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Mister Handy is a robot found around New California in 2161.

Characteristics

The Mister Handy robot is a maintenance and construction robot with multiple, multi-jointed appendages, which levitates thanks to its powerful jet-powered engine. They were generally in use as butlers, maintenance workers and sometimes also employed as guards before the Great War.

Gameplay attributes

These robots are in general not designed for any combat, but will still attack with their manifold arms if threatened. Most player characters will have little trouble combating these robots, but for the unwary player character they may still pose a threat.

They actually come equipped with miniguns and ammo, and have the minigun and "Big Gun" animation files, however, due to apparently a programming oversight, their use of miniguns in combat is extremely unlikely due to their ToHit threshold and Aggression value in their AI settings.

Variants

Mister Handy

Mahandaa se.gif

Mister Handy robots pose a reasonable threat to experienced played character, but - being robots - are rather robust and as such can be daunting opponents nonetheless.

Name (Proto ID)StatisticsDT/DRAbilities
Mister Handy Fallout
00000044
Experience Points
400
Hit Point
113
Healing Rate
3
Armor Class
16
Sequence
18
Action Points
8
Melee Damage
21
Critical Chance
0%
Damage Threshold/Damage Resistance: Normal
12-30%
Damage Threshold/Damage Resistance: Laser
6-50%
Damage Threshold/Damage Resistance: Fire
14-20%
Damage Threshold/Damage Resistance: Plasma
4-20%
Damage Threshold/Damage Resistance: Electrical
0-0%
Damage Threshold/Damage Resistance: Explosive
8-25%
Damage Threshold/Damage Resistance: EMP
0-0%

Weak Mister Handy

Mahandaa se.gif

The even less threatening "Weak" version of the Mister Handy robot poses approximately half the threat to the player character that his more robust brother does, statistically.

Name (Proto ID)StatisticsDT/DRAbilities
Weak Mister Handy Fallout 2
00000172
Experience Points
200
Hit Point
60
Healing Rate
1
Armor Class
19
Sequence
8
Action Points
10
Melee Damage
8
Critical Chance
0%
Damage Threshold/Damage Resistance: Normal
2-25%
Damage Threshold/Damage Resistance: Laser
2-40%
Damage Threshold/Damage Resistance: Fire
0-20%
Damage Threshold/Damage Resistance: Plasma
0-10%
Damage Threshold/Damage Resistance: Electrical
0-30%
Damage Threshold/Damage Resistance: Explosive
0-20%
Damage Threshold/Damage Resistance: EMP
0-0%

Repair bot

Mahandaa se.gif

Repair bots are serving maintenance purposes for sensitive facilities, like the cryogenic chambers in Sierra Army Depot's Bio Storage and Research.

Name (Proto ID)StatisticsDT/DRAbilities
Repair bot Fallout 2
(Rat Caves)

00000073
Experience Points
240
Hit Point
60
Healing Rate
1
Armor Class
14
Sequence
16
Action Points
7
Melee Damage
5
Critical Chance
0%
Damage Threshold/Damage Resistance: Normal
4-30%
Damage Threshold/Damage Resistance: Laser
6-75%
Damage Threshold/Damage Resistance: Fire
4-10%
Damage Threshold/Damage Resistance: Plasma
4-20%
Damage Threshold/Damage Resistance: Electrical
0-0%
Damage Threshold/Damage Resistance: Explosive
4-25%
Damage Threshold/Damage Resistance: EMP
0-0%
Repair bot Mark II Fallout 2
(Sierra Army Depot)

00000074
Experience Points
280
Hit Point
80
Healing Rate
1
Armor Class
16
Sequence
20
Action Points
8
Melee Damage
5
Critical Chance
0%
Damage Threshold/Damage Resistance: Normal
4-30%
Damage Threshold/Damage Resistance: Laser
6-75%
Damage Threshold/Damage Resistance: Fire
4-10%
Damage Threshold/Damage Resistance: Plasma
4-20%
Damage Threshold/Damage Resistance: Electrical
0-0%
Damage Threshold/Damage Resistance: Explosive
4-25%
Damage Threshold/Damage Resistance: EMP
0-0%

Locations

Fallout

  • An inoperative but repairable Mister Handy (see Unit 462) can be found near The Vats.
  • Multiple Mister Handies can be found in the Master's Vault, Command Center.

Fallout 2

Appearances

Mister Handies appear in Fallout and Fallout 2.

Gallery

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