“The Medic Perk will give you a one-time bonus of +20% to the First Aid and Doctor skills. Healing skills are a good thing.”— Fallout description
Medic is a perk in Fallout, Fallout 2, Fallout 4. Fallout: The Roleplaying Game and Fallout Tactics.
The Vault Dweller gains +20% to the First Aid and Doctor skills.
Fallout 2 and Fallout Tactics
The player character gains +10% to the First Aid and Doctor skills.
“Is there a doctor in the house? Stimpaks restore 40% of lost Health, and RadAway removes 40% of radiation.”— Rank 1 description
||Is there a doctor in the house? Stimpaks restore 40% of lost Health, and RadAway removes 40% of radiation.
||INT 2, LVL 18
||Stimpaks restore 60% of lost Health, and RadAway removes 60% of radiation
||INT 2, LVL 30
||Stimpaks restore 80% of lost Health, and RadAway removes 80% of radiation
||INT 2, LVL 49
||Stimpaks and RadAway restore all lost health and radiation, and work much more quickly.
- Rank 1 is a pre-requisite for building a clinic-type store in allied settlements (in addition to rank 2 of Local Leader).
- Rank 2 unlocks an alternative option to help Andre Michaud in Far Harbor in the Far Harbor add-on.
- Rank 4 doubles the rate at which HP and Rads are restored/removed when the respective item is consumed.
Fallout: The Roleplaying Game
When using the First Aid action to try to treat an injury, 1d20 may be re-rolled.