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{{Infobox quest
{{Games|FO3}}{{Quest
 
|game=FO3
+
|games =FO3
|type=unmarked
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|type =unmarked
 
|image =Merchant empire.jpg
|name={{PAGENAME}}
 
  +
|image desc =From left to right: [[Lucky Harith]], [[Hoff|Doc Hoff]], [[Crow (Fallout 3)|Crow]], [[Crazy Wolfgang]]
|image=Merchant Empire.jpg
 
 
|location =[[Canterbury Commons]]
|desc=[[Crazy Wolfgang]], [[Crow]], [[Doc Hoff]], [[Lucky Harith]]
 
 
|given by =[[Ernest Roe|Uncle Roe]]
|location=[[Canterbury Commons]]
 
 
|reward =[[Caravan merchant (Capital Wasteland)|caravan merchant]]s rewards:<br />improved caps-on-hand total<br />improved inventories<br />improved repair ability<br />1 [[Crow's eyebot helmet]]: Crow<br />2 to 6 [[Stealth Boy (Fallout 3)|Stealth Boys]]: Crazy Wolfgang<br />3 to 7 [[Stimpak (Fallout 3)|stimpak]]s: Doc Hoff<br />1 [[Mini nuke (Fallout 3)|mini nuke]]: Lucky Harith
|given by=[[Uncle Roe]]
 
 
}}{{Games|FO3}}
|reward=[[Caravan Merchant (Capital Wasteland)|Caravan Merchant]] rewards:<br>improved caps-on-hand total<br>improved inventories<br>improved repair ability<br>1 [[Crow's Eyebot Helmet]]: Crow<br>6 [[Stealth Boy (Fallout 3)|Stealth Boys]]: Crazy Wolfgang<br>5 [[Stimpaks]]: Doc Hoff<br>1 [[Mini Nuke]]: Lucky Harith
 
}}
 
   
  +
{{Quotation|I hear you're the one who's so deeply invested in my junk. Not as deeply as me, of course, but who is, really? I picked up some Stealth Boys the other day, and they seemed like just the way to thank you for your investement. Kudos!|[[Crazy Wolfgang]]|sound=FO3_CrazyWolfgang Kudos.ogg}}
'''{{PAGENAME}}''' refers to an [[Fallout 3 Unmarked Quest|unmarked]] [[Fallout 3 quests|quest]] in ''[[Fallout 3]]''.
 
   
 
'''Merchant Empire''' is an [[Fallout 3 unmarked quest|unmarked quest]] in ''[[Fallout 3]]''.
Through discussion with [[Uncle Roe]], in [[Canterbury Commons]], you can ask if the traders could become a unified group. You can proceed with either the [[Master Trader]] perk, a high [[Barter]] skill, the [[Black Widow]] perk, or if you are carrying at least 250 bottlecaps. He offers you a map showing the paths of the merchants and their various trade stops, and the option of investing into any of the caravans. Investing in a caravan allows that merchant to sell a wider variety and higher quality of items. It also raises their repair skill, allowing them to restore your gear to near perfect condition, as well as the number of [[Bottle caps|caps]] they have available for trading.
 
   
  +
==Quick walkthrough==
An initial investment of 200 caps can be made in each trader, followed by a second investment of 500 caps (totaling 2800 caps for all upgrades). The [[Master Trader]] perk discounts each investment by half to 100 caps for the first and 250 caps for the second.
 
