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{{for|an overview of laser pistol models in the [[Fallout series|''Fallout'' series]] of games|laser pistol}}
 
{{for|an overview of laser pistol models in the [[Fallout series|''Fallout'' series]] of games|laser pistol}}
 
{{Infobox weapon gamebryo
 
{{Infobox weapon gamebryo
|games =FNV
+
|games =FNV
|image =Laser pistol (Gamebryo).png
+
|image =Laser pistol (Gamebryo).png
|icon =Laser pistol icon.png <!-- see bugs section before changing -->
+
|icon =Plasma pistol icon.png
|type =unique gun
+
|type =unique gun
|skill =Energy Weapons
+
|skill =Energy Weapons
|strength req =1
+
|strength req =1
|skill req =0
+
|skill req =0
|damage =11
+
|damage =11
|projectiles =1
+
|projectiles =1
|attack shots/sec =3.75
+
|attack shots/sec =3.75
|min spread =0.1
+
|min spread =0.1
|crit dmg =11
+
|crit dmg =11
|crit % mult =1.5
+
|crit % mult =1.5
|perk1 =Laser Commander
+
|perk1 =Laser Commander
|perk1 mult =0.15
+
|perk1 mult =0.15
|perk2 =Bloody Mess
+
|perk2 =Bloody Mess (perk)
|perk2 mult =0.05
+
|perk2 mult =0.05
|perk3 =Lord Death
+
|perk3 =Lord Death
|perk3 mult =0.03
+
|perk3 mult =0.04
|perk4 =Rapid Reload
+
|perk4 =Rapid Reload
|perk4 reload mult=0.25
+
|perk4 reload mult =0.25
|perk5 =Fast Shot
+
|perk5 =Fast Shot
|perk5 attsec mult=0.2
+
|perk5 attsec mult =0.2
|perk6 =Thought You Died
+
|perk6 =Thought You Died
|perk6 mult =0.1
+
|perk6 mult =0.1
|ammo =Energy cell (Fallout: New Vegas)
+
|ammo =Energy cell (Fallout: New Vegas)
|ammo use =1
+
|ammo use =1
|clip rounds =30
+
|clip rounds =30
|reload time =3
+
|reload time =3
|ap =15
+
|ap =15
|hp =200
+
|hp =200
|repair =[[Laser pistol (Fallout: New Vegas)|Laser pistol]]<br />[[Jury Rigging#Energy pistols|Energy pistols]] {{icon|jury|big|link=Jury Rigging}}
+
|repair =[[Laser pistol (Fallout: New Vegas)|Laser pistol]]<br />[[Jury Rigging#Energy pistols|Energy pistols]] {{Icon|jury|big|link=Jury Rigging}}
|weight =3
+
|weight =3
|value =175
+
|value =175
|quests =''[[Pistol Packing]]''
+
|quests =''[[Pistol Packing]]''
|baseid ={{ID|0010a6fc}}
+
|edid =<tt>HVMissingLaserPistol</tt>
  +
|baseid ={{ID|0010a6fc}}
 
}}{{Games|FNV}}
 
}}{{Games|FNV}}
   
The '''missing laser pistol''' is a [[Fallout: New Vegas weapons|weapon]] in ''[[Fallout: New Vegas]]'', and the object of the [[Fallout: New Vegas quests#Unmarked quests|unmarked quest]] ''[[Pistol Packing]]''.
+
The '''missing laser pistol''' is a [[Fallout: New Vegas weapons|weapon]] in ''[[Fallout: New Vegas]]'', and the object of the [[Fallout: New Vegas quests#Unmarked quests|unmarked quest]] ''[[Pistol Packing]]'', found in [[scorpion gulch]].
   
 
==Background==
 
==Background==
Line 46: Line 47:
   
 
==Characteristics==
 
==Characteristics==
The missing laser pistol is a unique version of the [[Laser pistol (Fallout: New Vegas)|laser pistol]] that is only found during the unmarked [[Fallout: New Vegas quests|quest]] ''[[Pistol Packing]]''. It also has the same stats as the standard laser pistol with the exception of lower [[damage]] and [[Critical Hit|critical damage]].
+
A laser pistol belonging to the [[Brotherhood of Steel (Mojave chapter)|Mojave Chapter of the Brotherhood of Steel]], the missing laser pistol is a unique version of the [[Laser pistol (Fallout: New Vegas)|laser pistol]] that is only found during the unmarked quest ''[[Pistol Packing]]''. [[Stanton|Initiate Stanton]] and [[Melissa Watkins|Apprentice Watkins]] snuck out of the [[Hidden Valley]] bunker with this pistol for a "training exercise" against radscorpions in a nearby [[Scorpion gulch|gulch]], but dropped it when the scorpions got too close for comfort. The [[Courier]] can later retrieve it from the gulch as part of the quest.
   
