For other characters named Mick, see Mick. |
Mick is a merchant and the co-proprietor of the Mick & Ralph's general/weapons store within Freeside in the Mojave Wasteland in Fallout: New Vegas.
Background[]
Sometime before 2281, Mick partnered with Ralph to run the general goods/weapons shop in Freeside, simply called "Mick & Ralph's" with himself managing the weapons dealing and equipment repair services. The Omertas previously served as some of Mick's best customers until Troike was brought on for gunrunning to supply the Omertas' plan to attack the Strip and did a better job of it, leading to the gangsters cutting ties with Mick to his confusion.
Interactions with the player character[]
Interactions overview[]
Interactions | ||
---|---|---|
This character is involved in quests. | ||
This character is a merchant. | Sells: weapons ammunition | |
This character can repair items. | Max Repair condition: 85 |
Effects of player's actions[]
- When asking Mick about his "special inventory," passing a 30 Speech skill check will unlock a dialogue option in which Mick's inventory will expand to include more lethal and rare weapons.
- If the Omertas are convinced to resume buying guns from Mick during How Little We Know, talking to Mick afterwards will have him reward the player character with the Pimp-Boy 3 Billion; a dialogue option with Mick will allow for swapping between it and the standard Pip-Boy 3000.
- Mick will have unique dialogue when selecting "How's business?" if the Van Graffs in the Silver Rush were killed beforehand, either independently, as a result of failing Birds of a Feather by letting the suicide bomber destroy the Silver Rush, during the violent path of Heartache by the Number, or during Tend to Your Business.[1]
Inventory[]
Apparel | Weapon | Other items |
---|---|---|
Pre-War parkstroller outfit | Lever-action shotgun |
Merchant inventory[]
Mick is a known source of a number of hard-to-find weapons in the Mojave Wasteland, particularly in the case of explosives. However, most of these items are only accessible after passing the 30 Speech skill check to access his "special inventory." His standard merchant inventory consists of the following:
- Various Guns and Explosives ammunition:
- 56 .22LR rounds
- 37 .308 rounds
- 43 10mm rounds
- 27 12 gauge shotgun shells
- Additional ammo from up to 4 different calibers
- One police baton at 53% condition
- 10 of any combination of:
- 10mm pistol with ammo
- Hunting rifle with ammo
- Sawed-off shotgun with ammo
- 10mm submachine gun with ammo (Level 6 and up)
- Up to 10 Melee and Unarmed weapons, with a small chance starting at Level 8 of some rare weapons such as mantis gauntlets, ballistic fists, chainsaws, and thermic lances.
- Three Explosives items, with a small chance starting at Level 5 of rare items such as grenade machineguns or a Fat Man.
Passing the Speech check to unlock his "secret inventory" will result in Mick's inventory being complimented by the following items:
- Several weapons in fixed amounts and conditions:
- One brass knuckles at 56% condition
- Four units of C-4 plastic explosive at full condition
- Three police batons at 45% condition
- Three sawed-off shotguns at 70% condition
- One silenced .22 pistol at 76% condition
- One spiked knuckles at 68% condition
- One straight razor at 67% condition
- One switchblade at 55% condition
- One tire iron at 76% condition
- 15 throwing knives at 65% condition
- Additional weapons at varying levels of condition:
- Three silenced .22 pistols
- Two grenade machineguns
- Two power fists
- One Ripper
- Up to five sticks of dynamite or long-fuse dynamite
- Up to three plasma grenades
- Up to four pulse grenades
Appearances[]
Mick appears only in Fallout: New Vegas.
Behind the scenes[]
- The weapon racks seen behind the cell door when Mick opens his "special inventory" includes weapons seen in Fallout 3 such as the Infiltrator, railway rifle, and the Chinese pistol. However, due to being world objects, they cannot be obtained.
- Mick's response when opening his special inventory, "Like I always say, a polite society is an armed society" is a reference to a similar quote from Robert A. Heinlein.
Bugs[]
- Mick's secret inventory is only added to his available items when initially unlocked. Once his inventory refreshes, he will no longer carry the additional items. [verified]
- A possible fix is performed by entering his store, then without interacting with either person, save and quit the game. Then use continue to load. Mick/Ralph will have restocked. This applies to all other vendors as well. If this does not work, try to stand right in front of him, wait for 3–4 in-game days, then save the game. Exit to the dashboard and then continue (not load) your game and he should have restocked.
His store inventory may never refresh, even after accessing his expanded inventory. [verified]
- Sometimes, when asking to buy from him, one will not be able to buy from him. He will simply say, "take a look" and then will go right back to dialogue. [verified]
- When selling items to Mick, he does not pay the full value of the object. [verified]
- He may not appear inside of Mick and Ralph's store. Reloading the autosave upon entering will correct this. [verified]
- He may not give the player character the Pimp-Boy 3 Billion, even after doing everything required for it. [verified]
- Sometimes, Mick will get stuck in the hidden room, making it impossible to barter with him. [verified]
References[]
- ↑ The Courier: "How's business?"
Mick: "Things were better when the Omertas were buying, but we get by. Van Graffs getting killed is making a mess of things, but we have other customers."
(Mick's dialogue)