Michael Bosley is a developer who worked at Obsidian Entertainment on Fallout: New Vegas as a programmer.
Employment history[]
| From | To | Company | Role |
| 2009 | 2010 | Edge of Reality | Programmer |
| 2010 | 2012 | Obsidian Entertainment | Programmer |
| 2012 | 2014 | Robot Entertainment | Programmer |
| 2014 | present | id Software | Engine Programmer |
Credits[]
Fallout series[]
| Year | Title | Credited as/for |
|---|
|
2010 | Fallout: New Vegas | Programmer
|
Other work[]
| Year | Title | Credited as/for |
|---|
|
2009 | Dragon Age: Origins | Programmer
|
|
2011 | Dungeon Siege III | CTG Programmer
|
|
2012 | Orcs Must Die! 2 | Programmer
|
|
2014 | South Park: The Stick of Truth | Additional Programmer
|
|
2016 | Doom (2016) | Senior Engine & Graphics Programmer
|
|
2017 | Quake Champions | Senior Engine Programmer
|
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2020 | Doom Eternal | Senior Engine Programmer
|