  +
It has similar stats to the standard laser pistol with the exception of lower [[damage]] and [[Critical Hit|critical damage]].
Unlike the laser pistol, it is also possible to use the iron sights on this [[Fallout: New Vegas weapons|weapon]]. However, the missing laser pistol cannot use any of the [[Energy cell (Fallout: New Vegas)|energy cell]]'s variants, such as energy cell, over-charge.
 
  +
 
Unlike the laser pistol, it is also possible to use the iron sights on this [[Fallout: New Vegas weapons|weapon]]. The missing laser pistol cannot use any of the [[Energy cell (Fallout: New Vegas)|energy cell]]'s variants, such as energy cell or over-charge.
   
 
===Durability===
 
===Durability===
 
The missing laser pistol can fire a total of about 995 times using standard cells, the equivalent of 34 reloads, from full [[Condition#Equipment condition in Fallout 3 and Fallout: New Vegas|condition]] before breaking.
 
The missing laser pistol can fire a total of about 995 times using standard cells, the equivalent of 34 reloads, from full [[Condition#Equipment condition in Fallout 3 and Fallout: New Vegas|condition]] before breaking.
{{Durability table
 
| game =FNV
 
| ammo =Energy cell (Fallout: New Vegas)
 
| hp =200
 
| ammo use =1
 
| clip rounds =30
 
}}
 
   
 
==Variants==
 
==Variants==
 
* [[Laser pistol (Fallout: New Vegas)|Laser pistol]], standard variant found throughout the [[Mojave Wasteland]].
 
* [[Laser pistol (Fallout: New Vegas)|Laser pistol]], standard variant found throughout the [[Mojave Wasteland]].
* [[Pew Pew]], a unique variant found in the [[Sunset Sarsaparilla Headquarters]] during the [[A Valuable Lesson]] [[Fallout: New Vegas quests|quest]].
+
* [[Pew Pew]], a unique variant found in the [[Sunset Sarsaparilla headquarters]] during the [[A Valuable Lesson]] [[Fallout: New Vegas quests|quest]].
* [[Compliance Regulator]] {{icon|FNVHH|link=Honest Hearts}}, a unique laser pistol that paralyzes a target on hit.
+
* [[Compliance Regulator]] {{Icon|FNVHH|link=Honest Hearts}}, a unique laser pistol that paralyzes a target on hit.
* [[Laser pistol (GRA)]] {{icon|FNVGRA|link=Gun Runners' Arsenal}}, a unique variant added by the [[Gun Runners' Arsenal]] add-on that can accept modifications.
+
* [[Laser pistol (GRA)]] {{Icon|FNVGRA|link=Gun Runners' Arsenal}}, a unique variant that can accept modifications.
   
 
===Comparison===
 
===Comparison===
  +
{{Weapon comparison table
{| class="va-table va-table-center sortable"
 
  +
|game =FNV
! Name
 
  +
|skill =energy weapons
! Dmg/Shot
 
 
|name1 =Laser pistol (Fallout: New Vegas)
! DPS
 
  +
|ammo use1 =1
! ATT/sec
 
  +
|ap1 =15
! Proj #
 
  +
|attack shots/sec1 =3.75
! Spread
 
  +
|clip rounds1 =30
! Crit % Mult
 
  +
|crit % mult1 =1.5
! Crit Dmg
 
  +
|crit dmg1 =12
! Shots in V.A.T.S.
 
