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Icon disambig
For the Mister Handies that appear in the Fallout series, see Mister Handy.
 
Gametitle-FO1Gametitle-FO2
Gametitle-FO1Gametitle-FO2

Mister Handy is a robot found around New California in 2161.

BackgroundEdit

This section is transcluded from Mister Handy. To change it, please edit the transcluded page.

The first Mister Handy was introduced to the robotics market in 2037 by General Atomics International, as a general purpose construction and maintenance unit. Used widely on both the American and Mexican markets (especially after the Mexico City earthquake of 2042), it was a rugged, reliable design. So reliable, in fact, that it only received one major hardware update in 2039, to eliminate a bug causing interference in the operation of the multiple arms. The Calpower 238B nuclear power unit and self-maintenance modes were key to its success, ensuring each robot's longevity. To minimize maintenance overhead, each Mr. Handy was designed to perform its own nuclear fuel replacement and radiation cleansing, as well as carry out maintenance and repairs on other units (it was not possible for it to carry it out on itself).[1]

However, as rugged and reliable as the original Mr. Handy was, it was still a design rooted in the technology of the 2030s, with a compact computer brain that was incapable of learning or executing complex tasks without extensive programming. By the 2070s, it was an automaton surrounded by more advanced designs utilizing cutting edge neural networks. In order to maintain their market share, General Atomics entered into a joint venture with RobCo Industries, combining its talent with General Atomics' experience in robotics.[2][3] The resulting model was a sleek, elegant design capable of self-programming and initiative, more than making up for halving the number of arms to just three. Despite its sophistication, it was also cost-effective, making it the perfect domestic servant robot.[4][5] The success of this model resulted in the development of several additional models, including dedicated medical and military versions.[6] Sometime before the Great War, General Atomics International and RobCo wanted to upgrade their Mister Handy line by adding an additional hand and some other systems.[7][8]

CharacteristicsEdit

SpecificationsEdit

The Mister Handy robot is a maintenance and construction robot with multiple, multi-jointed appendages, which levitates thanks to its powerful jet-powered engine. They were generally in use as butlers, maintenance workers and sometimes also employed as guards before the Great War.

Gameplay attributesEdit

These robots are in general not designed for any combat, but will still attack with their manifold arms if threatened. Most player characters will have little trouble combating these robots, but for the unwary player character they may still pose a threat.

They actually come equipped with miniguns and ammo, and have the minigun and "Big Gun" animation files, however, due to apparently a programming oversight, their use of miniguns in combat is extremely unlikely due to their ToHit threshold and Aggression value in their AI settings.

VariantsEdit

Mister HandyEdit

Mahandaa se

Mister Handy robots pose a reasonable threat to experienced played character, but - being robots - are rather robust and as such can be daunting opponents nonetheless.

Name (Proto ID)StatisticsDT/DRAbilities
Mister Handy Gametitle-FO1
00000044
Icon XP
400
Icon heart
113
Icon healing
3
Icon shield bronze
16
Icon sequence
18
Icon action
8
Icon melee
21
Icon chance
0%
Icon damage
12-30%
Icon laser
6-50%
Icon fire
14-20%
Icon plasma
4-20%
Icon electrical
0-0%
Icon explosion
8-25%
Icon EMP
0-0%

Weak Mister HandyEdit

Mahandaa se

The even less threatening "Weak" version of the Mister Handy robot poses approximately half the threat to the player character that his more robust brother does, statistically.

Name (Proto ID)StatisticsDT/DRAbilities
Weak Mister Handy Gametitle-FO2
00000172
Icon XP
200
Icon heart
60
Icon healing
1
Icon shield bronze
19
Icon sequence
8
Icon action
10
Icon melee
8
Icon chance
0%
Icon damage
2-25%
Icon laser
2-40%
Icon fire
0-20%
Icon plasma
0-10%
Icon electrical
0-30%
Icon explosion
0-20%
Icon EMP
0-0%

Repair botEdit

Mahandaa se

Repair bots are serving maintenance purposes for sensitive facilities, like the cryogenic chambers in Sierra Army Depot's Bio Storage and Research.

Name (Proto ID)StatisticsDT/DRAbilities
Repair bot Gametitle-FO2
(Rat Caves)

00000073
Icon XP
240
Icon heart
60
Icon healing
1
Icon shield bronze
14
Icon sequence
16
Icon action
7
Icon melee
5
Icon chance
0%
Icon damage
4-30%
Icon laser
6-75%
Icon fire
4-10%
Icon plasma
4-20%
Icon electrical
0-0%
Icon explosion
4-25%
Icon EMP
0-0%
Repair bot Mark II Gametitle-FO2
(Sierra Army Depot)

00000074
Icon XP
280
Icon heart
80
Icon healing
1
Icon shield bronze
16
Icon sequence
20
Icon action
8
Icon melee
5
Icon chance
0%
Icon damage
4-30%
Icon laser
6-75%
Icon fire
4-10%
Icon plasma
4-20%
Icon electrical
0-0%
Icon explosion
4-25%
Icon EMP
0-0%

LocationsEdit

AppearancesEdit

Mister Handies appear in Fallout and Fallout 2.

