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Medicine is a skill in Fallout: New Vegas, replacing the First Aid and Doctor skills from Fallout, Fallout 2 and Fallout Tactics.

This skill determines the effectiveness of stimpaks, super stimpaks, Rad-X and RadAway.

Initial level[]

Example: A starting Intelligence of 5 and Luck of 5.

The higher one's Medicine skill, the more Hit Points they will replenish when using a stimpak and the more effective they are at using any other medicinal item, such as Rad-X or RadAway.

The exact effect of the Medicine skill on such items is determined by the formula:

In basic terms, medical items become twice as effective with a Medicine skill of 50, and three times as effective with a Medicine skill of 100. This progression is linear, meaning at a skill level of 75, medical items are 2.5x as effective.

Ways to increase Medicine[]

Permanent
Temporary

Perks that require Medicine skill[]

Perk Requirement Level Additional Requirements
Living Anatomy 70 8 -
Chemist 60 14 -
Chem Resistant 60 16 -

Interactions that require Medicine skill[]

Notable Medicine experts[]

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