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- You don't seem capable of understanding what we're doing here.
- You're right. I can't understand it because it doesn't make any sense.
— Melinda and the Chosen One

Melinda is the incredibly stiff and high strung greeting officer for Vault City in 2241.


A glorified secretary utterly devoted to the ideology of Vault City, Melinda is incredibly stiff and looks like she has not relaxed in years.[1] Her unquestioning support for the segregation in Vault City manifests within seconds of speaking to her, as she describer the grandeur and splendor of Vault City. Naturally, she refers to the Inner City, where the citizens live, rather than the Courtyard, where the Citizens exploit (or "protect") the less fortunate.[2]

Interactions with the player character

Interactions overview

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This character has no special interactions.

Effects of player's actions

After one has finished their conversation with her in an overly questioning fashion, being what she feels is a disrespectful way of talking of Vault City and its structure, she will no longer engage in conversation and will instead refer the Chosen One to her subordinate.


Apparel Weapon Other items
Vault City jumpsuit


Melinda appears only in Fallout 2.


  1. Melinda's character description: "{100}{}{You see a very stiff woman. She looks like she hasn't relaxed in years.}"
  2. The Chosen One: "{104}{}{Is this fenced-in area the city?}"
    Melinda: "{109}{}{No, no... don't let the surroundings confuse you. You're currently standing in the Courtyard. The actual city lies to the North.}"
    The Chosen One: "{110}{}{What’s the difference between the two areas?}"
    Melinda: "{122}{}{The Courtyard is an area where we protect the less fortunate Outworlders. Many live within our protection and add to the splendor of Vault City. The Inner City is where the Citizens of the city live.}"
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