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|games =FO3
 
|games =FO3
 
|type =unmarked
 
|type =unmarked
|image =Merchant Empire.jpg
+
|image =Merchant empire.jpg
|image desc =[[Crazy Wolfgang]], [[Crow]], [[Doc Hoff]], [[Lucky Harith]]
+
|image desc =From left to right: [[Lucky Harith]], [[Hoff|Doc Hoff]], [[Crow (Fallout 3)|Crow]], [[Crazy Wolfgang]]
 
|location =[[Canterbury Commons]]
 
|location =[[Canterbury Commons]]
|given by =[[Uncle Roe]]
+
|given by =[[Ernest Roe|Uncle Roe]]
|reward =[[Caravan merchant (Capital Wasteland)|Caravan merchant]] rewards:<br />improved caps-on-hand total<br />improved inventories<br />improved repair ability<br />1 [[Crow's eyebot helmet]]: Crow<br />2 to 6 [[Stealth Boy (Fallout 3)|Stealth Boys]]: Crazy Wolfgang<br />3 to 7 [[Stimpak (Fallout 3)|stimpak]]s: Doc Hoff<br />1 [[Mini nuke (Fallout 3)|mini nuke]]: Lucky Harith
+
|reward =[[Caravan merchant (Capital Wasteland)|caravan merchant]]s rewards:<br />improved caps-on-hand total<br />improved inventories<br />improved repair ability<br />1 [[Crow's eyebot helmet]]: Crow<br />2 to 6 [[Stealth Boy (Fallout 3)|Stealth Boys]]: Crazy Wolfgang<br />3 to 7 [[Stimpak (Fallout 3)|stimpak]]s: Doc Hoff<br />1 [[Mini nuke (Fallout 3)|mini nuke]]: Lucky Harith
 
}}{{Games|FO3}}
 
}}{{Games|FO3}}
   
'''Merchant Empire''' is an [[Fallout 3 Unmarked Quest|unmarked]] [[Fallout 3 quests|quest]] in ''[[Fallout 3]]''.
+
{{Quotation|I hear you're the one who's so deeply invested in my junk. Not as deeply as me, of course, but who is, really? I picked up some Stealth Boys the other day, and they seemed like just the way to thank you for your investement. Kudos!|[[Crazy Wolfgang]]|sound=FO3_CrazyWolfgang Kudos.ogg}}
   
==Walkthrough==
+
'''Merchant Empire''' is an [[Fallout 3 unmarked quest|unmarked quest]] in ''[[Fallout 3]]''.
Through discussion with [[Uncle Roe]], in [[Canterbury Commons]], you can ask if the traders could become a unified group. You can proceed with either the [[Master Trader]] perk, a high [[Barter]] skill, the [[Black Widow]] perk, or if you are carrying at least 250 bottlecaps. He offers you a map showing the paths of the merchants and their various trade stops, and the option of investing into any of the caravans. Investing in a caravan allows that merchant to sell a wider variety and higher quality of items. It also raises their Repair skill, allowing them to restore your gear to near perfect condition, as well as the number of [[Bottle cap (Fallout 3)|caps]] they have available for trading.
 