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{{clear}}
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{{chart/start|class=mw-collapsible mw-collapsed}}
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{{chart|quest|colspan=30|quest=Unmarked Quest: Merchant Empire|class=va-chart-quest}}
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{{chart| | | | | | | |!| | | | | | | }}
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{{chart|data2|colspan=30|data2=Speak with [[Ernest Roe|Uncle Roe]].|class=va-chart-body}}
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{{chart| | | | | | | |!| | | | | | | }}
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{{chart|data2|colspan=30|data2=Convince him of your investment with a [[barter]] check, the [[Black Widow]] or [[Master Trader]] perk or carrying at least 250 bottle caps.|class=va-chart-body}}
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{{chart| | | | | | | |!| | | | | | | }}
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{{chart|data2|colspan=30|data2=Invest your caps in:|class=va-chart-body}}
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{{chart| |,|-|-|-|v|-|^|-|v|-|-|-|.| }}
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{{chart|data1| |data2| |data3| |data4
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|data1=[[Lucky Harith]] twice.
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|data2=[[Hoff|Doc Hoff]] twice.
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|data3=[[Crow (Fallout 3)|Crow]] twice.
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|data4=[[Crazy Wolfgang]] twice.|class=va-chart-body}}
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{{chart| |!| | | |!| | | |!| | | |!| }}
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{{chart|data1| |data2| |data3| |data4
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|data1=Talk to Lucky Harith.
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|data2=Talk to Doc Hoff.
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|data3=Talk to Crow.
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|data4=Talk to Crazy Wolfgang.|class=va-chart-body}}
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{{chart| |!| | | |!| | | |!| | | |!| }}
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{{chart|data1| |data2| |data3| |data4
  +
|data1=Reward: Improved caps-on-hand total<br />improved inventories<br />improved repair ability<br />[[Mini nuke (Fallout 3)|Mini nuke]]
  +
|data2=Reward: Improved caps-on-hand total<br />improved inventories<br />improved repair ability<br />3-7 [[Stimpak (Fallout 3)|stimpak]]s
  +
|data3=Reward: Improved caps-on-hand total<br />improved inventories<br />improved repair ability<br />[[Crow's eyebot helmet]]
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|data4=Reward: Improved caps-on-hand total<br />improved inventories<br />improved repair ability<br />2-6 [[Stealth Boy (Fallout 3)|Stealth Boys]]|class=va-chart-reward}}
  +
{{chart/end}}
   
  +
==Detailed walkthrough==
The first time you speak with a merchant after investing fully in their caravan, you will be presented with a gift of gratitude. The gift differs for all four caravans, one of which includes the rare helmet, [[Crow's Eyebot Helmet]].
 
 
Through discussion with [[Ernest Roe|Uncle Roe]] in [[Canterbury Commons]], he can be asked if the traders coming through the area could become a unified group. If [[Lone Wanderer]] has the [[Master Trader]] perk, a high [[Barter]] skill, the [[Black Widow]] perk or is carrying at least 250 bottlecaps, Roe will offer a map showing the paths of the merchants and their various trade stops and the option of investing into any of the caravans. Investing in a caravan allows that merchant to sell a wider variety and higher quality of items. It also raises their Repair skill, allowing them to restore gear to near perfect condition, as well as the number of [[Bottle cap (Fallout 3)|caps]] they have available for trading.
   
 
An initial investment of 200 caps can be made in each trader, followed by a second investment of 500 caps (totaling 2,800 caps for all upgrades). The Master Trader perk discounts each investment by half to 100 caps for the first and 250 caps for the second (totaling 1,400 caps for all upgrades).
==Caravan Merchants==
 
  +
{{main|Caravan Merchant (Capital Wasteland)}}
 
 
The first time speaking with a merchant after investing fully in their caravan will present a gift of gratitude. The gift differs for all four caravans, one of which includes the unique helmet, [[Crow's eyebot helmet]].
  +
 
==Caravan merchants==
 
{{main|Caravan merchant (Capital Wasteland)}}
 
The following merchants correspond to the investments:
 
The following merchants correspond to the investments:
*Armor: [[Crow]]
+
* Armor: [[Crow (Fallout 3)|Crow]]
*Food/medicine: [[Doc Hoff]]
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* Food/medicine: [[Hoff|Doc Hoff]]
*Misc: [[Crazy Wolfgang]]
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* Misc: [[Crazy Wolfgang]]
*Weapons: [[Lucky Harith]]
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* Weapons: [[Lucky Harith]]
   
==Reward==
+
==Rewards==
*Improved caps-on-hand total for [[Caravan Merchant (Capital Wasteland)|Caravan Merchants]]
+
* Improved caps-on-hand total for [[caravan merchant (Capital Wasteland)|caravan merchants]].
*Improved inventories for [[Caravan Merchant (Capital Wasteland)|Caravan Merchants]].
+
* Improved inventories for caravan merchants.
*Improved repair ability for [[Caravan Merchant (Capital Wasteland)|Caravan Merchants]].
+
* Improved Repair ability for caravan merchants.
*The next time you meet him, [[Crazy Wolfgang]] will give you between 2 to 6 [[Stealth Boy (Fallout 3)|stealth boy]]s (depends on your level).
+
* The next time meeting him, Crazy Wolfgang will award between 2 to 6 [[Stealth Boy (Fallout 3)|Stealth Boys]], depending on the Lone Wanderer's level.
*The next time you meet him, [[Crow]] will give you [[Crow's Eyebot Helmet]].
+
* The next time meeting Crow, he will award Crow's eyebot helmet.
*The next time you meet him, [[Doc Hoff]] will give you between 3 and 7 [[Stimpaks|stimpaks]] (depends on your level).
+
* The next time meeting Doc Hoff, he will award between 3 to 7 [[Stimpak (Fallout 3)|stimpaks]], depending on the Lone Wanderer's level.
*The next time you meet him, [[Lucky Harith]] will give you a [[mini nuke]].
+
* The next time meeting Lucky Harith, he will award a [[Mini nuke (Fallout 3)|mini nuke]].
   
