For an overview of grenade launcher models in all games, see Grenade launcher. |
The mercenary's grenade rifle is a unique weapon added with the Mercenary Pack and/or Courier's Stash add-ons.
Characteristics[]
Compared to the standard grenade rifle and other variants, the mercenary's grenade rifle does the same direct damage (save for the Great Bear variant), shares the lowest damage-per-second (DPS) value with the standard variant, shares the highest AP cost and the lowest spread with the standard variant and Thump-Thump, shares the lowest durability and the lowest caps value with the standard variant, shares the second-highest weight with Thump-Thump. The one advantage this variant has over the others is that it solely does not have a Guns requirement, but retains the Strength requirement. Unlike most unique weapons, it also accepts modifications with the long barrel mod.
Durability[]
The mercenary's grenade rifle can fire a total of about 495 standard rounds from full condition before breaking.
Modifications[]
- Grenade rifle long barrel - Doubles projectile velocity and effective range.
Variants[]
- Grenade rifle - the standard variant found throughout the Mojave Wasteland.
- Thump-Thump - a unique variant found at Nellis Air Force Base in the Nellis array.
- Great Bear grenade rifle - a unique variant found at the Long 15 (requires sending the Divide missiles to target NCR territory during The Apocalypse).
- Red Victory grenade rifle - a unique variant found at Dry Wells (requires sending the Divide missiles to target Legion territory during The Apocalypse).
Legend | ||||
---|---|---|---|---|
- Weapon name (melee or unarmed) | - Attacks in V.A.T.S. | |||
- Weapon name (gun, energy or explosive) | - Action point cost | |||
- Damage per attack (damage per projectile) | - Damage per action point | |||
- Damage per second | - Weapon spread | |||
- Area of effect damage | - Magazine capacity (shots per reload) | |||
- Effect damage & duration | - Durability (number of attacks before breaking) | |||
- Bonus effects | - Weight | |||
- Attacks per second | - Value in caps | |||
- Critical chance % multiplier | - Value to weight ratio | |||
- Critical damage | - Skill required | |||
- Critical effect damage & duration | - Strength required | |||
- With all mods attached |
Grenade rifle | 2 | 218.6 | 100 | 2.14 | x1 | 1 | 35 | 2.9 | 1.0 | 1 | 495 | 6 | 300 | 50 | 25 | 3 |
Great Bear grenade rifle | 15 | 246.4 | 100 | 2.14 | x1 | 15 | 32 | 3.6 | 0.5 | 1 | 1245 | 5 | 950 | 190 | 25 | 3 |
Mercenary's grenade rifle | 2 | 218.6 | 100 | 2.14 | x1 | 1 | 35 | 2.9 | 1.0 | 1 | 495 | 5.5 | 300 | 54.5 | 0 | 3 |
Red Victory grenade rifle | 2 | 327.9 | 100 | 3.21 | x1 | 1 | 29 | 3.5 | 1.0 | 1 | 620 | 4 | 950 | 237.5 | 25 | 3 |
Thump-Thump | 2 | 284.1 | 100 | 2.79 | x1 | 1 | 35 | 2.9 | 0.8 | 1 | 620 | 5.5 | 800 | 145.5 | 25 | 3 |
Locations[]
The weapon is automatically acquired during Ain't That a Kick in the Head if the Mercenary Pack or the Courier's Stash add-on(s) is installed.
Notes[]
The Grunt perk has no effect on this weapon.
Behind the scenes[]
The weapon is based on the M79 grenade launcher.[Non-game 1]
Bugs[]
Damage done by this weapon does not contribute to the 'Aiming is Optional' challenge. [verified]
Sounds[]
Gallery[]
References[]
Non-game