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Medicine is a skill in Fallout: New Vegas, replacing the First Aid and Doctor skills from Fallout, Fallout 2 and Fallout Tactics.

This skill determines the effectiveness of stimpaks, super stimpaks, Rad-X and RadAway.

Initial level

${\displaystyle \text{Initial level}=2+(2\times\text{Intelligence})+\left\lceil\frac{\text{Luck}}{2}\right\rceil}$

Example: A starting Intelligence of 5 and Luck of 5.

${\displaystyle 2+(2\times5)+\left\lceil\frac{5}{2}\right\rceil=15}$

The higher one's Medicine skill, the more Hit Points they will replenish when using a stimpak and the more effective they are at using any other medicinal item, such as Rad-X or RadAway.

The exact effect of the Medicine skill on such items is determined by the formula:

${\displaystyle \text{Effect} =\text{Base} \times (1 + \frac{Medicine}{50})}$

In basic terms, medical items become twice as effective with a Medicine skill of 50, and three times as effective with a Medicine skill of 100. This progression is linear, meaning at a skill level of 75, medical items are 2.5x as effective.

Permanent
Temporary