 
==Merchant chart==
 
==Merchant chart==
Amount of caps available depends on the player's [[level]] and is random to a certain degree. Caps replenish every 72 hours, but they are also retained, for example: players who routinely use [[Crazy Wolfgang]] for repairs will end up seeing higher available caps totals, ''(in some cases extremely high)''.
+
The amount of caps available depends on the Lone Wanderer's [[level]] and is random to a certain degree. Caps replenish every 72 hours, but they are also retained, for example: those who routinely use Crazy Wolfgang for repairs will end up seeing higher available caps totals, in some cases extremely high.
  +
:
:{| border="1" cellpadding="5" cellspacing="0" class="fallout-table sortable"
 
  +
{| class="va-table"
  +
 
|- align="left"
 
|- align="left"
 
! rowspan=2 | Merchant
 
! rowspan=2 | Merchant
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! colspan=2 align="center" class="unsortable" | First investment
 
! colspan=2 align="center" class="unsortable" | First investment
 
! colspan=4 align="center" class="unsortable" | Second investment
 
! colspan=4 align="center" class="unsortable" | Second investment
  +
 
|-
 
|-
 
! Caps
 
! Caps
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! Max condition
 
! Max condition
 
! Investment gift
 
! Investment gift
  +
 
|-
 
|-
 
| [[Crazy Wolfgang]]
 
| [[Crazy Wolfgang]]
| 00063c07
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| {{ID|00063c07}}
| [[:Category:Fallout 3 items|Junk]]
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| [[Fallout 3 miscellaneous items|Junk]]
 
| ≈61-249
 
| ≈61-249
 
| 15
 
| 15
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| 85%
 
| 85%
 
| 2-6 [[Stealth Boy (Fallout 3)|Stealth Boys]] †
 
| 2-6 [[Stealth Boy (Fallout 3)|Stealth Boys]] †
  +
 
|-
 
|-
| [[Crow]]
+
| [[Crow (Fallout 3)|Crow]]
| 00063c05
+
| {{ID|00063c05}}
 
| [[Fallout 3 armor and clothing|Armor]]
 
| [[Fallout 3 armor and clothing|Armor]]
 
| ≈61-249
 
| ≈61-249
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| 65
 
| 65
 
| 79%
 
| 79%
| [[Crow's Eyebot Helmet]]
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| [[Crow's eyebot helmet]]
  +
 
|-
 
|-
| [[Doc Hoff]]
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| [[Hoff|Doc Hoff]]
| 00063c06
+
| {{ID|00063c06}}
 
| [[Fallout 3 consumables#Drugs|Chems]]
 
| [[Fallout 3 consumables#Drugs|Chems]]
 
| ≈161-399
 
| ≈161-399
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| 65
 
| 65
 
| 79%
 
| 79%
| 3-7 [[Stimpaks]] †
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| 3-7 [[Stimpak (Fallout 3)|stimpak]]s
  +
 
|-
 
|-
 
| [[Lucky Harith]]
 
| [[Lucky Harith]]
| 00063c08
+
| {{ID|00063c08}}
| [[Fallout 3 weapons|Weapons]] & [[:Category:Fallout 3 ammunition|Ammo]]
+
| [[Fallout 3 weapons|Weapons]] & [[Fallout 3 ammunition|Ammunition]]
 
| ≈161-399
 
| ≈161-399
 
| 20
 
| 20
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| 70
 
| 70
 
| 82%
 
| 82%
| [[Mini Nuke]]
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| [[Mini nuke (Fallout 3)|Mini nuke]]
 
|}
 
|}
   
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==Notes==
 
==Notes==
* If you have the [[Master Trader]] perk, all of the investment amounts will be halved.
+
* If the Master Trader perk has been taken, all of the investment amounts will be halved.
 
* When asking about the traders' locations, if any are dead, [[Ernest Roe|Uncle Roe]] will reveal that he hasn't seen them in a while or, "they must have fallen off the map." A merchant may also be counted as "dead" by Uncle Roe if simply separated from his pack brahmin and/or bodyguard.
* Be wary about investing in the various Caravan Merchants, as they have been known to die in the Wastes.
 
