Fallout Wiki
Fallout Wiki

The Rockwell made minigun or CZ53 personal minigun[1] is a weapon in Fallout: New Vegas.


This section is transcluded from minigun. To change it, please edit the transcluded page.

The Rockwell CZ53 personal minigun is capable of firing 5mm ammunition at over 60,000 RPM[1] with an ammo capacity of 120 5mm rounds. The CZ53 personal minigun makes up for the small 5mm round by sending a hail of bullets toward its target. Its sheer size, coupled with its trademark sound, is enough to send anyone in its path running for cover. It's a great weapon for suppressing fire, letting others flank the unsuspecting enemy.[2] When the Great War struck, it was already an aging design and was slowly being replaced by the more advanced CZ57 Avenger minigun.[3] Other minigun models have six barrels linked into pairs, with four barrels on top and two on the bottom, a cage underneath the weapon to hold an ammo box containing 240 5mm rounds, and used in combination with a backpack.


The minigun delivers an extremely high rate of fire, making it an effective weapon and is ideal for inflicting heavy damage on large quantities of relatively unarmored enemies. With the use of armor piercing ammunition, the minigun is extremely deadly, being able to cut through even the toughest target very fast, the downside is that it uses up the 5mm ammunition rather quickly.

Due to its poor spread, the high rate of fire effectiveness is somewhat negated at medium to long-distance combat. Additionally, this rate of fire can quickly exhaust ammunition supplies, as well as reducing the weapon's condition quickly during sustained fire. This weapon has a Strength requirement of 10, the highest in the game, weighing in at 25 lbs.

The unique minigun, the CZ57 Avenger, weighs only 18 pounds, but cannot be modified. The Avenger has one of the highest DPS ratings of any gun in the game if the skill requirements are met.

When firing the minigun outside of V.A.T.S., there is a small wind-up time, as the barrels spin up to firing speed, between holding the fire button and when it actually begins to fire.


The minigun can fire a total of about 5,995 standard rounds, the equivalent of 25 reloads, from full condition before breaking.

Ammunition typeDurability
Standard, HP, & AP599525



  • CZ57 Avenger: A more powerful version of the regular minigun with one of the highest DPS values of any weapon in the game.


Weapon name (current weapon is highlighted)- Weapon name (melee or unarmed)Attacks in V.A.T.S.- Attacks in V.A.T.S.
Weapon name (current weapon is highlighted)- Weapon name (gun, energy or explosive)Action point cost- Action point cost
Damage per attack (damage per projectile)- Damage per attack (damage per projectile)Damage per action point- Damage per action point
Damage per second- Damage per secondWeapon spread- Weapon spread
Area of effect damage- Area of effect damageMagazine capacity (shots per reload)- Magazine capacity (shots per reload)
Effect damage & duration- Effect damage & durationDurability (number of attacks before breaking)- Durability (number of attacks before breaking)
Bonus effects- Bonus effectsWeight- Weight
Attacks per second- Attacks per secondValue in caps- Value in caps
Critical chance % multiplier- Critical chance % multiplierValue to weight ratio- Value to weight ratio
Critical damage- Critical damageSkill required- Skill required
Critical effect damage & duration- Critical effect damage & durationStrength required- Strength required
With all mods attached- With all mods attached
Weapon name (current weapon is highlighted)Damage per attack (damage per projectile)Damage per secondAttacks per secondCritical Chance % multiplierCritical damageAttacks in V.A.T.S.Action Point costDamage per action pointWeapon spreadMagazine capacity (shots per reload)Durability (number of attacks before breaking)WeightValue in capsValue to weight ratioSkill requiredStrength required
Minigun 12
Minigun With all weapon mods attached 12
CZ57 Avenger 13



  • A full box of ammunition (240 rounds) weighs 4.08 pounds in Hardcore mode, or 2.04 pounds if the Pack Rat perk is taken.
  • The repair list name for this weapon is called RepairMinigunForRealzImSeriousGuys, which includes the standard minigun, as well as the CZ57 Avenger.


  • PCPC Playstation 3Playstation 3 Xbox 360Xbox 360 The ammunition backpack may become stuck to the back of the player character regardless of unequipping or switching to a different weapon/armor. It may also flicker or may not disappear and duplicate itself multiple times, appearing to hover and follow the player character around. To fix this as well as many other glitches for the minigun, drop the minigun then equip another weapon and drop the second weapon before picking both weapons up. [verified]
  • PCPC Xbox 360Xbox 360 The weapon firing sound usually doesn't play out with the animation. For every 2-3 bursts fired, you will hear the firing sound only once or twice. [verified]
  • PCPC It's possible that the barrel spinning animation will not play out while in the first person, this usually follows some other glitch. [verified]
  • PCPC Playstation 3Playstation 3 Xbox 360Xbox 360 Sometimes the rotor sound does not play. The sound played is not the rotor sound, but the firing sound, even though no bullets have been fired. [verified]
  • PCPC Sometimes firing does not make any sound. Although it still registers to NPCs as sound. [verified]
  • PCPC Xbox 360Xbox 360 There is a very rare bug that causes the fully modified minigun to become holstered at ALL times. It will be stuck to the Courier's hand even if holstered. It may even float upside down a small distance away from your hand at times. Unknown if the bug happens to the normal unmodified minigun.[verified]





  1. 1.0 1.1 In-game description for the minigun in Fallout and Fallout 2. [1][2]
  2. Research Note - Minigun, Fort Independence terminal entries. [1]
  3. In-game description for the Avenger minigun from Fallout 2 and Fallout Tactics. [1][2]