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Some genius got to tinkern' with his laser. Polished metal barrel, a few prisms in there, and he got this lethal light show.— Everett

The Metal Blaster is a unique weapon in the Fallout 3 add-on The Pitt.

Background[]

This section is transcluded from Laser rifle. To change it, please edit the transcluded page.

The AER9 features a titanium housed crystal array which proved to withstand long years of exposure to the elements much better than the gold alloy housing of the later models. As a result, the crystal arrays stayed focused within operating parameters, rather than falling completely out of focus like the newer models.[1] Power is drawn from microfusion cells and processed through a wave/particle diverter manufactured by General Atomics International. The diverters are protected by a carbon-fiber housing, preventing frequent malfunction, but when a diverter fails the weapon becomes unusable.[2]

General Atomics ad featuring the AER9
General Atomics ad featuring the AER9

The AER9 was actually not the top laser rifle in service at the time of the Great War. The model line went up to the state-of-the-art AER12, which saw service in a handful of specialty units. The AER9 is much more commonly found due to being much sturdier and more reliable than the models that followed.[1] A new model, the AER14, was in development prior to the War, with at least one prototype surviving in Vault 22.

The Metal Blaster is a modified version of the AER9 that was rigged to fire nine laser beams while expending only one microfusion cell. According to Everett, the weapon was worked on by an unnamed traveler from somewhere outside the Pitt using parts he found lying around, including a series of prisms to split the beam. At some point after its creation, the weapon and its previous owner were found by Everett who added it to his collection in the Steelyard.[3]

Characteristics[]

The Metal Blaster fires nine separate beams per microfusion cell expended, with the damage being split evenly between the nine beams. Outside of V.A.T.S., each beam can cause a separate Critical Hit, doing 27 damage for each beam striking the target. A sneak attack critical and the Better Criticals perk has the potential to inflict 839 damage if all beams connect with a target. The spread of the beams increases when used in V.A.T.S., however, and may strike wide of a selected target. It can be repaired with standard laser rifles.

Durability[]

The Metal Blaster can fire 455 shots, or about 19 reloads, from full condition before breaking. That's 631 fewer shots than a regular laser rifle.

Variants[]

  • Laser rifle - the standard variant found throughout the Capital Wasteland.
  • Wazer Wifle - a unique variant with higher damage and durability as well as a larger magazine.
  • Broken Steel Tri-beam laser rifle - a variant that fires three high-powered beams per shot, similar to the Metal Blaster, though it does require three microfusion cells every time the trigger is pulled.
  • A "demo" version of the laser rifle is included in Fallout 3, presumably left from the game's E3 demo. It does one point less damage per shot and less than half the critical damage than the standard variant, but has a much higher critical chance percentage. It is not used anywhere in the game and is only accessible through the use of console commands.

Comparison[]

Legend 
Weapon name (current weapon is highlighted)- Weapon name (melee or unarmed)Attacks in V.A.T.S.- Attacks in V.A.T.S.
Weapon name (current weapon is highlighted)- Weapon name (gun, energy or explosive)Action point cost- Action point cost
Damage per attack (damage per projectile)- Damage per attack (damage per projectile)Damage per action point- Damage per action point
Damage per second- Damage per secondWeapon spread- Weapon spread
Area of effect damage- Area of effect damageMagazine capacity (shots per reload)- Magazine capacity (shots per reload)
Effect damage & duration- Effect damage & durationDurability (number of attacks before breaking)- Durability (number of attacks before breaking)
Bonus effects- Bonus effectsWeight- Weight
Attacks per second- Attacks per secondValue in caps- Value in caps
Critical chance % multiplier- Critical chance % multiplierValue to weight ratio- Value to weight ratio
Critical damage- Critical damageSkill required- Skill required
Critical effect damage & duration- Critical effect damage & durationStrength required- Strength required
With all mods attached- With all mods attached
Weapon name (current weapon is highlighted)Damage per attack (damage per projectile)Damage per secondAttacks per secondCritical Chance % multiplierCritical damageAction Point costDamage per action pointWeapon spreadMagazine capacity (shots per reload)Durability (number of attacks before breaking)WeightValue in capsValue to weight ratio
Laser rifle 23
472.05x1.522171.40.024108781000125
Metal Blaster The Pitt (add-on)55
(6.1x9)
112.52.05x1.527173.22.52445581000125
Wazer Wifle 29
59.32.05x1.528171.70.03015528900112.5
Tri-beam laser rifle Broken Steel75
(25x3)
204.52.73x1.515233.32.024(8)33391000111.1

Locations[]

The weapon is located in the Steelyard where it can be given as a reward from Everett by finding a total of 50 steel ingots during Mill Worker.

Related quests[]

Notes[]

The Metal Blaster's laser beams won't set off any gas leaks if shot from a distance. However, if the Lone Wanderer shoots while standing in a gas leak, the explosion will occur just as with a "regular" firearm.

Behind the scenes[]

The Metal Blaster is one of two items in The Pitt add-on that serve as a reference to the film Mad Max: Beyond Thunderdome, which features a pair of characters known as Master and Blaster, with the corresponding items being the Metal Master armor and the Metal Blaster weapon, respectively.

Bugs[]

Playstation 3Playstation 3Playstation 3 Very rarely, after restarting the game, the Metal Blaster will do zero damage to anything. This bug can be solved by un-equipping and re-equipping the weapon. [verified]

Sounds[]

References[]

  1. 1.0 1.1 Citadel terminal entries; terminal, AER9 Laser Rifle
  2. Fort Independence terminal entries; research terminal, Critical Components
  3. The Lone Wanderer: "You got anything for me?"
    Everett: "Sure thing. Bit of a weird one, here - found it from some sucker out of town. Some genius got to tinkering with his laser. Polished metal barrel, a few prisms in there, and he got this lethal light show."
    (Everett’s dialogue)
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