  +
|damage1 =12
! Mag
 
  +
|hp1 =200
! WG
 
  +
|min spread1 =0.1
! AP Cost
 
  +
|projectiles1 =1
! DMG/AP
 
  +
|skill req1 =0
! Durability
 
  +
|strength req1 =1
! Value
 
  +
|value1 =175
! [[Fallout:_New_Vegas_weapons#Legend|ATT REQ]]
 
  +
|vats attacks1 =1
 
  +
|weight1 =3
|-
 
| [[Laser pistol (Fallout: New Vegas)|Laser pistol]]
+
|name2 =Laser pistol (GRA)
  +
|ammo use2 =1
| 12
 
  +
|ap2 =15
| 45
 
  +
|attack shots/sec2 =3.75
| 3.8
 
  +
|clip rounds2 =30
| 1
 
  +
|crit % mult2 =1.5
| 0.1
 
  +
|crit dmg2 =12
| x1.5
 
  +
|damage2 =12
| 12
 
  +
|dlc2 =fnvgra
| 1
 
  +
|hp2 =200
| 30
 
  +
|min spread2 =0.1
| 3
 
  +
|mod damage2 =3
| 15
 
  +
|mod ammo use2 =.75
| .8
 
  +
|mod value2 =600
| 995
 
  +
|projectiles2 =1
| 175
 
  +
|skill req2 =0
| Energy Weapons:0 Strength:1
 
  +
|strength req2 =1
 
  +
|value2 =175
|-style="background:#E8E8A2;"
 
  +
|vats attacks2 =1
| Missing laser pistol
 
  +
|weight2 =3
| 11
 
 
|name3 =Compliance Regulator
| 41.3
 
  +
|ammo use3 =1
| 3.8
 
  +
|ap3 =15
| 1
 
  +
|attack shots/sec3 =3.75
| 0.1
 
  +
|clip rounds3 =30
| x1.5
 
  +
|crit % mult3 =1.5
| 11
 
  +
|crit dmg3 =12
| 1
 
  +
|crit effect3 =Paralysis
| 30
 
  +
|crit effect duration3 =10
| 3
 
  +
|damage3 =8
| 15
 
  +
|hp3 =200
| .73
 
  +
|min spread3 =0.1
| 995
 
  +
|projectiles3 =1
| 175
 
  +
|skill req3 =0
| Energy Weapons:0 Strength:1
 
  +
|strength req3 =1
 
  +
|value3 =175
|-
 
  +
|vats attacks3 =1
| [[Pew Pew]]
 
  +
|weight3 =3
| 75
 
 
|name4 =Missing laser pistol
| 150
 
  +
|ammo use4 =1
| 2
 
  +
|ap4 =15
| 1
 
  +
|attack shots/sec4 =3.75
| 0.1
 
  +
|clip rounds4 =30
| x2.5
 
  +
|crit % mult4 =1.5
| 50
 
  +
|crit dmg4 =11
| 1
 
  +
|damage4 =11
| 10 (5/shot)
 
  +
|hp4 =200
| 3
 
  +
|min spread4 =0.1
| 35
 
  +
|projectiles4 =1
| 2.14
 
  +
|skill req4 =0
| 395
 
  +
|strength req4 =1
| 2498
 
  +
|value4 =175
| Energy Weapons:0 Strength:1
 
  +
|vats attacks4 =1
 
  +
|weight4 =3
|-
 
  +
|name5 =Pew Pew
| [[Compliance Regulator]]
 
  +
|ammo use5 =5
| 8
 
  +
|ap5 =35
| 30
 
  +
|attack shots/sec5 =2
| 3.8
 
  +
|clip rounds5 =10
| 1
 
  +
|crit % mult5 =2.5
| 0.1
 
  +
|crit dmg5 =50
| x1.5
 
  +
|damage5 =75
| 12
 
  +
|hp5 =80
| 1
 
  +
|min spread5 =0.1
| 30
 
  +
|projectiles5 =1
| 3
 
  +
|skill req5 =0
| 15
 
  +
|strength req5 =1
| .53
 
  +
|value5 =2500
| 995
 
  +
|vats attacks5 =1
| 175
 
  +
|weight5 =3
| Energy Weapons:0 Strength:1
 
|}
+
}}
   
 
==Location==
 
==Location==
  +
[[File:Pistol Packing.jpg|thumb|The pistol at [[scorpion gulch]]]]
See the [[Fallout: New Vegas quests|unmarked quest]] ''[[Pistol Packing]]'' for details. The pistol will not appear until the proper sequence of conversations have taken place. It can then be found in [[Scorpion Gulch]] on a large rock in the middle of the gulch, next to the corpse of a wastelander.
+
During the [[Fallout: New Vegas quests|unmarked quest]] ''[[Pistol Packing]]'', the pistol will appear after the proper sequence of conversations has taken place. It can then be found on a large rock in the middle of [[scorpion gulch]], next to the corpse of a wastelander.
   
