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Gametitle-FNV GRA.png
Gametitle-FNV GRA.png

The Medicine Stick is a unique weapon added with the Fallout: New Vegas add-on, Gun Runners' Arsenal.

Characteristics

Medicine Stick expanded

The Medicine Stick is a variant of the brush gun. It can hold 8 rounds of .45-70 Gov't, has an item HP of 200, and inflicts 78 damage in good condition, with a base DPS of 108. It is reloaded by hand one bullet at a time, allowing the player character to interrupt reloading mid-way. This allows the gun to be fired before reloading is complete.

Durability

The Medicine Stick can fire a total of about 995 standard rounds - the equivalent of 125 reloads - from full condition before breaking.

Ammunition typeDurability
ShotsReloads
Standard & HP995125
SWC32942

Variants

Comparison

Legend
Weapon name (current weapon is highlighted)- Weapon name (melee or unarmed)Attacks in V.A.T.S.- Attacks in V.A.T.S.
Weapon name (current weapon is highlighted)- Weapon name (gun, energy or explosive)Action point cost- Action point cost
Damage per attack (damage per projectile)- Damage per attack (damage per projectile)Damage per action point- Damage per action point
Damage per second- Damage per secondWeapon spread- Weapon spread
Area of effect damage- Area of effect damageMagazine capacity (shots per reload)- Magazine capacity (shots per reload)
Effect damage & duration- Effect damage & durationDurability (number of attacks before breaking)- Durability (number of attacks before breaking)
Bonus effects- Bonus effectsWeight- Weight
Attacks per second- Attacks per secondValue in caps- Value in caps
Critical chance % multiplier- Critical chance % multiplierValue to weight ratio- Value to weight ratio
Critical damage- Critical damageSkill required- Skill required
Critical effect damage & duration- Critical effect damage & durationStrength required- Strength required
With all mods attached- With all mods attached
Weapon name (current weapon is highlighted)Damage per attack (damage per projectile)Damage per secondAttacks per secondCritical Chance % multiplierCritical damageAction Point costDamage per action pointWeapon spreadMagazine capacity (shots per reload)Durability (number of attacks before breaking)WeightValue in capsValue to weight ratioSkill requiredStrength required
Brush gun 75
92.31.23x175332.30.066745549009801006
Brush gun With all weapon mods attached 75
92.31.23x175332.30.06611205665013301006
Medicine Stick Gun Runners' Arsenal78
1081.38x178312.50.0689955.5200003636.41006

Locations

Notes

  • This weapon is the strongest .45-70 Gov't chambered weapon and is the second highest damage per shot ballistic rifle in the game behind the anti-materiel rifle.
  • The rounds inserted into the rifle differ in appearance to those loaded into the hunting revolver and its variants.

Bugs

  • PCIcon pc.png Xbox 360Icon xbox360.png When firing from long ranges, it appears that the sights aren't completely aligned, meaning you'll have to aim slightly to the left of an enemy for a direct hit. [verified]
  • PCIcon pc.png Playstation 3Icon ps3.png Xbox 360Icon xbox360.png Sometimes, the lever may remain downward after running while reloading. This is purely aesthetic, however; it will return to its original position when you stop moving or holster the weapon. [verified]
  • Playstation 3Icon ps3.png Xbox 360Icon xbox360.png While reloading in third-person view, you may not see the usual lever action after reloading. [verified]
  • Playstation 3Icon ps3.png Xbox 360Icon xbox360.png If you look at the opposite side of the stock when holstered, the feather will have disappeared. This is most evident when wearing heavy/medium armor such as power armor or NCR Ranger patrol armor. [verified]
  • Playstation 3Icon ps3.png Xbox 360Icon xbox360.png As with the regular brush gun, the Medicine Stick may glitch in V.A.T.S. mode, causing the cocking handle to become stuck in the downward position. The player will not fire any rounds, and will stay in the glitched state until killed. This may require a reload of a previous save. [verified]
  • PCIcon pc.png Xbox 360Icon xbox360.png The reload animation of lever action weapons doesn't have a corresponding jam animation, so the weapon will not jam, even at near-breaking conditions. [verified]
  • PCIcon pc.png Xbox 360Icon xbox360.png Like all round by round reloading weapons in the game, if the player switches ammo types quick enough, the animation to load a single round is played but the magazine will be fully reloaded. [verified]

Sounds

SingleShotVB.png

Gallery

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