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For an overview of missile launcher types in the Fallout universe, see missile launcher.

 
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The missile launcher is a weapon in Fallout: New Vegas.

Characteristics[edit | edit source]

Missile launcher expanded

The missile launcher is a shoulder-fired Explosives weapon. It is heavy but powerful, and can fire several types of missiles. Multiple enemies can be hit with a single shot due to the blast radius of the explosion. Enemies not killed by the blast will often have multiple limbs crippled and will be easier to dispatch.

Durability[edit | edit source]

The missile launcher can fire a total of about 245 missiles from full condition before breaking.

Modifications[edit | edit source]

Variants[edit | edit source]

Comparison[edit | edit source]

Legend
Weapon name (current weapon is highlighted)- Weapon name (melee or unarmed)Attacks in V.A.T.S.- Attacks in V.A.T.S.
Weapon name (current weapon is highlighted)- Weapon name (gun, energy or explosive)Action point cost- Action point cost
Damage per attack (damage per projectile)- Damage per attack (damage per projectile)Damage per action point- Damage per action point
Damage per second- Damage per secondWeapon spread- Weapon spread
Area of effect damage- Area of effect damageMagazine capacity (shots per reload)- Magazine capacity (shots per reload)
Effect damage & duration- Effect damage & durationDurability (number of attacks before breaking)- Durability (number of attacks before breaking)
Bonus effects- Bonus effectsWeight- Weight
Attacks per second- Attacks per secondValue in caps- Value in caps
Critical chance % multiplier- Critical chance % multiplierValue to weight ratio- Value to weight ratio
Critical damage- Critical damageSkill required- Skill required
Critical effect damage & duration- Critical effect damage & durationStrength required- Strength required
With all mods attached- With all mods attached
Weapon name (current weapon is highlighted)Damage per attack (damage per projectile)Damage per secondArea of effect damageAttacks per secondCritical Chance % multiplierCritical damageAction Point costDamage per action pointWeapon spreadMagazine capacity (shots per reload)Durability (number of attacks before breaking)WeightValue in capsValue to weight ratioSkill requiredStrength required
Missile launcher 125
513.12001.58x00555.90.31245203900195756
Missile launcher With all weapon mods attached 125
513.12001.58x00555.90.051245205400270756
Annabelle 150
663.12001.89x00477.40.021495155200346.7755

Locations[edit | edit source]

Notes[edit | edit source]

  • The weapon's explosion damage was raised from 100 to 200 with patch 1.2.0.31x.

Bugs[edit | edit source]

  • PCIcon pc.png Playstation 3Icon ps3.png Xbox 360Icon xbox360.png There is a bug where non-hitscan projectiles with explosions on impact do not apply projectile damage, only explosion damage. Since the missile launcher does not shoot hitscan projectiles, it is affected by this bug. [verified]
  • Playstation 3Icon ps3.png There is a rare bug where every missile launcher added to your inventory disappears. It is not immediate. After anywhere between one in game hour and four in game days, it will no longer be in your inventory. This includes the unique launcher, Annabelle. [verified]

Sounds[edit | edit source]

Missile launcher icon.png
ReloadVB.png
JamVB.png

Gallery[edit | edit source]

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