The Mister Gutsy is a line of military robot models created by General Atomics International. It is a militarized version of the Type-I Mister Handy, an earlier civilian model robot created by the same company for use in household duties.
The Mister Gutsy, unlike Mister Handy, is a dedicated combat robot and is easily distinguished from the Handy model by its military olive-drab paint job, U.S. Army roundel insignia, improved weapons and the replacement of its British butler voice with that of an American drill sergeant. Remnants of their Mister Handy programming are still present, as one stationed at Camp McClintock reverted to this code and started landscaping the grounds.[1]
This model was commissioned by the U.S. Army just before the Great War in 2077, and has a distinctive "soldierly" personality, with an advanced AI somewhat similar to that of the Mister Handy model. Mister Gutsies often scream anti-communist phrases, similar to Liberty Prime. Mister Gutsies also have a more "gung-ho" patriotic personality compared to the other combat robots found in the post-War United States.
Characteristics[]
Specifications[]
Mister Gutsies are frequently encountered as both friendly and hostile robots around Appalachia. Easily identified by their Army-green paint job and aggressively patriotic combat jargon, they are frequently heard before they are seen.
They've been put to use around Appalachia in a variety of roles, ranging from specialized strikebreaker riot-control units to drill sergeant units as part of Camp McClintock's automated training regimen.
Gameplay attributes[]
Mister Gutsy robots are frequently encountered alongside other robotic enemies, typically serving as a boss-type enemy at lower levels and eventually replacing weaker robotic enemies at higher levels.
At higher levels, the damage capabilities of Mister Gutsy robots drastically increase, as they can spawn with ballistic weaponry. Their three arms can be equipped with different weapons, with the left arm being able to hold either a .44 pistol, combat rifle or a laser gun. The right arm may utilize a .44 pistol, combat rifle or a buzz saw, whereas the middle arm is limited to a laser gun only. Coupled with their durability, high level Gutsies can deal incredibly high damage to even well-armored player characters, and this threat is only exacerbated as they frequently appear in groups, so their use of .44 and .45 caliber ammunition can be potentially lethal.
Should all their arms be destroyed, leaving them with no remaining weaponry to attack with, they will set their internal power cores to go critical and charge player characters in a kamikaze attack to kill them with the resulting explosion that carries the force of a mini nuke. If killed before they detonate, they should still be avoided if the whine of their cores going critical is still heard until after they blow, then they are safe to be looted for metal scrap and fusion cells. Legendary variants still detonate like this, even if they are killed before attempting the suicide attack.
A stronger variant of the regular Mr. Gutsy, armed with either an energy weapon, single-shot ballistic weapon, or double-tap armor-piercing weapon, which is the most dangerous of their ranged weaponry. One arm can also be equipped with a buzz blade for close quarters combat.
The strongest of the Gutsy ranks, it sports some of the strongest Damage Resistance among its kind, and can easily tear through player characters' health quickly with its strong double tap ballistic weapons if equipped with them on any of its three arms alongside energy weapons or a buzz blade.
These Mr. Gutsy models serve MODUS and the Enclave in both the Whitespring bunker and after being reprogrammed at Bot Stop locations during the Bots on Parade Enclave event quest. They are passive, but can be provoked if attacked first. They are painted black with the stars from the U.S. flag to the left side of their frontal eye.
Usually encountered as a merchant, these Mr. Gutsies are only found inside the Whitespring Resort. They serve as security for the property and will engage any hostile enemies that are detected and player characters if provoked.
These Mr. Gutsy models are painted red and serve as a means to fight off human workers protesting their jobs being taken over by robots. They can be dangerous if they use ballistic weapons instead of energy weapons. They are mostly found in the Ash Heap in Beckley and during the Encryptid event.
Designed to simulate the Chinese People's Liberation Army soldiers for training purposes, communist trooper Gutsies have a red body and communist yellow star paint job rather than the standard olive drab with white star roundel. They are encountered at Camp McClintock as part of the quest Live Fire Training Exercise as a boss-like enemy.
This variant of Gutsy is found at Camp McClintock, and defends the fort from the few super mutant attacks. Master Sergeant Gutsy leads them, and will give the Vault Dweller the quest Back to Basic if spoken to.
Created as part of the automation of Eastern Regional Penitentiary, prison marshals feature a police paint job, being dark blue with yellow markings and are used by the Warden, the prison's artificial intelligence, to retrieve prisoners who have escaped. Up to three are randomly encountered in the Toxic Valley, where they start the quest Falsely Accused. They are also involved in the Manhunt quest, where one will arrive to take custody of "Mad Dog" Malone after the player character has incapacitated him. They can spawn almost anywhere, including The Crater, with no forewarning.
A Mister Gutsy variant encountered at Vault-Tec University. Serving as part of the automated university campus police force, this Gutsy will engage any trespassers in the school or the maintenance area of the Simulation Vault.
Camp McClintock - A U.S. Army training camp before the War. As part of the automation efforts, the majority of its human staff was replaced with Mister Gutsies, including Sergeant Gutsies.