   
An initial investment of 200 caps can be made in each trader, followed by a second investment of 500 caps (totaling 2800 caps for all upgrades). The [[Master Trader]] perk discounts each investment by half to 100 caps for the first and 250 caps for the second.
+
==Quick walkthrough==
  +
{{clear}}
  +
{{chart/start|class=mw-collapsible mw-collapsed}}
  +
{{chart|quest|colspan=30|quest=Unmarked Quest: Merchant Empire|class=va-chart-quest}}
  +
{{chart| | | | | | | |!| | | | | | | }}
  +
{{chart|data2|colspan=30|data2=Speak with [[Ernest Roe|Uncle Roe]].|class=va-chart-body}}
  +
{{chart| | | | | | | |!| | | | | | | }}
  +
{{chart|data2|colspan=30|data2=Convince him of your investment with a [[barter]] check, the [[Black Widow]] or [[Master Trader]] perk or carrying at least 250 bottle caps.|class=va-chart-body}}
  +
{{chart| | | | | | | |!| | | | | | | }}
  +
{{chart|data2|colspan=30|data2=Invest your caps in:|class=va-chart-body}}
  +
{{chart| |,|-|-|-|v|-|^|-|v|-|-|-|.| }}
  +
{{chart|data1| |data2| |data3| |data4
  +
|data1=[[Lucky Harith]] twice.
  +
|data2=[[Hoff|Doc Hoff]] twice.
  +
|data3=[[Crow (Fallout 3)|Crow]] twice.
  +
|data4=[[Crazy Wolfgang]] twice.|class=va-chart-body}}
  +
{{chart| |!| | | |!| | | |!| | | |!| }}
  +
{{chart|data1| |data2| |data3| |data4
  +
|data1=Talk to Lucky Harith.
  +
|data2=Talk to Doc Hoff.
  +
|data3=Talk to Crow.
  +
|data4=Talk to Crazy Wolfgang.|class=va-chart-body}}
  +
{{chart| |!| | | |!| | | |!| | | |!| }}
  +
{{chart|data1| |data2| |data3| |data4
  +
|data1=Reward: Improved caps-on-hand total<br />improved inventories<br />improved repair ability<br />[[Mini nuke (Fallout 3)|Mini nuke]]
  +
|data2=Reward: Improved caps-on-hand total<br />improved inventories<br />improved repair ability<br />3-7 [[Stimpak (Fallout 3)|stimpak]]s
  +
|data3=Reward: Improved caps-on-hand total<br />improved inventories<br />improved repair ability<br />[[Crow's eyebot helmet]]
  +
|data4=Reward: Improved caps-on-hand total<br />improved inventories<br />improved repair ability<br />2-6 [[Stealth Boy (Fallout 3)|Stealth Boys]]|class=va-chart-reward}}
  +
{{chart/end}}
   
The first time you speak with a merchant after investing fully in their caravan, you will be presented with a gift of gratitude. The gift differs for all four caravans, one of which includes the rare helmet, [[Crow's eyebot helmet]].
+
==Detailed walkthrough==
  +
Through discussion with [[Ernest Roe|Uncle Roe]] in [[Canterbury Commons]], he can be asked if the traders coming through the area could become a unified group. If [[Lone Wanderer]] has the [[Master Trader]] perk, a high [[Barter]] skill, the [[Black Widow]] perk or is carrying at least 250 bottlecaps, Roe will offer a map showing the paths of the merchants and their various trade stops and the option of investing into any of the caravans. Investing in a caravan allows that merchant to sell a wider variety and higher quality of items. It also raises their Repair skill, allowing them to restore gear to near perfect condition, as well as the number of [[Bottle cap (Fallout 3)|caps]] they have available for trading.
  +
  +
An initial investment of 200 caps can be made in each trader, followed by a second investment of 500 caps (totaling 2,800 caps for all upgrades). The Master Trader perk discounts each investment by half to 100 caps for the first and 250 caps for the second.
  +
  +
The first time speaking with a merchant after investing fully in their caravan will present a gift of gratitude. The gift differs for all four caravans, one of which includes the unique helmet, [[Crow's eyebot helmet]].
   
 
==Caravan merchants==
 
==Caravan merchants==
 
{{main|Caravan merchant (Capital Wasteland)}}
 
{{main|Caravan merchant (Capital Wasteland)}}
 
The following merchants correspond to the investments:
 
The following merchants correspond to the investments:
* Armor: [[Crow]]
+
* Armor: [[Crow (Fallout 3)|Crow]]
* Food/medicine: [[Doc Hoff]]
+
* Food/medicine: [[Hoff|Doc Hoff]]
 
* Misc: [[Crazy Wolfgang]]
 
* Misc: [[Crazy Wolfgang]]
 
* Weapons: [[Lucky Harith]]
 
* Weapons: [[Lucky Harith]]
   
==Reward==
+
==Rewards==
* Improved caps-on-hand total for [[Merchant_(Fallout_3)#Caravan_merchants|caravan merchant]]s
+
* Improved caps-on-hand total for [[caravan merchant (Capital Wasteland)|caravan merchants]].
 
* Improved inventories for caravan merchants.
 
* Improved inventories for caravan merchants.
 
* Improved Repair ability for caravan merchants.
 
