For an overview of missile launcher types, see missile launcher. |
The missile launcher is a weapon in Fallout: New Vegas.
Background[]
A pre-War shoulder-mounted multipurpose missile weapon, consisting of a reusable launch unit with an advanced fire control system and a stainless steel launch tube. The control system is contained within a bulky reinforced control box and allows for a degree of target tracking. Guidance systems were introduced shortly before the Great War, allowing for greatly increased accuracy and precision. Unlike most conventional launchers, this model is a breech-loading weapon. Reloading involves breaking it open and sliding the fin-stabilized missile into the frontal section. The remaining length of the launching tube helps protect the operator from the blast, but even then, anyone standing behind it will be scorched, as the backblast is directed rearwards at a 90-degree angle and reaches up to sixty meters.[1]
It remains a popular weapon with many factions and individuals in the wasteland, including raiders, super mutants, mercenary groups, and adventurers looking for something that packs a lot of punch. The availability of special munitions such as hive missiles makes it particularly attractive.
Characteristics[]
An explosive weapon that is heavy but powerful, capable of firing several types of missiles. Multiple enemies can be hit with a single shot due to the blast radius of the explosion. Enemies not killed by the blast will often have multiple limbs crippled and will be easier to dispatch.
Durability[]
The missile launcher can fire a total of about 245 missiles from full condition before breaking.
Modifications[]
- Missile launcher guidance system - Increases weapon accuracy.
Variants[]
- Annabelle - a unique variant used by the Nightkin sniper at Black Mountain.
Comparison[]
Legend | ||||
---|---|---|---|---|
- Weapon name (melee or unarmed) | - Attacks in V.A.T.S. | |||
- Weapon name (gun, energy or explosive) | - Action point cost | |||
- Damage per attack (damage per projectile) | - Damage per action point | |||
- Damage per second | - Weapon spread | |||
- Area of effect damage | - Magazine capacity (shots per reload) | |||
- Effect damage & duration | - Durability (number of attacks before breaking) | |||
- Bonus effects | - Weight | |||
- Attacks per second | - Value in caps | |||
- Critical chance % multiplier | - Value to weight ratio | |||
- Critical damage | - Skill required | |||
- Critical effect damage & duration | - Strength required | |||
- With all mods attached |
Missile launcher | 125 | 513.1 | 200 | 1.58 | x0 | 0 | 55 | 5.9 | 0.3 | 1 | 245 | 20 | 3900 | 195 | 75 | 6 |
Missile launcher | 125 | 513.1 | 200 | 1.58 | x0 | 0 | 55 | 5.9 | 0.05 | 1 | 245 | 20 | 5400 | 270 | 75 | 6 |
Annabelle | 150 | 663.1 | 200 | 1.89 | x0 | 0 | 47 | 7.4 | 0.02 | 1 | 495 | 15 | 5200 | 346.7 | 75 | 5 |
Locations[]
- Black Mountain's storage building - Can be found inside, near a tricycle.
- Boomer guards often carry missile launchers.
- Brotherhood of Steel safehouse - One can be found on the shelf.
- Gun Runners - Can be bought from the Vendortron.
- Mess hall & munitions storage - Can be bought or stolen from the Boomer munitions manager.
- Super mutants often carry them.
- Vault 34 - Can be found in the armory.
- 188 Trading Post - Can be bought from the arms merchant.
- Camp McCarran - Can be bought from Daniel Contreras.
- Can be found on NCR heavy troopers.
- On a rock between Higgs Village and Y-17 medical facility.
- X-7a "Left Field" artillery launch - In the back of a truck.
- Occasionally carried by marked men.
Notes[]
- The weapon's explosion damage was raised from 100 to 200 with patch 1.2.0.31x.
- The weapon features in the icons for the Weapon Handling perk and the Boomers faction.
Bugs[]
- There is a bug where non-hitscan projectiles with explosions on impact do not apply projectile damage, only explosion damage. Since the missile launcher does not shoot hitscan projectiles, it is affected by this bug. [verified]
- Annabelle. [verified] There is a rare bug where every missile launcher added to your inventory disappears. It is not immediate. After anywhere between one in game hour and four in game days, it will no longer be in your inventory. This includes the unique launcher,
Sounds[]
Gallery[]
References[]
- ↑ Weapon appearance and behavior. The rear plate states that the backblast can reach 60m.