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The mercenary's grenade rifle is a unique weapon added with the Mercenary Pack and/or Courier's Stash add-ons.

Characteristics[]

Mercenary's grenade rifle blown up

Mercenary's grenade rifle expanded

Compared to the standard grenade rifle and other variants, the mercenary's grenade rifle does the same direct damage (save for the Great Bear variant), shares the lowest damage-per-second (DPS) value with the standard variant, shares the highest AP cost and the lowest spread with the standard variant and Thump-Thump, shares the lowest durability and the lowest caps value with the standard variant, shares the second-highest weight with Thump-Thump. The one advantage this variant has over the others is that it solely does not have a Guns requirement, but retains the Strength requirement. Unlike most unique weapons, it also accepts modifications with the long barrel mod.

Durability[]

The mercenary's grenade rifle can fire a total of about 495 standard rounds from full condition before breaking.

Modifications[]

  • Grenade rifle long barrel - Doubles projectile velocity and effective range.

Variants[]

Legend 
Weapon name (current weapon is highlighted)- Weapon name (melee or unarmed)Attacks in V.A.T.S.- Attacks in V.A.T.S.
Weapon name (current weapon is highlighted)- Weapon name (gun, energy or explosive)Action point cost- Action point cost
Damage per attack (damage per projectile)- Damage per attack (damage per projectile)Damage per action point- Damage per action point
Damage per second- Damage per secondWeapon spread- Weapon spread
Area of effect damage- Area of effect damageMagazine capacity (shots per reload)- Magazine capacity (shots per reload)
Effect damage & duration- Effect damage & durationDurability (number of attacks before breaking)- Durability (number of attacks before breaking)
Bonus effects- Bonus effectsWeight- Weight
Attacks per second- Attacks per secondValue in caps- Value in caps
Critical chance % multiplier- Critical chance % multiplierValue to weight ratio- Value to weight ratio
Critical damage- Critical damageSkill required- Skill required
Critical effect damage & duration- Critical effect damage & durationStrength required- Strength required
With all mods attached- With all mods attached
Weapon name (current weapon is highlighted)Damage per attack (damage per projectile)Damage per secondArea of effect damageAttacks per secondCritical Chance % multiplierCritical damageAction Point costDamage per action pointWeapon spreadMagazine capacity (shots per reload)Durability (number of attacks before breaking)WeightValue in capsValue to weight ratioSkill requiredStrength required
Grenade rifle 2
218.61002.14x11352.91.01495630050253
Great Bear grenade rifle Lonesome Road (add-on)15
246.41002.14x115323.60.5112455950190253
Mercenary's grenade rifle Courier's Stash2
218.61002.14x11352.91.014955.530054.503
Red Victory grenade rifle Lonesome Road (add-on)2
327.91003.21x11293.51.016204950237.5253
Thump-Thump 2
284.11002.79x11352.90.816205.5800145.5253

Locations[]

The weapon is automatically acquired during Ain't That a Kick in the Head if the Mercenary Pack or the Courier's Stash add-on(s) is installed.

Notes[]

The Grunt perk has no effect on this weapon.

Behind the scenes[]

The weapon is based on the M79 grenade launcher.[Non-game 1]

Bugs[]

PCPC Damage done by this weapon does not contribute to the 'Aiming is Optional' challenge. [verified]

Sounds[]

Grenade rifle icon ReloadVB

Gallery[]

References[]

Non-game

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