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For a cross-game overview, see minigun.

The minigun is a heavy gun in Fallout 76.

Characteristics

The minigun is a motorized Gatling-style rapid-fire weapon commonly employed by the military, or other lesser factions that managed to acquire such a weapon. Miniguns can be found as a handheld heavy assault and support weapon. It was one of the most powerful weapons at the disposal of the Appalachian chapter of the Brotherhood of Steel, and was crucial in their fight against the scorchbeasts. It can still be often found wielded by super mutant overlords. It uses 5mm rounds as ammo.

It requires a moment to spin up before it actually starts firing, but makes up for the delay with a high rate of fire and large ammunition capacity. As can be expected from a motorized rotary gun, it burns through ammo reserves at a high rate, even more so when equipped with accelerated barrels. Investing points in the Scrounger perk card and installing the tri-barrel modification helps to alleviate this issue to some extent. The latter significantly increases the minigun's per-shot damage, range, and accuracy at the cost of a sharp drop in firing rate, all of which make the weapon a lot more cost-efficient and effective at mid to long range.

The minigun fires large volumes of low-damage shots with a high spread, rendering it difficult to take down enemies with high Hitpoints and Damage Resistance, such as a scorchbeast or deathclaw. When fired continuously, the minigun's barrel cluster glows ever hotter, eventually reaching a bright yellow color.

Crafting

Weapon modifications will modify an existing weapon, and any modifications previously equipped on the weapon will be destroyed, not unequipped. Loose mods cannot be crafted. For modifications unlocked through scrapping, the corresponding weapon must be scrapped in order to learn how to craft it.

Materials:Requirements:Produces:
Gears (19)
Oil (10)
Screw (14)
Spring (19)
Steel (46)
Build at:
Learn Method:
Learned from plan/recipe
Plan: Minigun
Perks:
Minigun Lv 45 (1)

Materials:Requirements:Produces:
Gears (17)
Oil (8)
Screw (12)
Spring (16)
Steel (43)
Build at:
Learn Method:
Learned from plan/recipe
Plan: Minigun
Perks:
Minigun Lv 35 (1)

Weapon modifications

Barrels
ModDamage changeFire rate changeRange changeAccuracy changeAmmo capacity changeAP cost changeWeight changeValue changeRequiredComponents
Standard barrel+40%Adhesive x2
Gear x5
Oil x4
Screw x6
Spring x5
Steel x17
Accelerated barrel+3.6-84+25%+1.8-15Gunsmith 5Adhesive x4
Gear x10
Oil x5
Screw x7
Spring x6
Steel x18
Tri barrel+6+50%+5.4+30Gunsmith 5Adhesive x5
Gear x11
Oil x11
Screw x7
Springs x8
Steel x8
Prime barrel+6+40%Gunsmith 5Adhesive x4
Gear x9
Oil x7
Stable crimson flux x2
Stable violet flux x2
Screw x11
Springs x10
Steel x21
Ultracite x5
Sights
ModDamage changeFire rate changeRange changeAccuracy changeAmmo capacity changeAP cost changeWeight changeValue changeRequiredComponents
Standard sightsSteel x3
Gunner sight-15%+1.8+37.5Gunsmith 5Adhesive x3
Glass x2
Steel x8
Muzzle
ModDamage changeFire rate changeRange changeAccuracy changeAmmo capacity changeAP cost changeWeight changeValue changeRequiredComponents
No muzzle
Shredder-18+4.5+30Gunsmith 5Adhesive x2
Screw x4
Steel x10
Paint
ModDamage changeFire rate changeRange changeAccuracy changeAmmo capacity changeAP cost changeWeight changeValue changeRequiredComponents
Standard paint
Gilded paint+0.9+37.5
Chrome paint AtomAluminum x3
Oil x1
Strike Breaker AtomAluminum x3
Oil x1
Vault-Tec paint Nuclear WinterOil x1
Hot Road Shark paint Nuclear WinterOil x1
Brotherhood of Steel paint Nuclear WinterOil x1
Bats paint Nuclear WinterOil x1

Locations

Gallery

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