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Gametitle-FO4
Gametitle-FO4

The missile launcher is a weapon in Fallout 4.

Background

Characteristics

The missile launcher is a very powerful weapon, able to kill groups of weaker enemies or take down a strong enemy with one shot. The missile launcher, like the Fat Man, is considered both a heavy weapon and an explosive weapon, so the related perks and bobblehead perk will stack. If the player has maxed both the Heavy Gunner and Demolition Expert perks, along with having obtained the Explosives bobblehead, the missile launcher can deal up to 651 damage per shot.

When the weapon is equipped with the targeting computer modification, a red diamond will appear above the target when it is locked onto a target within its range.

When fully modified, its weight can exceed 45 pounds making it one of the heaviest weapons in the game (even exceeding the Fat Man).

Oddly, a missile fired from a missile launcher only inflicts as much damage as a simple frag grenade unless both the Heavy Gunner and Demolition Expert are invested in.

Weapon modifications

Slot Mod Description Weapon prefix Damage per shot change Fire rate change Range change Accuracy change Magazine capacity (shots per reload) change Weight change Weapon value change in caps Perk needed Components Base ID
Barrel Standard barrel Standard. Adhesive x2
Screw x3
Steel x8
????????
Triple barrel Improved ammo capacity. Triple barrel +23 -4 +2 +15.5 +143 Gun Nut 2 Adhesive x8
Aluminum x12
Screw x6
001C6ED0
Quad barrel Improved ammo capacity. Quad barrel +28 -5 +3 +19.5 +218 Gun Nut 3 Adhesive x10
Aluminum x16
Screw x8
00188A13
Sights Standard sights Standard. Adhesive x1
Steel x2
????????
Scope Superior magnification and sighted accuracy. Scoped +36 +5.5 +143 Gun Nut 2 Adhesive x4
Glass x4
Screw x2
Steel x4
001C6ED4
Night vision scope Night vision. Superior magnification and sighted accuracy. Night-vision +36 +5.5 +248 Gun Nut 4
Science! 1
Adhesive x5
Aluminum x8
Circuitry x4
Fiber optics x3
Glass x5
Nuclear material x5
Screw x4
001C6ED5
Targeting computer Locks onto target. Fire and forget. Targeting +6.5 +293 Gun Nut 4
Science! 2
Adhesive x6
Aluminum x10
Circuitry x5
Fiber optics x4
Nuclear material x6
Screw x4
00136312
Muzzle No muzzle
Bayonet Better bash. Bayoneted +1 +30 Adhesive x2
Screw x2
Steel x3
00188A15
Stabilizer Better accuracy and recoil. Reduced range. Muzzled -12 +7 +2 +60 Gun Nut 2 Adhesive x4
Aluminum x5
00188A14

Variants

Locations

  • One can be found at Pickman Gallery.
  • One can be found near Diamond City, in the back of a truck as a trap, next to Back Street Apparel, close to the location of the chem ambush part of the quest Diamond City Blues. This missile launcher will respawn every 24 hours until Back Street Apparel is cleared. This trap also has the potential to spawn a launcher with various attachments/mods to include all three of the highest level upgrades.
  • Further down the same road between Back Street Apparel and Charles View Amphitheater, a lone super mutant will be patrolling a pedestrian overpass with three meat bags suspended from it. This super mutant will always have a missile launcher.
  • The Castle (it can be picked up by a Minuteman if the Sole Survivor doesn't get there fast enough during related quests).
  • One can be found on a shelf, in a tripwire-trapped shack with a blue ramp, east of the main building at Weston water treatment plant.
  • A level-dependent super mutant regularly spawns with a missile launcher on a scaffolding outside Faneuil Hall.
  • A level-dependent super mutant regularly spawns with a missile launcher on top of the dish at the far left at Revere Satellite Array.
  • A level-dependent raider regularly spawns with a missile launcher on a ledge opposite of where you enter, in the room with the pit and deathclaw at Kendall Hospital.
  • One can be found as part of a trap inside the Electrical Hobbyist's club cellar (be careful not to set it off).
  • Baker carries one as a backup weapon as he patrols the church roof in the Quincy ruins.
    • There is a rigged missile launcher in the metro train nearby, triggered by laser tripwires at the opposite end of the train car.
  • Far Harbor (add-on) One can be found on a table in the basement armory.

Notes

  • Critical hits only affect the direct-hit damage of the weapon, not the explosive component, making them significantly weaker than one would expect. The same goes for many legendary effects.
  • VATS mode does not take the targeting computer mod into account when calculating the accuracy of aimed shots. Regardless of the numbers, a VATS shot on a target you have locked on will have 100% accuracy unless there is intervening terrain.
  • So far it is one of the only incarnations of the missile launcher across the entire Fallout franchise that can actively utilize a functional missile guidance system outside of V.A.T.S., provided the targeting computer mod is installed.
  • This incarnation is notably simpler and less bulky than in previous installments.
  • The triple barrel modification doesn't actually add extra barrels to the weapon but gives the missile launcher a 3 round detachable magazine and also improves the weapon's reload speed but at the cost of substantially increasing its weight.
  • In the loading screen that features the missile launcher it is shown with both a telescopic sight and a targeting computer. However, this is a configuration that is currently impossible to implement in game due to the fact that the targeting computer is considered a sight modification and since both modifications are considered sights either one or the other can be installed but not both.

Bugs

  • When the weapon is ready, attempting to strafe back-right will cause the user to strafe forward-left (third-person only).[platforms tag needed][verification overdue]

Sounds

Missile launcher icon ReloadVB
ReloadVB ReloadVB

Gallery


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