Fallout Wiki
Fallout Wiki

The Medicine Stick is a unique weapon added with the Fallout: New Vegas add-on Gun Runners' Arsenal.


The Medicine Stick is a variant of the brush gun. It has a long magazine tube, and a light brown stock and handguard. A medicine wheel is attached to one side of the stock. The rifle can hold 8 rounds of .45-70 Gov't, has an item HP of 200 and inflicts 78 damage in good condition with a base DPS of 108. It is reloaded by hand one bullet at a time, allowing the player to interrupt reloading mid-way. This allows the gun to be fired before reloading is complete.


The Medicine Stick can fire a total of about 995 standard rounds - the equivalent of 125 reloads - from full condition before breaking.

Ammunition typeDurability
Standard & HP995125



Weapon name (current weapon is highlighted)- Weapon name (melee or unarmed)Attacks in V.A.T.S.- Attacks in V.A.T.S.
Weapon name (current weapon is highlighted)- Weapon name (gun, energy or explosive)Action point cost- Action point cost
Damage per attack (damage per projectile)- Damage per attack (damage per projectile)Damage per action point- Damage per action point
Damage per second- Damage per secondWeapon spread- Weapon spread
Area of effect damage- Area of effect damageMagazine capacity (shots per reload)- Magazine capacity (shots per reload)
Effect damage & duration- Effect damage & durationDurability (number of attacks before breaking)- Durability (number of attacks before breaking)
Bonus effects- Bonus effectsWeight- Weight
Attacks per second- Attacks per secondValue in caps- Value in caps
Critical chance % multiplier- Critical chance % multiplierValue to weight ratio- Value to weight ratio
Critical damage- Critical damageSkill required- Skill required
Critical effect damage & duration- Critical effect damage & durationStrength required- Strength required
With all mods attached- With all mods attached
Weapon name (current weapon is highlighted)Damage per attack (damage per projectile)Damage per secondAttacks per secondCritical Chance % multiplierCritical damageAction Point costDamage per action pointWeapon spreadMagazine capacity (shots per reload)Durability (number of attacks before breaking)WeightValue in capsValue to weight ratioSkill requiredStrength required
Brush gun 75
Brush gun With all weapon mods attached 75
Medicine Stick Gun Runners' Arsenal78



  • The Medicine Stick weapon is the strongest .45-70 Gov't chambered weapon and is the second highest damage per shot ballistic rifle in the game, behind the anti-materiel rifle.
  • The rounds inserted into the rifle differ in appearance to those loaded into the hunting revolver and its variants.


  • PCPC Xbox 360Xbox 360 When firing from long ranges, it appears that the sights are not completely aligned, meaning one will have to aim slightly to the left of an enemy for a direct hit. [verified]
  • PCPC Playstation 3Playstation 3 Xbox 360Xbox 360 Sometimes, the lever may remain downward after running while reloading. This is purely aesthetic, however; it will return to its original position when one stops moving or holstering the weapon. [verified]
  • Playstation 3Playstation 3 Xbox 360Xbox 360 While reloading in third-person view, one may not see the usual lever action after reloading. [verified]
  • Playstation 3Playstation 3 Xbox 360Xbox 360 If one looks at the opposite side of the stock when holstered, the feather will have disappeared. This is most evident when wearing heavy/medium armor such as power armor or NCR Ranger patrol armor. [verified]
  • Playstation 3Playstation 3 Xbox 360Xbox 360 As with the regular brush gun, the Medicine Stick may glitch in V.A.T.S. mode, causing the cocking handle to become stuck in the downward position. The player will not fire any rounds, and will stay in the glitched state until killed. This may require a reload of a previous save. [verified]
  • PCPC Xbox 360Xbox 360 The reload animation of lever action weapons does not have a corresponding jam animation, so the weapon will not jam, even at near-breaking conditions. [verified]
  • PCPC Xbox 360Xbox 360 Like all round by round reloading weapons in the game, if the player switches ammo types quick enough, the animation to load a single round is played but the tube will be fully reloaded. [verified]