* Improved Repair ability for caravan merchants.
* The next time you meet him, [[Crazy Wolfgang]] will give you between 2 to 6 [[Stealth Boy (Fallout 3)|Stealth Boys]] (depends on your level).
+
* The next time meeting him, Crazy Wolfgang will award between 2 to 6 [[Stealth Boy (Fallout 3)|Stealth Boys]], depending on the Lone Wanderer's level.
* The next time you meet [[Crow]], he will give you [[Crow's eyebot helmet]].
+
* The next time meeting Crow, he will award Crow's eyebot helmet.
* The next time you meet [[Doc Hoff]], he will give you between 3 and 7 [[Stimpak (Fallout 3)|stimpak]]s (depends on your level).
+
* The next time meeting Doc Hoff, he will award between 3 to 7 [[Stimpak (Fallout 3)|stimpaks]], depending on the Lone Wanderer's level.
* The next time you meet [[Lucky Harith]], he will give you a [[Mini nuke (Fallout 3)|mini nuke]].
+
* The next time meeting Lucky Harith, he will award a [[Mini nuke (Fallout 3)|mini nuke]].
   
 
==Merchant chart==
 
==Merchant chart==
Amount of caps available depends on the player's [[level]] and is random to a certain degree. Caps replenish every 72 hours, but they are also retained, for example: players who routinely use [[Crazy Wolfgang]] for repairs will end up seeing higher available caps totals, ''(in some cases extremely high)''.
+
The amount of caps available depends on the Lone Wanderer's [[level]] and is random to a certain degree. Caps replenish every 72 hours, but they are also retained, for example: those who routinely use Crazy Wolfgang for repairs will end up seeing higher available caps totals, in some cases extremely high.
 
:
 
:
 
{| class="va-table"
 
{| class="va-table"
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|-
 
|-
 
| [[Crazy Wolfgang]]
 
| [[Crazy Wolfgang]]
| 00063c07
+
| {{ID|00063c07}}
 
| [[Fallout 3 miscellaneous items|Junk]]
 
| [[Fallout 3 miscellaneous items|Junk]]
 
| ≈61-249
 
| ≈61-249
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|-
 
|-
| [[Crow]]
+
| [[Crow (Fallout 3)|Crow]]
| 00063c05
+
| {{ID|00063c05}}
 
| [[Fallout 3 armor and clothing|Armor]]
 
| [[Fallout 3 armor and clothing|Armor]]
 
| ≈61-249
 
| ≈61-249
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|-
 
|-
| [[Doc Hoff]]
+
| [[Hoff|Doc Hoff]]
| 00063c06
+
| {{ID|00063c06}}
 
| [[Fallout 3 consumables#Drugs|Chems]]
 
| [[Fallout 3 consumables#Drugs|Chems]]
 
| ≈161-399
 
| ≈161-399
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|-
 
|-
 
| [[Lucky Harith]]
 
| [[Lucky Harith]]
| 00063c08
+
| {{ID|00063c08}}
 
| [[Fallout 3 weapons|Weapons]] & [[Fallout 3 ammunition|Ammunition]]
 
| [[Fallout 3 weapons|Weapons]] & [[Fallout 3 ammunition|Ammunition]]
 
| ≈161-399
 
| ≈161-399
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==Notes==
 
==Notes==
* If you have the [[Master Trader]] perk, all of the investment amounts will be halved.
+
* If the Master Trader perk has been taken, all of the investment amounts will be halved.
* Be wary about investing in the various caravan merchants, as they have been known to die in the Wastes.
+
* When asking about the traders' locations, if any are dead, [[Ernest Roe|Uncle Roe]] will reveal that he hasn't seen them in a while or, "they must have fallen off the map." A merchant may also be counted as "dead" by Uncle Roe if simply separated from his pack brahmin and/or bodyguard.
* If you cannot make the traders appear through waiting at a frequent stop, they are most likely stuck at the tree in Canterbury Commons. Physically go there and stand next to them, then wait 1–2 hours. This should reset them and make them wander around the Wasteland again. NOTE: It is perhaps preferable to keep the merchants in their frozen, non-circulating state, whereby they don't risk death by wandering the Wastes.
+
* [[Agatha Egglebrecht|Agatha]] mentions all of these merchants during [[Agatha's Station|her radio]] speeches.
* When asking about the traders' locations, if any are dead, [[Uncle Roe]] will tell you that he hasn't seen them in a while or "they must have fallen off the map." (Note that a glitch in the unpatched version of the game makes the latter quite literally possible.) A merchant may be counted as "dead" by Uncle Roe if simply separated from his pack brahmin and/or bodyguard.
 
