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|icon =Icon Med-X.png |
|icon =Icon Med-X.png |
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|image =FO3 Med-X.png |
|image =FO3 Med-X.png |
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− | |effects =+25 [[Damage Resistance]] for 4 |
+ | |effects =+25 [[Damage Resistance]] for 4 min. |
|addiction =[[Med-X addiction]] 10% chance<br />+30 [[UMON]] for 30 hours |
|addiction =[[Med-X addiction]] 10% chance<br />+30 [[UMON]] for 30 hours |
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|weight =0 |
|weight =0 |
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|value =20 |
|value =20 |
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− | | |
+ | |edid =<tt>Morphine</tt> |
+ | |baseid ={{ID|00050f8f}} |
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}}{{Games|FO3}} |
}}{{Games|FO3}} |
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==Characteristics== |
==Characteristics== |
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− | Med-X is a highly potent painkiller which, when injected, makes the user impervious to pain to the degree that [[ |
+ | Med-X is a highly potent painkiller which, when injected, makes the user impervious to pain to the degree that [[Damage Resistance]] is increased by 25%. This will last for 6 minutes, or 12 minutes with the [[Chemist]] [[Fallout 3 perks|perk]]. |
− | Besides providing the benefits of regular armor, the [[prototype medic power armor |
+ | Besides providing the benefits of regular armor, the [[prototype medic power armor]] will automatically dispense Med-X every 2.5 hours (game time) if the player character's health drops below 33% or if a limb's health drops below 25%. While being administered through the power armor, an addiction to Med-X will not develop. |
+ | |||
+ | ==Locations== |
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+ | * Seven on [[Rivet City]]'s [[Midship Deck]] |
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+ | * Four in the [[mobile base crawler]] |
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+ | * Four in [[My Megaton house]] |
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+ | * Four in the [[shelter]] (plunger room of death) |
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+ | * Four in the [[Rivet City market]] |
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==Notes== |
==Notes== |
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* In the [[G.E.C.K. (editor)|G.E.C.K]], the Editor ID is still displayed as "morphine." |
* In the [[G.E.C.K. (editor)|G.E.C.K]], the Editor ID is still displayed as "morphine." |
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− | * In the G.E.C.K., it lists the effect as "ChemIncDamResistPsycho". This would have been [[psycho]]'s effect at first, mimicking the psycho from ''Fallout'', ''Fallout 2'', and ''Fallout Tactics''. |
+ | * In the G.E.C.K., it lists the effect as "ChemIncDamResistPsycho". This would have been [[Psycho (Fallout 3)|psycho]]'s effect at first, mimicking the psycho from ''Fallout'', ''Fallout 2'', and ''Fallout Tactics''. |
* The effects of addiction are listed as "Morphine Addiction". |
* The effects of addiction are listed as "Morphine Addiction". |
||
==Behind the scenes== |
==Behind the scenes== |
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− | Originally, Med-X was named "morphine" in the game. However, on July 4, 2008, ''Fallout 3'' was refused classification by the [[Wikipedia:Office of Film and Literature Classification (Australia)|OFLC]] in Australia, thus making the game illegal for sale in the country due to the "realistic visual representations of drugs and their delivery method [bringing] the 'science-fiction' drugs in line with 'real-world' drugs." On September 9, 2008 [[Bethesda Softworks |
+ | Originally, Med-X was named "morphine" in the game. However, on July 4, 2008, ''Fallout 3'' was refused classification by the [[Wikipedia:Office of Film and Literature Classification (Australia)|OFLC]] in Australia, thus making the game illegal for sale in the country due to the "realistic visual representations of drugs and their delivery method [bringing] the 'science-fiction' drugs in line with 'real-world' drugs." On September 9, 2008 [[Bethesda Softworks]]'s vice president of PR and marketing, [[Pete Hines]], described the idea of the Australian version of ''Fallout 3'' as a misconception, and said all versions of ''Fallout 3'' will not include real-world drug references. However, the name "morphine" is still used in the Japanese and Czech versions of the game. |
{{Navbox consumables FO3}} |
{{Navbox consumables FO3}} |
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[[Category:Fallout 3 consumables]] |
[[Category:Fallout 3 consumables]] |
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+ | [[de:Med-X (Fallout 3)]] |
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+ | [[es:Med-X (Fallout 3)]] |
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[[pl:Med-X]] |
[[pl:Med-X]] |
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[[ru:Мед-X]] |
[[ru:Мед-X]] |
Revision as of 22:19, 12 June 2020
For the Med-X that appears in the Fallout series of games, see Med-X. |
Characteristics
Med-X is a highly potent painkiller which, when injected, makes the user impervious to pain to the degree that Damage Resistance is increased by 25%. This will last for 6 minutes, or 12 minutes with the Chemist perk.
Besides providing the benefits of regular armor, the prototype medic power armor will automatically dispense Med-X every 2.5 hours (game time) if the player character's health drops below 33% or if a limb's health drops below 25%. While being administered through the power armor, an addiction to Med-X will not develop.
Locations
- Seven on Rivet City's Midship Deck
- Four in the mobile base crawler
- Four in My Megaton house
- Four in the shelter (plunger room of death)
- Four in the Rivet City market
Notes
- In the G.E.C.K, the Editor ID is still displayed as "morphine."
- In the G.E.C.K., it lists the effect as "ChemIncDamResistPsycho". This would have been psycho's effect at first, mimicking the psycho from Fallout, Fallout 2, and Fallout Tactics.
- The effects of addiction are listed as "Morphine Addiction".
Behind the scenes
Originally, Med-X was named "morphine" in the game. However, on July 4, 2008, Fallout 3 was refused classification by the OFLC in Australia, thus making the game illegal for sale in the country due to the "realistic visual representations of drugs and their delivery method [bringing] the 'science-fiction' drugs in line with 'real-world' drugs." On September 9, 2008 Bethesda Softworks's vice president of PR and marketing, Pete Hines, described the idea of the Australian version of Fallout 3 as a misconception, and said all versions of Fallout 3 will not include real-world drug references. However, the name "morphine" is still used in the Japanese and Czech versions of the game.