|This is an overview article, focusing on background information and cross-game comparisons.|
Mirelurks have the dubious distinction of being one of the first radioactive mutants to emerge into the world, as a result of widespread radioactive pollution of the environment by United States megacorporations such as Poseidon Energy and General Atomics. Environmental organizations such as Nahant Oceanological Society, dedicated to saving the oceans, attempted a variety of last-ditch efforts to raise awareness of this problem and encourage radical action to curtail environmental destruction at the hands of reckless corporations. However, their efforts were in vain. Ignored by authorities, to the point where they refused to even take their phone calls (as was the case with the Boston Port Authority), they attempted to garner attention by reporting the situation to the Galaxy News Network. The media ignored their reports as well, except for running a story about the upcoming shellfish season and how great it was going to be. Of course, it neglected to mention that the average increase in mass on the order of 14% in crabs and 12% in lobsters meant that the available food supply would run out quickly, leading to colony collapse and localized extinction.
Although the Great War put an end to corporate pollution, it was replaced by overwhelming amounts of nuclear fallout instead. In the ensuing melting pot of mutations, the modern mirelurks emerged. Attempts to classify the resulting creatures have proven difficult. The crab mirelurk, for example, contains multiple phylum markers from two distinct and unrelated species: The Atlantic Horseshoe Crab (Limulus polyphemus) and the Atlantic Blue Crab (Callinectes sapidus). As such, it would be necessary to catalog it simultaneously as belonging to the Crustacea and the Chelicerate phylums, with the simultaneous classification of two distinct classes (Merostomata and Malacostraca). As such, wasteland scholars generally assign it its own classification: Scylla serrata horrendus. Notably, the knowledge that mirelurks were much smaller before the bombs dropped and mutated them, still persists among some wastelanders in the Commonwealth. Mirelurks are also known to have a pronounced sensitivity towards white noise, as seen in Vault 92 and on Spectacle Island.
Although mirelurks tend to inhabit polluted rivers, coastal waters, and sewers, their meat is considered a delicacy among wastelanders. Mirelurk hunters or herders can count on a steady demand for their meat and make a high profit selling it to wasteland traders. However, the size of the meat market means competition is stiff and suppliers can be targeted by rivals attempting to knock them out of the market (sometimes literally). They also grow remarkably fast, requiring just a few weeks for them to reach maturity. If corraled and domesticated, mirelurks can be a flexible supply of food. The Free States did, in fact, entertain such an option.
Mirelurks can also be a blight on permanent settlements, as is the case with Rivet City. Mirelurks nesting below inhabited decks are a continued nuisance for denizens of the city, despite regular extermination operations by the city's security team. Infestations are made even worse by the fact that mirelurks have adapted to lay their eggs in multiple small nests throughout shallow water (unlike pre-War crustaceans that adhered their eggs to their body), likely because they grow larger relative to the parent and have developed a hard calcified shell; if disturbed, the larval mirelurks within exhibit incredible precocious behavior and are ready to attack if need be.
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Their most noticeable feature is the large, chitinous shell that provides excellent resistance to firearms, melee weapons, and even ray guns. Soft body parts, such as their faces and sections of their abdomen, are much less resistant.
An interesting feature of crab mirelurks is that they instinctively know how to protect themselves with their shell. When faced with prey that can attack them at long range, a crab mirelurk will lower its head to cover its body with the chitinous shell, greatly increasing its ability to survive. Other animals tend to avoid mirelurks, perhaps instinctively realizing the danger posed by the shell.
When hunting, mirelurks rely on their extraordinary sense of smell, with their poor eyesight a secondary aid. They catch their prey with their primary large claws. Once immobilized, abdominal claws strip the helpless prey as it is consumed down to the bone within minutes.
The lobster mirelurk is a unique mutation found in the Commonwealth environs, called mirelurk hunter by its denizens. The most characteristic elements of this kind of mirelurk are the oversized claws and its head, housing the eyes and antennae, its primary sensor organs. Although they lack the protection of their crab cousins, lobster mirelurks make up for it with their more powerful melee strikes and the ability to spit corrosive acid at targets.
Mirelurk kings have distinct adaptations to its water-rich environment, with pronounced webbed extremities and numerous fins all over its body. Their coloration is also red, rather than the typical blue, and possess a defining "crowned and mantle" appearance. They also have the ability to cloak themselves in order to ambush unsuspecting prey. They also uniquely possess both gills and lungs that were developed independently, allowing kings to survive on both land or water easily.