GalleryEdit

ReferencesEdit

  1. Mr. Handy design document: "The Mr. Handy series of robots was first brought to market in 2037 as a general construction and maintenance unit by General Atomics International. Primarily used in the United States and Mexico (where it was the leader in sales after the Mexico City quake of 2042), the Mr. Handy was a reliable robot. An early bug that caused interference in the operation of the multiple arms was fixed with a hardware update in 2039, with no major problems since then. A key selling feature is the nuclear power unit (a model 238B, licensed from Calpower) and self-maintenance modes. Multiple Mr. Handys are capable of keeping themselves in working condition and are also fully programmed to perform nuclear fuel replacements. Secondary programming handles radiation cleansing after refueling.


    Brain: Small brain with +3 DX booster (1 lb, .02 cf, $1,500), Complexity 3.
    Sensors: Basic sensors with One-Eye (.8 lbs, .02 cf, $4,000, -15 points).
    Communicator: Basic communicator with Disturbing Voice (.5 lbs, .01 cf, $125, 10 points).
    Arm Motors: Six arm motors ST20 extra-flexible (6 lbs, .12 cf, $6,000, .1 KW). Arm motors cost 60 points.
    Propulsion: Two 200 KW motive power ducted fans, vectored (147 lbs, 1.47 cf, $5,880) with GEV skirts.
    Accessories: Integral mechanic toolset (10 lbs, .2 cf, $200); Spotlight (2.5 lbs, .05 cf, $25).
    Power System: Routine power requirement 400.6 KW. One nuclear power unit with 200 KW output (225 lbs, 2.25 cf, $45,000, 2 year endurance). Eight rechargeable E-cells with 270,000 KWS output (20 lbs, .2 cf, $2,000). Point cost for power system is 30 points.
    Subassemblies: Head, two pods (“left pod” and “right pod”), six arms (“arm one” to “arm six”).
    Body Design: Houses nuclear power unit, rechargeable E-cells, integral mechanic toolset, and small brain.
    Head Design: Houses sensors, spotlight and communicator. Full rotation.
    Pod Design: Houses ducted fans.
    Arm Design: Houses arm motors and manipulators.
    Area: Body 16, Head 1.5, Left Pod 8, Right Pod 8, Arm 1.5 (x6), Total Surface Area 42.5.
    Structure: Normal structure (127.5 lbs, $4,250).
    Hit Points: Body 24, Head 2, Pod 12, Arm 5.
    Armor: Metal armor: Body DR 20, PD 4; Pod DR 20, PD 4; Arm DR 20, PD 4; Head DR 30, PD 4 (86.5 lbs, $1,730).
    Statistics: 907.8 lbs (.45 tonnes), 7.81 cf (3 hexes, 2.96 yards), $120,590. Body ST 12, arm ST 20 (70 points), DX 12 (20 points), IQ 6 (-30 points), HT 10/24 (70 points). Speed 6 (20 points). Legality 4. Point cost: 235 points."

  2. Museum of Technology terminal entries; Museum Information, Robotics Exhibits: "The Museum of Technology is proud to be the home of some of the original prototypes in the Mr. Handy, Mr. Gutsy and Protectron robotics lines.
    See the development of these metallic assistants and how they've made our lives easier.
    Play our Artificial Intelligence game where you will program a robot and watch it obey your commands in real time! After seeing what makes them tick, you'll never look at your robot the same way again.
    Exhibit sponsored by RobCo and General Atomics International."
  3. Tour guide: "Ready for the REPCONN tour, Rocketeers? Courtesy of the fine folks at RobCo, I'll be your guide today on the path of... Scientific. Discovery. In the lead-lined case behind me is a spent radioactive rod from of our old reactors. No need to stand too close, let's move along, shall we? Look here - a row of multi-colored plasma fuels! Careful, they may look safe to drink, but your stomach is the last place they should be. Why the difference in cylinder size? Refining our production methods has resulted in higher yields of fuel over time, that's why! To my right you can see a sample of some old "safety barrels" REPCONN once used to store radioactive waste. Perfectly safe. On my left is an example of a mountain of REPCONN safety barrels some legislators claim are poisoning our environment. Ridiculous. Behind me is our most recent rocket project, which we're keeping under our hats... until "launch," if you'll pardon the expression. And in front of me is a model - not actual size - of the launch dome we are using to send our rockets screeeeaming into orbit. Now these colorful fellows behind me are REPCONN's earliest... experiments in flight. Feel free to read the plaques and learn, Rocketeers! Now for the highlight of our tour! Due to a generous donation from RobCo, this next exhibit showcases the wondrous world of - robots! Around you are the incredible Eyebot, the fearsome Sentry Bot, and the always-helpful Mr. Handy. That helpfulness runs through our whole line! This is the final stop on our tour. This model of our solar system is a small example of where the partnership between RobCo and REPCONN hopes to go. See those little rockets zipping about? They are manned by robots, tirelessly looking for resources to mine on planets beyond our own. And that's it for our tour today, Rocketeers - RobCo and its tiny partner REPCONN thank you! Any further questions, please, feel free to ask."
    (Tour guide's dialogue)
  4. Fallout 4 loading screen hints: "Created by General Atomics International as a domestic servant robot, Mister Handy is equipped with tools that can be used as weapons, if the need arises."
  5. Fallout 76 loading screen hints: "The pride of General Atomics International, the Mister Handy was designed as the ultimate domestic servant. If needed, however, his various attachments can be used for defense."
  6. Variants in Fallout 3, Fallout: New Vegas, and Fallout 4.
  7. Edward Gray
  8. Curie's dialogue - Line 549: "{Confident / Question} I am the top of the line of RobCo technology. I assure you I am capable of this."
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