 
==Related quests==
 
==Related quests==
Line 165: Line 162:
   
 
==Notes==
 
==Notes==
 
* As it is a quest item, this weapon will not be removed in instances where the [[Courier]]'s weapons are removed from their [[inventory]] while entering certain [[Fallout: New Vegas locations|locations]], such as [[holdout weapons]] locations or the [[Sierra Madre]].
* The missing laser pistols' [[Pip-Boy]] icon shows a plasma pistol, instead of the normal laser pistol.
 
 
* When using the iron sights, as the laser pistol does not have an animation for iron sight firing in the first person, it first aims with the iron sights, then changes to the regular zoomed-in hip fire of a standard laser pistol as soon as the weapon is fired.
* As it is a quest item, this weapon will not be removed in instances where your weapons are removed from your [[inventory]] while entering certain [[Fallout: New Vegas locations|locations]], such as [[holdout weapons]] locations or the [[Sierra Madre]].
 
 
* The missing laser pistol's [[Pip-Boy 3000|Pip-Boy]] icon is that of a [[Plasma pistol (Fallout: New Vegas)|plasma pistol]], rather than that of the normal laser pistol.
* When using the iron sights, as the laser pistol does not have an animation for iron sight firing in first person, it zooms out and fires like from the regular laser pistols in the zoomed-in from the hip view.
 
   
 
==Bugs==
 
==Bugs==
* {{Platforms|xbox360|ps3}} Sometimes the missing laser pistol doesn't spawn at all, if it doesn't, make sure you've talked to Initiate Stanton.
+
{{Platforms|pc,ps3,xbox360}} Sometimes the missing laser pistol doesn't spawn at all. If it doesn't, make sure you've talked to Initiate Stanton. {{Verify|verified}}
* See [[Pistol Packing|the quest]] for more bugs relating to the missing laser pistol.
 
   
 
==Sounds==
 
==Sounds==
 
{|
 
{|
 
| [[File:SingleShotVB.png|95x95px]]
 
| [[File:SingleShotVB.png|95x95px]]
| [[File:Wpn pistollaser fire 2d.ogg|noicon]]
+
| [[File:Wpn pistollaser fire 2d.ogg|noicon|200px]]
| [[File:ReloadVB.png|80x80px]]
+
| [[File:ReloadVB.png|75x75px]]
| [[File:Wpn pistollaser reload.ogg|noicon]]
+
| [[File:Wpn pistollaser reload.ogg|noicon|200px]]
   
 
|-
 
|-
 
| [[File:JamVB.png|85x85px]]
 
| [[File:JamVB.png|85x85px]]
| [[File:Wpn pistollaser jam.ogg|noicon]]
+
| [[File:Wpn pistollaser jam.ogg|noicon|200px]]
 
|}
 
|}
   
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[[Category:Fallout: New Vegas Energy Weapons skill weapons]]
 
[[Category:Fallout: New Vegas Energy Weapons skill weapons]]
 
[[Category:Fallout: New Vegas unique weapons]]
 
[[Category:Fallout: New Vegas unique weapons]]
  +
  +
[[de:Die verschwundene Laserpistole]]
  +
[[es:Pistola láser desaparecida]]
  +
[[ru:Пропавший лазерный пистолет (оружие)]]
  +
[[uk:Зниклий лазерний пістолет (зброя)]]

Revision as of 01:49, 27 September 2020

 
Gametitle-FNV
Gametitle-FNV

The missing laser pistol is a weapon in Fallout: New Vegas, and the object of the unmarked quest Pistol Packing, found in scorpion gulch.

Background

This section is transcluded from laser pistol. To change it, please edit the transcluded page.

The AEP7 laser pistol was put into service to replace the AEP5 model.[1] With a generous battery size, tight shot grouping at range, resilience to extended use, and fairly decent damage output, it is a very good choice for a sidearm and is used extensively in this role by the Brotherhood of Steel and the Enclave in the Capital Wasteland and various groups in the Mojave Wasteland.

