Icon disambig.svg
For the Automatron antagonist, see Mechanist (Automatron).
For the fictional Fallout 4 villain, see Mechanist (Fallout 4).

Humans may be weak sometimes, but our creations are strong and pure. Something you'll never be!

The Mechanist (real name Scott "Bean" Wollinski) is a 40-year old[1] man who controls various robots. He is fighting his nemesis, the AntAgonizer, in the town of Canterbury Commons and is dressed in the Mechanist's costume, a robot styled suit.

Background[edit | edit source]

Scott "Bean" Wollinski was born to simple bean farmers, raised by his father until he was 15, who then sold him to a caravan merchant hoping he would have a better life. He traveled with the caravans for a few years working as an indentured servant. This is where he got the nickname "Bean" because his purchase was paid for with beans. He eventually bought his freedom and settled down in Canterbury Commons, where he lived a life of solitude, hiding in the electronics store, fiddling around with junk. After the AntAgonizer started showing up, he became the Mechanist to protect the town.[1]

Interactions with the player character[edit | edit source]

Interactions overview[edit | edit source]

Perk empathy synthesizer.png
This character is involved in quests.

Quests[edit | edit source]

Effects of player's actions[edit | edit source]

He will attack the Lone Wanderer if he finds out that they work for the AntAgonizer (or if he suspects that they are working for her). If one convinces him they are not a secret agent, they can work with him. Not giving him the AntAgonizer's suit however will also cause him to attack the Wanderer. Alternately, he can be convinced to give up his life as the Mechanist, either through a Speech check or the Child at Heart perk, since he's causing the town more harm than good.

Inventory[edit | edit source]

* Only if you convince him to stop being a superhero.

Notes[edit | edit source]

  • It is possible to keep both sets of armor and Protectron's Gaze by reverse-pickpocketing. First, convince the AntAgonizer to give up using the Lady Killer perk or a Speech check. Then, go to the Mechanist, but drop the AntAgonizer's costume and helmet before talking to him. He will say his spybots tell him the AntAgonizer is defeated but he needs the armor. Pick up only the AntAgonizer's costume; he doesn't require the helmet, and will actually duplicate one in his inventory. Using a Stealth Boy, if needed, sneak and give him both a combat helmet and combat armor, leave the building, and go back in. While still stealthed, tell the Mechanist he can have the costume but to "move on and leave Canterbury alone." As he walks away, sneak up to him and take both sets of armor from his inventory, including the extra helmet. Note one will receive the usual penalty to Karma when pickpocketing.
    • Another way to keep both costumes and Protectron's Gaze is to give the Mechanist the AntAgonizer's costume, then after he gives Protectron's Gaze, kill him and loot both costumes.
    • Another way is to go to the AntAgonizer and retrieve her suit, then speak to the Mechanist. If one has the Black Widow ability, they can convince him to give his suit and will leave.
  • The Mechanist is not allied with the robots in his robot repair center and will fight them (and most likely be killed by them) if he ever crosses path with one.
  • After one deals with the Mechanist, either by giving him the AntAgonizer's costume or convincing him to retire, he'll leave the robot repair center and walk out into the wastes. He'll simply disappear from the map if he gets too far away from the Wanderer. If the player character follows, they will eventually see that the Mechanist's destination is the 'backdoor path' to the AntAgonizer's lair. When arriving there the Mechanist will just stand near the entrance. If the one approaches him, the Mechanist will start the conversation saying that he wants to be left alone.
  • Female characters with the Black Widow perk can choose an additional dialogue option to acquire the Mechanist's costume peacefully. Male characters can use the Child at Heart perk instead to convince the Mechanist to give up the position of a superhero.
  • Wearing the AntAgonizer's costume will cause the Mechanist to become hostile upon talking to him.
  • Wearing the Mechanist's costume while speaking to Moira Brown about the section of the Wasteland Survival Guide on the RobCo facility gives a few humorous dialogue options.
  • The Mechanist has a harder Speech check than the AntAgonizer to vacate his position peacefully.
  • If one hands in the AntAgonizer's costume to the Mechanist, it will result in bad Karma, however killing him will not result in good Karma.

Appearances[edit | edit source]

Scott Wollinski, also known as the Mechanist, only appears in Fallout 3.

Behind the scenes[edit | edit source]

50 Vault-Tec C.E.O..pngThe following is based on unverified behind the scenes information and has not been confirmed by canon sources.

The opening of the multiple doors after activating his coffee brewer may be a reference to a similar sequence iconic to the television series Mystery Science Theater 3000.

50 Vault-Tec C.E.O..pngEnd of information based on unverified behind the scenes information.

Bugs[edit | edit source]

  • If the player has the Chinese Stealth armor active when first greeted by The Mechanist and the dialog option "tired of you...time to die" is chosen, he will run to the workbench, grab the Nuka-Grenade and tell his protectron to attack. If the player then pickpockets the Energy Cells from him, he will equip the Nuka-Grenade. Standing up near the protectron may cause The Mechanist to throw multiple Nuka-Grenades, destroying the protectron and killing the player. When the player reverts to a previous save the protection may sill be dead. However when the same dialog option is chosen, the protectron will spring up off the floor and back to life.

References[edit | edit source]

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