“The Medic Perk will give you a one-time bonus of +20% to the First Aid and Doctor skills. Healing skills are a good thing.”— Fallout description
Medic is a perk in Fallout, Fallout 2, Fallout 4 and Fallout Tactics.
Effects
Fallout
The Vault Dweller gains +20% to the First Aid and Doctor skills.
Fallout 2 and Fallout Tactics
The player character gains +10% to the First Aid and Doctor skills.
Fallout 4
“Is there a doctor in the house? Stimpaks restore 40% of lost Health, and RadAway removes 40% of radiation.”— Rank 1 description
Rank | Requirements | Description | Form ID |
---|---|---|---|
1 | INT 2 | Is there a doctor in the house? Stimpaks restore 40% of lost Health, and RadAway removes 40% of radiation. | 0004C926 |
2 | INT 2, LVL 18 | Stimpaks restore 60% of lost Health, and RadAway removes 60% of radiation | 0006FA1C |
3 | INT 2, LVL 30 | Stimpaks restore 80% of lost Health, and RadAway removes 80% of radiation | 0006FA1D |
4 | INT 2, LVL 49 | Stimpaks and RadAway restore all lost health and radiation, and work much more quickly. | 00065E35 |
- Rank 1 is a pre-requisite for building a clinic-type store in allied settlements (in addition to rank 2 of Local Leader).
- Rank 2 unlocks an alternative option to help Andre Michaud in Far Harbor in the Far Harbor add-on.
- Rank 4 doubles the rate at which HP and Rads are restored/removed when the respective item is consumed.
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