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* Variants of the ammo added by ''Gun Runners' Arsenal'' may be purchased from [[Vendortron]], [[Boomer munitions manager]] or a [[traveling merchant]]. |
* Variants of the ammo added by ''Gun Runners' Arsenal'' may be purchased from [[Vendortron]], [[Boomer munitions manager]] or a [[traveling merchant]]. |
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− | * Standard mini nukes may be occasionally offered by [[Commissary terminal|commissaries]] in [[The Divide]]. |
+ | * Standard mini nukes may be occasionally offered by [[Commissary terminal|commissaries]] in [[The Divide]], as well as in [[the Courier's Mile]] on containers within the central building. |
==Notes== |
==Notes== |
Revision as of 20:45, 7 February 2020
For an overview of mini nuke ammunition types in various Fallout games, see mini nuke. |
The mini nuke is a type of ammunition in Fallout: New Vegas.
Characteristics
Mini nukes are much less common in Fallout: New Vegas than in Fallout 3: there are only 14 in the base game (12 with the Wild Wasteland trait). They weigh 3 pounds each in Hardcore mode and are shaped like the WWII atomic bomb "Fat Man." Their explosion is powerful, causing a characteristic mushroom cloud and leaving residual radioactivity, initially 40 rads/sec., but which quickly drops to low levels that linger for quite a while. The Lonesome Road add-on introduces the possibility of mini nukes randomly spawning in duffle bags and other containers. Due to their rarity and effectiveness, mini nukes are the most valuable ammunition type in game.
Weapons using this ammunition
Variants
Mini nuke, low yield
Added with Gun Runners' Arsenal, this variant has less explosive power and a smaller kill radius than a standard mini nuke, but with the trade-off of increased range and cheaper price.
Mini nuke, Big Kid
Added with Gun Runners' Arsenal, this variant is significantly more powerful than a standard mini nuke and produces more residual radiation. The increased damage comes at the cost of reduced range, which can cause serious harm to an unprotected player.
Mini nuke, Tiny Tots
Added with Gun Runners' Arsenal, this type can be used for cluster bombing, with each tiny tots round releasing 9 miniature mini nukes, similar to an experimental MIRV shot. While descending, they make noise similar to incoming Boomer artillery.
Mini nuke, timed
Added with the Gun Runners' Arsenal, this type has a 5-second fuse and will not detonate on impact. The time-only fuse allows the round to ricochet off objects or be bounced around corners. The nuke itself can also cause damage if it strikes a target, in addition to the following explosion.
Comparison
Legend | ||||
---|---|---|---|---|
- Ammunition Type | Weapons spread modifier | |||
- Weapon Damage modifier | Ammo bonus effect | |||
- Target Damage Threshold modifier | - Ammo is craftable | |||
- Weapon condition modifier | - Percentage change of empty casing, hull or drained cell/pack/tank |
mini nuke, standard | x 1 | x 1 | x 1 | x 1 | 10 for 12s | 0% chance | |
mini nuke, low yield | 0.67 | x 1 | x 1 | x 1 | +6 for 12s x 0.88 AoE radius Gravity has 20% less influence | 0% chance | |
mini nuke, timed | x 1 | x 1 | x 1 | x 1 | +10 for 12s 5 second fuse no detonation on contact | 0% chance | |
mini nuke, Big Kid | x 1.33 | x 1 | x 1 | x 1 | +30 for 12s x 1.29 AoE radius -700 projectile speed | 0% chance | |
mini nuke, Tiny Tots | x 1.88 (total) | x 1 | x 1 | x 20 | +25 for 12s 9 projectiles Gravity has 60% less influence -1250 projectile speed | 0% chance |
Locations
Closest map marker | Amount | Description |
---|---|---|
Quarry Junction | 2 | One within the deathclaw mother's cave. One in the middle of the southern most irradiated pond. |
Hidden Valley north bunker | 2 | Inside the northernmost bunker, behind an average locked door in the right corner, on the ground. |
Camp Searchlight, Searchlight church basement | 2 | Without Wild Wasteland trait two can be found; with Wild Wasteland 3 Holy Frag Grenades are found instead. |
Hidden Valley south bunker | 1 | Inside the southernmost bunker, behind the hard locked door in the right corner. |
Nellis array | 2 | On the metal shelves in the lower level to the right of the generators along with several cases of 5mm rounds. |
Vault 11 security room | 1 | Sitting on a desk in the hard locked Security Room. |
Nellis Air Force Base | 3 | Each can be pickpocketed or looted from a Boomer carrying a Fat Man in the eastern portion of Nellis, usually near the corn field (repeatable). High Sneak skill is required, or a Stealth Boy. Boomers killed for their mini nukes will respawn. |
Nellis Air Force Base, mess hall & munitions storage | 1 | In a wooden crate, atop of a shelf in the Boomers' munition store. |
- Variants of the ammo added by Gun Runners' Arsenal may be purchased from Vendortron, Boomer munitions manager or a traveling merchant.
- Standard mini nukes may be occasionally offered by commissaries in The Divide, as well as in the Courier's Mile on containers within the central building.
Notes
- The GRA mini nukes can only be used with the GRA Fat Man or Esther.
- Mini nukes are the main component of a fat mine.
- The explosion animation for mini nukes is the same one seen when blowing up a car.
Bugs
If fired straight up, the Tiny Tots sound effects may or may not play on repeat, endlessly.[verified]
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