The Mister Gutsy is a line of military robot models created by General Atomics International. It is a militarized version of the Type-I Mister Handy, an earlier civilian model robot created by the same company for use in household duties.
The Mister Gutsy, unlike Mister Handy, is a dedicated combat robot and is easily distinguished from the Handy model by its military olive-drab paint job, U.S. Army roundel insignia, improved weapons and the replacement of its British butler voice with that of an American drill sergeant. Remnants of their Mister Handy programming are still present, as one stationed at Camp McClintock reverted to this code and started landscaping the grounds.
This model was commissioned by the U.S. Army just before the Great War in 2077, have distinctive "soldierly" personalities, with an advanced AI somewhat similar to that of the Mister Handy model. Mister Gutsies often scream anti-communist phrases, similar to Liberty Prime. Mister Gutsies also have a more "gung-ho" patriotic personality compared to the other combat robots found in the post-War United States.
Mister Gutsies are frequently encountered as both friendly and hostile robots around Appalachia. Easily identified by their Army-green paint job and aggressively patriotic combat jargon, they are frequently heard before they are seen.
They've been put to use around Appalachia in a variety of roles, ranging from specialized strikebreaker riot-control units to drill sergeant units as part of Camp McClintock's automated training regimen.
Mister Gutsy robots are frequently encountered alongside other robotic enemies, typically serving as a boss-type enemy at lower levels and eventually replacing weaker robotic enemies at higher levels.
At higher levels, the damage capabilities of Mister Gutsy robots drastically increase as they can spawn with armor-piercing ballistic weaponry, firing in quick two-shot bursts at medium range with little to no downtime. Coupled with their durability, high level Gutsies can deal incredibly high damage to even well-armored player characters, and this threat is only exacerbated as they frequently appear in groups.
Should all their arms be destroyed, leaving them with no remaining weaponry to attack with, they will set their internal power cores to go critical and charge player characters in a kamikaze attack to kill them with the resulting explosion that carries the force of a mini nuke. If killed before they detonate, they should still be avoided if the whine of their cores going critical is still heard until after they blow, then they are safe to be looted for metal scrap and fusion cells. Legendary variants still detonate like this, even if they are killed before attempting the suicide attack.
A stronger variant of the regular Mr. Gutsy, armed with either an energy weapon, single-shot ballistic weapon, or double-tap armor-piercing weapon, which is the most dangerous of their ranged weaponry. One arm can also be equipped with a buzz blade for close quarters combat.
The strongest of the Gutsy ranks, it sports some of the strongest Damage Resistance among its kind, and can easily tear through player characters' health quickly with a double tap of its ballistic weapons if equipped with them on any of its three arms alongside energy weapons or a buzz blade.
These Mr. Gutsy models are painted red and serve as a means to fight off human workers protesting their jobs being taken over by robots. They can be dangerous if they use ballistic weapons instead of energy weapons.
Designed to simulate the Chinese People's Liberation Army soldiers for training purposes, communist trooper Gutsies have a red body and communist yellow star paint job rather than the standard olive drab with white star roundel. They are encountered at Camp McClintock as part of the quest Live Fire Training Exercise as a boss-like enemy.
Created as part of the automation of Eastern Regional Penitentiary, prison marshals feature a police paint job, being dark blue with yellow markings and are used by the Warden, the prison's artificial intelligence, to retrieve prisoners who have escaped. Up to three are randomly encountered in the Toxic Valley, where they start the quest Falsely Accused. They are also involved in the Manhunt quest, where one will arrive to take custody of "Mad Dog" Malone after the player character has incapacitated him.