never look at your robot the same way again.
    Exhibit sponsored by RobCo and General Atomics International."
  3. Tour guide: "Ready for the REPCONN tour, Rocketeers? Courtesy of the fine folks at RobCo, I'll be your guide today on the path of... Scientific. Discovery. In the lead-lined case behind me is a spent radioactive rod from of our old reactors. No need to stand too close, let's move along, shall we? Look here - a row of multi-colored plasma fuels! Careful, they may look safe to drink, but your stomach is the last place they should be. Why the difference in cylinder size? Refining our production methods has resulted in higher yields of fuel over time, that's why! To my right you can see a sample of some old "safety barrels" REPCONN once used to store radioactive waste. Perfectly safe. On my left is an example of a mountain of REPCONN safety barrels some legislators claim are poisoning our environment. Ridiculous. Behind me is our most recent rocket project, which we're keeping under our hats... until "launch," if you'll pardon the expression. And in front of me is a model - not actual size - of the launch dome we are using to send our rockets screeeeaming into orbit. Now these colorful fellows behind me are REPCONN's earliest... experiments in flight. Feel free to read the plaques and learn, Rocketeers! Now for the highlight of our tour! Due to a generous donation from RobCo, this next exhibit showcases the wondrous world of - robots! Around you are the incredible Eyebot, the fearsome Sentry Bot, and the always-helpful Mr. Handy. That helpfulness runs through our whole line! This is the final stop on our tour. This model of our solar system is a small example of where the partnership between RobCo and REPCONN hopes to go. See those little rockets zipping about? They are manned by robots, tirelessly looking for resources to mine on planets beyond our own. And that's it for our tour today, Rocketeers - RobCo and its tiny partner REPCONN thank you! Any further questions, please, feel free to ask."
    (Tour guide's dialogue)
  4. REPCONN headquarters placard: "The 'Hand' in Handy
    You never can have too many hands - three, why not four? That was RobCo's inspiration behind the popular (and cost-effective) Mr. Handy model, the first of the line shown here. Always a help around the household, whether with Mom in the kitchen using its titanium circular power saw or in the garage with Dad using its armor-piercing laser array, Mr. Handy is not just helpful... he's your friend, too.
    Exhibit Brought to You By Your Friends at RobCo."
  5. Fallout 4 loading screen hints: "Created by General Atomics International as a domestic servant robot, Mister Handy is equipped with tools that can be used as weapons, if the need arises."
  6. Fallout 76 loading screen hints: "The pride of General Atomics International, the Mister Handy was designed as the ultimate domestic servant. If needed, however, his various attachments can be used for defense."
  7. Variants in Fallout 3, Fallout: New Vegas, and Fallout 4.
  8. Cite error: Invalid <ref> tag; no text was provided for refs named HandyArms
  9. Edward Gray
  10. Curie's dialogue - Line 549: "{Confident / Question} I am the top of the line of RobCo technology. I assure you I am capable of this."
Community content is available under CC-BY-SA unless otherwise noted.