 
* [[Agatha Egglebrecht|Agatha]] mentions all of these merchants during [[Agatha's Station|her radio]] speeches.
* If you cannot make the traders appear through waiting at a frequent stop, they are most likely stuck at the tree in Canterbury Commons. Physically go there and stand next to them, then wait 1-2 hours. This should reset them and make them wander around the Wasteland again. NOTE: It is perhaps preferable to keep the merchants in their frozen, non-circulating state, whereby they don't risk death by wandering the Wastes.
 
  +
* While the Repair upgrade and reward become effective immediately, the inventory upgrade happens with the next scheduled inventory refresh of the caravan traders (every 72h).
* When asking about the traders' locations, if any are dead, [[Uncle Roe]] will tell you that he hasn't seen them in a while or "they must have fallen off the map." (Note that a glitch in the unpatched version of the game makes the latter quite literally possible.) A merchant may be counted as "dead" by Uncle Roe if simply separated from his pack brahmin and/or bodyguard.
 
* If one of the [[Caravan Merchant (Capital Wasteland)|Caravan Merchants]] accidentally dies and is [[Fallout_3_console_commands#NPC_manipulation|resurrected via console]], his inventory and repair ability will revert to pre-investment state.
+
* If the [[Caravan guard (Fallout 3)|caravan guard]] and the [[Caravan merchant (Capital Wasteland)|caravan merchant]] die, their [[Brahmin (Fallout 3)|brahmin]] will make its way to [[Canterbury Commons]] and stay there permanently.
  +
* If you don't want to risk the traders' deaths, reverse pickpocket better armor and stimpaks on them. Do this in front of Megaton, then go back in and out again to check if they put the armor on. (Alternately, on the PC, use the "[[Fallout 3 console commands#Batch Examples|bat]]" / "[[Fallout 3 console commands#NPC manipulation|setessential]]" console commands to make them unkillable.)
 
  +
==Bugs==
* [[Agatha]] mentions all of these merchants during [[Agatha's Station|her radio broadcasts]].
 
 
{{Platforms|pc,xbox360}} When talking to each of the merchants for the first time, they might speak their normal introduction. Ending the conversation and speaking to them again will produce the correct reward dialogue. {{Verify|verified}}
* When investing in all merchants in one conversation, it may result in the merchants' inventories and caps staying the same, but still giving rewards and higher repair skills.
 
  +
* When you talk to each of the merchants for the first time, they might do their normal introduction. Ending the conversation and speaking them will produce the correct reward dialog.
 
  +
{{Navbox quests FO3}}
* <u>'''Repair Notes'''</u>
 
 
{{Navbox Canterbury Commons}}
** After fully investing, the Caravan Merchants are the traders with the largest amount of available caps in the game. They also have the highest repair skills, with [[Crazy Wolfgang]] being the very best at 85 [[Repair]] (allowing him to repair items to a max of 85%).
 
** [[Haley]] can offer ''the'' highest repair skills through the use of a glitch (allowing him to repair items to a max of 100%).
 
** Wolfgang's and Hoff's repair skills can be improved by another 5 points by reverse-pickpocketing a [[Red Racer Jumpsuit]], [[Workman's Coveralls]] or [[RobCo Jumpsuit]] with better than 75% condition. However NPCs are immune to [[Fallout 3 SPECIAL|S.P.E.C.I.A.L]] bonuses and no headgear can improve repair.
 
** [[Somah]] from the [[Mothership Zeta (add-on)|Mothership Zeta DLC]] sometimes has a repair skill of 100, so she can repair your equipment to 100%. The drawback is that it will cost you a hefty fee and she does not possess any selling options, meaning you'll have to pickpocket her to get your money back. You can also use [[Alien Epoxy]]s for your repair needs as they come in an unlimited supply. You can get these by talking to [[Sally (Mothership Zeta)|Sally]] on board the Mothership once you complete the quest every 24 in game hours.
 
   
{{Canterbury Commons}}
 
 
[[Category:Fallout 3 unmarked quests]]
 
[[Category:Fallout 3 unmarked quests]]
  +
  +
[[de:Das Handelsimperium]]
  +
[[ru:Торговая империя]]
  +
[[uk:Торгова імперія]]

Revision as of 10:55, 16 January 2020

 
Gametitle-FO3
Gametitle-FO3
I hear you're the one who's so deeply invested in my junk. Not as deeply as me, of course, but who is, really? I picked up some Stealth Boys the other day, and they seemed like just the way to thank you for your investement. Kudos!Crazy Wolfgang

Merchant Empire is an unmarked quest in Fallout 3.

