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{{Inventory |
{{Inventory |
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|apparel =[[Wasteland outfit (Fallout 3)|Wasteland outfit]], [[Roving trader outfit (Fallout 3)|roving trader outfit]] |
|apparel =[[Wasteland outfit (Fallout 3)|Wasteland outfit]], [[Roving trader outfit (Fallout 3)|roving trader outfit]] |
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− | |weapon =[[10mm pistol (Fallout 3)|N99 10mm pistol]] or<br />[[Chinese |
+ | |weapon =[[10mm pistol (Fallout 3)|N99 10mm pistol]] or<br />[[Chinese pistol]] or<br />[[Knife (Fallout 3)|Knife]] or<br />[[Lead pipe (Fallout 3)|Lead pipe]] or<br />[[Combat shotgun (Fallout 3)|Combat shotgun]] or<br />[[.32 pistol]] |
|otheritem =- |
|otheritem =- |
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|ondeath =- |
|ondeath =- |
Revision as of 15:01, 16 March 2012
Megaton settlers are the unnamed wastelanders who have settled, but do not officially reside, in the city of Megaton, in 2277.
Background
Megaton's unusual immigration laws seem to have created a condition where a substantial portion of the population of the town is in this situation. Essentially, new visitors to the town seem to be approved individually by the Sheriff/Mayor, Lucas Simms. Meeting this approval allows one to remain inside the town's protective walls, but does not constitute citizenship. Non-citizens of the town are not permitted to own housing, and instead must either rent lodging at Moriarty's Saloon, or for the less transient settlers, space in the common house is shared communally. (The PC is, initially, considered to be transient and thus is not welcomed by the other settlers to share the common area in Megaton.)
Upon meeting criteria which are not made exactly clear to the player, settlers may eventually become full citizens of Megaton, many of the settlers will express a wish that "maybe someday they'll let me buy a house here". The Lone Wanderer may become a citizen of Megaton by disarming the bomb in the center of town during the quest The Power of the Atom. It is not known if the Lone Wanderer would be considered a Megaton settler prior to this, as this seems to be more of an informal status.
Interactions with the player character
Interactions overview
Interactions | ||
---|---|---|
This character is essential. Essential characters cannot be killed. | ||
This character is a permanent companion. | ||
This character is a temporary companion. | ||
This character starts quests. |
- | |
This character is involved in quests. |
- | |
This character is a doctor. |
| |
This character is a merchant. | Sells: - | -|
This character can repair items. | Max Repair condition: - | |
This character rents beds. | -. | |
This character drops an ear upon death (Contract Killer). | ||
This character drops a finger upon death (Lawbringer). | ||
This character can be enslaved with the Mesmetron. |
Effects of player actions
- If your Karma is at the higher "good" levels, once per day (if you are in town), a Megaton settler will come and give you some gift, such as bottle caps (sometimes even only 1 cap), food, a stimpak, or ammunition. The settler can usually be found around the entrance of Megaton, and can vary in clothing, as well as change equipment throughout the game. This may be triggered after completing the quest Galaxy News Radio, maybe as a sign of your deeds and the radio's popularity.
- If you decide to destroy Megaton with the bomb located in the town's center, any surviving settlers (known as Megaton refugees) that you encounter will immediately become hostile towards you.
Inventory
Apparel | Weapon | Other items | On death |
---|---|---|---|
Wasteland outfit, roving trader outfit | N99 10mm pistol or Chinese pistol or Knife or Lead pipe or Combat shotgun or .32 pistol |
- | - |
Notes
- There are usually up to 4 settlers(depending on the time out day) listening to Confessor Cromwell in the center of Megaton regardless if he is dead or not.
- A settler's clothing will change as game time passes. The clothing is usually low quality wasteland apparel, but can include parts of the roving trader outfit and wasteland doctor fatigues.
- Settlers do not respawn when killed.
Appearances
Megaton settlers appear only in Fallout 3.
Gallery
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