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For an overview of missile launcher types in the Fallout universe, see missile launcher.

The missile launcher is a big gun found in Fallout 3.


Missile launcher blown up

Missile launcher expanded

A very common and very powerful big gun, the potential of the missile launcher is somewhat reduced by its long reload time and inability to kill anything stronger than a super mutant brute in a single shot.


The missile launcher can fire about 83 missiles from full condition before breaking.


  • Miss Launcher - A unique variant found in Fort Independence.
  • Sim version Gametitle-FO3 OA - A sim-only version of the weapon which differs only in health (essentially non-degrading).


Icon melee- Weapon name (melee or unarmed)Icon sequence- Attacks in V.A.T.S.
Icon gun- Weapon name (gun, energy or explosive)Icon action- Action point cost
Icon damage- Damage per attack (damage per projectile)Icon dap- Damage per action point
Icon dps- Damage per secondIcon spread- Weapon spread
Icon explosion- Area of effect damageAssault carbine extended magazines- Magazine capacity (shots per reload)
Icon effect- Effect damage & durationIcon repair- Durability (number of attacks before breaking)
Icon bonus effect- Bonus effectsIcon weight- Weight
Icon attack- Attacks per secondIcon merchant- Value in caps
Icon chance- Critical chance % multiplierIcon ratio- Value to weight ratio
Icon critical damage- Critical damageIcon ability- Skill required
Icon crit effect- Critical effect damage & durationIcon fist- Strength required
Icon plus- With all mods attached
Icon gunIcon damageIcon dpsIcon explosionIcon bonus effectIcon attackIcon chanceIcon critical damageIcon actionIcon dapIcon spreadAssault carbine extended magazinesIcon repairIcon weightIcon merchantIcon ratio
Missile launcher 20
268.4150Direct fire, contact fuse1.58x00553.10.51832050025
Miss Launcher 20
347.4200Indirect fire, timed fuse1.58x005540.51831540026.7


  • Missile launchers can be wielded by a wide variety of both enemies and friendlies. When encountered in squads, super mutants, raiders, and Talon company mercs usually have at least one character wielding a heavy weapon, which can be a missile launcher.
  • Gametitle-FO3 OA One can be obtained from the VSS armory after completing Operation: Anchorage.
  • Raiders rarely carry them, but when they do, they are usually in poor condition.
  • Super mutants often carry them when in big groups.
  • One can be found around the back of the Washington Monument, along with an ammunition box full of missiles.
  • Commander Jabsco uses the missile launcher as his primary weapon.


  • The missile launcher will "lock-on" on certain metallic objects, most notably turrets and the heads of many robot types, giving an increased chance to hit even at long range. This homing ability is perhaps why it is a missile launcher as opposed to a simpler unguided rocket launcher. (If used in V.A.T.S. (with sufficient skill) against a fast moving target, the missile quite obviously curves and tracks the targeted body part.)
  • A special missile launcher with no name, appearing as <Missing Name> in the inventory, can be obtained on Windows using the console command player.additem 0005deee 1. This weapon is used by the SatCom nuclear strike and is what creates the rain of Satcom missiles that are called upon from the Satcom array. It fires missiles, however the explosion is much larger than that of the mini nuke, and gives +40 Rads/sec at the impact zone.




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