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Melee Damage is a derived statistic in Fallout, Fallout 2, Fallout 3, Fallout: New Vegas and Fallout Tactics.

Fallout, Fallout 2, Fallout TacticsEdit

The amount of bonus damage your character does in hand-to-hand combat.— Fallout In-game description

This skill modifies the amount of bonus damage your character does in hand-to-hand combat.

$ \text{Initial level}=\text{Strength}-5\geqslant1 $
  • Minimum value can be no less than 1.
  • Melee damage is only added to the maximum damage of a melee attack.
  • Average characters will have a melee damage of 1.
  • The Heavy Handed trait increases melee damage by 4 points.
  • The Bonus HtH Damage perk increases melee damage by 2 per rank.
  • The Slayer perk upgrades every melee hit into critical hits, radically increasing melee damage.

Fallout 3, Fallout: New VegasEdit

In Fallout 3 and Fallout: New Vegas, Melee Damage only affects damage done with Melee Weapons. There is a separate statistic for hand-to-hand combat called Unarmed Damage.

$ \text{Initial level}=\text{Strength}\times0.5 $

Example: A starting Strength of 5.

$ 5\times0.5=2.5 $

NotesEdit

  • Melee and Unarmed attacks in V.A.T.S. do twice as much normal damage, but this doubling is done before Strength is added.
  • Power attacks in real-time combat also double normal damage.
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