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For the Mister Handies that appear in the Fallout series, see Mister Handy.

 
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Mister Handy is a robot found around New California in 2161.

Background[edit | edit source]

This section is transcluded from Mister Handy. To change it, please edit the transcluded page.

The first Mister Handy was introduced to the robotics market in 2037 by General Atomics International, as a general-purpose construction and maintenance unit. Used widely on both the American and Mexican markets (especially after the Mexico City earthquake of 2042), it was a rugged, reliable design. So reliable that it only received one major hardware update in 2039, to eliminate a bug causing interference in the operation of the multiple arms. The Calpower 238B nuclear power unit and self-maintenance modes were key to its success, ensuring each robot's longevity. To minimize maintenance overhead, each Mr. Handy was designed to perform its nuclear fuel replacement and radiation cleansing. Each unit could carry out maintenance and repairs on other units (it could not carry it out on itself).[1]

However, as rugged and reliable as the original Mr. Handy was, it was still a design rooted in the technology of the 2030s, with a compact computer brain that was incapable of learning or executing complex tasks without extensive programming. By the 2070s, it was an automaton surrounded by more advanced designs utilizing cutting edge neural networks. In order to maintain their market share, General Atomics entered into a joint venture with RobCo Industries, combining its talent with General Atomics' experience in robotics.[1][2][3] The resulting model was a sleek, elegant design capable of self-programming and initiative, more than making up for halving the number of arms to just three. Despite its sophistication, it was also cost-effective, making it the perfect domestic servant robot.[4][5] The success of this model resulted in the development of several additional models, including dedicated medical and military versions.[6] Sometime before the Great War, General Atomics International and RobCo wanted to upgrade their Mister Handy line by adding an additional hand alongside additional features.[7][8]

Characteristics[edit | edit source]

Specifications[edit | edit source]

The Mister Handy robot is a maintenance and construction robot with multiple, multi-jointed appendages, which levitates thanks to its powerful jet-powered engine. They were generally in use as butlers, maintenance workers and sometimes also employed as guards before the Great War.

Gameplay attributes[edit | edit source]

These robots are in general not designed for any combat, but will still attack with their manifold arms if threatened. Most player characters will have little trouble combating these robots, but for the unwary player character they may still pose a threat.

They actually come equipped with miniguns and ammo, and have the minigun and "Big Gun" animation files, however, due to apparently a programming oversight, their use of miniguns in combat is extremely unlikely due to their ToHit threshold and Aggression value in their AI settings.

Variants[edit | edit source]

Mister Handy[edit | edit source]

Mahandaa se.gif

Mister Handy robots pose a reasonable threat to experienced played character, but - being robots - are rather robust and as such can be daunting opponents nonetheless.

Name (Proto ID)StatisticsDT/DRAbilities
Mister Handy Fallout
00000044
Experience Points
400
Hit Point
113
Healing Rate
3
Armor Class
16
Sequence
18
Action Points
8
Melee Damage
21
Critical Chance
0%
Damage Threshold/Damage Resistance: Normal
12-30%
Damage Threshold/Damage Resistance: Laser
6-50%
Damage Threshold/Damage Resistance: Fire
14-20%
Damage Threshold/Damage Resistance: Plasma
4-20%
Damage Threshold/Damage Resistance: Electrical
0-0%
Damage Threshold/Damage Resistance: Explosive
8-25%
Damage Threshold/Damage Resistance: EMP
0-0%

Weak Mister Handy[edit | edit source]

Mahandaa se.gif

The even less threatening "Weak" version of the Mister Handy robot poses approximately half the threat to the player character that his more robust brother does, statistically.

Name (Proto ID)StatisticsDT/DRAbilities
Weak Mister Handy Fallout 2
00000172
Experience Points
200
Hit Point
60
Healing Rate
1
Armor Class
19
Sequence
8
Action Points
10
Melee Damage
8
Critical Chance
0%
Damage Threshold/Damage Resistance: Normal
2-25%
Damage Threshold/Damage Resistance: Laser
2-40%
Damage Threshold/Damage Resistance: Fire
0-20%
Damage Threshold/Damage Resistance: Plasma
0-10%
Damage Threshold/Damage Resistance: Electrical
0-30%
Damage Threshold/Damage Resistance: Explosive
0-20%
Damage Threshold/Damage Resistance: EMP
0-0%

Repair bot[edit | edit source]

Mahandaa se.gif

Repair bots are serving maintenance purposes for sensitive facilities, like the cryogenic chambers in Sierra Army Depot's Bio Storage and Research.

Name (Proto ID)StatisticsDT/DRAbilities
Repair bot Fallout 2
(Rat Caves)

00000073
Experience Points
240
Hit Point
60
Healing Rate
1
Armor Class
14
Sequence
16
Action Points
7
Melee Damage
5
Critical Chance
0%
Damage Threshold/Damage Resistance: Normal
4-30%
Damage Threshold/Damage Resistance: Laser
6-75%
Damage Threshold/Damage Resistance: Fire
4-10%
Damage Threshold/Damage Resistance: Plasma
4-20%
Damage Threshold/Damage Resistance: Electrical
0-0%
Damage Threshold/Damage Resistance: Explosive
4-25%
Damage Threshold/Damage Resistance: EMP
0-0%
Repair bot Mark II Fallout 2
(Sierra Army Depot)

00000074
Experience Points
280
Hit Point
80
Healing Rate
1
Armor Class
16
Sequence
20
Action Points
8
Melee Damage
5
Critical Chance
0%
Damage Threshold/Damage Resistance: Normal
4-30%
Damage Threshold/Damage Resistance: Laser
6-75%
Damage Threshold/Damage Resistance: Fire
4-10%
Damage Threshold/Damage Resistance: Plasma
4-20%
Damage Threshold/Damage Resistance: Electrical
0-0%
Damage Threshold/Damage Resistance: Explosive
4-25%
Damage Threshold/Damage Resistance: EMP
0-0%

Locations[edit | edit source]

Fallout[edit | edit source]

  • An inoperative but repairable Mister Handy (see Unit 462) can be found near The Vats.
  • Multiple Mister Handies can be found in the Master's Vault, Command Center.

Fallout 2[edit | edit source]

Appearances[edit | edit source]

Mister Handies appear in Fallout and Fallout 2.

Gallery[edit | edit source]

References[edit | edit source]

  1. 1.0 1.1 Mr. Handy design document:
  2. Museum of Technology terminal entries; museum information, Robotics Exhibits
  3. Tour guide: "Now for the highlight of our tour! Due to a generous donation from RobCo, this next exhibit showcases the wondrous world of - robots! Around you are the incredible Eyebot, the fearsome Sentry Bot, and the always-helpful Mr. Handy. That helpfulness runs through our whole line!"
    (Tour guide's dialogue)
  4. Fallout 4 loading screens: "Created by General Atomics International as a domestic servant robot, Mister Handy is equipped with tools that can be used as weapons, if the need arises."
  5. Fallout 76 loading screens: "The pride of General Atomics International, the Mister Handy was designed as the ultimate domestic servant. If needed, however, his various attachments can be used for defense."
  6. Variants in Fallout 3, Fallout: New Vegas, and Fallout 4.
  7. Edward Gray
  8. Curie's dialogue - Line 549: "{Confident / Question} I am the top of the line of RobCo technology. I assure you I am capable of this."
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