An extensive transit network, providing service to Washington, D.C., and surrounding areas. The network of stations and rail lines were advertised as a faster, more convenient, cleaner commuter option.
With portions of the system semi-automated, Protectrons were utilized for security, sales, and ticket collectors. Wartime regulations also led to a heightened level of security among DCTA personnel, whose security teams were provided with laser pistols as standard sidearms as outlined in the DCTA Employee Handbook. The authority signed contracts with local businesses to facilitate their operations, such as Darren's Discounts, an electronics wholesaler.
By 2277, DCTA metro stations are closed off with chain-link fences and warnings to keep out. Metro tickets can be found and will be recognized as valid by functioning Protectrons, while downloadable DCTA Metro maps provide overviews of the metro network, some of which still have power.
The metro system is comprised of rail stations, connected by three metro lines - Red Line, Blue Line, and White Line. The system is located underneath the streets of Washington, D.C., extending outwards to both the north and south. The metro network tunnels provide shelter to raiders and wastelanders alike, alongside dangers such as super mutants and feral ghouls.
Stations are identified on the surface level by directional signs and obelisks with the metro symbol. The main stations have four escalators leading down to the station entrance. Smaller stations have single concrete staircases that lead down to the entrance underneath a curved roof. Double chain-link gates open to connect the entrance to the station's lobby.
The Red Line serves the central DC area and connects it with the northern and southern parts of the map. The line serves from Friendship in the north to Anacostia Crossing in the south, and interchanges with the White Line at Metro Central.
The Blue Line consists of nine stations. The line extends from Marigold in the southwest, to as far east as L'Enfant, and then northwest to North Potomac. The White Line consists of eight stations, extending from Takoma in the northeast through the center of the city (meeting the Red Line at Metro Central) through to Platz in the west.
- The Pip-Boy world map may show a different name for stations than are shown on local maps and when fast traveling, the map marker and where one arrives may not be one and the same, as seen with both Georgetown West and Dupont stations.
- Union Station is mentioned in Fallout 76.
The Metro Mass Transit System appears only in Fallout 3.
Behind the scenes
- Many stations have real life equivalents, including Anacostia, Dupont Circle, Falls Church, Foggy Bottom, Friendship Heights, L'Enfant, Metro Central, Mount Vernon Square, Takoma, and Tenleytown.[Non-canon 1]
- The D.C.'s fastest highway advertisement lists two stations, Smithsonian and Eastern Market, that are not found in-game.
- The "Prepare for the Future" promotional video mentions that on Sundays, all passengers were allowed to ride for free.[Non-canon 2]
- DCTA Metro map
- "Ride the metro today, and avoid the city's growing pollution and congestion. Our extensive lines will get you anywhere you want to go, with half the holdups."
(DCTA advertisement poster)
- "See a ticket agent today for our special monthly ticket, and save!"
(DCTA advertisement poster)
- DCTA laser firearms protocol
- Robot repair center terminal entries; Sector A emergency terminal, Note from Management regarding Sector B
- Keep Out signs
- "The only way to reach the Super Mutant-occupied D.C. ruins is by traveling underground, usually through the abandoned Metro tunnels."
(Fallout 3 loading screen)
- Paige's journal, entry 1
- Notes on Pulling the Sky Down: The Level Design of Fallout 3: "The most predominant of these connective areas are the metros. Metro is the colloquial term for the D.C. subway system, operated by the fictional DCTA organization. We envisioned a pre-war system of stations and tracks which mimics D.C.'s real-world public transit system, and used that to guide our development of the DCTA metro. While many tunnels have collapsed and stations have been rendered inaccessible, the player can still make use of in-world cues such as maps and station signs to navigate the innards of D.C. The largest continuous set of tunnels allows the player to reach almost any neighborhood without needing to go above ground, negotiating derelict train tunnels and frequently passing through mingled areas such as collapsed basements and natural caves exposed within the decaying underground. This also helped us to contrast the overworld and underground of D.C. through gameplay. While the ruins of D.C. are overrun with supermutants and unchecked mercenary patrols, the underground areas are refuge to generally-weaker denizens such as feral ghouls and radroaches, though it is harder to avoid conflict in these claustrophobic confines."
- Fallout 3 promotional content/Prepare for the Future