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Melee Damage is a derived statistic in Fallout, Fallout 2, Fallout 3, Fallout: New Vegas, Fallout: The Roleplaying Game and Fallout Tactics.

Fallout, Fallout 2, Fallout Tactics[]

The amount of bonus damage your character does in hand-to-hand combat.— Fallout In-game description

This skill modifies the amount of bonus damage your character does in hand-to-hand combat.

  • Minimum value can be no less than 1.
  • Melee damage is only added to the maximum damage of a melee attack.
  • Average characters will have a melee damage of 1.
  • The Heavy Handed trait increases melee damage by 4 points.
  • The Bonus HtH Damage perk increases melee damage by 2 per rank.
  • The Slayer perk upgrades every melee hit into critical hits, radically increasing melee damage.

Fallout 3, Fallout: New Vegas[]

In Fallout 3 and Fallout: New Vegas, Melee Damage only affects damage done with Melee Weapons. There is a separate statistic for hand-to-hand combat called Unarmed Damage.

Example: A starting Strength of 5.

Notes[]

  • Melee and Unarmed attacks in V.A.T.S. do twice as much normal damage, but this doubling is done before Strength is added.
  • Power attacks in real-time combat also double normal damage.

Fallout: The Roleplaying game[]

Melee and unarmed damage scale with the amount of Strength the character has at the moment of attack by adding additional combat dice. Super mutants can achieve higher amounts of melee damage based on their Strength attribute that can go above 10.

The Heavy Handed trait for Survivor characters can add one additional combat die to their rolls, but suffer a complication range of 19-20.

Scaling[]

Bonus Combat Die Strength value
0 Strength <7
+1 Strength 7-8
+2 Strength 9-10
+3 Strength 11+


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