Fallout Wiki


Fallout Wiki
Fallout Wiki

Gametitle-FNV GRA.png
Gametitle-FNV GRA.png

The Medicine Stick is a unique weapon added with the Fallout: New Vegas add-on, Gun Runners' Arsenal.


Medicine Stick expanded

The Medicine Stick is a variant of the brush gun. It can hold 8 rounds of .45-70 Gov't, has an item HP of 200, an obstructive rear sight, and is clean in appearance. It also features a unique stock with a symbol similar in appearance to a Native American medicine wheel attached to its side. The Medicine Stick inflicts 78 damage in good condition and has a DPS of 108, which can get higher when factoring in perks.

Due to the gun's tubular magazine, it is reloaded by hand one bullet at a time, allowing the player character to interrupt reloading mid-way. This allows the gun to be fired before reloading is complete.


The Medicine Stick can fire a total of about 995 standard rounds - the equivalent of 125 reloads - from full condition before breaking.

Ammunition typeDurability
Standard & HP995125



Weapon name (current weapon is highlighted)- Weapon name (melee or unarmed)Attacks in V.A.T.S.- Attacks in V.A.T.S.
Weapon name (current weapon is highlighted)- Weapon name (gun, energy or explosive)Action point cost- Action point cost
Damage per attack (damage per projectile)- Damage per attack (damage per projectile)Damage per action point- Damage per action point
Damage per second- Damage per secondWeapon spread- Weapon spread
Area of effect damage- Area of effect damageMagazine capacity (shots per reload)- Magazine capacity (shots per reload)
Effect damage & duration- Effect damage & durationDurability (number of attacks before breaking)- Durability (number of attacks before breaking)
Bonus effects- Bonus effectsWeight- Weight
Attacks per second- Attacks per secondValue in caps- Value in caps
Critical chance % multiplier- Critical chance % multiplierValue to weight ratio- Value to weight ratio
Critical damage- Critical damageSkill required- Skill required
Critical effect damage & duration- Critical effect damage & durationStrength required- Strength required
With all mods attached- With all mods attached
Weapon name (current weapon is highlighted)Damage per attack (damage per projectile)Damage per secondAttacks per secondCritical Chance % multiplierCritical damageAction Point costDamage per action pointWeapon spreadMagazine capacity (shots per reload)Durability (number of attacks before breaking)WeightValue in capsValue to weight ratioSkill requiredStrength required
Brush gun 75
Brush gun With all weapon mods attached 75
Medicine Stick Gun Runners' Arsenal78



  • This weapon is the strongest .45-70 Gov't chambered weapon and is the second highest damage per shot ballistic rifle in the game behind the anti-materiel rifle.
  • The decorative feathers are rigid and do not follow gravity.
  • The rounds inserted into the rifle differ in appearance to those loaded into the hunting revolver and its variants.

Behind the scenes

  • Medicine sticks are also called "spirit sticks" by some Native American tribes. Spirit sticks are used for rituals relating to the spirit world, and are often decorated with beads and feathers from spirit animals (such as the eagle or the bear). The weapon's name implies that it can take away "bad spirits" and send them back to the spirit world.
  • Native American tribes during the 19th and early 20th century would frequently decorate Western guns they acquired with feathers, beads, and nails, similar to the Medicine Stick.
  • The .45-70 used in the Medicine Stick and brush gun was last used in quantity during the Spanish–American War, and was not completely purged from the American inventory until well into the 20th century. Many surplus rifles were given to reservation natives as subsistence hunting rifles and now carry traditional markings. Hence the native iconography of the Medicine Stick.
  • U.S. President Theodore Roosevelt was also known for carrying a large-bore lever action rifle (in his case a .405 caliber Winchester 1895) that he referred to as his "medicine gun."


  • Icon pc.png Icon xbox360.png When firing from long ranges, it appears that the sights aren't completely aligned, meaning you'll have to aim slightly to the left of an enemy for a direct hit. [verified]
  • Icon pc.png Icon ps3.png Icon xbox360.png Sometimes, the lever may remain downward after running while reloading. This is purely aesthetic, however; it will return to its original position when you stop moving or holster the weapon. [verified]
  • Icon ps3.png Icon xbox360.png While reloading in third-person view, you may not see the usual lever action after reloading. [verified]
  • Icon ps3.png Icon xbox360.png If you look at the opposite side of the stock when holstered, the feather will have disappeared. This is most evident when wearing heavy/medium armor such as power armor or NCR Ranger patrol armor. [verified]
  • Icon ps3.png Icon xbox360.png As with the regular brush gun, the Medicine Stick may glitch in V.A.T.S. mode, causing the cocking handle to become stuck in the downward position. The player will not fire any rounds, and will stay in the glitched state until killed. This may require a reload of a previous save. [verified]
  • Icon pc.png Icon xbox360.png The reload animation of lever action weapons doesn't have a corresponding jam animation, so the weapon will not jam, even at near-breaking conditions. [verified]
  • Icon pc.png Icon xbox360.png Like all round by round reloading weapons in the game, if the player switches ammo types quick enough, the animation to load a single round is played but the magazine will be fully reloaded. [verified]