* If one of the caravan merchants accidentally dies and is [[Fallout_3_console_commands#NPC_manipulation|resurrected via console]], his inventory and repair ability will revert to pre-investment state.
 
* If you don't want to risk the traders' deaths, reverse pickpocket better armor and stimpaks on them. Do this in front of Megaton, then go back in and out again to check if they put the armor on. (Alternately, on the PC, use the "[[Fallout 3 console commands#Batch Examples|bat]]" / "[[Fallout 3 console commands#Non-player character manipulation|setessential]]" console commands to make them unkillable.)
 
* [[Agatha]] mentions all of these merchants during [[Agatha's Station|her radio broadcasts]].
 
* When investing in all merchants in one conversation, it may result in the merchants' inventories and caps staying the same, but still giving rewards and higher repair skills.
 
 
* While the Repair upgrade and reward become effective immediately, the inventory upgrade happens with the next scheduled inventory refresh of the caravan traders (every 72h).
 
* While the Repair upgrade and reward become effective immediately, the inventory upgrade happens with the next scheduled inventory refresh of the caravan traders (every 72h).
* When you talk to each of the merchants for the first time, they might do their normal introduction. Ending the conversation and speaking to them will produce the correct reward dialog.
+
* If the [[Caravan guard (Fallout 3)|caravan guard]] and the [[Caravan merchant (Capital Wasteland)|caravan merchant]] die, their [[Brahmin (Fallout 3)|brahmin]] will make its way to [[Canterbury Commons]] and stay there permanently.
* If the [[Caravan Guard]] and the [[caravan merchant]] die, their [[brahmin]] will make its way to [[Canterbury Commons]] and stay there permanently.
+
* Sometimes, especially near [[Canterbury Commons]], the merchant on duty will run from the player as if running from an enemy, and the player must then run after the merchant in order to trade with them. NOTE: This action will also occur if there actually ''is'' an enemy nearby, so be sure to scan carefully for any enemies; sometimes you can save the merchant from dying if they are confronted in an attack.
+
==Bugs==
* <u>'''Repair Notes'''</u>
+
{{Platforms|pc,xbox360}} When talking to each of the merchants for the first time, they might speak their normal introduction. Ending the conversation and speaking to them again will produce the correct reward dialogue. {{Verify|verified}}
** After fully investing, the caravan merchants are the traders with the largest amount of available caps in the game. They also have the highest repair skills, with [[Crazy Wolfgang]] being the very best at 75 [[repair]] (allowing him to repair items to a max of 85% condition).
 
** [[Haley]] can offer ''the'' highest repair skills through the use of a glitch (allowing him to repair items to a max of 100%).
 
** Wolfgang's and Hoff's repair skills can be improved by another 5 or 10 points by reverse-pickpocketing a [[Red Racer jumpsuit]], [[workman's coveralls]], or [[RobCo jumpsuit]] with better than 75% condition. However non-player characters are immune to [[Fallout 3 SPECIAL|S.P.E.C.I.A.L]] bonuses and no headgear can improve repair.
 
** [[Somah]] from the [[Mothership Zeta (add-on)|''Mothership Zeta'' DLC]] sometimes has a repair skill of 100, so she can repair your equipment to 100%. The drawback is that it will cost you a hefty fee and she does not possess any selling options, meaning you'll have to pickpocket her to get your money back. You can also use [[Alien epoxy|alien epoxies]] for your repair needs as they come in an unlimited supply. You can get these by talking to [[Sally (Mothership Zeta)|Sally]] on board the Mothership once you complete the quest every 24 in game hours.
 
   
 
{{Navbox quests FO3}}
 
{{Navbox quests FO3}}
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[[Category:Fallout 3 unmarked quests]]
 
[[Category:Fallout 3 unmarked quests]]
   
  +
[[de:Das Handelsimperium]]
 
[[ru:Торговая империя]]
 
[[ru:Торговая империя]]
  +
[[uk:Торгова імперія]]

Latest revision as of 10:15, October 27, 2018

 
Gametitle-FO3
Gametitle-FO3
I hear you're the one who's so deeply invested in my junk. Not as deeply as me, of course, but who is, really? I picked up some Stealth Boys the other day, and they seemed like just the way to thank you for your investement. Kudos!Crazy Wolfgang

Merchant Empire is an unmarked quest in Fallout 3.