As the successor to the AEP5, it boasted a redesigned focusing crystal pattern, an improved photonic focusing chamber, and selectable laser focus,[1] wavelength, pulse energy and repetition rate.[2] In addition, it was lighter and less bulky than its predecessor and was perceived as a step toward replacing the N99 10mm pistol with a laser weapon as the standard issue sidearm for military forces.[1]

The AEP7 was produced in large numbers thanks to newly developed manufacturing technologies in the United States, although logistics and supply issues (caused by prolonged war with China) prevented its wide-scale deployment.[1]

Characteristics

A laser pistol belonging to the Mojave Chapter of the Brotherhood of Steel, the missing laser pistol is a unique version of the laser pistol that is only found during the unmarked quest Pistol Packing. Initiate Stanton and Apprentice Watkins snuck out of the Hidden Valley bunker with this pistol for a "training exercise" against radscorpions in a nearby gulch, but dropped it when the scorpions got too close for comfort. The Courier can later retrieve it from the gulch as part of the quest.

It has similar stats to the standard laser pistol with the exception of lower damage and critical damage.

Unlike the laser pistol, it is also possible to use the iron sights on this weapon. The missing laser pistol cannot use any of the energy cell's variants, such as energy cell or over-charge.

Durability

The missing laser pistol can fire a total of about 995 times using standard cells, the equivalent of 34 reloads, from full condition before breaking.

Variants

Comparison

Legend 
Weapon name (current weapon is highlighted)- Weapon name (melee or unarmed)Attacks in V.A.T.S.- Attacks in V.A.T.S.
Weapon name (current weapon is highlighted)- Weapon name (gun, energy or explosive)Action point cost- Action point cost
Damage per attack (damage per projectile)- Damage per attack (damage per projectile)Damage per action point- Damage per action point
Damage per second- Damage per secondWeapon spread- Weapon spread
Area of effect damage- Area of effect damageMagazine capacity (shots per reload)- Magazine capacity (shots per reload)
Effect damage & duration- Effect damage & durationDurability (number of attacks before breaking)- Durability (number of attacks before breaking)
Bonus effects- Bonus effectsWeight- Weight
Attacks per second- Attacks per secondValue in caps- Value in caps
Critical chance % multiplier- Critical chance % multiplierValue to weight ratio- Value to weight ratio
Critical damage- Critical damageSkill required- Skill required
Critical effect damage & duration- Critical effect damage & durationStrength required- Strength required
With all mods attached- With all mods attached
Weapon name (current weapon is highlighted)Damage per attack (damage per projectile)Damage per secondAttacks per secondCritical Chance % multiplierCritical damageCritical effect damage and durationAction Point costDamage per action pointWeapon spreadMagazine capacity (shots per reload)Durability (number of attacks before breaking)WeightValue in capsValue to weight ratioSkill requiredStrength required
Laser pistol 12
453.75x1.512150.80.130995317558.301
Laser pistol Gun Runners' Arsenal12
453.75x1.512150.80.130995317558.301
Laser pistol With all weapon mods attached Gun Runners' Arsenal15
56.33.75x1.5121510.130(40)9953775258.301
Compliance Regulator 8
303.75x1.512Paralysis/10s150.50.130995317558.301
Missing laser pistol 11
41.33.75x1.511150.70.130995317558.301
Pew Pew 75
1502x2.550352.10.110(2)39532500833.301

Location

Pistol Packing

The pistol at scorpion gulch

During the unmarked quest Pistol Packing, the pistol will appear after the proper sequence of conversations has taken place. It can then be found on a large rock in the middle of scorpion gulch, next to the corpse of a wastelander.

Related quests

Notes

  • As it is a quest item, this weapon will not be removed in instances where the Courier's weapons are removed from their inventory while entering certain locations, such as holdout weapons locations or the Sierra Madre.
  • When using the iron sights, as the laser pistol does not have an animation for iron sight firing in the first person, it first aims with the iron sights, then changes to the regular zoomed-in hip fire of a standard laser pistol as soon as the weapon is fired.
  • The missing laser pistol's Pip-Boy icon is that of a plasma pistol, rather than that of the normal laser pistol.

Bugs

PCPC Playstation 3Playstation 3Playstation 3 Xbox 360Xbox 360 Sometimes the missing laser pistol doesn't spawn at all. If it doesn't, make sure you've talked to Initiate Stanton. [verified]

Sounds

SingleShotVB ReloadVB
JamVB

References