Mirelurk kings appears humanoid in shape, but has evolved from radiation and are distinctly non-sapien in their evolution. The upper and lower fins developed into jointed claws that can grab or slash, as well as flex in 180 degrees. The evolutionary line of the mirelurk kings is completely separate from the crab-based mirelurks. Having developed independently, the intelligence of mirelurk kings is much higher than crab mirelurks and a symbiotic relationship formed from mirelurk kings where they developed an ability to control the less-intelligent mirelurks.
The reptilian mirelurk kings, standing upright on two feet, they are the most human-like of the mirelurks. They have a symbiotic relationship with the other mirelurk types and commonly employ ranged attacks. The mirelurk king lacks the characteristic shell of other mirelurk variants but makes up for it with their thick, leathery skin, powerful arms and legs, and the ability to shriek at their attackers. This sonic attack is particularly dangerous against unaware or weakened targets. The swamplurk queen, found in Point Lookout, is highly adapted to its swampy environment. It is coated in a layer of algae which provides a degree of natural camouflage, and has the ability to spit corrosive, radioactive acid at its prey. Endemic to Lake Mead and the Colorado River is the lakelurk. They have a distinct, green coloration and the usual sonic attack.
Early concepts had the idea for their opposable claws to allow them to employ weapons such as machine guns, though this was not implemented in the final design.
Behind the scenes
To reinforce this idea, I doubled down on the “Kingly” imagery by sculpting a hard-shelled crown (which was in the concept art to begin with) a la Dunkleosteus, as well as dressing him in long, sweeping red “gill robes,” like the ancient western kings (which was not in the concept art). I built him anticipating that he’d walk upright, proudly, with this chest out - like the Fallout 3 variety. Alas, the animator chose a more froggish route.The model itself is 9.1K triangles, the textures 2048. It was created for Fallout 4.”— Jonah Lobe
- Nahant Oceanological Society terminal entries; research terminal, Goals
- Nahant Oceanological Society terminal entries; research terminal, Lobster growth
- Enclave field research terminal entries, Enclave field research terminal, Field Entry: "Mirelurk"
- The Lone Wanderer: "They descended from local crabs. I'd call them "Scylla Serrata Horrendus.""
Moira Brown: " Some of these observations about their armor and camouflage gave me an idea for reinforced, neutral-colored headgear. Here, consider it thanks for not interfering with them. Oh, speaking of which, take these. So you can continue to avoid them in the future."
(Moira Brown's dialogue)
- John Hancock: " "
(John Hancock's dialogue) Note: This line is spoken if Hancock is asked for his thoughts while on any large boat, such as the ones at Libertalia.
- Note for Ted
- Merc's orders
- Mirelurk research
- Rivet City terminal entries; Bannon's terminal, Council Meeting Minutes
- Behavior in Fallout 4.
- Fallout 4 loading screens: "Most Mirelurks are heavily armored and resistant to most forms of damage, but their faces are vulnerable."
- Tenpenny Tower terminal entries; exploration database, Mirelurks
- Behavior of mirelurks in Fallout 4 and Fallout 76.
- The Art of Fallout 4 p. 196: "We really needed to include lobsters, given the location."
- Fallout 4 loading screens: "Some creatures, like the Mirelurk King, Chameleon Deathclaw and Sentry Bot, can utilize stealth to turn themselves almost invisible and ambush unwary prey."
- Devastating-Dave: That's really interesting to give him both lungs and gills. Is that to imply the mirelurk king, at least in part, mutated from lung fish?
Jonah Lobe: I figured he might develop them independently, to be able to breathe in both land and water!
Jonah Lobe instagram on the Mirelurk King
- Jonah Lobe: "Though it appears human in shape, the Mirelurk King evolved in non-sapien ways; namely, its upper and lower fins have developed joints and claws capable of flexion. Similarly, there is no evolutionary link between the Mirelurk Kings and the Mirelurks themselves; the story I told myself while building this Lovecraftian monstrosity was that his kind had evolved in ways that allowed them to dominate and perhaps control their less intelligent Mirelurk peers."
- The Art of Fallout 3 p. 42: "Snapping turtle variation"
- Fallout 3 concept art by Adam Adamowicz: "OPPOSABLE CLAW for gripping primitive weapon... like machine gun"