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For an overview of mini nuke ammunition types, see mini nuke.

 
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The mini nuke is a type of ammunition in Fallout: New Vegas.

Characteristics

Mini nukes are much less common in Fallout: New Vegas than in Fallout 3: there are only 14 in the base game (12 with the Wild Wasteland trait). They weigh 3 pounds each in Hardcore mode and are shaped like the WWII atomic bomb, the "Fat Man." Their explosion is powerful, causing a characteristic mushroom cloud and leaving residual radioactivity, initially 40 rads/second, but which quickly drops to low levels that linger for quite a while.

The Lonesome Road add-on introduces the possibility of mini nukes randomly spawning in duffle bags and other containers. Due to their rarity and effectiveness, mini nukes are the most valuable ammunition type in-game.

Weapons using this ammunition

Variants

  • Gun Runners' Arsenal Mini nuke, low yield - This variant has less explosive power and a smaller kill radius than a standard mini nuke, but with the trade-off of increased range and cheaper price.
  • Gun Runners' Arsenal Mini nuke, Big Kid - This variant is significantly more powerful than a standard mini nuke and produces more residual radiation. The increased damage comes at the cost of reduced range, which can cause serious harm to an unprotected individual.
  • Gun Runners' Arsenal Mini nuke, Tiny Tots - This type can be used for cluster bombing, with each tiny tots round releasing 9 miniature mini nukes, similar to an experimental MIRV shot. While descending, they make a noise similar to incoming Boomer artillery.
  • Gun Runners' Arsenal Mini nuke, timed - This type has a 5-second fuse and will not detonate on impact. The time-only fuse allows the round to ricochet off objects or be bounced around corners. The nuke itself can also cause damage if it strikes a target, in addition to the following explosion.

Comparison

Ammunition type Damage modifier Damage Threshold modifier Condition penalty Spread modifier Bonus effect Craftable Percentage chance of empty casing
Mini nuke, standardx 1x 1x 1x 1+10 Radiation for 12sNo0% chance
Mini nuke, low yield Gun Runners' Arsenalx 0.67x 1x 1x 1+6Radiation for 12s
x 0.88 AoE radius
Gravity has 20% less influence
No0% chance
Mini nuke, timed Gun Runners' Arsenalx 1x 1x 1x 1+10 Radiation for 12s
5 second fuse,
no detonation on contact
No0% chance
Mini nuke, Big Kid Gun Runners' Arsenalx 1.33x 1x 1x 1+30Radiation for 12s
x 1.29 AoE radius
-700 projectile speed
No0% chance
Mini nuke, Tiny Tots Gun Runners' Arsenalx 1.88 (total)x 1x 1x 20+25Radiation for 12s
9 projectiles
Gravity has 60% less influence
-1250 projectile speed
No0% chance

Locations

Closest map marker Amount Description
Quarry Junction 2 One within the deathclaw mother's cave. One in the middle of the southernmost irradiated pond.
Hidden Valley north bunker 2 Inside the northernmost bunker, behind an Average locked door in the right corner, on the ground.
Hidden Valley south bunker 1 Inside the southernmost bunker, behind the hard locked door in the right corner, under a tin plate.
Camp Searchlight, Searchlight church basement 2 Without Wild Wasteland trait two can be found; with Wild Wasteland 3 Holy Frag Grenades are found instead.
Vault 11 security room 1 Sitting on a desk in the Hard locked security room.
Nellis array 2 On the metal shelves in the lower level to the right of the generators along with several cases of 5mm rounds.
Nellis Air Force Base 3 Each can be pickpocketed or looted from a Boomer carrying a Fat Man in the eastern portion of Nellis, usually near the cornfield (repeatable). High Sneak skill is required, or a Stealth Boy. Boomers killed for their mini nukes will respawn.
Nellis Air Force Base, mess hall & munitions storage 1 In a wooden crate, atop of a shelf in the Boomers' munition store.

Notes

Bugs

Icon ps3.png Icon xbox360.png If fired straight up, the Tiny Tots sound effects may play on repeat, endlessly.[verified]

Gallery

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