Quick walkthroughEdit

Unmarked Quest: Merchant Empire
Speak with Uncle Roe.
Convince him of your investment with a barter check, the Black Widow or Master Trader perk or carrying at least 250 bottle caps.
Invest your caps in:
Lucky Harith twice.
Doc Hoff twice.
Crow twice.
Crazy Wolfgang twice.
Talk to Lucky Harith.
Talk to Doc Hoff.
Talk to Crow.
Talk to Crazy Wolfgang.
Reward: Improved caps-on-hand total
improved inventories
improved repair ability
Mini nuke
Reward: Improved caps-on-hand total
improved inventories
improved repair ability
3-7 stimpaks
Reward: Improved caps-on-hand total
improved inventories
improved repair ability
Crow's eyebot helmet
Reward: Improved caps-on-hand total
improved inventories
improved repair ability
2-6 Stealth Boys

Detailed walkthroughEdit

Through discussion with Uncle Roe in Canterbury Commons, he can be asked if the traders coming through the area could become a unified group. If Lone Wanderer has the Master Trader perk, a high Barter skill, the Black Widow perk or is carrying at least 250 bottlecaps, Roe will offer a map showing the paths of the merchants and their various trade stops and the option of investing into any of the caravans. Investing in a caravan allows that merchant to sell a wider variety and higher quality of items. It also raises their Repair skill, allowing them to restore gear to near perfect condition, as well as the number of caps they have available for trading.

An initial investment of 200 caps can be made in each trader, followed by a second investment of 500 caps (totaling 2,800 caps for all upgrades). The Master Trader perk discounts each investment by half to 100 caps for the first and 250 caps for the second.

The first time speaking with a merchant after investing fully in their caravan will present a gift of gratitude. The gift differs for all four caravans, one of which includes the unique helmet, Crow's eyebot helmet.

Caravan merchantsEdit

The following merchants correspond to the investments:

RewardsEdit

  • Improved caps-on-hand total for caravan merchants.
  • Improved inventories for caravan merchants.
  • Improved Repair ability for caravan merchants.
  • The next time meeting him, Crazy Wolfgang will award between 2 to 6 Stealth Boys, depending on the Lone Wanderer's level.
  • The next time meeting Crow, he will award Crow's eyebot helmet.
  • The next time meeting Doc Hoff, he will award between 3 to 7 stimpaks, depending on the Lone Wanderer's level.
  • The next time meeting Lucky Harith, he will award a mini nuke.

Merchant chartEdit

The amount of caps available depends on the Lone Wanderer's level and is random to a certain degree. Caps replenish every 72 hours, but they are also retained, for example: those who routinely use Crazy Wolfgang for repairs will end up seeing higher available caps totals, in some cases extremely high.

Merchant Ref ID Goods sold Initial First investment Second investment
Caps Repair Caps Repair Caps Repair Max condition Investment gift
Crazy Wolfgang 00063c07 Junk ≈61-249 15 ≈222-648 50 ≈483-1197 75 85% 2-6 Stealth Boys
Crow 00063c05 Armor ≈61-249 15 ≈222-648 40 ≈483-1197 65 79% Crow's eyebot helmet
Doc Hoff 00063c06 Chems ≈161-399 15 ≈322-798 40 ≈483-1197 65 79% 3-7 stimpaks
Lucky Harith 00063c08 Weapons & Ammunition ≈161-399 20 ≈322-798 45 ≈483-1197 70 82% Mini nuke

† depends on player's level

NotesEdit

  • If the Master Trader perk has been taken, all of the investment amounts will be halved.
  • When asking about the traders' locations, if any are dead, Uncle Roe will reveal that he hasn't seen them in a while or, "they must have fallen off the map." A merchant may also be counted as "dead" by Uncle Roe if simply separated from his pack brahmin and/or bodyguard.
  • Agatha mentions all of these merchants during her radio speeches.
  • While the Repair upgrade and reward become effective immediately, the inventory upgrade happens with the next scheduled inventory refresh of the caravan traders (every 72h).
  • If the caravan guard and the caravan merchant die, their brahmin will make its way to Canterbury Commons and stay there permanently.

BugsEdit

PCIcon pc Xbox 360Icon xbox360 When talking to each of the merchants for the first time, they might speak their normal introduction. Ending the conversation and speaking to them again will produce the correct reward dialogue. [verified]

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