Quick walkthrough

Unmarked Quest: Merchant Empire 
Speak with Uncle Roe
Convince him of your investment with a barter check, the Black Widow or Master Trader perk or carrying at least 250 bottle caps. 
Invest your caps in: 
Lucky Harith twice. 
Doc Hoff twice. 
Crow twice. 
Crazy Wolfgang twice. 
Talk to Lucky Harith. 
Talk to Doc Hoff. 
Talk to Crow. 
Talk to Crazy Wolfgang. 
Reward: Improved caps-on-hand total
improved inventories
improved repair ability
Mini nuke 
Reward: Improved caps-on-hand total
improved inventories
improved repair ability
3-7 stimpaks 
Reward: Improved caps-on-hand total
improved inventories
improved repair ability
Crow's eyebot helmet 
Reward: Improved caps-on-hand total
improved inventories
improved repair ability
2-6 Stealth Boys 

Detailed walkthrough

Through discussion with Uncle Roe in Canterbury Commons, he can be asked if the traders coming through the area could become a unified group. If Lone Wanderer has the Master Trader perk, a high Barter skill, the Black Widow perk or is carrying at least 250 bottlecaps, Roe will offer a map showing the paths of the merchants and their various trade stops and the option of investing into any of the caravans. Investing in a caravan allows that merchant to sell a wider variety and higher quality of items. It also raises their Repair skill, allowing them to restore gear to near perfect condition, as well as the number of caps they have available for trading.

An initial investment of 200 caps can be made in each trader, followed by a second investment of 500 caps (totaling 2,800 caps for all upgrades). The Master Trader perk discounts each investment by half to 100 caps for the first and 250 caps for the second (totaling 1,400 caps for all upgrades).

The first time speaking with a merchant after investing fully in their caravan will present a gift of gratitude. The gift differs for all four caravans, one of which includes the unique helmet, Crow's eyebot helmet.

Caravan merchants

The following merchants correspond to the investments:

Rewards

  • Improved caps-on-hand total for caravan merchants.
  • Improved inventories for caravan merchants.
  • Improved Repair ability for caravan merchants.
  • The next time meeting him, Crazy Wolfgang will award between 2 to 6 Stealth Boys, depending on the Lone Wanderer's level.
  • The next time meeting Crow, he will award Crow's eyebot helmet.
  • The next time meeting Doc Hoff, he will award between 3 to 7 stimpaks, depending on the Lone Wanderer's level.
  • The next time meeting Lucky Harith, he will award a mini nuke.

Merchant chart

The amount of caps available depends on the Lone Wanderer's level and is random to a certain degree. Caps replenish every 72 hours, but they are also retained, for example: those who routinely use Crazy Wolfgang for repairs will end up seeing higher available caps totals, in some cases extremely high.

Merchant Ref ID Goods sold Initial First investment Second investment
Caps Repair Caps Repair Caps Repair Max condition Investment gift
Crazy Wolfgang 00063C07 Junk ≈61-249 15 ≈222-648 50 ≈483-1197 75 85% 2-6 Stealth Boys
Crow 00063C05 Armor ≈61-249 15 ≈222-648 40 ≈483-1197 65 79% Crow's eyebot helmet
Doc Hoff 00063C06 Chems ≈161-399 15 ≈322-798 40 ≈483-1197 65 79% 3-7 stimpaks
Lucky Harith 00063C08 Weapons & Ammunition ≈161-399 20 ≈322-798 45 ≈483-1197 70 82% Mini nuke

† depends on player's level

Notes

  • If the Master Trader perk has been taken, all of the investment amounts will be halved.
  • When asking about the traders' locations, if any are dead, Uncle Roe will reveal that he hasn't seen them in a while or, "they must have fallen off the map." A merchant may also be counted as "dead" by Uncle Roe if simply separated from his pack brahmin and/or bodyguard.
  • Agatha mentions all of these merchants during her radio speeches.
  • While the Repair upgrade and reward become effective immediately, the inventory upgrade happens with the next scheduled inventory refresh of the caravan traders (every 72h).
  • If the caravan guard and the caravan merchant die, their brahmin will make its way to Canterbury Commons and stay there permanently.

Bugs

PCPC Xbox 360Xbox 360 When talking to each of the merchants for the first time, they might speak their normal introduction. Ending the conversation and speaking to them again will produce the correct reward dialogue. [verified]