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Gametitle-FO3

Template:FO3 unmarked quest

Merchant Empire refers to an unmarked quest in Fallout 3.

Uncle Roe, in Canterbury Commons, offers you a map showing the paths of the merchants and their various trade stops. He also offers the player the option of investing into any of the caravans. Investing in a caravan allows that merchant to sell a wider variety and higher quality of items. It also raises their repair skill, allowing them to restore your gear to near perfect condition, as well as the number of caps they have available for trading.

An initial investment of 200 caps can be made in each trader, followed by a second investment of 500 caps (totaling 2800 caps for all upgrades). The Master Trader perk discounts each investment by half to 100 caps for the first and 250 caps for the second.

The first time you speak with a merchant after investing fully in their caravan, you will be presented with a gift of gratitude. The gift differs for all four caravans, one of which includes the rare helmet, Crow's Eyebot.

Caravan Merchants

Main article: Caravan Merchant

The following merchants correspond to the investments:

Reward

  • Improved caps-on-hand total for Caravan Merchants
  • Improved inventories for Caravan Merchants.
  • Improved repair ability for Caravan Merchants.
  • Upon the next time you meet, Crazy Wolfgang will give you between 2 and 6 Stealth Boys (depends on your level).
  • Upon the next time you meet, Crow will give you Crow's Eyebot Helmet.
  • Upon the next time you meet, Doc Hoff will give you between 3 and 7 Stimpaks (depends on your level).
  • Upon the next time you meet, Lucky Harith will give you a Mini Nuke.

Merchant chart

Amount of caps available depends on the player's level and is random to a certain degree. Caps replenish every 72hrs, but they are also retained, for example: players who routinely use Crazy Wolfgang for repairs will end up seeing higher available caps totals, (in some cases extremely high).

Merchant Goods sold Initial First investment Second investment
Caps Repair Caps Repair Caps Repair Max condition Investment gift
Crazy Wolfgang Junk ≈61-249 15 ≈222-648 50 ≈483-1197 75 85% 2-6 Stealth Boys
Crow Armor ≈61-249 15 ≈222-648 40 ≈483-1197 65 79% Crow's Eyebot Helmet
Doc Hoff Chems ≈161-399 15 ≈322-798 40 ≈483-1197 65 79% 3-7 Stimpaks
Lucky Harith Weapons & Ammo ≈161-399 20 ≈322-798 45 ≈483-1197 70 82% Mini Nuke

† depends on player's level

Notes

  • After fully investing, the Caravan Merchants are the traders with the largest amount of available caps in the game. They also have the highest repair skills with Crazy Wolfgang being the very best at 75 Repair (allowing him to repair items to a max of 85%).
  • Wolfgang's and Hoff's repair skills can be improved by another 5 points by reverse-pickpocketing a Red Racer Jumpsuit or RobCo Jumpsuit with better than 75% condition.
  • Be wary about investing into the various Caravan Merchant's stocks as they have been known to die in the waste.
  • If one of the Caravan Merchants accidentally dies and is resurrected via console, his inventory and repair ability will revert to pre-investment state.
  • When asking about the traders locations, if any traders are dead, Uncle Roe will inform you with a blurb about how he "hasn't seen said trader in a strange while" or "they must have fallen off the map".
  • A merchant may be counted 'dead' by Uncle Roe if simply separated from his pack brahmin and/or bodyguard.
  • Agatha mentions all of these merchants during her radio broadcasts.
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