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For an overview of laser rifle models in the Fallout series of games, see laser rifle.

 
Gametitle-FO3 TP.png
Gametitle-FO3 TP.png
Some genius got to tinkern' with his laser. Polished metal barrel, a few prisms in there, and he got this lethal light show.— Everett

The Metal Blaster is a unique AER9 laser rifle added in the Fallout 3 add-on The Pitt.

Background[edit | edit source]

This section is transcluded from Laser rifle. To change it, please edit the transcluded page.

The Metal Blaster is a unique laser rifle that fires nine laser beams while expending only one microfusion cell. Everett explains that it was created by a traveler from outside The Pitt using parts he found lying around, including a series of prisms that split the beam.

Characteristics[edit | edit source]

The Metal Blaster fires nine seprate beams per microfusion cell expended, with the damage being split evenly between the nine beams. Outside of V.A.T.S., each beam can cause a separate Critical Hit, doing 27 damage for each beam striking the target. A sneak attack critical and the Better Criticals perk has the potential to inflict 839 damage if all beams connect with a target. The spread of the beams increases when used in V.A.T.S., however, and may strike wide of a selected target. It can be repaired with standard laser rifles.

Durability[edit | edit source]

The Metal Blaster can fire 455 shots, or about 19 reloads, from full condition before breaking. That's 631 fewer shots than a regular laser rifle.

Variants[edit | edit source]

  • Laser rifle - standard laser rifle.
  • Wazer Wifle - this unique variant of the AER9 has higher damage and durability, as well as a larger magazine. It is obtained from Biwwy in Little Lamplight for five hundred caps, 250 with a speech check, or free with the Child at Heart perk.
  • Broken Steel Tri-beam laser rifle - the tri-beam laser rifle is a variant of the AER9 that fires three high-powered beams per shot, similar to the Metal Blaster, though it does require three microfusion cells every time the trigger is pulled. This weapon is not unique and is dropped by super mutant overlords but is not repairable with anything but other tri-beam laser rifles. It was first made available in Broken Steel.
Icon cut content.pngThe following is based on Fallout 3 cut content and has not been confirmed by canon sources.
  • A "demo" version of the laser rifle is included in Fallout 3, presumably left from the game's E3 demo. It does one point less damage per shot and less than half the critical damage than the standard variant, but has a much higher critical chance percentage. It is not used anywhere in the game and is only accessible through the use of console commands.
Icon cut content.pngEnd of information based on Fallout 3 cut content.

Comparison[edit | edit source]

Legend
Weapon name (current weapon is highlighted)- Weapon name (melee or unarmed)Attacks in V.A.T.S.- Attacks in V.A.T.S.
Weapon name (current weapon is highlighted)- Weapon name (gun, energy or explosive)Action point cost- Action point cost
Damage per attack (damage per projectile)- Damage per attack (damage per projectile)Damage per action point- Damage per action point
Damage per second- Damage per secondWeapon spread- Weapon spread
Area of effect damage- Area of effect damageMagazine capacity (shots per reload)- Magazine capacity (shots per reload)
Effect damage & duration- Effect damage & durationDurability (number of attacks before breaking)- Durability (number of attacks before breaking)
Bonus effects- Bonus effectsWeight- Weight
Attacks per second- Attacks per secondValue in caps- Value in caps
Critical chance % multiplier- Critical chance % multiplierValue to weight ratio- Value to weight ratio
Critical damage- Critical damageSkill required- Skill required
Critical effect damage & duration- Critical effect damage & durationStrength required- Strength required
With all mods attached- With all mods attached
Weapon name (current weapon is highlighted)Damage per attack (damage per projectile)Damage per secondAttacks per secondCritical Chance % multiplierCritical damageAction Point costDamage per action pointWeapon spreadMagazine capacity (shots per reload)Durability (number of attacks before breaking)WeightValue in capsValue to weight ratio
Laser rifle 23
472.05x1.522171.40.024108781000125
Metal Blaster The Pitt (add-on)55
(6.1x9)
112.52.05x1.527173.22.52445581000125
Wazer Wifle 29
59.32.05x1.528171.70.03015528900112.5
Tri-beam laser rifle Broken Steel75
(25x3)
204.52.73x1.515233.32.024(8)33391000111.1

Locations[edit | edit source]

It can be obtained in The Pitt by bringing Everett 50 steel ingots during the quest, "Mill Worker."

Related quests[edit | edit source]

Notes[edit | edit source]

The Metal Blaster's laser beams won't set off any gas leaks if shot from a distance. However, if the Lone Wanderer shoots while standing in a gas leak, the explosion will occur just as with a "regular" firearm.

Behind the scenes[edit | edit source]

The Metal Blaster is the second item in a two-part reference to Mad Max: Beyond Thunderdome. Two characters, Master and Blaster, correspond to the Metal Master armor and the Metal Blaster, respectively.

Bugs[edit | edit source]

Playstation 3Icon ps3.png Very rarely, after restarting the game, the Metal Blaster will do zero damage to anything. This bug can be solved by un-equipping and re-equipping the weapon. [verified]

Sounds[edit | edit source]

SingleShotVB.png
ReloadVB.png
JamVB.png
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